Avran_Sylt wrote: »Seeing as for Dungeons you're battle leveled, you're battle leveled in PvP, and all overworld content scales to your player level, the question remains: Should character levels in their entirety be removed?
Unpolished method of implementationThe question would be where to allocate attribute and skill points that the character accrues during the character level grind, and my suggestion would be this:
(Simplified)
Each time you level a Class Skill line to a specific point, you gain [x] skill points.
Attribute points can all be allocated as soon as the player creates a character, (or unlocked via the racial level)
(More complicated, and would likely over saturate skill points)
Each time you learn a skill or gain rank with any skill line (at a specific point), you gain [x] skill point(s), the higher the skill level the more skill points you get. (I.E. 1 skill point at level 2, 1 Skill point at level 10, 2 Skill points at level 20, etc.)
All 64 attribute points can be allocated from the start.
But this is highly unpolished, perhaps you've a better suggestion?
Giles.floydub17_ESO wrote: »A Level 10 character cannot possibly compete with a max level character. They lack skills, skill points and passives.
Unless you just want to make new characters the lazy way and just give them every skill point imaginable, unlock every skill and passive including morphs to where they are fully leveled like a template character but that would be well on the way to making this game a crappy PoS not worth playing by anyone with decent skill. It would be worse than when they made the game B2P.
There is a certain quality of player that does avoids pay walls as much as possible and anything that creates actual work. A point is, last night I was in a random GF group, usually have good experience. While tanking for this group I as doing up to 17% of the damage while build as an actual tank. I was not doing great damage, but there mostly lvl 35-45 dps were doing less than 2500 dps which is utterly bad to put it nicely. I was also having to heal myself because it was almost like I was not getting any heals.
Placing those players automatically at max level in vet dungeons would be absolutely stupid and the idea proposed would do just that.
FearlessOne_2014 wrote: »Currently playing another MMO while my salt levels are thru the roof with ZOS. Quite frankly at this point. If something was to happen, where no one could log into ESO from months or even years. At this point I wouldn't be able to care much less.
Jollygoodusername wrote: »Giles.floydub17_ESO wrote: »A Level 10 character cannot possibly compete with a max level character. They lack skills, skill points and passives.
Unless you just want to make new characters the lazy way and just give them every skill point imaginable, unlock every skill and passive including morphs to where they are fully leveled like a template character but that would be well on the way to making this game a crappy PoS not worth playing by anyone with decent skill. It would be worse than when they made the game B2P.
There is a certain quality of player that does avoids pay walls as much as possible and anything that creates actual work. A point is, last night I was in a random GF group, usually have good experience. While tanking for this group I as doing up to 17% of the damage while build as an actual tank. I was not doing great damage, but there mostly lvl 35-45 dps were doing less than 2500 dps which is utterly bad to put it nicely. I was also having to heal myself because it was almost like I was not getting any heals.
Placing those players automatically at max level in vet dungeons would be absolutely stupid and the idea proposed would do just that.
Seems like a problem with the game's basic combat mechanics, rather than L2P. Those same people could have excelled in a previous MMO, or perhaps their just new to the genre? Either way I think we can all agree, ESO has some of the worst gearing, combat and skill progression of any MMOrpg.
leepalmer95 wrote: »Its a MMO
Theres got to be some progression, this isn't a moba.
Avran_Sylt wrote: »@leepalmer95 @STEVIL
Progression would be through the form of gaining skill points. The player's "Level" would now be showing the number of skill points that player has earned, which actually will give greater clarity to how much time a player has invested into a character. Currently a player can grind out level 50 in a day, but collecting all skyshards, completing skillpoint quests and dungeons are all hidden. While showing the character's "Level" as their total number of accrued skillpoints will still be somewhat vague. it'll be a bit more telling as to how much time a player has put into that character.
Not only that, but removing character level will actually let those armor pieces given in quests be of some value. Since you can actually wear them and you don't have to wait till CP160 to actually make use of them.
Jollygoodusername wrote: »Giles.floydub17_ESO wrote: »A Level 10 character cannot possibly compete with a max level character. They lack skills, skill points and passives.
Unless you just want to make new characters the lazy way and just give them every skill point imaginable, unlock every skill and passive including morphs to where they are fully leveled like a template character but that would be well on the way to making this game a crappy PoS not worth playing by anyone with decent skill. It would be worse than when they made the game B2P.
There is a certain quality of player that does avoids pay walls as much as possible and anything that creates actual work. A point is, last night I was in a random GF group, usually have good experience. While tanking for this group I as doing up to 17% of the damage while build as an actual tank. I was not doing great damage, but there mostly lvl 35-45 dps were doing less than 2500 dps which is utterly bad to put it nicely. I was also having to heal myself because it was almost like I was not getting any heals.
Placing those players automatically at max level in vet dungeons would be absolutely stupid and the idea proposed would do just that.
Seems like a problem with the game's basic combat mechanics, rather than L2P. Those same people could have excelled in a previous MMO, or perhaps their just new to the genre? Either way I think we can all agree, ESO has some of the worst gearing, combat and skill progression of any MMOrpg.
RIGHTEOUS_REPORT wrote: »No of course Char levels shouldn't be removed, this is madness.