Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

What is the leveling progression of a newly created character starting after purchasing Morrowind?

kgrizzle
kgrizzle
✭✭✭
I know there a new player tutorial for a player created after buying Morrowind. So do new players start out in Morrowind and complete the entire expansion before moving on? What would be the next zone you should go to (I'll most likely be Aldmeri Dominion)? After finishing Vardenfall do I go back to Khenarthis Roost? According to the map, the Aldmeri Dominion area seems very far away from the Morrowind zone...

After finishing Vardenfall do I go back to Khenarthis Roost? Do I ever get to do that old new player tutorial/questline where you wake up in some kind of Wailing Prison with "The Prophet" guy? I'm kind of confused how this all works now as a brand new character created after buying this expansion.

Sorry, the way new characters are created in Morrowind compared to the Standard ESO is a bit confusing, so I was hoping to get some insight.
  • PlagueSD
    PlagueSD
    ✭✭✭✭✭
    If you do everything available in Morrowind, you should easily be level 30 by the time you're done. Since the introduction of One Tamriel, it really doesn't matter where you go after this, although I would recommend going to your starting area and doing your faction's main questline for the skill points. You will get to do the original intro quest as a "Hooded figure" will show up when you first port out from the Morrowind zone. He will start the intro main story quest.
  • kgrizzle
    kgrizzle
    ✭✭✭
    PlagueSD wrote: »
    If you do everything available in Morrowind, you should easily be level 30 by the time you're done. Since the introduction of One Tamriel, it really doesn't matter where you go after this, although I would recommend going to your starting area and doing your faction's main questline for the skill points. You will get to do the original intro quest as a "Hooded figure" will show up when you first port out from the Morrowind zone. He will start the intro main story quest.

    Okay, so as soon as I fully complete the Morrowind zone I will automatically begin the "Wailing Prison" quest aka the old new player tutorial where you start off stuck in a prison and the Prophet helps guide you?
  • Aliyavana
    Aliyavana
    ✭✭✭✭✭
    ✭✭✭✭✭
    kgrizzle wrote: »
    PlagueSD wrote: »
    If you do everything available in Morrowind, you should easily be level 30 by the time you're done. Since the introduction of One Tamriel, it really doesn't matter where you go after this, although I would recommend going to your starting area and doing your faction's main questline for the skill points. You will get to do the original intro quest as a "Hooded figure" will show up when you first port out from the Morrowind zone. He will start the intro main story quest.

    Okay, so as soon as I fully complete the Morrowind zone I will automatically begin the "Wailing Prison" quest aka the old new player tutorial where you start off stuck in a prison and the Prophet helps guide you?

    Leveling in morrowind is longer because lack of speed and all the walking. Id go to your factions starting zone after doing morrowind's tutorial and return later
  • s7732425ub17_ESO
    s7732425ub17_ESO
    ✭✭✭✭✭
    I think the first time you travel outside of the Morrowind map, you automatically get a quest that leads into the Wailing Prison. And after completing that, you get put on your faction starter island.
  • Danikat
    Danikat
    ✭✭✭✭✭
    ✭✭✭✭✭
    kgrizzle wrote: »
    PlagueSD wrote: »
    If you do everything available in Morrowind, you should easily be level 30 by the time you're done. Since the introduction of One Tamriel, it really doesn't matter where you go after this, although I would recommend going to your starting area and doing your faction's main questline for the skill points. You will get to do the original intro quest as a "Hooded figure" will show up when you first port out from the Morrowind zone. He will start the intro main story quest.

    Okay, so as soon as I fully complete the Morrowind zone I will automatically begin the "Wailing Prison" quest aka the old new player tutorial where you start off stuck in a prison and the Prophet helps guide you?

    No, you do not get given it automatically. But as soon as you go to your alliance's main city (Vulkhel Guard for the Dominion) you will be approached by a hooded figure who will give you the quest to start it. You can do this at any time, you do not need to complete Morrowind first.

    Ever since the One Tamriel update you can play the game in almost any order and it looks like they're designing new content with that in mind. Which means you can do Morrowind and the base game in any order. (The only exception is that individual quest chains have to be completed in order. If there's a quest to investigate what's causing a problem and then to fix it and then to defeat the person behind it you still have to do them in that order - you can't just go and kill the bad guy right away.)

    When I made my warden I completed the tutorial then immediately went to Daggerfall to start the main story. She won't be going back to Morrowind until she's finished at least her alliance. (If I could I'd have started with the old tutorial, but that's not an option.)

