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Should the Gear CP Cap be raised from CP160? Should Gear have Level Requirements?

  • idk
    idk
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    Keep it the Same - Keep the Gear Cap | Gear Has Level Requirements
    Avran_Sylt wrote: »
    @Giles.floydub17_ESO

    While this is indeed two questions in one poll, the previous poll was asking about character levels specifically. This one pertains to gear levels in particular. I just refined my question onto a slightly different topic, while asking another.
    Should the Gear CP Cap be raised from CP160? Should Gear have Level Requirements?

    That statement, which is the question you asked in this poll, does not pertain to gear levels in particular but gear cap and gear levels. Two questions. Two different subjects though there is a slight relation to them.
  • Nebthet78
    Nebthet78
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    Yes - Raise the Gear Cap | Gear Has Level Requirements
    Seeing as end game mobs are levelled to CP300 then it would only be fair to allow my character to wear CP300 armor (with increased states to match aka vertical progression), to help compensate for all the nerfs that have happened.
    Far too many characters to list any more.
  • Avran_Sylt
    Avran_Sylt
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    @Giles.floydub17_ESO

    .......yeaaaaaah. That is one statement, but is two questions. I acknowledged that

    When I refer to a "slightly different topic" I refer to when you said:
    OP is asking two different questions in the same poll and already had a poll on one of the questions created this morning before this one.

    The first question from this poll's title is different from the slight difference between "https://forums.elderscrollsonline.com/en/discussion/353495/should-character-levels-be-removed-outdated-see-thread-linked" and "Should Gear have Level Requirements." The second question in question.
    Edited by Avran_Sylt on June 18, 2017 5:00AM
  • Vapirko
    Vapirko
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    Keep it the Same - Keep the Gear Cap | Gear Has Level Requirements
    If they raise it I want an easy way to upgrade my gear. I am legit gone if I have to re grind for gear, not to mention the hundreds of thousands of gold Ive spent on crafting materials and tempers. That would be the nail in the grind coffin.
  • idk
    idk
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    Keep it the Same - Keep the Gear Cap | Gear Has Level Requirements
    Avran_Sylt wrote: »
    @Giles.floydub17_ESO

    .......yeaaaaaah. That is one statement, but is two questions. I acknowledged that

    When I refer to a "slightly different topic" I refer to when you said:
    OP is asking two different questions in the same poll and already had a poll on one of the questions created this morning before this one.

    The first question from this poll's title is different from the slight difference between "https://forums.elderscrollsonline.com/en/discussion/353495/should-character-levels-be-removed-outdated-see-thread-linked" and "Should Gear have Level Requirements." The second question in question.

    Regardless of semantics involved it is still unpopular by a wide margin. Something I doubt would be serious consideration for the various reasons provide in the slightly earlier thread.
  • Avran_Sylt
    Avran_Sylt
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    @Giles.floydub17_ESO

    While the previous thread did deal in levels, much the same as this one, the reasoning behind removal of gear levels has little to do with skill point and attribute reallocation. and as such does require fresh discussion, of which there has been on this thread.
  • TheShadowScout
    TheShadowScout
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    Other
    I like options.
    And I hate having to do mindless grind just to keep up with the "current".

    Gear progression is a staple of MMO life... you level up, you grab better gear, you become more powerful. But at a certain point you reach the gear cap, and then grind out your perfect set, and spend a lot to gold it... if they raise gear cap after a longer time, people will whine greatly about it, because it would make them feel all their grinding work was wasted, and noone likes to feel that.

    Unless they also add the option of raising your gear with the cap. Whoch would be quite possible - just add a perk for master crafters to raise gear "CP level" through use of resources, much like temper improvements... and have them require some more grinding to get those resources... then they would feel the extra grinding is to keep their old grinding current, which is much better. And they can keep their favorite, gold-rank gear... or choose to grind out a new set, as they please.

    Personally I think allowing players to make their choices between multiple equally viable options is the best approach in any case...
  • F7sus4
    F7sus4
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    Keep it the Same - Keep the Gear Cap | Gear Has Level Requirements
    There's special place in hell for 13% of you.
  • RIGHTEOUS_REPORT
    RIGHTEOUS_REPORT
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    Yes - Raise the Gear Cap | Gear Has Level Requirements
    Its time ZM , its time.
  • Skjoldur
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    Yes - Raise the Gear Cap | Gear Has Level Requirements
    This or the loot system get drastically changed. And if the level get's raised, the current BIS gear that people farmed so man hours should still be reasonably strong.
  • Betsararie
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    Keep it the Same - Keep the Gear Cap | Gear Has Level Requirements
    Skjoldur wrote: »
    This or the loot system get drastically changed. And if the level get's raised, the current BIS gear that people farmed so man hours should still be reasonably strong.

