If you do everything available in Morrowind, you should easily be level 30 by the time you're done. Since the introduction of One Tamriel, it really doesn't matter where you go after this, although I would recommend going to your starting area and doing your faction's main questline for the skill points. You will get to do the original intro quest as a "Hooded figure" will show up when you first port out from the Morrowind zone. He will start the intro main story quest.
If you do everything available in Morrowind, you should easily be level 30 by the time you're done. Since the introduction of One Tamriel, it really doesn't matter where you go after this, although I would recommend going to your starting area and doing your faction's main questline for the skill points. You will get to do the original intro quest as a "Hooded figure" will show up when you first port out from the Morrowind zone. He will start the intro main story quest.
Okay, so as soon as I fully complete the Morrowind zone I will automatically begin the "Wailing Prison" quest aka the old new player tutorial where you start off stuck in a prison and the Prophet helps guide you?
If you do everything available in Morrowind, you should easily be level 30 by the time you're done. Since the introduction of One Tamriel, it really doesn't matter where you go after this, although I would recommend going to your starting area and doing your faction's main questline for the skill points. You will get to do the original intro quest as a "Hooded figure" will show up when you first port out from the Morrowind zone. He will start the intro main story quest.
Okay, so as soon as I fully complete the Morrowind zone I will automatically begin the "Wailing Prison" quest aka the old new player tutorial where you start off stuck in a prison and the Prophet helps guide you?
s7732425ub17_ESO wrote: »I think the first time you travel outside of the Morrowind map, you automatically get a quest that leads into the Wailing Prison. And after completing that, you get put on your faction starter island.
If you do everything available in Morrowind, you should easily be level 30 by the time you're done. Since the introduction of One Tamriel, it really doesn't matter where you go after this, although I would recommend going to your starting area and doing your faction's main questline for the skill points. You will get to do the original intro quest as a "Hooded figure" will show up when you first port out from the Morrowind zone. He will start the intro main story quest.
When I made my warden I completed the tutorial then immediately went to Daggerfall to start the main story. She won't be going back to Morrowind until she's finished at least her alliance. (If I could I'd have started with the old tutorial, but that's not an option.)
Alternatively you could do all of Morrowind and then go to a different Alliance and do your own one last. Or just do Morrowind and the DLC packs. Or get to level 10 and then only play in Cyrodiil. Or whatever else you want. There is nothing to force you through the content in a set order and not really any one "right" way to do it - it's up to you to decide what you want to do.
When I made my warden I completed the tutorial then immediately went to Daggerfall to start the main story. She won't be going back to Morrowind until she's finished at least her alliance. (If I could I'd have started with the old tutorial, but that's not an option.)
Alternatively you could do all of Morrowind and then go to a different Alliance and do your own one last. Or just do Morrowind and the DLC packs. Or get to level 10 and then only play in Cyrodiil. Or whatever else you want. There is nothing to force you through the content in a set order and not really any one "right" way to do it - it's up to you to decide what you want to do.
Okay, this helped a bit, I think. It didn't feel right to me that a brand new character would start in Morrowind since it feels like an expansion and kind of makes you skip the initial starter areas.
Does the Morrowind new player tutorial have a separate story for the most part? Or does it make sense story-wise to actually complete Morrowind first after finishing the tutorial?
When I made my warden I completed the tutorial then immediately went to Daggerfall to start the main story. She won't be going back to Morrowind until she's finished at least her alliance. (If I could I'd have started with the old tutorial, but that's not an option.)
Alternatively you could do all of Morrowind and then go to a different Alliance and do your own one last. Or just do Morrowind and the DLC packs. Or get to level 10 and then only play in Cyrodiil. Or whatever else you want. There is nothing to force you through the content in a set order and not really any one "right" way to do it - it's up to you to decide what you want to do.
Okay, this helped a bit, I think. It didn't feel right to me that a brand new character would start in Morrowind since it feels like an expansion and kind of makes you skip the initial starter areas.
Does the Morrowind new player tutorial have a separate story for the most part? Or does it make sense story-wise to actually complete Morrowind first after finishing the tutorial?
Morrowind takes place any time in the time line you wish but id not touch it and do all the base game content and dlcs the order it came out so that more dialogue choices will appear
If you do everything available in Morrowind, you should easily be level 30 by the time you're done. Since the introduction of One Tamriel, it really doesn't matter where you go after this, although I would recommend going to your starting area and doing your faction's main questline for the skill points. You will get to do the original intro quest as a "Hooded figure" will show up when you first port out from the Morrowind zone. He will start the intro main story quest.
