Proc sets were a thing back when Viper's Sting was made available, and Proc damage could still Crit.
My StamDK is 3 of those 4 things and I still got my butt kicked most of the time.
I see a lot of suggestion on the forums on how proc-sets should be fixed. Most of the suggestion are often something in terms of an overall change that should be applied to all procsets. ZOS did this a few months ago (if I`m correct) by making proc-sets unable to do critical damage. And as far as I know this didn´t change much for the PvP-players (lets be honest, proc-sets isn´t really an issue in PvE). So the "global change" for proc-sets didn´t work out that time, and I doubt that a global rework on how all proc-sets works won´t solve things to the better if done again. And I also thinks it´s a lazy way of handling those things.
I Think ZOS needs to look at each individual damaging proc-set and tweak them one by one. Some of you Think that proc-sets doesn´t belong in an MMO but proc-sets was a thing Before One-Tamriel as well. Only thing that changed was that more were added. Proc-sets won´t be removed from the game, that´s not the way I think ZOS does things. Taking away item/gear that somehwat "belongs to the player" (since you have to play/farm the dungeons/content to get the proc-sets you want, or buy the stuff you need) will probably do more harm than good. Sure the game worked fine Before One-Tamriel without the newer proc-sets, but is that really an argument to remove them (in that case a lot of things that people go HAM about would be removed)??
I see a lot of suggestion on the forums on how proc-sets should be fixed. Most of the suggestion are often something in terms of an overall change that should be applied to all procsets. ZOS did this a few months ago (if I`m correct) by making proc-sets unable to do critical damage. And as far as I know this didn´t change much for the PvP-players (lets be honest, proc-sets isn´t really an issue in PvE). So the "global change" for proc-sets didn´t work out that time, and I doubt that a global rework on how all proc-sets works won´t solve things to the better if done again. And I also thinks it´s a lazy way of handling those things.
I Think ZOS needs to look at each individual damaging proc-set and tweak them one by one. Some of you Think that proc-sets doesn´t belong in an MMO but proc-sets was a thing Before One-Tamriel as well. Only thing that changed was that more were added. Proc-sets won´t be removed from the game, that´s not the way I think ZOS does things. Taking away item/gear that somehwat "belongs to the player" (since you have to play/farm the dungeons/content to get the proc-sets you want, or buy the stuff you need) will probably do more harm than good. Sure the game worked fine Before One-Tamriel without the newer proc-sets, but is that really an argument to remove them (in that case a lot of things that people go HAM about would be removed)??
Skoria, Nerieneth or w/e etc. are examples or how proc sets should work. Viper, Tremor, Red Mountain, Selene, pirate (and more), some of these even with a really low % chance still proc on cooldown so something's wrong.
FWIW, my "Killer's Blade" can do 28-30k crit damage (per strike) to 25%/lower health enemies. Ambush? I can get 40k crit damage with that which is 4 times what Red Mountain can do. That's actual 1-shot damage. Can 1-shot quite a few enemies with that. Viper? That barely does 7k (actual damage). Red Mountain? 8-9k (actual damage). If talking PvP and you wanted to counter that, put a poison and flame enchant on your jewelry to counter it......
I see a lot of suggestion on the forums on how proc-sets should be fixed. Most of the suggestion are often something in terms of an overall change that should be applied to all procsets. ZOS did this a few months ago (if I`m correct) by making proc-sets unable to do critical damage. And as far as I know this didn´t change much for the PvP-players (lets be honest, proc-sets isn´t really an issue in PvE). So the "global change" for proc-sets didn´t work out that time, and I doubt that a global rework on how all proc-sets works won´t solve things to the better if done again. And I also thinks it´s a lazy way of handling those things.
I Think ZOS needs to look at each individual damaging proc-set and tweak them one by one. Some of you Think that proc-sets doesn´t belong in an MMO but proc-sets was a thing Before One-Tamriel as well. Only thing that changed was that more were added. Proc-sets won´t be removed from the game, that´s not the way I think ZOS does things. Taking away item/gear that somehwat "belongs to the player" (since you have to play/farm the dungeons/content to get the proc-sets you want, or buy the stuff you need) will probably do more harm than good. Sure the game worked fine Before One-Tamriel without the newer proc-sets, but is that really an argument to remove them (in that case a lot of things that people go HAM about would be removed)??
Skoria, Nerieneth or w/e etc. are examples or how proc sets should work. Viper, Tremor, Red Mountain, Selene, pirate (and more), some of these even with a really low % chance still proc on cooldown so something's wrong.
I agree and many other PVPers have, either bring in a global cooldown for proc sets (makes wearing more than 1 proc set useless, although some proc sets are still OP as a solo proc set in a build, red mountain. pirate and viper being the prime examples) or look at each individual proc set and adjust it. I'd prefer the second option.
GeorgeBlack wrote: »@cpuScientist
Then classes that don't have Dot but do have fast attacking skills will have the edge over classes that rely on Dots.
The simpler way to improve the game is to remove proc gears. People should kill others actively and by attacking. Not passively.
ShedsHisTail wrote: »Just don't make proc sets available with Impen on them.
Won't affect PvE, will increase the cost of using them in PvP.
ShedsHisTail wrote: »Just don't make proc sets available with Impen on them.
Won't affect PvE, will increase the cost of using them in PvP.