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Does anyone else think it's incredibly stupid...

Solariken
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...that you can use way skills faster by swapping weapons back and forth than actually keeping one weapon out?

The devs need to do the right thing and put a short skill lockout on weapon swapping. 500ms might be a good place to start. I know people would rage (at first) but bar-swap animation cancelling ruins the combat experience in this game, especially when people can macro swap combos so easily.

(I'll save the first commenter the time, YES this is a nerf animation cancelling thread.)

  • dpencil1
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    You do know there is a 1 second global cooldown on all skills, right? Bar swap cancelling does not make your next skill happen sooner, it just lets you finish the skill you swap from before the animation would have completed. It's a way to get the damage of the first skill to hit slightly sooner.
  • Sabbathius
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    Quite frankly, yes.

    Look, it just makes no sense, logically, for the devs to spend time and energy creating all these animations, only to allow us to skip them almost entirely.

    Having said that, I don't think animation canceling is bad in and of itself, it's just poorly implemented. We *should* be able to cancel animations with dodges, blocks, bashes or swapping weapons. BUT the skill that we just interrupted should have NO EFFECT if it was interrupted! WoW does this right. You start casting an ability? You get docked the resource cost for it right away. Spell gets interrupted or canceled? You do not get refunded, and there's no effect from it unless the animation completes.

    Doing it this way will not make the combat feel unresponsive, but it will cut out animation canceling as prevalent form of play AND severely hurt macroers. And let's be honest, a LOT of people macro. Yes, yes, I know, macros don't work, blah blah. With respect, that's nonsense. Even a simple mouse macro (using a Razer Naga) that simply does keypress down and keypress up, will speed up your play a little bit. Just because abilities in ESO fire on key release, not keypress. Further, simple macros like light attack->skill->100ms delay->block, made for each skill, will perfectly cleanly do light weaves and animation cancels for each ability. Animation canceling makes this possible.

    Further, another positive side-effect of docking the ability cost on cast, and not having an effect until animation completes, is that people SEE the ability, and can react. And it would nerf Sorcs, because currently things like Dark Deal don't get punished for being interrupted - the ability costs nothing unless it finishes casting, so just spam and LOS until you succeed. Whereas if ability cost was upfront, and interrupt (self or enemy) doesn't refund, it would be very punishing to brute force spam it.

    But this is just my $0.02 on the topic. I'm sure the white knights and m'lords tipping their fedoras will dogpile all over us any second now.
  • Sikthlight08xz
    Oh look its this thread again. NO to anything that would make combat even slower.
  • smacx250
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    And I'd say NO to anything that makes bar swapping even more annoying!
  • TerraDewBerry
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    As a backup/support healer, being able to switch to my back bar that has a restro staff on it has sort of "saved the day" a few times when things were just going horribly wrong and the healer darn near died along with everyone else in the party... so.. no.. I don't think there needs to be a "cool down" at all on bar switching.
  • Sabbathius
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    dpencil1 wrote: »
    You do know there is a 1 second global cooldown on all skills, right? Bar swap cancelling does not make your next skill happen sooner, it just lets you finish the skill you swap from before the animation would have completed. It's a way to get the damage of the first skill to hit slightly sooner.

    It's part of a larger problem though. Yes, there's a cooldown for skills. But not for other things, such as bash or light attack. Meaning in the time it would take for the single skill animation to complete you can do light attack, skill, and bash to cancel it (and do additional damage). This creates abnormally damage, which creates a problem for PvE balancing. There's a huge gap between players who do not animation cancel and those who do. And currently PvE is balanced for the latter. Which makes content a tad difficult for the former. Which makes them quit. Which is bad for the game. So not ideal.

    It's also not a question of skill. When doing something competitive or group oriented, I do it. But when I'm solo, I prefer to see the animations and enjoy the flow, not have my character jerking and spasming like he's having a seizure. It just looks incredibly amateurish for the uninitiated. And since the uninitiated often check out gameplay videos before purchasing, without knowing what they're seeing, animation canceling can be quite a turnoff. So that's another direct negative from animation canceling right there.