    Alternatively you could do all of Morrowind and then go to a different Alliance and do your own one last. Or just do Morrowind and the DLC packs. Or get to level 10 and then only play in Cyrodiil. Or whatever else you want. There is nothing to force you through the content in a set order and not really any one "right" way to do it - it's up to you to decide what you want to do.
    Edited by Danikat on June 13, 2017 9:53PM
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • 7788b14_ESO
    7788b14_ESO
    ✭✭✭
    I think the first time you travel outside of the Morrowind map, you automatically get a quest that leads into the Wailing Prison. And after completing that, you get put on your faction starter island.

    After doing most of Morrowind, I ported to Daggerfall and started doing the quests there because they are fairly close together in the main cities. While there, I got a quest that transported me to Wailing Prison. After that, I did all the starter island quests for the three factions. Then the thief and black hand quest lines. Since they opened the factions you can go anywhere you want and do quest lines.
  • SilverIce58
    SilverIce58
    ✭✭✭✭✭
    ✭✭
    PlagueSD wrote: »
    If you do everything available in Morrowind, you should easily be level 30 by the time you're done. Since the introduction of One Tamriel, it really doesn't matter where you go after this, although I would recommend going to your starting area and doing your faction's main questline for the skill points. You will get to do the original intro quest as a "Hooded figure" will show up when you first port out from the Morrowind zone. He will start the intro main story quest.

    I've done all of the quests, aside from dailies, and killed all bosses in both public dgns, but I'm only lvl 23
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • kgrizzle
    kgrizzle
    ✭✭✭
    Danikat wrote: »

    When I made my warden I completed the tutorial then immediately went to Daggerfall to start the main story. She won't be going back to Morrowind until she's finished at least her alliance. (If I could I'd have started with the old tutorial, but that's not an option.)

    Alternatively you could do all of Morrowind and then go to a different Alliance and do your own one last. Or just do Morrowind and the DLC packs. Or get to level 10 and then only play in Cyrodiil. Or whatever else you want. There is nothing to force you through the content in a set order and not really any one "right" way to do it - it's up to you to decide what you want to do.

    Okay, this helped a bit, I think. It didn't feel right to me that a brand new character would start in Morrowind since it feels like an expansion and kind of makes you skip the initial starter areas.

    Does the Morrowind new player tutorial have a separate story for the most part? Or does it make sense story-wise to actually complete Morrowind first after finishing the tutorial?
  • Aliyavana
    Aliyavana
    ✭✭✭✭✭
    ✭✭✭✭✭
    kgrizzle wrote: »
    Danikat wrote: »

    When I made my warden I completed the tutorial then immediately went to Daggerfall to start the main story. She won't be going back to Morrowind until she's finished at least her alliance. (If I could I'd have started with the old tutorial, but that's not an option.)

    Alternatively you could do all of Morrowind and then go to a different Alliance and do your own one last. Or just do Morrowind and the DLC packs. Or get to level 10 and then only play in Cyrodiil. Or whatever else you want. There is nothing to force you through the content in a set order and not really any one "right" way to do it - it's up to you to decide what you want to do.

    Okay, this helped a bit, I think. It didn't feel right to me that a brand new character would start in Morrowind since it feels like an expansion and kind of makes you skip the initial starter areas.

    Does the Morrowind new player tutorial have a separate story for the most part? Or does it make sense story-wise to actually complete Morrowind first after finishing the tutorial?

    Morrowind takes place any time in the time line you wish but id not touch it and do all the base game content and dlcs the order it came out so that more dialogue choices will appear
  • kgrizzle
    kgrizzle
    ✭✭✭
    aliyavana wrote: »
    kgrizzle wrote: »
    Danikat wrote: »

    When I made my warden I completed the tutorial then immediately went to Daggerfall to start the main story. She won't be going back to Morrowind until she's finished at least her alliance. (If I could I'd have started with the old tutorial, but that's not an option.)

    Alternatively you could do all of Morrowind and then go to a different Alliance and do your own one last. Or just do Morrowind and the DLC packs. Or get to level 10 and then only play in Cyrodiil. Or whatever else you want. There is nothing to force you through the content in a set order and not really any one "right" way to do it - it's up to you to decide what you want to do.

    Okay, this helped a bit, I think. It didn't feel right to me that a brand new character would start in Morrowind since it feels like an expansion and kind of makes you skip the initial starter areas.

    Does the Morrowind new player tutorial have a separate story for the most part? Or does it make sense story-wise to actually complete Morrowind first after finishing the tutorial?

