Warden: Nature's Grasp. do you use it? how?

sonxio
sonxio
I doubt if it's a PVP skill. It reads like providing immediate healing, with the side-effect of pulling you, which may sometimes be quite an adavantage if properly used.

In practice:
1stly it's only useful for a huge space, otherwise teammembers are too close, you may accidently swing to a healthy guy, and missing the window to cure the guy in need.
2ndly, you may have a target of the boss right before swinging away, which makes you a swinging bomb to bring desaster to others.
3rdly, if not careful, you may end up caught in the hot zone of a boss, especially when swinging to save a dying tank.

What do you think? do you use this skill?

Time flies like an arrow, banana flies like banana.
  • Stannum
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    I usually use it while PvE solo questing/leveling, using random players to speed up my movement teleporting on them.
  • Wing
    Wing
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    Stannum wrote: »
    I usually use it while PvE solo questing/leveling, using random players to speed up my movement teleporting on them.

    this, its not really better then just aiming your heals at the target and healing them, and if its a tank or something you generally don't want to be right on top of them XD

    it has slightly more use in pvp as you might be able to use it to stay with higher mobility classes and have them "tow" you around without using your limited stamina pool as a magicka character to try (and fail) to keep up with them.

    I have a friend who mad dashes around in pve, can not ever walk and just has to be sprinting everywhere and get anywhere first. so I kind of troll them by having them "tow" me around by simply using one skill over and over and nothing else. its actually caused them to chill out a bit because they are not really getting away or anywhere faster.

    anyway, VERY niche, would never have it on my bar in a serious situation.
    Edited by Wing on June 9, 2017 8:37AM
    ESO player since beta.
    game got too disappointing.
  • Stannum
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    Wing wrote: »
    Stannum wrote: »
    I usually use it while PvE solo questing/leveling, using random players to speed up my movement teleporting on them.

    this, its not really better then just aiming your heals at the target and healing them, and if its a tank or something you generally don't want to be right on top of them XD
    May be you misunderstood.
    I use it not in battle just for moving between locations. I.g I'm running to comlete quest in elden root and see some random players doing the same ahead, so i teleport on them by chain reducing runnung time ))). And them doing the same while returning to wayshrine
    Edited by Stannum on June 9, 2017 8:57AM
  • Dixa
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    Wing wrote: »
    Stannum wrote: »
    I usually use it while PvE solo questing/leveling, using random players to speed up my movement teleporting on them.

    this, its not really better then just aiming your heals at the target and healing them,

    except for the part where it's the biggest hot in the game.

    what we need is the ability to lock onto a healing target like we can lock on to a dps target. we have two abilities that need to be targeted.
  • TheNuminous1
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    Guys I just healed halls of fabrication with it and it was a life saver omg. Its a 30k hot over like 10 seconds. So when it crits its a big heal. It is a good way for spell power to proc and makes my heal mobility crazy good.

    For instance I'm able to port to a low health ally across the room in trial. Fungal growth burst heal them and then port right back to my spot on the other side.

    Or on the final boss in HOF when everyone has to get back up to the platform I was able to stay on the ground and heal everyone running up then port right up the ledge to them and be where I need to be in an instant.

    An amazing utility skill huge HOT and its fun as ***. Definitly one of the cooler and more useful skills in the wardens toolkit.

    Not to mention battlegrounds and pvp.
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
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    Wish it pulled them towards you as a morph but...
  • Waffennacht
    Waffennacht
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    Wish it pulled them towards you as a morph but...

    Lmao, could you imagine the trolling??
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Minno
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    Wish it pulled them towards you as a morph but...

    Lmao, could you imagine the trolling??

