@leepalmer95 considering i had allready played 2000+ hours by the time eso came out on ps4 i still find it hard to take advice from console players
But i appreciate you trying
This is not about copy pasting builds however, it is my sense of loss with the direction the game is taking, no progession but the constant nerfs
No amount of throwing heavy attacks in will fix this
Yea, cos when you use 1 or 2 abilities and resources all gone, it's ridiculous. It should at least let us use 4-6 times before draining the resources.
Also, the healing cone theme is really not working with pug groups, they don't care where the healer is and just die.
Really -_- Why target only Magicka Sorcs? In many fights they were not even the most efficient for solo content.Yes, there were problems. Infinistain had characters like mag sorcs soloing group content without even trying. There was almost no point of even having stamina and magika bars because you'd never run out of resources.
Phahahahaha!IzakiBrotherSs wrote: »Oh and those saying that changes were "nonesense" or "crap" I'm guessing you didn't realize that resource management was always a part of all TES games and that ESO is a TES game therefore should have a big focus on resource management. What fun is it to mash buttons for your skills all the time and repeat the same rotation for a whole boss fight? Now you actually have to think
Sneaky-Snurr wrote: »@Doctordarkspawn @ArchMikemDoctordarkspawn wrote: »Sneaky-Snurr wrote: »@ArchMikemSneaky-Snurr wrote: »I feel you OP but the only way now is to, well, adapt.
"Learn to Adapt", has become the new "Learn to Play" and "Git Gud".
Do note that I meant it with no prejudice and offense whatsoever.
I share OP's feelings and I do wish that most of the sustain nerf is reverted but in reality, it's not going to happen anytime soon so the next best step for everyone is to adapt to the new combat environment, there's no other way.
I'm one of the people who are against most of those nonsensical changes to sustain but we can either complain about it till the ends of the earth or we simply change our playstyle to suit the new environment (while still pleading to ZoS to revert the changes).
We can, however, leave. Which is more productive suggesting then suggesting we submit to the whims of the mad maestro that is Wrobel and continue to eat the crap sandwitch and ask for seconds.
Impact their bottom line. At the very least? Seek joy and dont be content to be a thrall to the company.
Actually, I still enjoy the game for what it's worth (minus Morrowind 'Chapter').
However, it takes more than a few leavers to affect ZoS's bottom line and I do not want this game to die off because ZoS aren't making enough to sustain (pun intended) the game for a few extended years. If that's the case, then there would be no ESO and that's disheartening.
I'd rather have a new Dev team work on ESO who are familiar with the ES series and are MUCH MUCH more efficient and sensibly-forward-thinking than the current team.
I'm still doing 30k self-buffed on the 6mil dummy as a magblade.. not as high as last patch but def not a 'wet noodle'
Phahahahaha!IzakiBrotherSs wrote: »Oh and those saying that changes were "nonesense" or "crap" I'm guessing you didn't realize that resource management was always a part of all TES games and that ESO is a TES game therefore should have a big focus on resource management. What fun is it to mash buttons for your skills all the time and repeat the same rotation for a whole boss fight? Now you actually have to think
People say forums once had LOL button. Need one here desperately, @IzakiBrotherSs.
Playing TES from Morrowind, original Morrowind, mind you. TES never was about resource managementIt was about overleveling and finding a cheese, which made you immortal killing machine. You remember Alchemy in Morrowind? Remember 120%+ Chameleon in Oblivion? Paralyze in both?
Skyrim? Oh boy, I don't even know where to start about Skyrim
Resource management, what a joke. Noone ever bothered, except for those who strictly chose to by self-imposed arbitrary restrictions. There was never any need to bother, because countless strategies existed to faceroll the game
I won't say how much I dislike the "balance changes", I already said that countless times. Game recieved -100 to fun and nothing can be done here. All I can say about "just adapt" (LOL), I said there: https://forums.elderscrollsonline.com/en/discussion/comment/4220956/#Comment_4220956. Won't repeat myself.
