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Hircine's Plague (Quests Ideas)

WhitePawPrints
WhitePawPrints
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Hircine's Plague is an idea for a real expansion for Elder Scrolls Online, to take place approximately ten years after the first events of Elder Scrolls Online. After the defeat of Molag Bal and the destruction of his Planemeld, and after becoming the Hero of all the factions, entire cities start to go silent.

Called upon by the faction leader, you are sent to investigate with their most trusted general (i.e. Razum'Dar for Dominion) these cities to see what has happened. Upon arriving, you see a potent virus of lycanthropy has broken out. Werebears in Skyrim, werecrocodiles in Black marsh - Werelions in Elsywr, werewolves in Valenwood - Wereboars in Highrock, Werevultures in Hammerfell.

Reporting back to the faction leader, the leader senses something is wrong that this is not a natural breakout of lycanthropy and further investigation is needed. Investigating some smaller villages, clues are found that suggest hunting parties are out in force tracking down the strongest of the lycanthrope creatures. These parties are suggested to be too prepared for such a new outbreak, and thus must know something about the outbreak itself.

It is your task to find one of the hunting parties and learn how they were able to organize so fast to hunt down the transformed creatures. With aid of a general you are able to find a hunting party, hunting in the glow of a blood moon. They inform you that you have not been invited, and insist that you leave but you must find what they know. Instead they attack you and you must defeat them.

After the hunting party is slain, a white beast comes out and speaks. It is an aspect of Hircine, and informs you that he plans to turn Tamriel into a massive Hunting Ground and has developed this new stronger and more potent strain of lycanthropy.

That's about all I have for now. My next idea will include the vial Sload.
  • cjhhickman39
    cjhhickman39
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    Just a suggestion to twist this very fun quest idea up as the puzzle moves forward it is discovered that the reason this strain of lycanthropy is so strong is because it has elements of vampirism blended with it.
    Are two deadric prince,s working together or ?
  • WhitePawPrints
    WhitePawPrints
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    Invasion of the Sload. More information on Sload, and the lycanthrope variations can be found here: https://www.youtube.com/watch?v=XHirn93DlfI

    Sload are disgusting slug-like humanoid creatures that are experts of necromancy. They are not just disorganized beasts though; they were once the most significant threat to all races of Tamriel in the first era. They laid waste to the high elf stronghold of Errinorne, seiged Skywatched and created the Thrassian Plague that devastated the population of Tamriel.

    The "All Navy Fleet", the largest fleet in the history of Tamriel, set sail to destroy the Sload Empire and was successful but the Sload are far from gone and still seen in the fourth era (ES: Skyrim timeline).

    A few interesting changes that would be included in such a content pack would be a Necromancer Class to be added, new mechanics to be added such as underwater enviroments, cities to be changed and destoryed and possibly the first new race to be added since ES: III.

    Quest Start: Begin in a coastal city with what seems to be peace time work - Investigating a murder, hunting down cultists, chasing a thief, putting an end to a skooma operation, or anything will work. During the quest, you are distracted by survivors fleeing from the docks and reports that a ship full of undead had docked and attacked the city.

    Going to the docks, you discover a large invasion of undead coming from the ship and rising from the sea itself. On the horizon there are strange ships anchored far from the shore. You try to investigate the source of the undead and try to fight them back but each victory you cause, is several more defeats across the city. One victory gained the glimpse of a creature you have never seen before involved in a necromancer ritual on the docks. You are unable to stop the ritual though and repelled by the undead. Eventually the city is lost, and you are forced to retreat to report to the faction leader of what occurred.

    Any road near the shore is met with new undead, but the deeper inland you travel toward the faction's capital, the less undead you encounter. Upon reaching the capital city, you find it crowded with refugees and more tales of reports that every coastal settlement has been attacked by the undead, or at least the vast majority of them.

    Informing the faction leader of what occurred, they suspect the Sload which they have only heard the stories of (except maybe Aryenn since she disappeared for a while and is quite experienced). Several missions across the zones would require trying to gather information on the Sload, and trying to halt them wherever you can.

    During a naval voyage, your ship spots a battle already in progress out at sea. Depending on location, it is either the Maomer, or Lilmothiit combating the Sload. In an effort to gain allies, you aid and board the Sload flagship and kill the Sload admiral. The other races refuse to join your alliance, but agree to aid in the fight against the Sload.

    Battles progress in this long war across the sea and land. With two new races, the battles are still a struggle as cities fall, are retaken, and fall again. I'd like to see some cities devastated by this war, guild halls burned (that will add to the era's legacy of having few records survive) and use of siege that we have in Cyrodil on PVE cities. Maybe even have real time updates of assaults in progress, and make them normal trial difficulty so that it'll feel like a real battle and add some much desired end game content for players without being instanced.

    This expansion would have no end, until the next expansion (so a couple years) with a trial invasion on Thras would put an end to it (similar to WoW: Lich King expansion).
    Edited by WhitePawPrints on June 14, 2017 12:31AM
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