    Morrowind takes place any time in the time line you wish but id not touch it and do all the base game content and dlcs the order it came out so that more dialogue choices will appear


    Okay, so as soon as I get out of the new Morrowind tutorial I should not talk to any NPCs there and immediately travel to Khenarthis Roost? Or Vulkhel Guard as someone else mentioned in this thread? Can I easily travel there from Morrowind?
  • phbell
    phbell
    ✭✭✭✭
    I agree with @PlagueSD .

    Go to the beginning zone for your faction and follow the Main storyline (the 5 companions). Also following the storylines in each zone will give you 3 skill points per zone on top of the SP obtained through skyshards. Also follow the Mage and Fighters guild questlines for a few more skill points. Once you beat Molag Bal you can repeat this for the other 2 factions.

    My advice is to enjoy the journey. The dev's put a lot effort into the content and you will have many hours of stuff to do.
  • kgrizzle
    kgrizzle
    ✭✭✭
    aliyavana wrote: »
    kgrizzle wrote: »
    PlagueSD wrote: »
    If you do everything available in Morrowind, you should easily be level 30 by the time you're done. Since the introduction of One Tamriel, it really doesn't matter where you go after this, although I would recommend going to your starting area and doing your faction's main questline for the skill points. You will get to do the original intro quest as a "Hooded figure" will show up when you first port out from the Morrowind zone. He will start the intro main story quest.

    Okay, so as soon as I fully complete the Morrowind zone I will automatically begin the "Wailing Prison" quest aka the old new player tutorial where you start off stuck in a prison and the Prophet helps guide you?

    Leveling in morrowind is longer because lack of speed and all the walking. Id go to your factions starting zone after doing morrowind's tutorial and return later

    I'll be doing this. Thank you. I hope StamDK's are lots of fun because that's what I'm choosing. =)
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    kgrizzle wrote: »
    I know there a new player tutorial for a player created after buying Morrowind. So do new players start out in Morrowind and complete the entire expansion before moving on? What would be the next zone you should go to (I'll most likely be Aldmeri Dominion)? After finishing Vardenfall do I go back to Khenarthis Roost? According to the map, the Aldmeri Dominion area seems very far away from the Morrowind zone...

    After finishing Vardenfall do I go back to Khenarthis Roost? Do I ever get to do that old new player tutorial/questline where you wake up in some kind of Wailing Prison with "The Prophet" guy? I'm kind of confused how this all works now as a brand new character created after buying this expansion.

    Sorry, the way new characters are created in Morrowind compared to the Standard ESO is a bit confusing, so I was hoping to get some insight.

    i got thru the morrow tutorial, ran a little tad around in vivec just because but mostly finding shrines - did not finish any quests iirc - then i headed to mainland.

    once there i unlocked the various guilds and crafts, ran the five starter islands, Auridon, Glenumbra then mages and fighters guild lines and much of the main quest. Add in a little bit of Stormhaven and Deshaan western coast and you hit 50ish.

    Once i got to my normal max cap after that, I headed back to morrowind to start the questing in earnest there and completed the questlines with my first War-stam. Still have a few odds and ends but over all it worked great.

    NOTE: i did not want to be exploring new quest content AND fussing with leveling - i find it distracts from the story to be spending so much time/brains fussing with skill unlocks. others may find it more to their liking.

    BUT let me say...

    i think one serious **failing** in morrowind is the lack of a "starter island". Morrowind questing would IMO make a lousy starter zone. it is really setup well for a developed character questing - longer quests that take time to resolve and push lots of different necessities are GREAt for places like orsinium but lousy for say newly minted characters. The starter islands and first zones are all going to feature plenty of short quick resolving quests, simpler situations as far a skills needed etc. They are perfect for developing character with only a handfull of skills unlocked and not many passives.

    Morrowind plays like an end-character zone not a starting character zone and as a great end-character zone it is a lousy starter character zone.

    So i would urge all to jump to the mainland for developing then come back to Morrowind for the play once you have your more fully fleshed out character.



    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • kgrizzle
    kgrizzle
    ✭✭✭
    STEVIL wrote: »
    kgrizzle wrote: »
    I know there a new player tutorial for a player created after buying Morrowind. So do new players start out in Morrowind and complete the entire expansion before moving on? What would be the next zone you should go to (I'll most likely be Aldmeri Dominion)? After finishing Vardenfall do I go back to Khenarthis Roost? According to the map, the Aldmeri Dominion area seems very far away from the Morrowind zone...

    After finishing Vardenfall do I go back to Khenarthis Roost? Do I ever get to do that old new player tutorial/questline where you wake up in some kind of Wailing Prison with "The Prophet" guy? I'm kind of confused how this all works now as a brand new character created after buying this expansion.

