You do know there is a 1 second global cooldown on all skills, right? Bar swap cancelling does not make your next skill happen sooner, it just lets you finish the skill you swap from before the animation would have completed. It's a way to get the damage of the first skill to hit slightly sooner.
Don't you think it is incredibly stupid that people don't even know how mechanics work and create threads wanting nerfs to them ?
You do know there is a 1 second global cooldown on all skills, right? Bar swap cancelling does not make your next skill happen sooner, it just lets you finish the skill you swap from before the animation would have completed. It's a way to get the damage of the first skill to hit slightly sooner.
Grinzzer62 wrote: »With the amount of lag I have been getting since morrow release I don't see the issue half the time I lag out during bar switching and end up on wrong bar any ways
You do know there is a 1 second global cooldown on all skills, right? Bar swap cancelling does not make your next skill happen sooner, it just lets you finish the skill you swap from before the animation would have completed. It's a way to get the damage of the first skill to hit slightly sooner.
In ani-cancel nerf threads I always see a few commenters insisting that there is a 1s GCD. I promise you this is not true.
You do know there is a 1 second global cooldown on all skills, right? Bar swap cancelling does not make your next skill happen sooner, it just lets you finish the skill you swap from before the animation would have completed. It's a way to get the damage of the first skill to hit slightly sooner.
In ani-cancel nerf threads I always see a few commenters insisting that there is a 1s GCD. I promise you this is not true.
Grinzzer62 wrote: »With the amount of lag I have been getting since morrow release I don't see the issue half the time I lag out during bar switching and end up on wrong bar any ways
...that you can use way skills faster by swapping weapons back and forth than actually keeping one weapon out?
The devs need to do the right thing and put a short skill lockout on weapon swapping. 500ms might be a good place to start. I know people would rage (at first) but bar-swap animation cancelling ruins the combat experience in this game, especially when people can macro swap combos so easily.
(I'll save the first commenter the time, YES this is a nerf animation cancelling thread.)
Sabbathius wrote: »You do know there is a 1 second global cooldown on all skills, right? Bar swap cancelling does not make your next skill happen sooner, it just lets you finish the skill you swap from before the animation would have completed. It's a way to get the damage of the first skill to hit slightly sooner.
It's part of a larger problem though. Yes, there's a cooldown for skills. But not for other things, such as bash or light attack. Meaning in the time it would take for the single skill animation to complete you can do light attack, skill, and bash to cancel it (and do additional damage). This creates abnormally damage, which creates a problem for PvE balancing. There's a huge gap between players who do not animation cancel and those who do. And currently PvE is balanced for the latter. Which makes content a tad difficult for the former. Which makes them quit. Which is bad for the game. So not ideal.
Sabbathius wrote: »You do know there is a 1 second global cooldown on all skills, right? Bar swap cancelling does not make your next skill happen sooner, it just lets you finish the skill you swap from before the animation would have completed. It's a way to get the damage of the first skill to hit slightly sooner.
It's part of a larger problem though. Yes, there's a cooldown for skills. But not for other things, such as bash or light attack. Meaning in the time it would take for the single skill animation to complete you can do light attack, skill, and bash to cancel it (and do additional damage). This creates abnormally damage, which creates a problem for PvE balancing. There's a huge gap between players who do not animation cancel and those who do. And currently PvE is balanced for the latter. Which makes content a tad difficult for the former. Which makes them quit. Which is bad for the game. So not ideal.
It's also not a question of skill. When doing something competitive or group oriented, I do it. But when I'm solo, I prefer to see the animations and enjoy the flow, not have my character jerking and spasming like he's having a seizure. It just looks incredibly amateurish for the uninitiated. And since the uninitiated often check out gameplay videos before purchasing, without knowing what they're seeing, animation canceling can be quite a turnoff. So that's another direct negative from animation canceling right there.
This situation is then further exacerbated by proc sets. Which is to say, where without canceling you would do one skill, with maybe a proc, with canceling you do light attack + skill + bash, each of which can potentially trigger a proc, as well as other effects (Siphoning Strikes used to trigger off bash, for example). So on occasion you just die to stuff you never even saw, because it was animation canceled but still procced several things back to back. Which is, of course, utterly ridiculous.
Finally, from purely aesthetic point of view, it is completely asinine to make animation canceling the norm. Why waste time making animations and special effects on abilities, when it all is meant to be canceled anyhow, and only bads who don't cancel will see them? I've yet to see a cogent argument why the devs spent all those man-hours making and polishing Warden animations and anyone worth their salt is canceling anyway. Can you explain that? Why not just reuse default animations, if cancelling is supposed to be the norm?
Sabbathius wrote: »You do know there is a 1 second global cooldown on all skills, right? Bar swap cancelling does not make your next skill happen sooner, it just lets you finish the skill you swap from before the animation would have completed. It's a way to get the damage of the first skill to hit slightly sooner.
It's part of a larger problem though. Yes, there's a cooldown for skills. But not for other things, such as bash or light attack. Meaning in the time it would take for the single skill animation to complete you can do light attack, skill, and bash to cancel it (and do additional damage). This creates abnormally damage, which creates a problem for PvE balancing. There's a huge gap between players who do not animation cancel and those who do. And currently PvE is balanced for the latter. Which makes content a tad difficult for the former. Which makes them quit. Which is bad for the game. So not ideal.
It's also not a question of skill. When doing something competitive or group oriented, I do it. But when I'm solo, I prefer to see the animations and enjoy the flow, not have my character jerking and spasming like he's having a seizure. It just looks incredibly amateurish for the uninitiated. And since the uninitiated often check out gameplay videos before purchasing, without knowing what they're seeing, animation canceling can be quite a turnoff. So that's another direct negative from animation canceling right there.
This situation is then further exacerbated by proc sets. Which is to say, where without canceling you would do one skill, with maybe a proc, with canceling you do light attack + skill + bash, each of which can potentially trigger a proc, as well as other effects (Siphoning Strikes used to trigger off bash, for example). So on occasion you just die to stuff you never even saw, because it was animation canceled but still procced several things back to back. Which is, of course, utterly ridiculous.
Finally, from purely aesthetic point of view, it is completely asinine to make animation canceling the norm. Why waste time making animations and special effects on abilities, when it all is meant to be canceled anyhow, and only bads who don't cancel will see them? I've yet to see a cogent argument why the devs spent all those man-hours making and polishing Warden animations and anyone worth their salt is canceling anyway. Can you explain that? Why not just reuse default animations, if cancelling is supposed to be the norm?
Merlin13KAGL wrote: »They already mucked with bar swap timing back in 1.6, I believe. Absolutely no need to change that again.
You have no idea how much what you ask for would throw things off, even your things.
Merlin13KAGL wrote: »They already mucked with bar swap timing back in 1.6, I believe. Absolutely no need to change that again.
You have no idea how much what you ask for would throw things off, even your things.
You could be right @Merlin13KAGL, maybe it's a case of "be careful what I wish for" - but man, idk how many more times I can get rekt by Incap/block/SA/swap/SA with Viper and invisible Selene and keep my sanity. I've always enjoyed ESO PvP but it's beyond ridiculous now that such a huge portion of the playerbase has mastered cancels and there is so much free proc damage available. Some nights I spend the majority of my time raging and it starts to seem like maybe it's time to give this game a rest.