    This situation is then further exacerbated by proc sets. Which is to say, where without canceling you would do one skill, with maybe a proc, with canceling you do light attack + skill + bash, each of which can potentially trigger a proc, as well as other effects (Siphoning Strikes used to trigger off bash, for example). So on occasion you just die to stuff you never even saw, because it was animation canceled but still procced several things back to back. Which is, of course, utterly ridiculous.

    Finally, from purely aesthetic point of view, it is completely asinine to make animation canceling the norm. Why waste time making animations and special effects on abilities, when it all is meant to be canceled anyhow, and only bads who don't cancel will see them? I've yet to see a cogent argument why the devs spent all those man-hours making and polishing Warden animations and anyone worth their salt is canceling anyway. Can you explain that? Why not just reuse default animations, if cancelling is supposed to be the norm?
  • Beardimus
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    Stopping the gain in DPS yes, but the adverse effect would be for buff swapping / quick swaps etc. It would make it clunky.
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  • Liofa
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    Don't you think it is incredibly stupid that people don't even know how mechanics work and create threads wanting nerfs to them ?
  • Solariken
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    Liofa wrote: »
    Don't you think it is incredibly stupid that people don't even know how mechanics work and create threads wanting nerfs to them ?

    Idk what makes you think I/we don't understand the mechanics under scrutiny here - the problem is plain as day. Also it's technically not nerfs being asked for but fixes.
    Edited by Solariken on June 15, 2017 1:04AM
  • Solariken
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    dpencil1 wrote: »
    You do know there is a 1 second global cooldown on all skills, right? Bar swap cancelling does not make your next skill happen sooner, it just lets you finish the skill you swap from before the animation would have completed. It's a way to get the damage of the first skill to hit slightly sooner.

    In ani-cancel nerf threads I always see a few commenters insisting that there is a 1s GCD. I promise you this is not true.
  • Grinzzer62
    With the amount of lag I have been getting since morrow release I don't see the issue half the time I lag out during bar switching and end up on wrong bar any ways
  • GeorgeBlack
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    The problem is this notion that animation cancelling helps make combat smooth and responsive.
    Nonsense. I played a game which came out in 2011 still ranking at top mmorpgs.
    There was blocking, roll dodging, counter attacks, evasive attacks sprinting and teleporting. Normal hits had a purpose for each class. Here it's added (hidden) dps for tanks/DDs

    They didn't have Animation Cancelling and the combat there was smooth and responsive and just great to look at.
    Edited by GeorgeBlack on June 15, 2017 4:36AM
  • Gan Xing
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    Grinzzer62 wrote: »
    With the amount of lag I have been getting since morrow release I don't see the issue half the time I lag out during bar switching and end up on wrong bar any ways

    me too. and another thing is, i've found that when I try animation cancelling now, half the time, my ability that I pressed didn't even go off = no damage. Tho that might be my computer
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  • theamazingx
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    Your main premise is entirely incorrect. Bar swap cancelling only lets you overlap the swap animation with the attack animation, it does not allow you to follow up with a second attack any faster than if you had stayed on the same bar.

    When you demonstrate that you have no awareness of how the game currently works, the chances of devs listening for even a second drops from low to nill.
  • Erock25
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    Solariken wrote: »
    dpencil1 wrote: »
    You do know there is a 1 second global cooldown on all skills, right? Bar swap cancelling does not make your next skill happen sooner, it just lets you finish the skill you swap from before the animation would have completed. It's a way to get the damage of the first skill to hit slightly sooner.

    In ani-cancel nerf threads I always see a few commenters insisting that there is a 1s GCD. I promise you this is not true.