    Sorry, the way new characters are created in Morrowind compared to the Standard ESO is a bit confusing, so I was hoping to get some insight.

    i got thru the morrow tutorial, ran a little tad around in vivec just because but mostly finding shrines - did not finish any quests iirc - then i headed to mainland.

    once there i unlocked the various guilds and crafts, ran the five starter islands, Auridon, Glenumbra then mages and fighters guild lines and much of the main quest. Add in a little bit of Stormhaven and Deshaan western coast and you hit 50ish.

    Once i got to my normal max cap after that, I headed back to morrowind to start the questing in earnest there and completed the questlines with my first War-stam. Still have a few odds and ends but over all it worked great.

    NOTE: i did not want to be exploring new quest content AND fussing with leveling - i find it distracts from the story to be spending so much time/brains fussing with skill unlocks. others may find it more to their liking.

    BUT let me say...

    i think one serious **failing** in morrowind is the lack of a "starter island". Morrowind questing would IMO make a lousy starter zone. it is really setup well for a developed character questing - longer quests that take time to resolve and push lots of different necessities are GREAt for places like orsinium but lousy for say newly minted characters. The starter islands and first zones are all going to feature plenty of short quick resolving quests, simpler situations as far a skills needed etc. They are perfect for developing character with only a handfull of skills unlocked and not many passives.

    Morrowind plays like an end-character zone not a starting character zone and as a great end-character zone it is a lousy starter character zone.

    So i would urge all to jump to the mainland for developing then come back to Morrowind for the play once you have your more fully fleshed out character.



    Yep, this is my plan. If Morrowind has a far better story and generally is regarding as the cutting edge content then I don't want to be alt-tabbing while trying to figure out how to build my character in the midst of interesting quests and scenery.

    When you said that you headed to the mainland to "run the five starter cities" what did you mean? Which zones in particular? Like the old player tutorial when you're naked inside a Wailing Prison? I am playing Aldmeri Dominion so I guess I was planning on doing Khenarthi's Roost or whatever. Hopefully I can actually go inside the Wailing Prison too because I recall there being an extra skill point in there.
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    kgrizzle wrote: »
    STEVIL wrote: »
    kgrizzle wrote: »
    I know there a new player tutorial for a player created after buying Morrowind. So do new players start out in Morrowind and complete the entire expansion before moving on? What would be the next zone you should go to (I'll most likely be Aldmeri Dominion)? After finishing Vardenfall do I go back to Khenarthis Roost? According to the map, the Aldmeri Dominion area seems very far away from the Morrowind zone...

    After finishing Vardenfall do I go back to Khenarthis Roost? Do I ever get to do that old new player tutorial/questline where you wake up in some kind of Wailing Prison with "The Prophet" guy? I'm kind of confused how this all works now as a brand new character created after buying this expansion.

    Sorry, the way new characters are created in Morrowind compared to the Standard ESO is a bit confusing, so I was hoping to get some insight.

    i got thru the morrow tutorial, ran a little tad around in vivec just because but mostly finding shrines - did not finish any quests iirc - then i headed to mainland.

    once there i unlocked the various guilds and crafts, ran the five starter islands, Auridon, Glenumbra then mages and fighters guild lines and much of the main quest. Add in a little bit of Stormhaven and Deshaan western coast and you hit 50ish.

    Once i got to my normal max cap after that, I headed back to morrowind to start the questing in earnest there and completed the questlines with my first War-stam. Still have a few odds and ends but over all it worked great.

    NOTE: i did not want to be exploring new quest content AND fussing with leveling - i find it distracts from the story to be spending so much time/brains fussing with skill unlocks. others may find it more to their liking.

    BUT let me say...

    i think one serious **failing** in morrowind is the lack of a "starter island". Morrowind questing would IMO make a lousy starter zone. it is really setup well for a developed character questing - longer quests that take time to resolve and push lots of different necessities are GREAt for places like orsinium but lousy for say newly minted characters. The starter islands and first zones are all going to feature plenty of short quick resolving quests, simpler situations as far a skills needed etc. They are perfect for developing character with only a handfull of skills unlocked and not many passives.

    Morrowind plays like an end-character zone not a starting character zone and as a great end-character zone it is a lousy starter character zone.

    So i would urge all to jump to the mainland for developing then come back to Morrowind for the play once you have your more fully fleshed out character.



    Yep, this is my plan. If Morrowind has a far better story and generally is regarding as the cutting edge content then I don't want to be alt-tabbing while trying to figure out how to build my character in the midst of interesting quests and scenery.