But please, do cut this "resource management was always a part of all TES games". It's honestly LOL-worthy and LOL-worthy only.
Sneaky-Snurr wrote: »I feel you OP but the only way now is to, well, adapt.
"Learn to Adapt", has become the new "Learn to Play" and "Git Gud".
@DoctordarkspawnDoctordarkspawn wrote: »Sneaky-Snurr wrote: »@Doctordarkspawn @ArchMikemDoctordarkspawn wrote: »Sneaky-Snurr wrote: »@ArchMikemSneaky-Snurr wrote: »I feel you OP but the only way now is to, well, adapt.
"Learn to Adapt", has become the new "Learn to Play" and "Git Gud".
Do note that I meant it with no prejudice and offense whatsoever.
I share OP's feelings and I do wish that most of the sustain nerf is reverted but in reality, it's not going to happen anytime soon so the next best step for everyone is to adapt to the new combat environment, there's no other way.
I'm one of the people who are against most of those nonsensical changes to sustain but we can either complain about it till the ends of the earth or we simply change our playstyle to suit the new environment (while still pleading to ZoS to revert the changes).
We can, however, leave. Which is more productive suggesting then suggesting we submit to the whims of the mad maestro that is Wrobel and continue to eat the crap sandwitch and ask for seconds.
Impact their bottom line. At the very least? Seek joy and dont be content to be a thrall to the company.
Actually, I still enjoy the game for what it's worth (minus Morrowind 'Chapter').
However, it takes more than a few leavers to affect ZoS's bottom line and I do not want this game to die off because ZoS aren't making enough to sustain (pun intended) the game for a few extended years. If that's the case, then there would be no ESO and that's disheartening.
I'd rather have a new Dev team work on ESO who are familiar with the ES series and are MUCH MUCH more efficient and sensibly-forward-thinking than the current team.
At this point, I do not believe ESO is worth saving.
It's entire run has been plagued by performance issues, insane design decisions from the balance staff and far too much meddling about with both. Wrobel isn't going anywhere, and he is the main issue with the balance. ZOS isn't going to spring for better servers, and that's why the packet loss is so high.
The game is not going to fix itself and ZOS has proven it does not want your feedback. Sorry, but I dont believe this is worth saving anymore. The experiment has gone on long enough. I hope black deserts release on console does well enough to put a serious hurt into ZOS's bottom line, enough for them to re-evaluate how much ill will they can skirt by with.
The sustain changes are a symptom of bad management. The performance issues are a symptom of bad management. Until ZOS fires it's current team and rehires, there. Will. Be. No. Fixing. These. Issues. My problem is no longer with the game, but the people who are butchering it.
IzakiBrotherSs wrote: »I mean... If you were planning on doing vMol Hard Mode, I'm guessing you know how the game works, shouldn't be hard to adapt to something as easy to fix as sustain changes...
A heavy attack or 2 doesn't hurt your DPS at all and it gives more than enough juice to last for 15minute fights. Just have to learn how to use it and when.
Bobby_V_Rockit wrote: »I took the chance to swap over from a DW Stam Sorc to a 2H Stam Sorc, figured I might as well change how I play a littlw bit with all the changes.
Curiously, I feel like I do more damage and have less troublw sustaining than I did pre-Morrowind.
Exactly. I'd also advice against reducing yourself via regen glyphs. Someone else mentioned skeleton tests - this is not really reliable resource management test anymore as basically everyone uses shield in vMOL/vHOF and also Purge in vHOF for 1st boss nuke. Those skills have standarized costs for all classes and you can't really count on being magNB to get away without working around resources even if the "laboratory test" allows to.IzakiBrotherSs wrote: »
The pro solution is to learn to manage your resources and in the process become a better player. Its as simple as working out a rotation with heavy attack weaving involved in some specific moments.
