@MissBizz Why would you not want to consume a consumable? (Although I admit to accidentally using one from Quickslot when I didn't intend to, numerous times.)Can I please request the ability to lock consumables? So they can't be, err, consumed?ZOS_BobbyWeir wrote: »Thanks for the feedback everyone! We are planning to add an extra confirmation for enchanting locked weapons and armor to help mitigate these issues. You'll receive an additional prompt warning you that the item is locked, which will require you to first type in "CONFIRM" (PC) or wait some time (Consoles) before you can finalize the enchant. We're also looking at switching the order of the context menu so that Enchant and Charge aren't right next to each other.We're planning on making a couple changes to Improvement too. You'll be able to improve locked items if you have a 100% chance, and you will be able to improve items your character is currently wearing.Nemesis7884 wrote: »I personally would even prefer if i could improve locked items
@MissBizz Why would you not want to consume a consumable? (Although I admit to accidentally using one from Quickslot when I didn't intend to, numerous times.)Can I please request the ability to lock consumables? So they can't be, err, consumed?ZOS_BobbyWeir wrote: »Thanks for the feedback everyone! We are planning to add an extra confirmation for enchanting locked weapons and armor to help mitigate these issues. You'll receive an additional prompt warning you that the item is locked, which will require you to first type in "CONFIRM" (PC) or wait some time (Consoles) before you can finalize the enchant. We're also looking at switching the order of the context menu so that Enchant and Charge aren't right next to each other.We're planning on making a couple changes to Improvement too. You'll be able to improve locked items if you have a 100% chance, and you will be able to improve items your character is currently wearing.Nemesis7884 wrote: »I personally would even prefer if i could improve locked items
mesmerizedish wrote: »@MissBizz Why would you not want to consume a consumable? (Although I admit to accidentally using one from Quickslot when I didn't intend to, numerous times.)Can I please request the ability to lock consumables? So they can't be, err, consumed?ZOS_BobbyWeir wrote: »Thanks for the feedback everyone! We are planning to add an extra confirmation for enchanting locked weapons and armor to help mitigate these issues. You'll receive an additional prompt warning you that the item is locked, which will require you to first type in "CONFIRM" (PC) or wait some time (Consoles) before you can finalize the enchant. We're also looking at switching the order of the context menu so that Enchant and Charge aren't right next to each other.We're planning on making a couple changes to Improvement too. You'll be able to improve locked items if you have a 100% chance, and you will be able to improve items your character is currently wearing.Nemesis7884 wrote: »I personally would even prefer if i could improve locked items
I can imagine wanting to lock all that Mythic Aetherial Ambrosia until you're sure you want to drink it, just in case
ZOS_BobbyWeir wrote: »Thanks for the feedback everyone! We are planning to add an extra confirmation for enchanting locked weapons and armor to help mitigate these issues. You'll receive an additional prompt warning you that the item is locked, which will require you to first type in "CONFIRM" (PC) or wait some time (Consoles) before you can finalize the enchant. We're also looking at switching the order of the context menu so that Enchant and Charge aren't right next to each other.Nemesis7884 wrote: »I personally would even prefer if i could improve locked items
We're planning on making a couple changes to Improvement too. You'll be able to improve locked items if you have a 100% chance, and you will be able to improve items your character is currently wearing.
Can I please request the ability to lock consumables? So they can't be, err, consumed?
ZOS_BobbyWeir wrote: »Thanks for the feedback everyone! We are planning to add an extra confirmation for enchanting locked weapons and armor to help mitigate these issues. You'll receive an additional prompt warning you that the item is locked, which will require you to first type in "CONFIRM" (PC) or wait some time (Consoles) before you can finalize the enchant. We're also looking at switching the order of the context menu so that Enchant and Charge aren't right next to each other.Nemesis7884 wrote: »I personally would even prefer if i could improve locked items
We're planning on making a couple changes to Improvement too. You'll be able to improve locked items if you have a 100% chance, and you will be able to improve items your character is currently wearing.
MLGProPlayer wrote: »ZOS_BobbyWeir wrote: »Thanks for the feedback everyone! We are planning to add an extra confirmation for enchanting locked weapons and armor to help mitigate these issues. You'll receive an additional prompt warning you that the item is locked, which will require you to first type in "CONFIRM" (PC) or wait some time (Consoles) before you can finalize the enchant. We're also looking at switching the order of the context menu so that Enchant and Charge aren't right next to each other.Nemesis7884 wrote: »I personally would even prefer if i could improve locked items
We're planning on making a couple changes to Improvement too. You'll be able to improve locked items if you have a 100% chance, and you will be able to improve items your character is currently wearing.
Can I please request the ability to lock consumables? So they can't be, err, consumed?
I'd like a lock on consumables so they can't be sold. I've sold a stack of 200 custom pots more than a few times when clearing out inventory. With the price of alchemy mats, this is a pretty big chunk of gold gone down the drain.
Very niceZOS_BobbyWeir wrote: »Thanks for the feedback everyone! We are planning to add an extra confirmation for enchanting locked weapons and armor to help mitigate these issues. You'll receive an additional prompt warning you that the item is locked, which will require you to first type in "CONFIRM" (PC) or wait some time (Consoles) before you can finalize the enchant. We're also looking at switching the order of the context menu so that Enchant and Charge aren't right next to each other.Nemesis7884 wrote: »I personally would even prefer if i could improve locked items
We're planning on making a couple changes to Improvement too. You'll be able to improve locked items if you have a 100% chance, and you will be able to improve items your character is currently wearing.