Okay, so as soon as I fully complete the Morrowind zone I will automatically begin the "Wailing Prison" quest aka the old new player tutorial where you start off stuck in a prison and the Prophet helps guide you?
Leveling in morrowind is longer because lack of speed and all the walking. Id go to your factions starting zone after doing morrowind's tutorial and return later
I know there a new player tutorial for a player created after buying Morrowind. So do new players start out in Morrowind and complete the entire expansion before moving on? What would be the next zone you should go to (I'll most likely be Aldmeri Dominion)? After finishing Vardenfall do I go back to Khenarthis Roost? According to the map, the Aldmeri Dominion area seems very far away from the Morrowind zone...
After finishing Vardenfall do I go back to Khenarthis Roost? Do I ever get to do that old new player tutorial/questline where you wake up in some kind of Wailing Prison with "The Prophet" guy? I'm kind of confused how this all works now as a brand new character created after buying this expansion.
Sorry, the way new characters are created in Morrowind compared to the Standard ESO is a bit confusing, so I was hoping to get some insight.
I know there a new player tutorial for a player created after buying Morrowind. So do new players start out in Morrowind and complete the entire expansion before moving on? What would be the next zone you should go to (I'll most likely be Aldmeri Dominion)? After finishing Vardenfall do I go back to Khenarthis Roost? According to the map, the Aldmeri Dominion area seems very far away from the Morrowind zone...
After finishing Vardenfall do I go back to Khenarthis Roost? Do I ever get to do that old new player tutorial/questline where you wake up in some kind of Wailing Prison with "The Prophet" guy? I'm kind of confused how this all works now as a brand new character created after buying this expansion.
Sorry, the way new characters are created in Morrowind compared to the Standard ESO is a bit confusing, so I was hoping to get some insight.
i got thru the morrow tutorial, ran a little tad around in vivec just because but mostly finding shrines - did not finish any quests iirc - then i headed to mainland.
once there i unlocked the various guilds and crafts, ran the five starter islands, Auridon, Glenumbra then mages and fighters guild lines and much of the main quest. Add in a little bit of Stormhaven and Deshaan western coast and you hit 50ish.
Once i got to my normal max cap after that, I headed back to morrowind to start the questing in earnest there and completed the questlines with my first War-stam. Still have a few odds and ends but over all it worked great.
NOTE: i did not want to be exploring new quest content AND fussing with leveling - i find it distracts from the story to be spending so much time/brains fussing with skill unlocks. others may find it more to their liking.
BUT let me say...
i think one serious **failing** in morrowind is the lack of a "starter island". Morrowind questing would IMO make a lousy starter zone. it is really setup well for a developed character questing - longer quests that take time to resolve and push lots of different necessities are GREAt for places like orsinium but lousy for say newly minted characters. The starter islands and first zones are all going to feature plenty of short quick resolving quests, simpler situations as far a skills needed etc. They are perfect for developing character with only a handfull of skills unlocked and not many passives.
Morrowind plays like an end-character zone not a starting character zone and as a great end-character zone it is a lousy starter character zone.
So i would urge all to jump to the mainland for developing then come back to Morrowind for the play once you have your more fully fleshed out character.
I know there a new player tutorial for a player created after buying Morrowind. So do new players start out in Morrowind and complete the entire expansion before moving on? What would be the next zone you should go to (I'll most likely be Aldmeri Dominion)? After finishing Vardenfall do I go back to Khenarthis Roost? According to the map, the Aldmeri Dominion area seems very far away from the Morrowind zone...
After finishing Vardenfall do I go back to Khenarthis Roost? Do I ever get to do that old new player tutorial/questline where you wake up in some kind of Wailing Prison with "The Prophet" guy? I'm kind of confused how this all works now as a brand new character created after buying this expansion.
Sorry, the way new characters are created in Morrowind compared to the Standard ESO is a bit confusing, so I was hoping to get some insight.
i got thru the morrow tutorial, ran a little tad around in vivec just because but mostly finding shrines - did not finish any quests iirc - then i headed to mainland.
once there i unlocked the various guilds and crafts, ran the five starter islands, Auridon, Glenumbra then mages and fighters guild lines and much of the main quest. Add in a little bit of Stormhaven and Deshaan western coast and you hit 50ish.
Once i got to my normal max cap after that, I headed back to morrowind to start the questing in earnest there and completed the questlines with my first War-stam. Still have a few odds and ends but over all it worked great.