    Time to theorycraft a legit spy build!!!!
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Dixa
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    Wish it pulled them towards you as a morph but...

    yes because that has worked sooo well the last decade or so that something similiar has been in the WoW priest arsenal...
  • Gan Xing
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    Wish it pulled them towards you as a morph but...

    you already have the pull to you ability with the winter gate ability. it just isn't as capable as dk chains. (also can't pull someone who is below/above you, so can't pull people onto/off keeps
    Gan Xing - Crafting Nightblade
    Elrana Tinuviel - Hybrid Dragonknight
    Elentári Peregrine - Sorcerer "bank"
    Rán Xīng - Hybrid Templar
    Laurïsil Imlachwen - Stamina Templar
    Helotë Tinuviel - Hybrid/Magicka Warden
    Odin banker - obv banker
    Yan of the Red Mountain - lvl 3 DK - not sure when I will work on em

    Seeks the unusual and unique playstyles...
  • subtlezeroub17_ESO
    subtlezeroub17_ESO
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    Dixa wrote: »
    Wish it pulled them towards you as a morph but...

    yes because that has worked sooo well the last decade or so that something similiar has been in the WoW priest arsenal...

    Um, I was a disc priest (and balance druid) and I can't tell you how many times divine pull saved people from death. Plus, it had a lot of tactical use.
  • Waffennacht
    Waffennacht
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    Dixa wrote: »
    Wish it pulled them towards you as a morph but...

    yes because that has worked sooo well the last decade or so that something similiar has been in the WoW priest arsenal...

    Um, I was a disc priest (and balance druid) and I can't tell you how many times divine pull saved people from death. Plus, it had a lot of tactical use.

    True, but someone like me in BGs would totally pull that level 10 to the corner and stay... Stay... Good level 10
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • NyassaV
    NyassaV
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    If I'm stuck in a hole I use it... Thats literally the only time I've ever used it
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Dixa
    Dixa
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    Dixa wrote: »
    Wish it pulled them towards you as a morph but...

    yes because that has worked sooo well the last decade or so that something similiar has been in the WoW priest arsenal...

    Um, I was a disc priest (and balance druid) and I can't tell you how many times divine pull saved people from death. Plus, it had a lot of tactical use.

    as someone who mostly tanked in that game i can tell you the number of times you saved someone by controlling where they were standing is less than the number of times pug healers screwed me up entirely.
  • DDuke
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    Just bringing this up since the skill is apparently bugged (or has been secretly nerfed).

    In PTS, it was possible to use the skill on your bear pet, effectively making it usable in solo PvP/PvE.

    Having unlocked the skill today on my magicka Warden, I can say that this is no longer possible - the bear is untargetable with the skill.

    Is this an intended change or a bug, @Wrobel @ZOS_GinaBruno , @ZOS_JessicaFolsom ?

    There has been nothing on the patch notes to indicate a change to how it worked on PTS.


    If intended, shouldn't the skill tooltip be changed to "targeted friendly player" instead of "targeted ally", before anyone else wastes a skill point on this skill and gets upset?
    Edited by DDuke on June 17, 2017 10:51PM
  • Silver_Strider
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    I vaguely remember them changing the skill in 1 of the PTS updates to not target the bear, prior to the actual release so it's entirely intended.

    I'd look for the direct quote but I'm at work and on my phone
    Argonian forever
  • DDuke
    DDuke
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    I vaguely remember them changing the skill in 1 of the PTS updates to not target the bear, prior to the actual release so it's entirely intended.

    I'd look for the direct quote but I'm at work and on my phone

    Well, I went through all the PTS patch notes (again) and couldn't find anything like that.

    Also, I don't know why they'd keep the old text if they decided to intentionally gut the skill like that.
  • Dakmor_Kavu
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    sonxio wrote: »
    I doubt if it's a PVP skill. It reads like providing immediate healing, with the side-effect of pulling you, which may sometimes be quite an adavantage if properly used.

    In practice:
    1stly it's only useful for a huge space, otherwise teammembers are too close, you may accidently swing to a healthy guy, and missing the window to cure the guy in need.
    2ndly, you may have a target of the boss right before swinging away, which makes you a swinging bomb to bring desaster to others.
    3rdly, if not careful, you may end up caught in the hot zone of a boss, especially when swinging to save a dying tank.

    What do you think? do you use this skill?

    Oh it is DEFINITELY a pvp skill. Its one of the best ways to make a quick getaway on a warden, or escape back up onto a wall, or higher level of a tower. Cannot overstate enough how insanely useful this is in PvP as a mobility provider in good times, and escape tool/self heal in sticky situations.