    When you said that you headed to the mainland to "run the five starter cities" what did you mean? Which zones in particular? Like the old player tutorial when you're naked inside a Wailing Prison? I am playing Aldmeri Dominion so I guess I was planning on doing Khenarthi's Roost or whatever. Hopefully I can actually go inside the Wailing Prison too because I recall there being an extra skill point in there.

    five starter islands:
    bal foyen, stros mkai, khenarthi, bleakrock and betnik... you can get to all of them thru the various navigators or thru housing even if not wayshrined. Do the paired ones in their right order - stros then bet, bleak then bal - but otherwise you can tackel them in any order.

    i run auridon and glenumbra and skip stonefalls just as a matter of taste - i did not like stonefalls all that much though there are some good ones. you could easily run all three.

    by the time you finish those and a little bit from stormhaven and/or deshaan west cost you should be in 40's etc where finishing out the guild quests and half the main gets you to 50.

    well worth the time vs leveling in morrow, imo.

    follow-up - i dont do wailing prison until i am ready for the main quest after lvl 40ish.
    Edited by STEVIL on June 14, 2017 3:31PM
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • kgrizzle
    kgrizzle
    ✭✭✭
    STEVIL wrote: »
    kgrizzle wrote: »
    STEVIL wrote: »
    kgrizzle wrote: »
    I know there a new player tutorial for a player created after buying Morrowind. So do new players start out in Morrowind and complete the entire expansion before moving on? What would be the next zone you should go to (I'll most likely be Aldmeri Dominion)? After finishing Vardenfall do I go back to Khenarthis Roost? According to the map, the Aldmeri Dominion area seems very far away from the Morrowind zone...

    After finishing Vardenfall do I go back to Khenarthis Roost? Do I ever get to do that old new player tutorial/questline where you wake up in some kind of Wailing Prison with "The Prophet" guy? I'm kind of confused how this all works now as a brand new character created after buying this expansion.

    Sorry, the way new characters are created in Morrowind compared to the Standard ESO is a bit confusing, so I was hoping to get some insight.

    i got thru the morrow tutorial, ran a little tad around in vivec just because but mostly finding shrines - did not finish any quests iirc - then i headed to mainland.

    once there i unlocked the various guilds and crafts, ran the five starter islands, Auridon, Glenumbra then mages and fighters guild lines and much of the main quest. Add in a little bit of Stormhaven and Deshaan western coast and you hit 50ish.

    Once i got to my normal max cap after that, I headed back to morrowind to start the questing in earnest there and completed the questlines with my first War-stam. Still have a few odds and ends but over all it worked great.

    NOTE: i did not want to be exploring new quest content AND fussing with leveling - i find it distracts from the story to be spending so much time/brains fussing with skill unlocks. others may find it more to their liking.

    BUT let me say...

    i think one serious **failing** in morrowind is the lack of a "starter island". Morrowind questing would IMO make a lousy starter zone. it is really setup well for a developed character questing - longer quests that take time to resolve and push lots of different necessities are GREAt for places like orsinium but lousy for say newly minted characters. The starter islands and first zones are all going to feature plenty of short quick resolving quests, simpler situations as far a skills needed etc. They are perfect for developing character with only a handfull of skills unlocked and not many passives.

    Morrowind plays like an end-character zone not a starting character zone and as a great end-character zone it is a lousy starter character zone.

    So i would urge all to jump to the mainland for developing then come back to Morrowind for the play once you have your more fully fleshed out character.



    Yep, this is my plan. If Morrowind has a far better story and generally is regarding as the cutting edge content then I don't want to be alt-tabbing while trying to figure out how to build my character in the midst of interesting quests and scenery.

    When you said that you headed to the mainland to "run the five starter cities" what did you mean? Which zones in particular? Like the old player tutorial when you're naked inside a Wailing Prison? I am playing Aldmeri Dominion so I guess I was planning on doing Khenarthi's Roost or whatever. Hopefully I can actually go inside the Wailing Prison too because I recall there being an extra skill point in there.

    five starter islands:
    bal foyen, stros mkai, khenarthi, bleakrock and betnik... you can get to all of them thru the various navigators or thru housing even if not wayshrined. Do the paired ones in their right order - stros then bet, bleak then bal - but otherwise you can tackel them in any order.

    i run auridon and glenumbra and skip stonefalls just as a matter of taste - i did not like stonefalls all that much though there are some good ones. you could easily run all three.

    by the time you finish those and a little bit from stormhaven and/or deshaan west cost you should be in 40's etc where finishing out the guild quests and half the main gets you to 50.

    well worth the time vs leveling in morrow, imo.

    follow-up - i dont do wailing prison until i am ready for the main quest after lvl 40ish.

