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Why cant we get add ons on console

eso_lags
eso_lags
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Thats my question..Is it just no one is making them? Or are we blocked from getting them..Anyone know? zos? Im curios because skyrim has mods, and while this isnt skyrim by any means and im not talking about mods, our pc counterpart does have addons. Now i would think if skyrim has mods on console and pc, then eso would be able to have add ons on console. Idk if my logic makes sense to people reading this, but im just curious regardless.
  • SirAndy
    SirAndy
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    Ask your console maker ...
  • MyKillv2.0
    MyKillv2.0
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    They're coming, once Microsoft and Sony figure out a way to make money off selling them.
  • StormWylf
    StormWylf
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    Add-ons are third party creations. ZOS does not block them nor do they create them. As SirAndy pointed out, talk to the console makers, Microsoft and/or Sony.
    Edited by StormWylf on June 20, 2017 12:57AM
  • brandonv516
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    Didn't they allow fallout 4 add-ons?

    Seems possible.
  • JasonSilverSpring
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    Didn't they allow fallout 4 add-ons?

    Seems possible.

    Yes, but Bethesda built an interface and mod site for PC and console. I am sure ZOS could do it here, but it would require them to code a way to search for and download the mods. ZOS allows them on PC but does not host them.

    Also, I am not sure if Sony or Microsoft have restrictions for online games.
  • eso_lags
    eso_lags
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    Hmm Ya i dont think its anything to do with console, i was wondering if anyone had real info on it thats all. Its a tough question. Either no one has bothered to try to make ones for eso on console, or zos doesnt allow it to be in the game for console. I doubt xbox would stop it since they allow fallout 4 and skyrim to have free add ons and mods, but i suppose i could be wrong. Im gonna look into it more.
  • eso_lags
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    @JasonSilverSpring hmm thats also true though, that console might restrict them for online games.. This is a tough question indeed.
  • KochDerDamonen
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    itzTJ wrote: »
    Hmm Ya i dont think its anything to do with console, i was wondering if anyone had real info on it thats all. Its a tough question. Either no one has bothered to try to make ones for eso on console, or zos doesnt allow it to be in the game for console. I doubt xbox would stop it since they allow fallout 4 and skyrim to have free add ons and mods, but i suppose i could be wrong. Im gonna look into it more.

    'allowing' the mods involved them setting up the mod pages on Bethesda.net, and creating an in-game UI to search, acquire and manage those mods. It's not just a yes/no box they tick when they update the game. :p
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • phaneub17_ESO
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    Its the same reason there's no PTS on console, with every new build Zenimax has to PAY Sony and Microsoft to upload the new updates each and every time. Addons on Single Player games usually don't break as there aren't as many content update patches compared to an Online MMO which is more frequent. With every new update to an MMO, it is more likely that an addon will break or interfere with game functionality. This would get expensive on Console as you might expect addons to keep up to date with the current patches its difficult for both companies and the people updating the addons.
  • vyndral13preub18_ESO
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    Well with the paid mod system they announced at E3 you can bet your bottom dollar they will try to find a way to get as many people buying as possible. But that is Beth. So who knows for ESO. Maybe somewhere down the line.
  • Aliyavana
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    Your company that owns your console isn't exactly friendly to addons.
  • Diminish
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    aliyavana wrote: »
    Your company that owns your console isn't exactly friendly to addons.

    Do you blame them? In all honesty, allowing 3rd party applications to run on a closed platform imposes quite the security risk to not only the console manufacturer, but also to the end users. Sony/Microsoft are not going to open themselves up for possible ways to circumvent their platform just to appease to a small group of people who want to play developer and design add-ons for games. I am actually very surprised Bethesda got Sony to sign off on it for Skyrim and FO4. I am sure it cost them a pretty penny in the end. Playstation 2 was infamous for this type of thing, so was Playstation 3. Sony is being smarter about PS4, and they should be. Perhaps ZoS should implement some of the more popular PC add-ons into the game itself as toggle-able options.
  • KingYogi415
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    We don't need ad-ons. We just need zos to put the lorebook and skyshard tracker in game!!!!
  • eso_lags
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    Yes pretty much lorebook and skyshard tracker are the main ones.. but like i said before i find it hard to belive that xbox or sony has an issue with addons and mods when they let it happen for fallout and skyrim.. yes they are not online games, but i just dont see that much of a different.. plus if zos put a couple in the game then it would be different completly.. for example the 2 i just mentioned.
  • eso_lags
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    @KochDerDamonen I know that! im not stupid lol and im not saying its not a lot of work.. Remember the original question was simple, can it be done if someone wants to or is it just not allowed.. i dont think many people have the answer, it was mainly to put it out there and see if any others had looked into it.. or to talk to people about it :)
  • Diminish
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    itzTJ wrote: »
    @KochDerDamonen I know that! im not stupid lol and im not saying its not a lot of work.. Remember the original question was simple, can it be done if someone wants to or is it just not allowed.. i dont think many people have the answer, it was mainly to put it out there and see if any others had looked into it.. or to talk to people about it :)

