grim_tactics wrote: »I'm going to go ahead and say it.
Front load damage and screw regen in BGs.
Unless you're ok with just being a support role spamming execute and getting out when your team wipes.
If you're wanting to burst players you gotta get spell damage up.
Running Amber Plasm/ ShackleBreaker/ and 1 monster helm resources aren't an issue at all. Damage and burst does become an issue because you can't rely on shields due to how quickly they are taken down.
So pick your poison. Regen support role with execute spam or damage dealing burst build that can kill but will have you spamming pots and dark conversion.
For solo queuing, I'm just going to run higher damage.
Characters running builds like that will surely die after one fight. Battlegrounds is like constant fighting. No regeneration means your dead. Not to mention the builds with lots of regeneration can spam heals and shields, and you'll run dry of resources after a few tries of not killing them.
NightSquirrel wrote: »Pardon: unless 5 5 2 is on backbar with bsw proc*
You're wrong, dual wield is way better than destro staff, the burst is way higher on dual wield, the playstyle itself gives also more sustain
Dw playstyle is telegraphed af. No competent player should die to it.
Less sustained pressure, lose 8% dmg increase, lose light/heavy weaves, have to spam degen for a proc. Don't have Utility from cshock to interrupt.
But preference
Why would you use degeneration on a dual wield build that doesn't use light or heavy attacks? Makes me think you're just regurgitating things you've read from other forum posts rather then actually know what you're talking about. Telegraphed af? How do you plan to avoid a dawn breaker stun into an instant frag while haunting curse goes off and mage fury? You must have never fought a good dual wield sorc. It's very difficult to survive a good burst combo from them. Bad dual wield sorc just throw a frag whenever. Good ones hit dawn breaker to stun you first so you have no choice but to eat the frag.
Also you only lose 2% damage increase... dual wield swords still increase damage by 6%... smh
Joy_Division wrote: »NightSquirrel wrote: »Pardon: unless 5 5 2 is on backbar with bsw proc*
You're wrong, dual wield is way better than destro staff, the burst is way higher on dual wield, the playstyle itself gives also more sustain
Dw playstyle is telegraphed af. No competent player should die to it.
Less sustained pressure, lose 8% dmg increase, lose light/heavy weaves, have to spam degen for a proc. Don't have Utility from cshock to interrupt.
But preference
Why would you use degeneration on a dual wield build that doesn't use light or heavy attacks? Makes me think you're just regurgitating things you've read from other forum posts rather then actually know what you're talking about. Telegraphed af? How do you plan to avoid a dawn breaker stun into an instant frag while haunting curse goes off and mage fury? You must have never fought a good dual wield sorc. It's very difficult to survive a good burst combo from them. Bad dual wield sorc just throw a frag whenever. Good ones hit dawn breaker to stun you first so you have no choice but to eat the frag.
Also you only lose 2% damage increase... dual wield swords still increase damage by 6%... smh
Why do you ask advice when you just shoot down other people because you think you already know what's best?
grim_tactics wrote: »grim_tactics wrote: »I'm going to go ahead and say it.
Front load damage and screw regen in BGs.
Unless you're ok with just being a support role spamming execute and getting out when your team wipes.
If you're wanting to burst players you gotta get spell damage up.
Running Amber Plasm/ ShackleBreaker/ and 1 monster helm resources aren't an issue at all. Damage and burst does become an issue because you can't rely on shields due to how quickly they are taken down.
So pick your poison. Regen support role with execute spam or damage dealing burst build that can kill but will have you spamming pots and dark conversion.
For solo queuing, I'm just going to run higher damage.
Characters running builds like that will surely die after one fight. Battlegrounds is like constant fighting. No regeneration means your dead. Not to mention the builds with lots of regeneration can spam heals and shields, and you'll run dry of resources after a few tries of not killing them.
I know.
Spamming shields though doesn't really do anything in BGs as they negate very little and drop very quickly.
