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Please remove the ready check already

  • Skjoldur
    Skjoldur
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    My apologies, @BigES

    I think we're talking about two different circumstances here. I'm referring to solo, where you only get the option to 'ready up' when a potential viable group has been found.

    Indee, if you are actually talking about this, the new system is not good, that is true.

    I think, if you are talking about joining with e.g. 3 players and one declines when you get matched, I think, the group leader should get to choose if you join with the two players that accepted or not at all.

    After all, it would not be a good system that allowed afk players to join a dungeon or battleground. -- Also it is to be expected that you know the third guy... so give him hell, if he is not ready or otherwise.

    Edited by Skjoldur on June 14, 2017 11:18AM
  • BigES
    BigES
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    Skjoldur wrote: »
    BigES wrote: »
    New System: If you decline the ready check, it re-queue's everyone. Again, everyone. Not you. The group it matched you with gets dequeued. Which is the problem here that you're not grasping.

    Old System: If you failed to accept once a match was found, you still got a timer. But it queued you in automatically after the timer expired. Because you already agreed to queue. There was no "meh, maybe I changed my mind" indecisiveness.

    There is no indecisiveness: You can't expect people to wait 30 or more minutes in the queue and not have started something potentially more worthwhile at the moment a match is found.

    The problem you are not grasping: The new system is theoretically better but is simply broken.

    Yeah no.

    Look. Let's just walk through a hypothetical example and maybe it will be a bit more clear.

    You queue up. It matches you. Now what? Well, the game developers have two options at this point:

    Option 1: Form the group (or game) with the people that got matched. Give everyone a reasonable time to enter. Let's say 60 seconds. After that, you are automatically teleported into the dungeon or event.

    Option 2:. Don't form the group (or game) with the people that got matched. Keep all these matched players in a background "suspense" for some duration (lets say 60 seconds again) until EVERYONE ready checks. Think of this as like buying a concert ticket. You place a hold on it until you make your payment. If you don't make your payment, the ticket gets released. So the longer you wait to accept a ready check, the longer you are keeping the other players in suspense mode.


    Okay. Let's continue our hypothetical example. So now lets assume you want to decline because you're a horrible person. Just kidding. You're busy doing whatever it is that is super important and cannot wait. Or maybe you set your controller down to eat some tasty treats.


    Option 1: You can't decline. You got matched, and it formed the group you were queued for. Feels bad man. Now you have to leave the group, and queue up all over again. But that's cool, right? You're busy, and that's what you wanted to do anyways. The remaining 3 players are still in a group together. When you leave (how rude!), they ask for a replacement. But now they just need 1 person. They wait for their fourth just as they would if they were still in queue. But its faster now. They just need 1. Formed groups are given priority. In the event you went AFK, they kick you and find a replacement.

    Option 2: You decline the ready check, or wait for the 60s to expire. It automatically re-queues you and you go to the back of the line for another match at some later point in time. Sweet! You didn't have to queue up again! But what happens to those remaining three people who were in suspense (never formed the group)? Well, thanks to your decision, they go back into the queue with you! Because a group was never formed.


    But wait. Now you're going to tell me there's an Option 3!


    Option 3: If someone declines the ready check, keep the players (who are in suspense) that agreed to enter the group/event together, but look for replacements (in the background, before the group is formed).


    Okay so a replacement is found. Nice! Okay, lets check to see if EVERYONE is ready again?

    But wait. In the process of wating for your replacement, now I got bored. Or maybe I started doing something "super important". You know what, I'm not ready yet. I'm going to decline the ready check


    And so the cycle continues. Until you get lucky and everyone is actually ready and doesn't have ADD. Or didn't go AFK waiting, and waiting, and waiting.

    So now do you understand why only Option 1 can work? Otherwise, you get in this perpetually do-loop of ADD kids getting bored of queuing perpetually, and individuals quitting as time drags on, or going AFK, or whatever the reason is.

    When it all boils down to it, with Option 2 and 3, what you and others are asking for, it an automatic way to re-queue up for an event. But you can do that manually in Option 1. Just leave the group and re-queue when you're ready. Simple.

    Certainly you're not suggesting that you keep your place in line, and perpetually decline, decline, decline... and hold up group after group, after group in suspense until YOU are finally ready? Are you? I hope not.
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