NOTE: i did not want to be exploring new quest content AND fussing with leveling - i find it distracts from the story to be spending so much time/brains fussing with skill unlocks. others may find it more to their liking.
BUT let me say...
i think one serious **failing** in morrowind is the lack of a "starter island". Morrowind questing would IMO make a lousy starter zone. it is really setup well for a developed character questing - longer quests that take time to resolve and push lots of different necessities are GREAt for places like orsinium but lousy for say newly minted characters. The starter islands and first zones are all going to feature plenty of short quick resolving quests, simpler situations as far a skills needed etc. They are perfect for developing character with only a handfull of skills unlocked and not many passives.
Morrowind plays like an end-character zone not a starting character zone and as a great end-character zone it is a lousy starter character zone.
So i would urge all to jump to the mainland for developing then come back to Morrowind for the play once you have your more fully fleshed out character.
Yep, this is my plan. If Morrowind has a far better story and generally is regarding as the cutting edge content then I don't want to be alt-tabbing while trying to figure out how to build my character in the midst of interesting quests and scenery.
When you said that you headed to the mainland to "run the five starter cities" what did you mean? Which zones in particular? Like the old player tutorial when you're naked inside a Wailing Prison? I am playing Aldmeri Dominion so I guess I was planning on doing Khenarthi's Roost or whatever. Hopefully I can actually go inside the Wailing Prison too because I recall there being an extra skill point in there.
I know there a new player tutorial for a player created after buying Morrowind. So do new players start out in Morrowind and complete the entire expansion before moving on? What would be the next zone you should go to (I'll most likely be Aldmeri Dominion)? After finishing Vardenfall do I go back to Khenarthis Roost? According to the map, the Aldmeri Dominion area seems very far away from the Morrowind zone...
After finishing Vardenfall do I go back to Khenarthis Roost? Do I ever get to do that old new player tutorial/questline where you wake up in some kind of Wailing Prison with "The Prophet" guy? I'm kind of confused how this all works now as a brand new character created after buying this expansion.
Sorry, the way new characters are created in Morrowind compared to the Standard ESO is a bit confusing, so I was hoping to get some insight.
i got thru the morrow tutorial, ran a little tad around in vivec just because but mostly finding shrines - did not finish any quests iirc - then i headed to mainland.
once there i unlocked the various guilds and crafts, ran the five starter islands, Auridon, Glenumbra then mages and fighters guild lines and much of the main quest. Add in a little bit of Stormhaven and Deshaan western coast and you hit 50ish.
Once i got to my normal max cap after that, I headed back to morrowind to start the questing in earnest there and completed the questlines with my first War-stam. Still have a few odds and ends but over all it worked great.
NOTE: i did not want to be exploring new quest content AND fussing with leveling - i find it distracts from the story to be spending so much time/brains fussing with skill unlocks. others may find it more to their liking.
BUT let me say...
i think one serious **failing** in morrowind is the lack of a "starter island". Morrowind questing would IMO make a lousy starter zone. it is really setup well for a developed character questing - longer quests that take time to resolve and push lots of different necessities are GREAt for places like orsinium but lousy for say newly minted characters. The starter islands and first zones are all going to feature plenty of short quick resolving quests, simpler situations as far a skills needed etc. They are perfect for developing character with only a handfull of skills unlocked and not many passives.
Morrowind plays like an end-character zone not a starting character zone and as a great end-character zone it is a lousy starter character zone.
So i would urge all to jump to the mainland for developing then come back to Morrowind for the play once you have your more fully fleshed out character.
Yep, this is my plan. If Morrowind has a far better story and generally is regarding as the cutting edge content then I don't want to be alt-tabbing while trying to figure out how to build my character in the midst of interesting quests and scenery.
When you said that you headed to the mainland to "run the five starter cities" what did you mean? Which zones in particular? Like the old player tutorial when you're naked inside a Wailing Prison? I am playing Aldmeri Dominion so I guess I was planning on doing Khenarthi's Roost or whatever. Hopefully I can actually go inside the Wailing Prison too because I recall there being an extra skill point in there.
five starter islands:
bal foyen, stros mkai, khenarthi, bleakrock and betnik... you can get to all of them thru the various navigators or thru housing even if not wayshrined. Do the paired ones in their right order - stros then bet, bleak then bal - but otherwise you can tackel them in any order.
i run auridon and glenumbra and skip stonefalls just as a matter of taste - i did not like stonefalls all that much though there are some good ones. you could easily run all three.