    So let me just make sure I'm getting what you're saying right. You are saying that through bar swapping, you claim to be able to fit 3 or more skill usages (not light attacks, not bash) within a 1-1.9 second timeframe? You must understand that using three skills within a 2 second timeframe is perfectly normal and is the definition of the 1s GCD.
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  • the_man_of_steal
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    Solariken wrote: »
    dpencil1 wrote: »
    You do know there is a 1 second global cooldown on all skills, right? Bar swap cancelling does not make your next skill happen sooner, it just lets you finish the skill you swap from before the animation would have completed. It's a way to get the damage of the first skill to hit slightly sooner.

    In ani-cancel nerf threads I always see a few commenters insisting that there is a 1s GCD. I promise you this is not true.

    ...Video evidence or you're sadly mistaken.
  • Gigglepoops
    Gigglepoops
    Soul Shriven
    Grinzzer62 wrote: »
    With the amount of lag I have been getting since morrow release I don't see the issue half the time I lag out during bar switching and end up on wrong bar any ways

    Its because bar swapping to animation cancel, at least on the PS4, causes major lag. You get a ton of people swapping in the same area and you should expect to get kicked out of the game.
  • CyrusArya
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    No to anything that makes the game more clunky and less responsive.
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  • Dixa
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    CyrusArya wrote: »
    No to anything that makes the game more clunky and less responsive.

    My combat is neither unresponsive or clunky. Never has been. I think some of you need to look to your rigs or accept the limitation that is mmorpg on a console
  • s7732425ub17_ESO
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    Nooooooooooooooooooooooo.

    The devs tried for a *long* time to make weapon swap quicker and more reliable. If you didn't play the game within the first year, you won't know what I'm talking about. What we have now is really good, and ZOS does not need to change anything.
  • altemriel
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    Solariken wrote: »
    ...that you can use way skills faster by swapping weapons back and forth than actually keeping one weapon out?

    The devs need to do the right thing and put a short skill lockout on weapon swapping. 500ms might be a good place to start. I know people would rage (at first) but bar-swap animation cancelling ruins the combat experience in this game, especially when people can macro swap combos so easily.

    (I'll save the first commenter the time, YES this is a nerf animation cancelling thread.)



    google: animation cancelling
  • Irylia
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  • Magdalina
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    Sabbathius wrote: »
    dpencil1 wrote: »
    You do know there is a 1 second global cooldown on all skills, right? Bar swap cancelling does not make your next skill happen sooner, it just lets you finish the skill you swap from before the animation would have completed. It's a way to get the damage of the first skill to hit slightly sooner.

    It's part of a larger problem though. Yes, there's a cooldown for skills. But not for other things, such as bash or light attack. Meaning in the time it would take for the single skill animation to complete you can do light attack, skill, and bash to cancel it (and do additional damage). This creates abnormally damage, which creates a problem for PvE balancing. There's a huge gap between players who do not animation cancel and those who do. And currently PvE is balanced for the latter. Which makes content a tad difficult for the former. Which makes them quit. Which is bad for the game. So not ideal.

    There're separate cooldowns on bashes and light attacks. Also, what exactly content is "tad difficult for the former and makes them quit"? I seriously doubt there're many people leaving this game because they feel the content overall was too challenging.

    Also, a video of repeated weapon swapping allowing for faster skills' usage please. Last I checked there was a weapon swap cooldown as well.
    Edited by Magdalina on June 15, 2017 8:06PM
  • Joy_Division
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    Sabbathius wrote: »
    dpencil1 wrote: »
    You do know there is a 1 second global cooldown on all skills, right? Bar swap cancelling does not make your next skill happen sooner, it just lets you finish the skill you swap from before the animation would have completed. It's a way to get the damage of the first skill to hit slightly sooner.

    It's part of a larger problem though. Yes, there's a cooldown for skills. But not for other things, such as bash or light attack. Meaning in the time it would take for the single skill animation to complete you can do light attack, skill, and bash to cancel it (and do additional damage). This creates abnormally damage, which creates a problem for PvE balancing. There's a huge gap between players who do not animation cancel and those who do. And currently PvE is balanced for the latter. Which makes content a tad difficult for the former. Which makes them quit. Which is bad for the game. So not ideal.