Ive ran my regen build and resources aren't an issue with it at all. I just don't like being forced into a support role in NonCP when I am use to running a really strong CP build that can take on all comers.
It's a L2P issue for me, I get it, but I just don't like how handcuffed I am in BGs against other builds that can still front load damage and still sustain.
I just feel my counter play has been taken away in BGs.
grim_tactics wrote: »grim_tactics wrote: »I'm going to go ahead and say it.
Front load damage and screw regen in BGs.
Unless you're ok with just being a support role spamming execute and getting out when your team wipes.
If you're wanting to burst players you gotta get spell damage up.
Running Amber Plasm/ ShackleBreaker/ and 1 monster helm resources aren't an issue at all. Damage and burst does become an issue because you can't rely on shields due to how quickly they are taken down.
So pick your poison. Regen support role with execute spam or damage dealing burst build that can kill but will have you spamming pots and dark conversion.
For solo queuing, I'm just going to run higher damage.
Characters running builds like that will surely die after one fight. Battlegrounds is like constant fighting. No regeneration means your dead. Not to mention the builds with lots of regeneration can spam heals and shields, and you'll run dry of resources after a few tries of not killing them.
I know.
Spamming shields though doesn't really do anything in BGs as they negate very little and drop very quickly.
Ive ran my regen build and resources aren't an issue with it at all. I just don't like being forced into a support role in NonCP when I am use to running a really strong CP build that can take on all comers.
It's a L2P issue for me, I get it, but I just don't like how handcuffed I am in BGs against other builds that can still front load damage and still sustain.
I just feel my counter play has been taken away in BGs.
I feel you. It's a lot of give and take and I'm sure certain plays types will work for other people. I'm not shutting you build down if that's the message you got. Just trying to give constructive criticism.
grim_tactics wrote: »grim_tactics wrote: »grim_tactics wrote: »I'm going to go ahead and say it.
Front load damage and screw regen in BGs.
Unless you're ok with just being a support role spamming execute and getting out when your team wipes.
If you're wanting to burst players you gotta get spell damage up.
Running Amber Plasm/ ShackleBreaker/ and 1 monster helm resources aren't an issue at all. Damage and burst does become an issue because you can't rely on shields due to how quickly they are taken down.
So pick your poison. Regen support role with execute spam or damage dealing burst build that can kill but will have you spamming pots and dark conversion.
For solo queuing, I'm just going to run higher damage.
Characters running builds like that will surely die after one fight. Battlegrounds is like constant fighting. No regeneration means your dead. Not to mention the builds with lots of regeneration can spam heals and shields, and you'll run dry of resources after a few tries of not killing them.
I know.
Spamming shields though doesn't really do anything in BGs as they negate very little and drop very quickly.
Ive ran my regen build and resources aren't an issue with it at all. I just don't like being forced into a support role in NonCP when I am use to running a really strong CP build that can take on all comers.
It's a L2P issue for me, I get it, but I just don't like how handcuffed I am in BGs against other builds that can still front load damage and still sustain.
I just feel my counter play has been taken away in BGs.
I feel you. It's a lot of give and take and I'm sure certain plays types will work for other people. I'm not shutting you build down if that's the message you got. Just trying to give constructive criticism.
Oh - nah man. Didn't think that at all.
I was just venting my frustrations is all.
I just said screw regen run damage if you don't want to feel pigeon holed into what the current meta is.
With a team that communicates - Sorc is great - but if you're caught by yourself - no chance IMO.
grim_tactics wrote: »grim_tactics wrote: »grim_tactics wrote: »I'm going to go ahead and say it.
Front load damage and screw regen in BGs.
Unless you're ok with just being a support role spamming execute and getting out when your team wipes.
If you're wanting to burst players you gotta get spell damage up.
Running Amber Plasm/ ShackleBreaker/ and 1 monster helm resources aren't an issue at all. Damage and burst does become an issue because you can't rely on shields due to how quickly they are taken down.
So pick your poison. Regen support role with execute spam or damage dealing burst build that can kill but will have you spamming pots and dark conversion.