    Sure its "allowed". Get ZoS to give you an API to work with, and then pay out your ass for a dev kit for the console(s) of choosing ($500 - $800 for Xbox, around $2,000 for PS4). Next actually develop said add on. Then pay to have the add on certified so it can be published for others to download.
    Edited by Diminish on June 20, 2017 3:57AM
  • KochDerDamonen
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    itzTJ wrote: »
    @KochDerDamonen I know that! im not stupid lol and im not saying its not a lot of work.. Remember the original question was simple, can it be done if someone wants to or is it just not allowed.. i dont think many people have the answer, it was mainly to put it out there and see if any others had looked into it.. or to talk to people about it :)

    @itzJT Not calling you stupid, just saying that it's not feasible until/unless ZOS does that. That and well, I mean the willingness of any given modder to get/use a devkit for either/both consoles.
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • wolfie1.0.
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    here is what happened with skyrim SE and Fallout 4. Keep in mind that this is in part speculation on my part:

    Bethesada (not ZOS) went to Sony and Microsoft and said: "hey we want our users to be able to download mods (ie addons)." Microsoft and Sony said: So? what do we get out of this?
    Bethesda: "increased sales and gamplay exposure"
    M & S: " We already have that"
    Beth : "What if we create the interface?"
    M & S: "what else you got?"
    Beth: "what if we bring back paid DLC after we prove that people use mods and you get some of the revenue?"
    M & S: "SOLD!!!!"

    to put it simply unless Sony or Microsoft get something out of add-ons its not gonna happen.
  • eso_lags
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    @wtlonewolf20 hm hm i see your point. That does make sense. SCREW THEM ALL, ILL HACK THE GAME AND MAKE MY OWN ADD ONS!! >:)

    But really, that sucks if thats the case.. I dont think sony and microsoft combined could be more money hungry the zos is, which means we're doomed cos they're not gonna give them a thing to get us add ons. RIP THE DREAM.
  • Narvuntien
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    Why can't they just hire the guy that makes awesome guildstore to make the base guildstore so I wouldn't need addons?

    I understand why you wouldn't want things like Master merchant data mining like that on consoles (the only other addon I use), but TTC still works for consoles apperently (Are people manually putting in thier listing prices? how does it work)
    Edited by Narvuntien on June 20, 2017 4:45AM
  • flynntribe
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    i would love to have add ons on console it would go a long way to completing my lorebooks
  • Kuramas9tails
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    Because we don't need add ons to play the game for us. B)
      Your friendly neighborhood crazy cat lady of ESO
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      AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
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      PS4/NA
    • jedtb16_ESO
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      SirAndy wrote: »
      Ask your console maker ...

      ^this.

      microsoft and sony will only be interested if they can monetise it.

      nowt to do with zos.
    • Crusades
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      I would like them not to be added to console just my 2cents
    • Violynne
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      Whoa. There's some serious misconceptions on how console companies run things.

      Firstly: console makers are adamant that add-ons/mods do not affect the core system. Microsoft has been much more forgiving allowing mods to modify core game files, but Sony (being jerks they are) is much more restrictive.

      Secondly: console makers don't make money from mods (or add-ons, if we're to get them). They're supported wholly by the companies which distribute them.

      Thirdly: ZoS doesn't make add-ons (just like Bethesda doesn't make mods), so they're not going to "push" them to console (though it would be nice).