Definitely wet noodle. ~10k missing.I'm still doing 30k self-buffed on the 6mil dummy as a magblade.. not as high as last patch but def not a 'wet noodle'
Semi-tanking pet. Class shield. High mobility. Instant magicka replenish. Burst selfheal. Probably still forgot something. I'm not even mentioning that 99% of "I did vet. dungeon solo" vids are Magicka Sorcs. Sober up a bit. Thanks.Really -_- Why target only Magicka Sorcs? In many fights they were not even the most efficient for solo content.Yes, there were problems. Infinistain had characters like mag sorcs soloing group content without even trying. There was almost no point of even having stamina and magika bars because you'd never run out of resources.
IzakiBrotherSs wrote: »
The pro solution is to learn to manage your resources and in the process become a better player. Its as simple as working out a rotation with heavy attack weaving involved in some specific moments. Heavy Attacking everything just leads to a boring playstyle. Using heavy attacks strategically makes the whole resource management thing more interesting.
I mean its not even frustrating to learn new things.
Oh and those saying that changes were "nonesense" or "crap" I'm guessing you didn't realize that resource management was always a part of all TES games and that ESO is a TES game therefore should have a big focus on resource management. What fun is it to mash buttons for your skills all the time and repeat the same rotation for a whole boss fight? Now you actually have to think
Sneaky-Snurr wrote: »@DoctordarkspawnDoctordarkspawn wrote: »Sneaky-Snurr wrote: »@Doctordarkspawn @ArchMikemDoctordarkspawn wrote: »Sneaky-Snurr wrote: »@ArchMikemSneaky-Snurr wrote: »I feel you OP but the only way now is to, well, adapt.
"Learn to Adapt", has become the new "Learn to Play" and "Git Gud".
Do note that I meant it with no prejudice and offense whatsoever.
I share OP's feelings and I do wish that most of the sustain nerf is reverted but in reality, it's not going to happen anytime soon so the next best step for everyone is to adapt to the new combat environment, there's no other way.
I'm one of the people who are against most of those nonsensical changes to sustain but we can either complain about it till the ends of the earth or we simply change our playstyle to suit the new environment (while still pleading to ZoS to revert the changes).
We can, however, leave. Which is more productive suggesting then suggesting we submit to the whims of the mad maestro that is Wrobel and continue to eat the crap sandwitch and ask for seconds.
Impact their bottom line. At the very least? Seek joy and dont be content to be a thrall to the company.
Actually, I still enjoy the game for what it's worth (minus Morrowind 'Chapter').
However, it takes more than a few leavers to affect ZoS's bottom line and I do not want this game to die off because ZoS aren't making enough to sustain (pun intended) the game for a few extended years. If that's the case, then there would be no ESO and that's disheartening.
I'd rather have a new Dev team work on ESO who are familiar with the ES series and are MUCH MUCH more efficient and sensibly-forward-thinking than the current team.
At this point, I do not believe ESO is worth saving.
It's entire run has been plagued by performance issues, insane design decisions from the balance staff and far too much meddling about with both. Wrobel isn't going anywhere, and he is the main issue with the balance. ZOS isn't going to spring for better servers, and that's why the packet loss is so high.
The game is not going to fix itself and ZOS has proven it does not want your feedback. Sorry, but I dont believe this is worth saving anymore. The experiment has gone on long enough. I hope black deserts release on console does well enough to put a serious hurt into ZOS's bottom line, enough for them to re-evaluate how much ill will they can skirt by with.
The sustain changes are a symptom of bad management. The performance issues are a symptom of bad management. Until ZOS fires it's current team and rehires, there. Will. Be. No. Fixing. These. Issues. My problem is no longer with the game, but the people who are butchering it.
Lmao. Bolded part is actually my beef and I think you missed my point as I actually share your thoughts on your concerns.
And like I've previously said, a new Dev team is what's needed to make the game better. Desperately.