    That's the thinking right there man.

    'Reasonably strong'.

    It's no longer BIS anymore so it's crap. Plain and simple.

    When the cap increases (which is not an idea I'm in favor of), any time reasonably spent will be spent acquiring new gear. Meanwhile, enough time is spent as it is grinding for gear at the current cap.

    As soon as that cap increases, I will consider all my gear to be worthless and will immediately start the process of reworking my character(s) from scratch. I don't see the point of that when we have already spent so much time on endgame. Others are free to disagree.
  • RIGHTEOUS_REPORT
    RIGHTEOUS_REPORT
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    Yes - Raise the Gear Cap | Gear Has Level Requirements
    This poll is a setup, its rigged. Its all you elites downvoting this thread, most players ain't on this forum and most players want change.

    Its time to release the insanity ZM.
  • Rohamad_Ali
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    Yes - Raise the Gear Cap | Gear Has Level Requirements
    Gear cap should be raised to cp 630 so all those that still haven't leveled suffer like the plebs they are .
    :trollface: Seriously don't raise gear caps it's a pain and I hate it
  • RIGHTEOUS_REPORT
    RIGHTEOUS_REPORT
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    Yes - Raise the Gear Cap | Gear Has Level Requirements
    Time to punish the elites.

    Release the madness ZM.
  • Akrasjel
    Akrasjel
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    Yes - Raise the Gear Cap | Gear Has Level Requirements
    Remember you are not forced to grind anything.
    Grinding is your own choice.

    [PC][EU][Daggerfall Covenant]
    Akrasjel Lanate - Imperial Nightblade | 50 | CP900+
    Born: 2E 551

    Member of: | Traders of the Covenant | Hammerfell Trading | Imperial Trading Company |
    Houses: Strident Springs Demesne,


  • idk
    idk
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    Keep it the Same - Keep the Gear Cap | Gear Has Level Requirements
    While the previous thread did deal in levels, much the same as this one, the reasoning behind removal of gear levels has little to do with skill point and attribute reallocation. and as such does require fresh discussion, of which there has been on this thread.[/quote]

    Technically your question is not about removing gear levels, but a lvl requirement, if read literally. Removing a gear requirement would not remove lvl 10 gear but permit a lvl 10 character to equip a CP 160 weapon.

    There is a difference.

    Those that have played MMOs for a bit know two things are to be expected, with rare exception. Gear cap will be increased and with higher levels one obtains new gear.
  • MLGProPlayer
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    Keep it the Same - Keep the Gear Cap | Gear Has Level Requirements
    Akrasjel wrote: »
    Remember you are not forced to grind anything.
    Grinding is your own choice.

    Grinding is neccessary if you want to do endgame.
  • MLGProPlayer
    MLGProPlayer
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    Keep it the Same - Keep the Gear Cap | Gear Has Level Requirements
    Nebthet78 wrote: »
    Seeing as end game mobs are levelled to CP300 then it would only be fair to allow my character to wear CP300 armor (with increased states to match aka vertical progression), to help compensate for all the nerfs that have happened.

    All mobs are CP 160.
  • RIGHTEOUS_REPORT
    RIGHTEOUS_REPORT
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    Yes - Raise the Gear Cap | Gear Has Level Requirements
    Akrasjel wrote: »
    Remember you are not forced to grind anything.
    Grinding is your own choice.

    Exactly, these bloody grinders. Why not just play the game and enjoy the experience.
  • Aisle9
    Aisle9
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    Keep it the Same - Keep the Gear Cap | Gear Has Level Requirements
    I respectfully disagree.

    The only players who will moan are the grinders who spend bloody 20hours a day in the same dungeon. Screw them, the games so boring its junk items 160.

    I aint playing till they raise it insanity level.

    good
    Artemis Absinthe - DC magicka nightblade (PC - EU)
    Gruzosh Barrelsmasher - DC stamina sorcerer (PC - EU)
    Kew'bacca - AD stamina nightblade (PC - EU)
    Jebediah Orbrynn - DC magicka templar (PC - EU)
    Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDD
    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
    Aglieglie Brazorf - AD magicka sorcerer (PC - EU)
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  • RIGHTEOUS_REPORT
    RIGHTEOUS_REPORT
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    Yes - Raise the Gear Cap | Gear Has Level Requirements
    Nebthet78 wrote: »
    Seeing as end game mobs are levelled to CP300 then it would only be fair to allow my character to wear CP300 armor (with increased states to match aka vertical progression), to help compensate for all the nerfs that have happened.

    All mobs are CP 160.