    Stuck below the wall and enemies coming in? Target an ally on the wall and escape up to him
    Stamina builds running ahead you want to keep up? Grab a buddy and swing forward
    Getting chased down and need to break LOS real fast? Grab a buddy to the side behind a wall/tree that only you can see and swing on over.

    The mobility and heal, coupled with mist form gives warden a ton of options for positioning in PvP.


    PvE though for all the reasons you stated its finicky at best. May target the wrong person, may get pulled to the boss, may bring a mechanic damage to the group. For these reasons I like in in PvP 99% of the time moving AWAY from the action, and only using it to move forward/to the fight, if its a chase situation.
    Edited by Dakmor_Kavu on June 18, 2017 4:39AM
  • malcolmhagger
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    i dont even use my mount anymore in cyrodiil (bc new character and its slow as heck) i literally just grasp my way from keep to keep now until i can get my mount speed up
  • Vaoh
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    Nature's Embrace is the stronger morph.

    Also YESSSS

    I will always slot this skill in PvP. It's an amazing skill.
  • SodanTok
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    DDuke wrote: »
    I vaguely remember them changing the skill in 1 of the PTS updates to not target the bear, prior to the actual release so it's entirely intended.

    I'd look for the direct quote but I'm at work and on my phone

    Well, I went through all the PTS patch notes (again) and couldn't find anything like that.

    Also, I don't know why they'd keep the old text if they decided to intentionally gut the skill like that.

    They changed it, it was in some patch notes (cant say which) it stated it no longer targets NPC, but only allied players.
  • DDuke
    DDuke
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    SodanTok wrote: »
    DDuke wrote: »
    I vaguely remember them changing the skill in 1 of the PTS updates to not target the bear, prior to the actual release so it's entirely intended.

    I'd look for the direct quote but I'm at work and on my phone

    Well, I went through all the PTS patch notes (again) and couldn't find anything like that.

    Also, I don't know why they'd keep the old text if they decided to intentionally gut the skill like that.

    They changed it, it was in some patch notes (cant say which) it stated it no longer targets NPC, but only allied players.

    The last I reported it working was April 26th, see post #3 on https://forums.elderscrollsonline.com/en/discussion/339619/wardens-and-entering-keeps-with-traitors-and-atronachs

    I'm not able to dig up Closed Beta patch notes after that for some reason (seems like they don't exist anymore), but I don't remember reading anything like that in the Closed Beta patch notes.

    As for the live server patch notes, I've triple checked: there's no mention of a nerf like that.


    But whatever the case, this ridiculous change needs to be reverted asap - it makes the skill literally unusable, a waste of bar space if there's no other player nearby.
    Edited by DDuke on June 18, 2017 1:36PM
  • SodanTok
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    DDuke wrote: »
    SodanTok wrote: »
    DDuke wrote: »
    I vaguely remember them changing the skill in 1 of the PTS updates to not target the bear, prior to the actual release so it's entirely intended.

    I'd look for the direct quote but I'm at work and on my phone

    Well, I went through all the PTS patch notes (again) and couldn't find anything like that.

    Also, I don't know why they'd keep the old text if they decided to intentionally gut the skill like that.

    They changed it, it was in some patch notes (cant say which) it stated it no longer targets NPC, but only allied players.

    The last I reported it working was April 26th, see post #3 on https://forums.elderscrollsonline.com/en/discussion/339619/wardens-and-entering-keeps-with-traitors-and-atronachs

    I'm not able to dig up Closed Beta patch notes after that for some reason (seems like they don't exist anymore), but I don't remember reading anything like that in the Closed Beta patch notes.

    As for the live server patch notes, I've triple checked: there's no mention of a nerf like that.


    But whatever the case, this ridiculous change needs to be reverted asap - it makes the skill literally unusable, a waste of bar space if there's no other player nearby.