    Oh I see. I made a character and completed the Morrowind tutorial then as soon as I finished that I traveled to the main Daggerfall city to pick up the Wailing Prison/Prophet questline. Then I finished all of Stros M'kai and am now about halfway through Betnikh.

    Is there any particular reason why you only do the first two zones of each faction? Is the story for each easier to follow if you do it that way?
  • Ballcap
    Ballcap
    ✭✭✭✭
    When you go to the mainland you get a quest for Soul Shriven in Cold Harbor where you need to talk to the benefactor.

    Once you get there

    https://youtu.be/QF3DyoUVaT4
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yeah, I took my Warden back to Stonefalls/Bleakrock/Bal Foyen and am working through those. She'll come back to Morrowind when she's 50.

    But you can do this in any way you want.
    The Moot Councillor
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    kgrizzle wrote: »
    STEVIL wrote: »
    kgrizzle wrote: »
    STEVIL wrote: »
    kgrizzle wrote: »
    I know there a new player tutorial for a player created after buying Morrowind. So do new players start out in Morrowind and complete the entire expansion before moving on? What would be the next zone you should go to (I'll most likely be Aldmeri Dominion)? After finishing Vardenfall do I go back to Khenarthis Roost? According to the map, the Aldmeri Dominion area seems very far away from the Morrowind zone...

    After finishing Vardenfall do I go back to Khenarthis Roost? Do I ever get to do that old new player tutorial/questline where you wake up in some kind of Wailing Prison with "The Prophet" guy? I'm kind of confused how this all works now as a brand new character created after buying this expansion.

    Sorry, the way new characters are created in Morrowind compared to the Standard ESO is a bit confusing, so I was hoping to get some insight.

    i got thru the morrow tutorial, ran a little tad around in vivec just because but mostly finding shrines - did not finish any quests iirc - then i headed to mainland.

    once there i unlocked the various guilds and crafts, ran the five starter islands, Auridon, Glenumbra then mages and fighters guild lines and much of the main quest. Add in a little bit of Stormhaven and Deshaan western coast and you hit 50ish.

    Once i got to my normal max cap after that, I headed back to morrowind to start the questing in earnest there and completed the questlines with my first War-stam. Still have a few odds and ends but over all it worked great.

    NOTE: i did not want to be exploring new quest content AND fussing with leveling - i find it distracts from the story to be spending so much time/brains fussing with skill unlocks. others may find it more to their liking.

    BUT let me say...

    i think one serious **failing** in morrowind is the lack of a "starter island". Morrowind questing would IMO make a lousy starter zone. it is really setup well for a developed character questing - longer quests that take time to resolve and push lots of different necessities are GREAt for places like orsinium but lousy for say newly minted characters. The starter islands and first zones are all going to feature plenty of short quick resolving quests, simpler situations as far a skills needed etc. They are perfect for developing character with only a handfull of skills unlocked and not many passives.

    Morrowind plays like an end-character zone not a starting character zone and as a great end-character zone it is a lousy starter character zone.

    So i would urge all to jump to the mainland for developing then come back to Morrowind for the play once you have your more fully fleshed out character.



    Yep, this is my plan. If Morrowind has a far better story and generally is regarding as the cutting edge content then I don't want to be alt-tabbing while trying to figure out how to build my character in the midst of interesting quests and scenery.

    When you said that you headed to the mainland to "run the five starter cities" what did you mean? Which zones in particular? Like the old player tutorial when you're naked inside a Wailing Prison? I am playing Aldmeri Dominion so I guess I was planning on doing Khenarthi's Roost or whatever. Hopefully I can actually go inside the Wailing Prison too because I recall there being an extra skill point in there.

    five starter islands:
    bal foyen, stros mkai, khenarthi, bleakrock and betnik... you can get to all of them thru the various navigators or thru housing even if not wayshrined. Do the paired ones in their right order - stros then bet, bleak then bal - but otherwise you can tackel them in any order.

    i run auridon and glenumbra and skip stonefalls just as a matter of taste - i did not like stonefalls all that much though there are some good ones. you could easily run all three.

    by the time you finish those and a little bit from stormhaven and/or deshaan west cost you should be in 40's etc where finishing out the guild quests and half the main gets you to 50.

    well worth the time vs leveling in morrow, imo.

    follow-up - i dont do wailing prison until i am ready for the main quest after lvl 40ish.

    Oh I see. I made a character and completed the Morrowind tutorial then as soon as I finished that I traveled to the main Daggerfall city to pick up the Wailing Prison/Prophet questline. Then I finished all of Stros M'kai and am now about halfway through Betnikh.