For solo queuing, I'm just going to run higher damage.
Characters running builds like that will surely die after one fight. Battlegrounds is like constant fighting. No regeneration means your dead. Not to mention the builds with lots of regeneration can spam heals and shields, and you'll run dry of resources after a few tries of not killing them.
I know.
Spamming shields though doesn't really do anything in BGs as they negate very little and drop very quickly.
Ive ran my regen build and resources aren't an issue with it at all. I just don't like being forced into a support role in NonCP when I am use to running a really strong CP build that can take on all comers.
It's a L2P issue for me, I get it, but I just don't like how handcuffed I am in BGs against other builds that can still front load damage and still sustain.
I just feel my counter play has been taken away in BGs.
I feel you. It's a lot of give and take and I'm sure certain plays types will work for other people. I'm not shutting you build down if that's the message you got. Just trying to give constructive criticism.
Oh - nah man. Didn't think that at all.
I was just venting my frustrations is all.
I just said screw regen run damage if you don't want to feel pigeon holed into what the current meta is.
With a team that communicates - Sorc is great - but if you're caught by yourself - no chance IMO.
NightSquirrel wrote: »I don't think 5 5 2 is BiS for magsorc. I'll throw that out there. Destro staff ftw.
Dual wield sorcs can easily compete with destroy staff sorcs. Crushing shock is not the end all skill move, and dawn breaker is just as effective as destro ultimate. You can cast almost 2 dawn breakers for the cost of one destro ultimate. Tell me when you get from a staff that makes it so much better than dual wield? Light attack weaves that get permanent dodged? I've used both, and both are very close to being equal.
NightSquirrel wrote: »Pardon: unless 5 5 2 is on backbar with bsw proc*
You're wrong, dual wield is way better than destro staff, the burst is way higher on dual wield, the playstyle itself gives also more sustain
Dw playstyle is telegraphed af. No competent player should die to it.
Less sustained pressure, lose 8% dmg increase, lose light/heavy weaves, have to spam degen for a proc. Don't have Utility from cshock to interrupt.
But preference
NightSquirrel wrote: »Pardon: unless 5 5 2 is on backbar with bsw proc*
You're wrong, dual wield is way better than destro staff, the burst is way higher on dual wield, the playstyle itself gives also more sustain
Dw playstyle is telegraphed af. No competent player should die to it.
Less sustained pressure, lose 8% dmg increase, lose light/heavy weaves, have to spam degen for a proc. Don't have Utility from cshock to interrupt.
But preference
Irylia is correct, a proper ani-cancelling, weaving, shield stacking, high damage/BSW staff sorc is going to pack a DW sorc in a 1v1.
They're going to keep more sustained pressure on you than you can deal with, messing up your timed burst and keeping you on your back heel the whole fight constantly scrambling for wards. You won't be able to hard cast a frag once with CS hitting you every second.
Every class has a counter, and a well played staff sorc is 'it'. DW is great against most stamina builds except for the extra ridiculous tanky types, and it's decent against Magicka wardens and Templars.
The damage on the two is about equal, staff Sorcs get 8% damage up front. DW Sorcs get 5% from the twin passive, plus higher spell damage from the offhand and another set piece bonus.
"Telegraphed" damage usually isn't an issue if you're really on spot with the ani-cancelling, watch an Irylia vid to see what I mean. If you sit there and slow cast curse, entropy, and frag without cancelling. Yeah, the enemy is going to react, and you deserve to die. But you can dust off all three in two seconds with a swap/dodge roll and an ult, and they won't see it coming.
NightSquirrel wrote: »Pardon: unless 5 5 2 is on backbar with bsw proc*
You're wrong, dual wield is way better than destro staff, the burst is way higher on dual wield, the playstyle itself gives also more sustain
Dw playstyle is telegraphed af. No competent player should die to it.
Less sustained pressure, lose 8% dmg increase, lose light/heavy weaves, have to spam degen for a proc. Don't have Utility from cshock to interrupt.