    It's also not a question of skill. When doing something competitive or group oriented, I do it. But when I'm solo, I prefer to see the animations and enjoy the flow, not have my character jerking and spasming like he's having a seizure. It just looks incredibly amateurish for the uninitiated. And since the uninitiated often check out gameplay videos before purchasing, without knowing what they're seeing, animation canceling can be quite a turnoff. So that's another direct negative from animation canceling right there.

    This situation is then further exacerbated by proc sets. Which is to say, where without canceling you would do one skill, with maybe a proc, with canceling you do light attack + skill + bash, each of which can potentially trigger a proc, as well as other effects (Siphoning Strikes used to trigger off bash, for example). So on occasion you just die to stuff you never even saw, because it was animation canceled but still procced several things back to back. Which is, of course, utterly ridiculous.

    Finally, from purely aesthetic point of view, it is completely asinine to make animation canceling the norm. Why waste time making animations and special effects on abilities, when it all is meant to be canceled anyhow, and only bads who don't cancel will see them? I've yet to see a cogent argument why the devs spent all those man-hours making and polishing Warden animations and anyone worth their salt is canceling anyway. Can you explain that? Why not just reuse default animations, if cancelling is supposed to be the norm?

    Nothing you or anyone else has said measures up to the annoyance of being locked into heavy attacks, not having skills fire off, and the game taking over your character that have all been with us ever since ZoS changed "animation canceling" back three patches ago. What was once smooth, fluid, and responsible is a clunky mess.

    That is incredibly stupid.
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  • Izaki
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    Bar swap adds 0.1-0.2 sec to the global cooldown on skills... So basically everything you've written in the OP is based on a false claim...

    GCD on skills is 1 sec. GCD on light attacks is slightly shorter, about 0.8-0.9 sec. The delay before the use of a skill or a light attack after a bar swap is 0.1-0.2 sec (which is also the time during which you drop block while swapping bars).

    So while the animation may seem faster due to the fact that its being cut off by the animation of a bar swap (because bar swap has a higher priority than skill casts, much like block) it doesn't actually speed up the global cooldown on skills. Nothing can speed up that 1 sec cooldown.

    The priorities go from lowest to highest: light attack/heavy attack < skill < bar swap < block/roll dodge

    Weaving is basically the overlapping of the light attack cooldown with the skill cooldown. Block cancels the body animation of the skill (charge up, impact and follow through) while the actual skill animation skill displays itself. Both roll dodge and bar swap add a slight delay to the next skill or light attack and cancel the body movement of the character.

    So conclusion: bar swap canceling is still slower than always staying on the same bar.

    PS: I find it really funny that people don't actually take the time to understand how all of this works and then make up absolutely hilarious things (like light attacks and bashes not having a global cooldown or the famous "why bother making animations when they can be canceled anyway?" phrases).
    Edited by Izaki on June 15, 2017 8:24PM
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  • Izaki
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    Sabbathius wrote: »
    dpencil1 wrote: »
    You do know there is a 1 second global cooldown on all skills, right? Bar swap cancelling does not make your next skill happen sooner, it just lets you finish the skill you swap from before the animation would have completed. It's a way to get the damage of the first skill to hit slightly sooner.

    It's part of a larger problem though. Yes, there's a cooldown for skills. But not for other things, such as bash or light attack. Meaning in the time it would take for the single skill animation to complete you can do light attack, skill, and bash to cancel it (and do additional damage). This creates abnormally damage, which creates a problem for PvE balancing. There's a huge gap between players who do not animation cancel and those who do. And currently PvE is balanced for the latter. Which makes content a tad difficult for the former. Which makes them quit. Which is bad for the game. So not ideal.