    Is there any particular reason why you only do the first two zones of each faction? Is the story for each easier to follow if you do it that way?

    I have many characters that have run thru those quests many times over - so there is no exploring thing for me there.

    but, the starter islands and the first zone or two in each faction was originally built when they would be without a doubt for early starting characters. As a result, they are loaded qith quick quests, couple steps and done, designed for low-skill-slots-unlocked characters and fast turnover.

    the further you go into the zones, into alikir, into malabl tor etc (esp into any DLC) the more the questing shifts from quick-and-done leveling style to longer "max play time to resolve" that suits already leveled characters quite well.

    So it is basically this:
    early zones built for quick turnover and leveling skills and levels
    later zones built for longer quest time for developed characters

    Since all i need to do is hit 50 for the max cp to kick in, its not worth it to run leveling in the long play zones.

    Now, i still need to go later and run for shards and skills and the like but that can be done at any time in whatever content i like.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Danikat
    Danikat
    ✭✭✭✭✭
    ✭✭✭✭✭
    kgrizzle wrote: »
    STEVIL wrote: »
    kgrizzle wrote: »
    STEVIL wrote: »
    kgrizzle wrote: »
    I know there a new player tutorial for a player created after buying Morrowind. So do new players start out in Morrowind and complete the entire expansion before moving on? What would be the next zone you should go to (I'll most likely be Aldmeri Dominion)? After finishing Vardenfall do I go back to Khenarthis Roost? According to the map, the Aldmeri Dominion area seems very far away from the Morrowind zone...

    After finishing Vardenfall do I go back to Khenarthis Roost? Do I ever get to do that old new player tutorial/questline where you wake up in some kind of Wailing Prison with "The Prophet" guy? I'm kind of confused how this all works now as a brand new character created after buying this expansion.

    Sorry, the way new characters are created in Morrowind compared to the Standard ESO is a bit confusing, so I was hoping to get some insight.

    i got thru the morrow tutorial, ran a little tad around in vivec just because but mostly finding shrines - did not finish any quests iirc - then i headed to mainland.

    once there i unlocked the various guilds and crafts, ran the five starter islands, Auridon, Glenumbra then mages and fighters guild lines and much of the main quest. Add in a little bit of Stormhaven and Deshaan western coast and you hit 50ish.

    Once i got to my normal max cap after that, I headed back to morrowind to start the questing in earnest there and completed the questlines with my first War-stam. Still have a few odds and ends but over all it worked great.

    NOTE: i did not want to be exploring new quest content AND fussing with leveling - i find it distracts from the story to be spending so much time/brains fussing with skill unlocks. others may find it more to their liking.

    BUT let me say...

    i think one serious **failing** in morrowind is the lack of a "starter island". Morrowind questing would IMO make a lousy starter zone. it is really setup well for a developed character questing - longer quests that take time to resolve and push lots of different necessities are GREAt for places like orsinium but lousy for say newly minted characters. The starter islands and first zones are all going to feature plenty of short quick resolving quests, simpler situations as far a skills needed etc. They are perfect for developing character with only a handfull of skills unlocked and not many passives.

    Morrowind plays like an end-character zone not a starting character zone and as a great end-character zone it is a lousy starter character zone.

    So i would urge all to jump to the mainland for developing then come back to Morrowind for the play once you have your more fully fleshed out character.



    Yep, this is my plan. If Morrowind has a far better story and generally is regarding as the cutting edge content then I don't want to be alt-tabbing while trying to figure out how to build my character in the midst of interesting quests and scenery.

    When you said that you headed to the mainland to "run the five starter cities" what did you mean? Which zones in particular? Like the old player tutorial when you're naked inside a Wailing Prison? I am playing Aldmeri Dominion so I guess I was planning on doing Khenarthi's Roost or whatever. Hopefully I can actually go inside the Wailing Prison too because I recall there being an extra skill point in there.

    five starter islands:
    bal foyen, stros mkai, khenarthi, bleakrock and betnik... you can get to all of them thru the various navigators or thru housing even if not wayshrined. Do the paired ones in their right order - stros then bet, bleak then bal - but otherwise you can tackel them in any order.

    i run auridon and glenumbra and skip stonefalls just as a matter of taste - i did not like stonefalls all that much though there are some good ones. you could easily run all three.

    by the time you finish those and a little bit from stormhaven and/or deshaan west cost you should be in 40's etc where finishing out the guild quests and half the main gets you to 50.

    well worth the time vs leveling in morrow, imo.

    follow-up - i dont do wailing prison until i am ready for the main quest after lvl 40ish.

