Yolokin_Swagonborn wrote: »What actually upsets me about these constant changes is that it lead to something they initially claimed to want to avoid at all cost, that is segregating players and gating content.
From a forbes article 2013"Charging a flat monthly (or subscription) fee means that we will offer players the game we set out to make, and the one that fans want to play. Going with any other model meant that we would have to make sacrifices and changes we weren't willing to make."
-Matt Firor
It gets better.SOURCEWhen you're in an Elder Scrolls game, you're in a world. We don't want players to hit monetization fees when they're in the world. It's like, I go into a dungeon, if I don't have access to the dungeon is pops up a window: you don't have access to this, go buy 50 credits. We didn't want that experience. That's not an Elder Scrolls experience.