      Since I don't see a huge market for PC add-on makers to port their works to console (even more so if Sony restricts them beyond belief), it's unlikely we'll get add-ons for the console anytime soon.

      While ZoS doesn't actively prevent add-ons for the PC version, they're also not supported, so they come with a "User Beware" in that if the game gets screwed up by it, don't come running to ZoS for a fix (although I'm sure they get hundreds of mails a day over the issue).

      Instead, I'd rather ZoS implement a customization system for us console owners to change the UI, HUD, and menu listings, which is primarily what most add-ons do anyway.
    • DurzoBlint13
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      We don't need ad-ons. We just need zos to put the lorebook and skyshard tracker in game!!!!

      DPS parses for boss fights would be nice for Dungeons and Trials too
    • FloppyTouch
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      The best part about playing on xb is no addons I would not like them to be in game. PvP is way more fair that way and in pve there no no need to fill the elitist heads with boss dps parses, they are already annoying enough.
    • exeeter702
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      itzTJ wrote: »
      Hmm Ya i dont think its anything to do with console, i was wondering if anyone had real info on it thats all. Its a tough question. Either no one has bothered to try to make ones for eso on console, or zos doesnt allow it to be in the game for console. I doubt xbox would stop it since they allow fallout 4 and skyrim to have free add ons and mods, but i suppose i could be wrong. Im gonna look into it more.

      Its not tough, you are misunderstanding the fundamental differences between an "open" platform and an "isolated/secure" platform where users' best interests are reinforced. Console manufactures are 100 percent responsible for what gets put on the network and available to be downloaded onto the system itslef. These are the safety measures, and reliabilities that user buy into on consoles.

      User made mods like those found for most pc based mmos, are open source by their very nature and thus attempting to sanction them, govern them, screen them and monetize them on a closed, secured platform generally fails on all fronts. Developers have to make sure the game is functional outside of user mods (being bethesda games here, the irony in that statement is not lost on me :wink: ) The logistics becomes a problem when relationships bwtween various versions of the client become incompatible with outdated mods, and all this needs to be mediated not by the user but buy the developer in making sure each and every popular mod is screened and submitted for approval to sony or MS to make sure more serious problems dont occur that can cause damage to the system in which sony and ms have to handle.

      Instead of hoping for mods, hope that a game is fully fleshed out and developed enough that 3rd party mods are unecessary.

      Edit: just noticed the poster date :/
      Edited by exeeter702 on April 23, 2018 8:46PM
    • mike_skleinub17_ESO
      Not entirely true. Fallout allows them. Believe Skyrim does as well. I don't use them because it blocks achievements.

      I'd be perfectly happen with just simply Shards and lorebooks.

      That said, there's also an "easy" way for ZOS to make it happen without add ons. Just turn it on in the code. Modders already do it so it exists in the game, all they gotta do is turn it on. Heck, make it another benefit of ESO+. Or (god forbid) put in in the crown store. Not like it gives anyone an unfair advantage.

      Two of my newest characters both have 10 in fighters guild. All without doing a single quest (other than dolmen dailies for the event) for the guild. Same can be done for the Mages of course, but it takes a whole longer even with using an app.

      it CAN be done. The powers that be on both sides are just to lazy to make it happen
    • exeeter702
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      Not entirely true. Fallout allows them. Believe Skyrim does as well. I don't use them because it blocks achievements.

      I'd be perfectly happen with just simply Shards and lorebooks.

      That said, there's also an "easy" way for ZOS to make it happen without add ons. Just turn it on in the code. Modders already do it so it exists in the game, all they gotta do is turn it on. Heck, make it another benefit of ESO+. Or (god forbid) put in in the crown store. Not like it gives anyone an unfair advantage.

      Two of my newest characters both have 10 in fighters guild. All without doing a single quest (other than dolmen dailies for the event) for the guild. Same can be done for the Mages of course, but it takes a whole longer even with using an app.

      it CAN be done. The powers that be on both sides are just to lazy to make it happen

      You understamd the type of "mod" that are officially available on consoles pale in comparison to the type broad user made mods you generally have access to on pc. Also you must consider mmos are always getting patched conpared to single player rpgs that rarely have frequent updates, let alone operate on servers 100 percent of the time. It has zero to do with lazyness.
      Edited by exeeter702 on April 23, 2018 8:20PM
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