Hm, probably you are right. But this "better" is about physical damage, right?I mainly pvp so I know that 2h is already a lot better than 2w so this would skew the balance even more.
Well in pve use what you like the monsters will go down. I dunno what to say, but to enable this would probably make things overall worse.
Hm, probably you are right. But this "better" is about physical damage, right?I mainly pvp so I know that 2h is already a lot better than 2w so this would skew the balance even more.
Well in pve use what you like the monsters will go down. I dunno what to say, but to enable this would probably make things overall worse.
Maybe, they need to adjust 2h-melee weapon formulas too?
Because there is no 1h (and 2w) option for archers or mages - only class/guild skills you can use here. And some class skills are strong enough even without any weapons
I mainly pvp so I know that 2h is already a lot better than 2w so this would skew the balance even more.
Well in pve use what you like the monsters will go down. I dunno what to say, but to enable this would probably make things overall worse.
2h = pvp
2w = pve
GreenSoup2HoT wrote: »This argument is only valid for pve.
For pvp no way! 2h already has superior passives. A change like this phases out duel wield or even 1h+s for all dps specs.
The 2nd slot is what makes running s+b or dw worth it. 2h is still a must have for buff bar even...
Dont break what isnt broken. There are sets that allow you to 5/5/2 with 2 handed weapons. All these threads about this topic sound like a 5 year old crying he cant have someone elses icecream when he has his own already.
Hm, probably you are right. But this "better" is about physical damage, right?I mainly pvp so I know that 2h is already a lot better than 2w so this would skew the balance even more.
Well in pve use what you like the monsters will go down. I dunno what to say, but to enable this would probably make things overall worse.
Maybe, they need to adjust 2h-melee weapon formulas too?
Because there is no 1h (and 2w) option for archers or mages - only class/guild skills you can use here. And some class skills are strong enough even without any weapons
It is mostly that the skills are better for pvp for 2h and 2w have better skills for pve.
Darkstorne wrote: »Hm, probably you are right. But this "better" is about physical damage, right?I mainly pvp so I know that 2h is already a lot better than 2w so this would skew the balance even more.
Well in pve use what you like the monsters will go down. I dunno what to say, but to enable this would probably make things overall worse.
Maybe, they need to adjust 2h-melee weapon formulas too?
Because there is no 1h (and 2w) option for archers or mages - only class/guild skills you can use here. And some class skills are strong enough even without any weapons
It is mostly that the skills are better for pvp for 2h and 2w have better skills for pve.
In which case that's an issue with skill balancing. Doesn't excuse this negatively impacting PVE players just because it works better for PVP. It's clearly a flaw in the set system, and using this set system omission as an excuse to balance out the impact of skills in PVP shouldn't be supported. That's an entirely separate balance problem.
GreenSoup2HoT wrote: »This argument is only valid for pve.
For pvp no way! 2h already has superior passives. A change like this phases out duel wield or even 1h+s for all dps specs.
The 2nd slot is what makes running s+b or dw worth it. 2h is still a must have for buff bar even...
Dont break what isnt broken. There are sets that allow you to 5/5/2 with 2 handed weapons. All these threads about this topic sound like a 5 year old crying he cant have someone elses icecream when he has his own already.
Not, this thread doesn't sounds like that, but only your post here - full of unconstructive emotions, sorry.
And, sadly, there is no 2h weapons, that allows you to run 5+5+2 (12 set pieces) at same weapon swap. This is just impossible: 7 armor pieces, 3 jewelry and 2 (12) or 1 (11) weapon.
Also, 2h - is not only 2h-melee. This is Bows and Destro- / Resto- Staves too
Darkstorne wrote: »Hm, probably you are right. But this "better" is about physical damage, right?I mainly pvp so I know that 2h is already a lot better than 2w so this would skew the balance even more.
Well in pve use what you like the monsters will go down. I dunno what to say, but to enable this would probably make things overall worse.
Maybe, they need to adjust 2h-melee weapon formulas too?
Because there is no 1h (and 2w) option for archers or mages - only class/guild skills you can use here. And some class skills are strong enough even without any weapons
It is mostly that the skills are better for pvp for 2h and 2w have better skills for pve.
In which case that's an issue with skill balancing. Doesn't excuse this negatively impacting PVE players just because it works better for PVP. It's clearly a flaw in the set system, and using this set system omission as an excuse to balance out the impact of skills in PVP shouldn't be supported. That's an entirely separate balance problem.
Basically do something because you see it as a flaw and break alot of other stuff at the same time, well sound like something zos can do.
A lotHow many times did this come up here?
Ok, let's do it. BUT:
Since I have to farm for TWO weapons with the right traits, droprates on all 2H gear are halved.
Fair, no?
Because?