by the time you finish those and a little bit from stormhaven and/or deshaan west cost you should be in 40's etc where finishing out the guild quests and half the main gets you to 50.
well worth the time vs leveling in morrow, imo.
follow-up - i dont do wailing prison until i am ready for the main quest after lvl 40ish.
https://youtu.be/QF3DyoUVaT4 I know there a new player tutorial for a player created after buying Morrowind. So do new players start out in Morrowind and complete the entire expansion before moving on? What would be the next zone you should go to (I'll most likely be Aldmeri Dominion)? After finishing Vardenfall do I go back to Khenarthis Roost? According to the map, the Aldmeri Dominion area seems very far away from the Morrowind zone...
After finishing Vardenfall do I go back to Khenarthis Roost? Do I ever get to do that old new player tutorial/questline where you wake up in some kind of Wailing Prison with "The Prophet" guy? I'm kind of confused how this all works now as a brand new character created after buying this expansion.
Sorry, the way new characters are created in Morrowind compared to the Standard ESO is a bit confusing, so I was hoping to get some insight.
i got thru the morrow tutorial, ran a little tad around in vivec just because but mostly finding shrines - did not finish any quests iirc - then i headed to mainland.
once there i unlocked the various guilds and crafts, ran the five starter islands, Auridon, Glenumbra then mages and fighters guild lines and much of the main quest. Add in a little bit of Stormhaven and Deshaan western coast and you hit 50ish.
Once i got to my normal max cap after that, I headed back to morrowind to start the questing in earnest there and completed the questlines with my first War-stam. Still have a few odds and ends but over all it worked great.
NOTE: i did not want to be exploring new quest content AND fussing with leveling - i find it distracts from the story to be spending so much time/brains fussing with skill unlocks. others may find it more to their liking.
BUT let me say...
i think one serious **failing** in morrowind is the lack of a "starter island". Morrowind questing would IMO make a lousy starter zone. it is really setup well for a developed character questing - longer quests that take time to resolve and push lots of different necessities are GREAt for places like orsinium but lousy for say newly minted characters. The starter islands and first zones are all going to feature plenty of short quick resolving quests, simpler situations as far a skills needed etc. They are perfect for developing character with only a handfull of skills unlocked and not many passives.
Morrowind plays like an end-character zone not a starting character zone and as a great end-character zone it is a lousy starter character zone.
So i would urge all to jump to the mainland for developing then come back to Morrowind for the play once you have your more fully fleshed out character.
Yep, this is my plan. If Morrowind has a far better story and generally is regarding as the cutting edge content then I don't want to be alt-tabbing while trying to figure out how to build my character in the midst of interesting quests and scenery.
When you said that you headed to the mainland to "run the five starter cities" what did you mean? Which zones in particular? Like the old player tutorial when you're naked inside a Wailing Prison? I am playing Aldmeri Dominion so I guess I was planning on doing Khenarthi's Roost or whatever. Hopefully I can actually go inside the Wailing Prison too because I recall there being an extra skill point in there.
five starter islands:
bal foyen, stros mkai, khenarthi, bleakrock and betnik... you can get to all of them thru the various navigators or thru housing even if not wayshrined. Do the paired ones in their right order - stros then bet, bleak then bal - but otherwise you can tackel them in any order.
i run auridon and glenumbra and skip stonefalls just as a matter of taste - i did not like stonefalls all that much though there are some good ones. you could easily run all three.
by the time you finish those and a little bit from stormhaven and/or deshaan west cost you should be in 40's etc where finishing out the guild quests and half the main gets you to 50.
well worth the time vs leveling in morrow, imo.
follow-up - i dont do wailing prison until i am ready for the main quest after lvl 40ish.
Oh I see. I made a character and completed the Morrowind tutorial then as soon as I finished that I traveled to the main Daggerfall city to pick up the Wailing Prison/Prophet questline. Then I finished all of Stros M'kai and am now about halfway through Betnikh.
Is there any particular reason why you only do the first two zones of each faction? Is the story for each easier to follow if you do it that way?
I know there a new player tutorial for a player created after buying Morrowind. So do new players start out in Morrowind and complete the entire expansion before moving on? What would be the next zone you should go to (I'll most likely be Aldmeri Dominion)? After finishing Vardenfall do I go back to Khenarthis Roost? According to the map, the Aldmeri Dominion area seems very far away from the Morrowind zone...