But preference
NightSquirrel wrote: »Pardon: unless 5 5 2 is on backbar with bsw proc*
You're wrong, dual wield is way better than destro staff, the burst is way higher on dual wield, the playstyle itself gives also more sustain
Dw playstyle is telegraphed af. No competent player should die to it.
Less sustained pressure, lose 8% dmg increase, lose light/heavy weaves, have to spam degen for a proc. Don't have Utility from cshock to interrupt.
But preference
Hahahahahhaha tell that to Jckan, Hexys and Ovo.
Jckan actually 1v1 and win against emperors using dual wield.
Trust me I've been in the biggest tournaments and dual wield sorc is just on another level, not only you can go 5/5/2 but you also have insane sustain because all your skills cost 1k, a single curse, fury, entropy, dawnbreaker and crystal frag will burst for 30k any player.
NightSquirrel wrote: »Pardon: unless 5 5 2 is on backbar with bsw proc*
You're wrong, dual wield is way better than destro staff, the burst is way higher on dual wield, the playstyle itself gives also more sustain
Dw playstyle is telegraphed af. No competent player should die to it.
Less sustained pressure, lose 8% dmg increase, lose light/heavy weaves, have to spam degen for a proc. Don't have Utility from cshock to interrupt.
But preference
Hahahahahhaha tell that to Jckan, Hexys and Ovo.
Jckan actually 1v1 and win against emperors using dual wield.
Trust me I've been in the biggest tournaments and dual wield sorc is just on another level, not only you can go 5/5/2 but you also have insane sustain because all your skills cost 1k, a single curse, fury, entropy, dawnbreaker and crystal frag will burst for 30k any player.
NightSquirrel wrote: »Pardon: unless 5 5 2 is on backbar with bsw proc*
You're wrong, dual wield is way better than destro staff, the burst is way higher on dual wield, the playstyle itself gives also more sustain
Dw playstyle is telegraphed af. No competent player should die to it.
Less sustained pressure, lose 8% dmg increase, lose light/heavy weaves, have to spam degen for a proc. Don't have Utility from cshock to interrupt.
But preference
Hahahahahhaha tell that to Jckan, Hexys and Ovo.
Jckan actually 1v1 and win against emperors using dual wield.
Trust me I've been in the biggest tournaments and dual wield sorc is just on another level, not only you can go 5/5/2 but you also have insane sustain because all your skills cost 1k, a single curse, fury, entropy, dawnbreaker and crystal frag will burst for 30k any player.
Mangeli200194 wrote: »NightSquirrel wrote: »Pardon: unless 5 5 2 is on backbar with bsw proc*
You're wrong, dual wield is way better than destro staff, the burst is way higher on dual wield, the playstyle itself gives also more sustain
Dw playstyle is telegraphed af. No competent player should die to it.
Less sustained pressure, lose 8% dmg increase, lose light/heavy weaves, have to spam degen for a proc. Don't have Utility from cshock to interrupt.
But preference
Hahahahahhaha tell that to Jckan, Hexys and Ovo.
Jckan actually 1v1 and win against emperors using dual wield.
Trust me I've been in the biggest tournaments and dual wield sorc is just on another level, not only you can go 5/5/2 but you also have insane sustain because all your skills cost 1k, a single curse, fury, entropy, dawnbreaker and crystal frag will burst for 30k any player.NightSquirrel wrote: »Pardon: unless 5 5 2 is on backbar with bsw proc*
You're wrong, dual wield is way better than destro staff, the burst is way higher on dual wield, the playstyle itself gives also more sustain
Dw playstyle is telegraphed af. No competent player should die to it.
Less sustained pressure, lose 8% dmg increase, lose light/heavy weaves, have to spam degen for a proc. Don't have Utility from cshock to interrupt.
But preference
Hahahahahhaha tell that to Jckan, Hexys and Ovo.
Jckan actually 1v1 and win against emperors using dual wield.
