theamazingx wrote: »Merlin13KAGL wrote: »They already mucked with bar swap timing back in 1.6, I believe. Absolutely no need to change that again.
You have no idea how much what you ask for would throw things off, even your things.
You could be right @Merlin13KAGL, maybe it's a case of "be careful what I wish for" - but man, idk how many more times I can get rekt by Incap/block/SA/swap/SA with Viper and invisible Selene and keep my sanity. I've always enjoyed ESO PvP but it's beyond ridiculous now that such a huge portion of the playerbase has mastered cancels and there is so much free proc damage available. Some nights I spend the majority of my time raging and it starts to seem like maybe it's time to give this game a rest.
The balance of proc sets is a seperate issue. The fact is that barswap cancelling has nothing to do with what the burst damage you're encountering.
Sabbathius wrote: »Quite frankly, yes.
Look, it just makes no sense, logically, for the devs to spend time and energy creating all these animations, only to allow us to skip them almost entirely.
Having said that, I don't think animation canceling is bad in and of itself, it's just poorly implemented. We *should* be able to cancel animations with dodges, blocks, bashes or swapping weapons. BUT the skill that we just interrupted should have NO EFFECT if it was interrupted! WoW does this right. You start casting an ability? You get docked the resource cost for it right away. Spell gets interrupted or canceled? You do not get refunded, and there's no effect from it unless the animation completes.
Doing it this way will not make the combat feel unresponsive, but it will cut out animation canceling as prevalent form of play AND severely hurt macroers. .