After finishing Vardenfall do I go back to Khenarthis Roost? Do I ever get to do that old new player tutorial/questline where you wake up in some kind of Wailing Prison with "The Prophet" guy? I'm kind of confused how this all works now as a brand new character created after buying this expansion.
Sorry, the way new characters are created in Morrowind compared to the Standard ESO is a bit confusing, so I was hoping to get some insight.
i got thru the morrow tutorial, ran a little tad around in vivec just because but mostly finding shrines - did not finish any quests iirc - then i headed to mainland.
once there i unlocked the various guilds and crafts, ran the five starter islands, Auridon, Glenumbra then mages and fighters guild lines and much of the main quest. Add in a little bit of Stormhaven and Deshaan western coast and you hit 50ish.
Once i got to my normal max cap after that, I headed back to morrowind to start the questing in earnest there and completed the questlines with my first War-stam. Still have a few odds and ends but over all it worked great.
NOTE: i did not want to be exploring new quest content AND fussing with leveling - i find it distracts from the story to be spending so much time/brains fussing with skill unlocks. others may find it more to their liking.
BUT let me say...
i think one serious **failing** in morrowind is the lack of a "starter island". Morrowind questing would IMO make a lousy starter zone. it is really setup well for a developed character questing - longer quests that take time to resolve and push lots of different necessities are GREAt for places like orsinium but lousy for say newly minted characters. The starter islands and first zones are all going to feature plenty of short quick resolving quests, simpler situations as far a skills needed etc. They are perfect for developing character with only a handfull of skills unlocked and not many passives.
Morrowind plays like an end-character zone not a starting character zone and as a great end-character zone it is a lousy starter character zone.
So i would urge all to jump to the mainland for developing then come back to Morrowind for the play once you have your more fully fleshed out character.
Yep, this is my plan. If Morrowind has a far better story and generally is regarding as the cutting edge content then I don't want to be alt-tabbing while trying to figure out how to build my character in the midst of interesting quests and scenery.
When you said that you headed to the mainland to "run the five starter cities" what did you mean? Which zones in particular? Like the old player tutorial when you're naked inside a Wailing Prison? I am playing Aldmeri Dominion so I guess I was planning on doing Khenarthi's Roost or whatever. Hopefully I can actually go inside the Wailing Prison too because I recall there being an extra skill point in there.
five starter islands:
bal foyen, stros mkai, khenarthi, bleakrock and betnik... you can get to all of them thru the various navigators or thru housing even if not wayshrined. Do the paired ones in their right order - stros then bet, bleak then bal - but otherwise you can tackel them in any order.
i run auridon and glenumbra and skip stonefalls just as a matter of taste - i did not like stonefalls all that much though there are some good ones. you could easily run all three.
by the time you finish those and a little bit from stormhaven and/or deshaan west cost you should be in 40's etc where finishing out the guild quests and half the main gets you to 50.
well worth the time vs leveling in morrow, imo.
follow-up - i dont do wailing prison until i am ready for the main quest after lvl 40ish.
Oh I see. I made a character and completed the Morrowind tutorial then as soon as I finished that I traveled to the main Daggerfall city to pick up the Wailing Prison/Prophet questline. Then I finished all of Stros M'kai and am now about halfway through Betnikh.
Is there any particular reason why you only do the first two zones of each faction? Is the story for each easier to follow if you do it that way?
SilverIce58 wrote: »If you do everything available in Morrowind, you should easily be level 30 by the time you're done. Since the introduction of One Tamriel, it really doesn't matter where you go after this, although I would recommend going to your starting area and doing your faction's main questline for the skill points. You will get to do the original intro quest as a "Hooded figure" will show up when you first port out from the Morrowind zone. He will start the intro main story quest.
I've done all of the quests, aside from dailies, and killed all bosses in both public dgns, but I'm only lvl 23
SilverIce58 wrote: »If you do everything available in Morrowind, you should easily be level 30 by the time you're done. Since the introduction of One Tamriel, it really doesn't matter where you go after this, although I would recommend going to your starting area and doing your faction's main questline for the skill points. You will get to do the original intro quest as a "Hooded figure" will show up when you first port out from the Morrowind zone. He will start the intro main story quest.
I've done all of the quests, aside from dailies, and killed all bosses in both public dgns, but I'm only lvl 23
I'm done with everything (just getting achievements now) and am at 29.8 (80% of the way through 29). I did the dailies everyday once unlocked (there's 4 of them) and grouped with a RL friend of mine with Rings of Mara (XP boost while grouped). That may have been the difference. We didn't "grind" anywhere, just quests.