    Oh I see. I made a character and completed the Morrowind tutorial then as soon as I finished that I traveled to the main Daggerfall city to pick up the Wailing Prison/Prophet questline. Then I finished all of Stros M'kai and am now about halfway through Betnikh.

    Is there any particular reason why you only do the first two zones of each faction? Is the story for each easier to follow if you do it that way?

    If you're interested in following the story I do not recommend doing all of the starting islands in one go.

    Do the one/two for your Alliance (if there's two then completing the story for the first one will lead you to the second one) and then move on to their first mainland zone and keep following the quests from there - they will lead you into the other zones at the appropriate time.

    People recommend doing all the starter islands as a way of getting quick XP and skill points. It has absolutely nothing to do with experiencing the story.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • MaGicBush
    MaGicBush
    ✭✭✭
    Good thread i have been wondering how this works as well. Im about to buy morrowind in a minute and start a warden. I use to play eso back at launch and played about 4 months and have two maxed toons already. Since ive ran the quests on the main content multiple times now i think ill just do the morrowind tutorial, and them the starting zones. Then ill go back to morrowind and the dlc after that(never played any of the dlc either). I like how they changed it so u can do it all in whatever order. The cool thing is i hopped on yesterday and realized i have 6k crowns so i can buy all the dlc in that bundle at 5.5k essentially for free since i got the crowns through a customer service issue back when i played and just didnt use them as there wasnt much to use them on besides xp scrolls back then.
    Edited by MaGicBush on June 14, 2017 9:47PM
  • Thrasher91604
    Thrasher91604
    ✭✭✭✭✭
    My own preference was to complete all of Morrowind first on my new Warden character, not doing any of the original main quests or alliance quests until fully exploring Morrowind.

    Why? I didn't really need all the skill points at the start, as he's not a main crafter nor a PvPer. And I REALLY had no desire to redo the the main quests and alliance quests for what would be about the fourth time.

    The new content is where it's at for me. I didn't punish myself running the old tired content over again, until I needed the skill points to finish levelling.

    I explored every inch of Vardenfell so there was lots of extra monster killing, leaving me at about level 35 when done. After that I did the easy skillpoint quests of the main quest up to the slow grind once you reach cold harbor. At that point I was level 38.



    Edited by Thrasher91604 on June 14, 2017 10:35PM
  • PlagueSD
    PlagueSD
    ✭✭✭✭✭
    PlagueSD wrote: »
    If you do everything available in Morrowind, you should easily be level 30 by the time you're done. Since the introduction of One Tamriel, it really doesn't matter where you go after this, although I would recommend going to your starting area and doing your faction's main questline for the skill points. You will get to do the original intro quest as a "Hooded figure" will show up when you first port out from the Morrowind zone. He will start the intro main story quest.

    I've done all of the quests, aside from dailies, and killed all bosses in both public dgns, but I'm only lvl 23

    I'm done with everything (just getting achievements now) and am at 29.8 (80% of the way through 29). I did the dailies everyday once unlocked (there's 4 of them) and grouped with a RL friend of mine with Rings of Mara (XP boost while grouped). That may have been the difference. We didn't "grind" anywhere, just quests.
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    I've started two wardens, one of whom moved straight to his native alliance area to progress as normal, while the other is staying on Morrowind in order to explore it fully and see what level she achieves at the end of it (PvE only). At the moment she's level 11 with almost 15 hours played and with only a few quests completed along with a couple of delves and world bosses. I'm finding staying in Morrowind a perfectly good way of running a new character.
  • SilverIce58
    SilverIce58
    ✭✭✭✭✭
    ✭✭
    PlagueSD wrote: »
    PlagueSD wrote: »
    If you do everything available in Morrowind, you should easily be level 30 by the time you're done. Since the introduction of One Tamriel, it really doesn't matter where you go after this, although I would recommend going to your starting area and doing your faction's main questline for the skill points. You will get to do the original intro quest as a "Hooded figure" will show up when you first port out from the Morrowind zone. He will start the intro main story quest.

    I've done all of the quests, aside from dailies, and killed all bosses in both public dgns, but I'm only lvl 23

    I'm done with everything (just getting achievements now) and am at 29.8 (80% of the way through 29). I did the dailies everyday once unlocked (there's 4 of them) and grouped with a RL friend of mine with Rings of Mara (XP boost while grouped). That may have been the difference. We didn't "grind" anywhere, just quests.

    Yeah, I didn't have any kind of boosts so that was probably it
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
Sign In or Register to comment.