    Well, while there were some nice uses for it for some streak like movement around the city, it is pretty obvious the skill was designed around usage in player populated content (mostly PVP) and it is working and useful there so... working as intended

    Anyway, the change is noted in PTS update 3.0.3
    Edited by SodanTok on June 18, 2017 2:08PM
  • DDuke
    DDuke
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    SodanTok wrote: »
    DDuke wrote: »
    SodanTok wrote: »
    DDuke wrote: »
    I vaguely remember them changing the skill in 1 of the PTS updates to not target the bear, prior to the actual release so it's entirely intended.

    I'd look for the direct quote but I'm at work and on my phone

    Well, I went through all the PTS patch notes (again) and couldn't find anything like that.

    Also, I don't know why they'd keep the old text if they decided to intentionally gut the skill like that.

    They changed it, it was in some patch notes (cant say which) it stated it no longer targets NPC, but only allied players.

    The last I reported it working was April 26th, see post #3 on https://forums.elderscrollsonline.com/en/discussion/339619/wardens-and-entering-keeps-with-traitors-and-atronachs

    I'm not able to dig up Closed Beta patch notes after that for some reason (seems like they don't exist anymore), but I don't remember reading anything like that in the Closed Beta patch notes.

    As for the live server patch notes, I've triple checked: there's no mention of a nerf like that.


    But whatever the case, this ridiculous change needs to be reverted asap - it makes the skill literally unusable, a waste of bar space if there's no other player nearby.

    Well, while there were some nice uses for it for some streak like movement around the city, it is pretty obvious the skill was designed around usage in player populated content (mostly PVP) and it is working and useful there so... working as intended

    Anyway, the change is noted in PTS update 3.0.3

    And where can I find those patch notes? They no longer seem to exist on the forums (all closed beta patch notes seem to be gone for some reason).

    Edit: silly me, they just moved them all to the normal PTS forum section.. no idea how I missed these notes :|

    Well, yes, while it may be relatively useful in some organized group, it's useless when playing with the usual pugs who keep dying left & right before you can even use the ability.

    And it's completely, utterly useless when solo.


    I don't see why they'd limit the build diversity in the game by adding such pointless limitations to skills, it just screams of bad game design to me.
    Edited by DDuke on June 18, 2017 2:34PM
  • SodanTok
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    DDuke wrote: »
    SodanTok wrote: »
    DDuke wrote: »
    SodanTok wrote: »
    DDuke wrote: »
    I vaguely remember them changing the skill in 1 of the PTS updates to not target the bear, prior to the actual release so it's entirely intended.

    I'd look for the direct quote but I'm at work and on my phone

    Well, I went through all the PTS patch notes (again) and couldn't find anything like that.

    Also, I don't know why they'd keep the old text if they decided to intentionally gut the skill like that.

    They changed it, it was in some patch notes (cant say which) it stated it no longer targets NPC, but only allied players.

    The last I reported it working was April 26th, see post #3 on https://forums.elderscrollsonline.com/en/discussion/339619/wardens-and-entering-keeps-with-traitors-and-atronachs

    I'm not able to dig up Closed Beta patch notes after that for some reason (seems like they don't exist anymore), but I don't remember reading anything like that in the Closed Beta patch notes.

    As for the live server patch notes, I've triple checked: there's no mention of a nerf like that.


    But whatever the case, this ridiculous change needs to be reverted asap - it makes the skill literally unusable, a waste of bar space if there's no other player nearby.

    Well, while there were some nice uses for it for some streak like movement around the city, it is pretty obvious the skill was designed around usage in player populated content (mostly PVP) and it is working and useful there so... working as intended

    Anyway, the change is noted in PTS update 3.0.3

    And where can I find those patch notes? They no longer seem to exist on the forums (all closed beta patch notes seem to be gone for some reason).

    Edit: silly me, they just moved them all to the normal PTS forum section.. no idea how I missed these notes :|

    Well, yes, while it may be relatively useful in some organized group, it's useless when playing with the usual pugs who keep dying left & right before you can even use the ability.

    And it's completely, utterly useless when solo.


    I don't see why they'd limit the build diversity in the game by adding such pointless limitations to skills, it just screams of bad game design to me.