    It's also not a question of skill. When doing something competitive or group oriented, I do it. But when I'm solo, I prefer to see the animations and enjoy the flow, not have my character jerking and spasming like he's having a seizure. It just looks incredibly amateurish for the uninitiated. And since the uninitiated often check out gameplay videos before purchasing, without knowing what they're seeing, animation canceling can be quite a turnoff. So that's another direct negative from animation canceling right there.

    This situation is then further exacerbated by proc sets. Which is to say, where without canceling you would do one skill, with maybe a proc, with canceling you do light attack + skill + bash, each of which can potentially trigger a proc, as well as other effects (Siphoning Strikes used to trigger off bash, for example). So on occasion you just die to stuff you never even saw, because it was animation canceled but still procced several things back to back. Which is, of course, utterly ridiculous.

    Finally, from purely aesthetic point of view, it is completely asinine to make animation canceling the norm. Why waste time making animations and special effects on abilities, when it all is meant to be canceled anyhow, and only bads who don't cancel will see them? I've yet to see a cogent argument why the devs spent all those man-hours making and polishing Warden animations and anyone worth their salt is canceling anyway. Can you explain that? Why not just reuse default animations, if cancelling is supposed to be the norm?

    There's a global cooldown for everything in this game including light attacks, bar swaps, roll dodges and bashes. So you're very wrong.

    Also once again, the animations of the actual abilities don't just magically "disappear", only the body movements of the character do, the actual colorful skill animation still plays out exactly the same way as it would without animation canceling (for the most part there are a few exceptions).
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  • tunepunk
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    I don't even use the second bar mostly.

    I also don't do much bar swapping at all as it seems breaks my momentum. Made my build around this to easily do around 20-30k damage on one bar. (Regular PVE group content, not Trials) For me it's useless to use second bar as in most situations I seem lose dps by swapping.

    Regular Trolls, giants, and mammoths, I take out in about 5 seconds with one bar usually around 20-25k single target dps, mainly light attacks.
    Regular group content, I rarely swap bars at all, as I'm Lazy and still doing pretty good DPS on one bar. 20-40k dps.

    I only use second bar for longer encounters, or very large groups of enemies, where some extra dps is needed. Second bar is where I keep some extra dots, and area skills.

    So for me bar swapping is pretty much pointless except for some very rare situations.

    And yes, I'm lazy :tongue: So my build is based around that.

    Edit: And oh yeah, I don't use animation cancelling. Never got the hang of it.
    Edited by tunepunk on June 16, 2017 10:12AM
  • Merlin13KAGL
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    They already mucked with bar swap timing back in 1.6, I believe. Absolutely no need to change that again.

    You have no idea how much what you ask for would throw things off, even your things.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • Solariken
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    They already mucked with bar swap timing back in 1.6, I believe. Absolutely no need to change that again.

    You have no idea how much what you ask for would throw things off, even your things.

    You could be right @Merlin13KAGL, maybe it's a case of "be careful what I wish for" - but man, idk how many more times I can get rekt by Incap/block/SA/swap/SA with Viper and invisible Selene and keep my sanity. I've always enjoyed ESO PvP but it's beyond ridiculous now that such a huge portion of the playerbase has mastered cancels and there is so much free proc damage available. Some nights I spend the majority of my time raging and it starts to seem like maybe it's​ time to give this game a rest.
  • theamazingx
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    Solariken wrote: »
    They already mucked with bar swap timing back in 1.6, I believe. Absolutely no need to change that again.

    You have no idea how much what you ask for would throw things off, even your things.

    You could be right @Merlin13KAGL, maybe it's a case of "be careful what I wish for" - but man, idk how many more times I can get rekt by Incap/block/SA/swap/SA with Viper and invisible Selene and keep my sanity. I've always enjoyed ESO PvP but it's beyond ridiculous now that such a huge portion of the playerbase has mastered cancels and there is so much free proc damage available. Some nights I spend the majority of my time raging and it starts to seem like maybe it's​ time to give this game a rest.

    The balance of proc sets is a seperate issue. The fact is that barswap cancelling has nothing to do with what the burst damage you're encountering.
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