Trust me I've been in the biggest tournaments and dual wield sorc is just on another level, not only you can go 5/5/2 but you also have insane sustain because all your skills cost 1k, a single curse, fury, entropy, dawnbreaker and crystal frag will burst for 30k any player.
The highest burst Ive taken so far from a dw sorc was about 24k(29k hp :-D) and that was Unlocked frag, Curse, meteor Combo all empowered and i survived without a problem(cloak, potion, draining shot problem solved) Thank God I make my chars tanky to give such burst builds s hard time ;-)
NightSquirrel wrote: »I don't think 5 5 2 is BiS for magsorc. I'll throw that out there. Destro staff ftw.
Dual wield sorcs can easily compete with destroy staff sorcs. Crushing shock is not the end all skill move, and dawn breaker is just as effective as destro ultimate. You can cast almost 2 dawn breakers for the cost of one destro ultimate. Tell me when you get from a staff that makes it so much better than dual wield? Light attack weaves that get permanent dodged? I've used both, and both are very close to being equal.
NightSquirrel wrote: »Pardon: unless 5 5 2 is on backbar with bsw proc*
You're wrong, dual wield is way better than destro staff, the burst is way higher on dual wield, the playstyle itself gives also more sustain
NightSquirrel wrote: »Pardon: unless 5 5 2 is on backbar with bsw proc*
You're wrong, dual wield is way better than destro staff, the burst is way higher on dual wield, the playstyle itself gives also more sustain
Dw playstyle is telegraphed af. No competent player should die to it.
Less sustained pressure, lose 8% dmg increase, lose light/heavy weaves, have to spam degen for a proc. Don't have Utility from cshock to interrupt.
But preference
Why would you use degeneration on a dual wield build that doesn't use light or heavy attacks? Makes me think you're just regurgitating things you've read from other forum posts rather then actually know what you're talking about. Telegraphed af? How do you plan to avoid a dawn breaker stun into an instant frag while haunting curse goes off and mage fury? You must have never fought a good dual wield sorc. It's very difficult to survive a good burst combo from them. Bad dual wield sorc just throw a frag whenever. Good ones hit dawn breaker to stun you first so you have no choice but to eat the frag.
Also you only lose 2% damage increase... dual wield swords still increase damage by 6%... smh
NightSquirrel wrote: »Pardon: unless 5 5 2 is on backbar with bsw proc*
You're wrong, dual wield is way better than destro staff, the burst is way higher on dual wield, the playstyle itself gives also more sustain
Dw playstyle is telegraphed af. No competent player should die to it.
Less sustained pressure, lose 8% dmg increase, lose light/heavy weaves, have to spam degen for a proc. Don't have Utility from cshock to interrupt.
But preference
Hahahahahhaha tell that to Jckan, Hexys and Ovo.
Jckan actually 1v1 and win against emperors using dual wield.
Trust me I've been in the biggest tournaments and dual wield sorc is just on another level, not only you can go 5/5/2 but you also have insane sustain because all your skills cost 1k, a single curse, fury, entropy, dawnbreaker and crystal frag will burst for 30k any player.
NightSquirrel wrote: »Pardon: unless 5 5 2 is on backbar with bsw proc*
You're wrong, dual wield is way better than destro staff, the burst is way higher on dual wield, the playstyle itself gives also more sustain
Dw playstyle is telegraphed af. No competent player should die to it.
Less sustained pressure, lose 8% dmg increase, lose light/heavy weaves, have to spam degen for a proc. Don't have Utility from cshock to interrupt.
But preference
Hahahahahhaha tell that to Jckan, Hexys and Ovo.
Jckan actually 1v1 and win against emperors using dual wield.
Trust me I've been in the biggest tournaments and dual wield sorc is just on another level, not only you can go 5/5/2 but you also have insane sustain because all your skills cost 1k, a single curse, fury, entropy, dawnbreaker and crystal frag will burst for 30k any player.