    On the contrary, its good design when they do interesting skills that work differently. Your complain about it being useless solo is another man complain how some skill is useless in PVP or in pve or in trials... In short, it is completely fine the way it is now, the only thing that I would slightly complain about is it was imho fine before too
  • DDuke
    DDuke
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    SodanTok wrote: »
    DDuke wrote: »
    SodanTok wrote: »
    DDuke wrote: »
    SodanTok wrote: »
    DDuke wrote: »
    I vaguely remember them changing the skill in 1 of the PTS updates to not target the bear, prior to the actual release so it's entirely intended.

    I'd look for the direct quote but I'm at work and on my phone

    Well, I went through all the PTS patch notes (again) and couldn't find anything like that.

    Also, I don't know why they'd keep the old text if they decided to intentionally gut the skill like that.

    They changed it, it was in some patch notes (cant say which) it stated it no longer targets NPC, but only allied players.

    The last I reported it working was April 26th, see post #3 on https://forums.elderscrollsonline.com/en/discussion/339619/wardens-and-entering-keeps-with-traitors-and-atronachs

    I'm not able to dig up Closed Beta patch notes after that for some reason (seems like they don't exist anymore), but I don't remember reading anything like that in the Closed Beta patch notes.

    As for the live server patch notes, I've triple checked: there's no mention of a nerf like that.


    But whatever the case, this ridiculous change needs to be reverted asap - it makes the skill literally unusable, a waste of bar space if there's no other player nearby.

    Well, while there were some nice uses for it for some streak like movement around the city, it is pretty obvious the skill was designed around usage in player populated content (mostly PVP) and it is working and useful there so... working as intended

    Anyway, the change is noted in PTS update 3.0.3

    And where can I find those patch notes? They no longer seem to exist on the forums (all closed beta patch notes seem to be gone for some reason).

    Edit: silly me, they just moved them all to the normal PTS forum section.. no idea how I missed these notes :|

    Well, yes, while it may be relatively useful in some organized group, it's useless when playing with the usual pugs who keep dying left & right before you can even use the ability.

    And it's completely, utterly useless when solo.


    I don't see why they'd limit the build diversity in the game by adding such pointless limitations to skills, it just screams of bad game design to me.

    On the contrary, its good design when they do interesting skills that work differently. Your complain about it being useless solo is another man complain how some skill is useless in PVP or in pve or in trials... In short, it is completely fine the way it is now, the only thing that I would slightly complain about is it was imho fine before too

    Well, kind of what I'm trying to say.

    If it was fine before and usable for more people, why change it?

    Anyway, it's not the end of the world - there's plenty of options for Warden self heals. I just think the heal over time could've been a nice option for my build, but now I'll probably never slot it.
  • malcolmhagger
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    imo allowing use to swing to our pet would make this viable in pve and pvp. right now its amazing in pvp but frankly useless in basic pve
  • ankhor8
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    Yes it is useful, yet circumstantial. I use it as an emergency tool to get to low health allies, as an entertaining tool when following others, and as an exit tool if overwhelmed by an AoE.
    There are definitely other more effective healing abilities. As with most decisions in ones Tamriel battle style, it's a matter of preference.
    Kota-Sax-Blood of True An-Xileel
    TrueAn-Xileel.guildlaunch.com
    Psn community page: An-Xileel
    Seth Salute
  • Tryxus
    Tryxus
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    I have it on my front bar (Resto Staff, PvP only) for 2 reasons:

    - It's 1 of my escape moves (along with Mist Form on S&B back bar)
    - Along with the HoT from Mutagen (possibly Earthgore as well depending on the circumstances), this can easily save a low HP enemy

    I've actually come around a bit and started to like this skill a lot since it doesn't just help me escape sticky situations but it also repositions me which in turn enables to me set up other heals like Corrupting Pollen, Enchanted Growth or even the Healing Thicket ultimate
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • MinarasLaure
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    This skill would be the most awesome healing skill in the whole game if zos would revert it.
    Easy fix.
    Instead of you going to the target, pull the target to yourself
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