    Really? All mobs are 160?
  • Aisle9
    Aisle9
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    Keep it the Same - Keep the Gear Cap | Gear Has Level Requirements
    Nebthet78 wrote: »
    Seeing as end game mobs are levelled to CP300 then it would only be fair to allow my character to wear CP300 armor (with increased states to match aka vertical progression), to help compensate for all the nerfs that have happened.

    All mobs are CP 160.

    Really? All mobs are 160?

    yeah
    Artemis Absinthe - DC magicka nightblade (PC - EU)
    Gruzosh Barrelsmasher - DC stamina sorcerer (PC - EU)
    Kew'bacca - AD stamina nightblade (PC - EU)
    Jebediah Orbrynn - DC magicka templar (PC - EU)
    Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDD
    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
    Aglieglie Brazorf - AD magicka sorcerer (PC - EU)
    Rodolfo Lavandino - DC stamina, greatsword wielding, Jesus beam spamming, Redguard hybrid templar just a stamplar again (PC - EU)
    Lemmy Raise Master - EP stamina necromancer (PC - EU)

    Scions of Dawn recruitment ad - PC EU multifaction PvE endgame raiding guild

    LUI user - I can see you when you fap loot.

    #SpellswordArmy
    #MakeSpellswordsGreatAgain

    In the Game of PuGs you win or you ragequit

    "Dip dip potato chip, dip dip potato chip"
  • Darkstorne
    Darkstorne
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    No - Gear Should Not Have Level Requirements
    No level requirements AFTER level 50. CP160 gear should become level 50 gear. There should be no CP gear. New players should not reach level 50 only to be told they have to grind another 160 levels before they can reach end game.

    ESO is unique in that character progression continues after max level thanks to the CP system, and isn't reliant on new gear and forcing players to level each expansion to continue progression. New gear should be sought after for the unique set bonuses, monster helms, and fashion, not simply because it's ten levels better than the gear you already have, and the gear you already have now becomes useless. Further character progression can be introduced through new skill lines and weapon types. We don't need to ape traditional MMOs by raising gear levels for progression. Aping traditional MMOs has always been where ESO is at its weakest. Embracing what makes a TES MMO unique is where ESO shines the brightest.
    Edited by Darkstorne on June 18, 2017 9:05AM
  • RIGHTEOUS_REPORT
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    Yes - Raise the Gear Cap | Gear Has Level Requirements
    Oh ZM no wonder its Disneyland out there.

    This is unacceptable with all due respect.

    Its time now.
  • Jollygoodusername
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    No - Gear Should Not Have Level Requirements
    The current gearing process is lame and seems to focus on teaching a player how to grind for new gear every 4 levels until CP come into play. After that I don't even know, seems like a waste of time, especially considering the imbalances between classes and gear. I don't really care if it stays the same or increases in cap, good for momma's boy, but it wouldn't hurt to consider a better option, that also allows for rethinking the poop on a stick, that is combat in ESO.
  • F7sus4
    F7sus4
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    Keep it the Same - Keep the Gear Cap | Gear Has Level Requirements
    Time to punish the elites.
    Ironically, it's the elites thanks to whom ZOS has peak data to analyze for patches and improvements. [snip], the best one can do is to ask about ignore threshold, probably.

    [Edit for baiting]
    Edited by ZOS_Bill on June 18, 2017 8:20PM
  • idk
    idk
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    Keep it the Same - Keep the Gear Cap | Gear Has Level Requirements
    Time to punish the elites.

    Release the madness ZM.

    This does not make any sense.

    @RIGHTEOUS_REPORT please explain what you mean. Not only have the top players not done you any harm, really help the game, but any punishment would hurt more moderate and casual players twice as hard.
  • DaveMoeDee
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    Yes - Raise the Gear Cap | Gear Has Level Requirements
    Voted 'yes' because I have a lot of mats to sell.

    In all seriousness, I guess I don't see the point in raising the cap now that everyone is scaled to cap anyway. Just add new gear. Those who want new sets will have to grind for it anyway. No need to make them re-grind old gear.
    Edited by DaveMoeDee on June 18, 2017 7:35PM
  • DaveMoeDee
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    Yes - Raise the Gear Cap | Gear Has Level Requirements
    Notice all the big boys here straight up downvoting.

    As I say no doubt they don't want to get new gear. That's BS.

    I'll install the game again when ZM raises the gear level to 600+.

    Did I ever tell you what the definition of insanity is? Insanity is doing the exact... same *** thing... over and over again expecting... *** to change... That. Is. Crazy.

    This game right now will drive you insane. I ain't doing the same F$%&ing thing over and over expect *** to change.

    That isn't really the definition of insanity.
  • EvilKiwi
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    Yes - Raise the Gear Cap | Gear Has Level Requirements
    Why shouldn't we have gear to match our CP. 630cp with only 160 gear? Most other MMO's have the gear to match your level, why not ESO to.
    No Lollygagging.
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