Are they fighting pugs? If they are/were pc na I'd duel them to prove you wrong.
NightSquirrel wrote: »I don't think 5 5 2 is BiS for magsorc. I'll throw that out there. Destro staff ftw.
Dual wield sorcs can easily compete with destroy staff sorcs. Crushing shock is not the end all skill move, and dawn breaker is just as effective as destro ultimate. You can cast almost 2 dawn breakers for the cost of one destro ultimate. Tell me when you get from a staff that makes it so much better than dual wield? Light attack weaves that get permanent dodged? I've used both, and both are very close to being equal.NightSquirrel wrote: »Pardon: unless 5 5 2 is on backbar with bsw proc*
You're wrong, dual wield is way better than destro staff, the burst is way higher on dual wield, the playstyle itself gives also more sustain
Destro sorc pulls similar single target burst to DW sorc. 8% increase from destro Passives + inferno heavy attacks add just as much burst as the 2 swords . Destro also has access to DBoS so that arguement is moot.
What you also get with destro is a *** ton more pressure by way of an unreflectable spam able that hits pretty hard and with light attacks that crit for 2k+ damage and the ability to weave poisons on ranged targets.
The ability to reliably proc cost increase poisons with your main weapon alone means that a destro sorc is at a clear advantage.
I personally prefer the DW sorc playstyle, but don't kid yourselves, destro is hands down superior in virtually every way
Mangeli200194 wrote: »NightSquirrel wrote: »Pardon: unless 5 5 2 is on backbar with bsw proc*
You're wrong, dual wield is way better than destro staff, the burst is way higher on dual wield, the playstyle itself gives also more sustain
Dw playstyle is telegraphed af. No competent player should die to it.
Less sustained pressure, lose 8% dmg increase, lose light/heavy weaves, have to spam degen for a proc. Don't have Utility from cshock to interrupt.
But preference
Hahahahahhaha tell that to Jckan, Hexys and Ovo.
Jckan actually 1v1 and win against emperors using dual wield.
Trust me I've been in the biggest tournaments and dual wield sorc is just on another level, not only you can go 5/5/2 but you also have insane sustain because all your skills cost 1k, a single curse, fury, entropy, dawnbreaker and crystal frag will burst for 30k any player.NightSquirrel wrote: »Pardon: unless 5 5 2 is on backbar with bsw proc*
You're wrong, dual wield is way better than destro staff, the burst is way higher on dual wield, the playstyle itself gives also more sustain
Dw playstyle is telegraphed af. No competent player should die to it.
Less sustained pressure, lose 8% dmg increase, lose light/heavy weaves, have to spam degen for a proc. Don't have Utility from cshock to interrupt.
But preference
Hahahahahhaha tell that to Jckan, Hexys and Ovo.
Jckan actually 1v1 and win against emperors using dual wield.
Trust me I've been in the biggest tournaments and dual wield sorc is just on another level, not only you can go 5/5/2 but you also have insane sustain because all your skills cost 1k, a single curse, fury, entropy, dawnbreaker and crystal frag will burst for 30k any player.
The highest burst Ive taken so far from a dw sorc was about 24k(29k hp :-D) and that was Unlocked frag, Curse, meteor Combo all empowered and i survived without a problem(cloak, potion, draining shot problem solved) Thank God I make my chars tanky to give such burst builds s hard time ;-)
5x desert rose / 5x seducer / 1x kena
5heavy 2light
3x Spelldmg
Innerlight front bar
41.5k mag
24.3k hp ( no emp / cp / no ayleidbuff)
15.3k stam
2150 Spelldmg (unbuffed, buffed +900> heavy/ resoirce buff > major sorcery)
Sharpened ->CP 4k + weapon 5.3k (withput ele drain) = 9.3k spellpenetration.
Side info: insanely tanky, more health and best stamina management in the game. With the same damage output as light has. This build shines in 1vX and is terriblely strong in 1v1. Overkill magica restore outshines vs poison (704+heavy+pot)