MLGProPlayer wrote: »ZOS_BobbyWeir wrote: »Thanks for the feedback everyone! We are planning to add an extra confirmation for enchanting locked weapons and armor to help mitigate these issues. You'll receive an additional prompt warning you that the item is locked, which will require you to first type in "CONFIRM" (PC) or wait some time (Consoles) before you can finalize the enchant. We're also looking at switching the order of the context menu so that Enchant and Charge aren't right next to each other.Nemesis7884 wrote: »I personally would even prefer if i could improve locked items
We're planning on making a couple changes to Improvement too. You'll be able to improve locked items if you have a 100% chance, and you will be able to improve items your character is currently wearing.
Can I please request the ability to lock consumables? So they can't be, err, consumed?
I'd like a lock on consumables so they can't be sold. I've sold a stack of 200 custom pots more than a few times when clearing out inventory. With the price of alchemy mats, this is a pretty big chunk of gold gone down the drain.
@MLGProPlayer If you play on PC get the addon Crafted Potions. Just makes crafted pots green/blue/purple (No idea why this isn't in the base game...)
DMuehlhausen wrote: »Enchants can be changed at any time, and doesn't permanently change the item.
Deconstructing sure does or selling if you don't notice it quick enough.
Except you run out of charges on your vMA or master weapons go to charge it real quick and end up enchanting it with a green cp150 shock glyph.
Makes no sense they didn't lock enchanting out as well
ZOS_BobbyWeir wrote: »Thanks for the feedback everyone! We are planning to add an extra confirmation for enchanting locked weapons and armor to help mitigate these issues. You'll receive an additional prompt warning you that the item is locked, which will require you to first type in "CONFIRM" (PC) or wait some time (Consoles) before you can finalize the enchant. We're also looking at switching the order of the context menu so that Enchant and Charge aren't right next to each other.Nemesis7884 wrote: »I personally would even prefer if i could improve locked items
We're planning on making a couple changes to Improvement too. You'll be able to improve locked items if you have a 100% chance, and you will be able to improve items your character is currently wearing.
Can I please request the ability to lock consumables? So they can't be, err, consumed?
ZOS_BobbyWeir wrote: »Thanks for the feedback everyone! We are planning to add an extra confirmation for enchanting locked weapons and armor to help mitigate these issues. You'll receive an additional prompt warning you that the item is locked, which will require you to first type in "CONFIRM" (PC) or wait some time (Consoles) before you can finalize the enchant. We're also looking at switching the order of the context menu so that Enchant and Charge aren't right next to each other.Nemesis7884 wrote: »I personally would even prefer if i could improve locked items
We're planning on making a couple changes to Improvement too. You'll be able to improve locked items if you have a 100% chance, and you will be able to improve items your character is currently wearing.
Can I please request the ability to lock consumables? So they can't be, err, consumed?
Actually, not locked, but if we are at full health/magica/stamina, we shouldn't be able to use a health/stam/magica potion.
I've hit Q a few times when going back to WASD to move.
@ZOS_BobbyWeirZOS_BobbyWeir wrote: »Thanks for the feedback everyone! We are planning to add an extra confirmation for enchanting locked weapons and armor to help mitigate these issues. You'll receive an additional prompt warning you that the item is locked, which will require you to first type in "CONFIRM" (PC) or wait some time (Consoles) before you can finalize the enchant. We're also looking at switching the order of the context menu so that Enchant and Charge aren't right next to each other.Nemesis7884 wrote: »I personally would even prefer if i could improve locked items
We're planning on making a couple changes to Improvement too. You'll be able to improve locked items if you have a 100% chance, and you will be able to improve items your character is currently wearing.
MLGProPlayer wrote: »MLGProPlayer wrote: »ZOS_BobbyWeir wrote: »Thanks for the feedback everyone! We are planning to add an extra confirmation for enchanting locked weapons and armor to help mitigate these issues. You'll receive an additional prompt warning you that the item is locked, which will require you to first type in "CONFIRM" (PC) or wait some time (Consoles) before you can finalize the enchant. We're also looking at switching the order of the context menu so that Enchant and Charge aren't right next to each other.Nemesis7884 wrote: »I personally would even prefer if i could improve locked items
We're planning on making a couple changes to Improvement too. You'll be able to improve locked items if you have a 100% chance, and you will be able to improve items your character is currently wearing.
Can I please request the ability to lock consumables? So they can't be, err, consumed?
I'd like a lock on consumables so they can't be sold. I've sold a stack of 200 custom pots more than a few times when clearing out inventory. With the price of alchemy mats, this is a pretty big chunk of gold gone down the drain.
@MLGProPlayer If you play on PC get the addon Crafted Potions. Just makes crafted pots green/blue/purple (No idea why this isn't in the base game...)
Thanks for the tip. That should help a ton. I started crafting 1 bonus mag pots for my warden now (since they get prophecy and sorcery from skills), and not only does the crafted pot use the same icon as looted pots, but it has the same name too (essence of magicka). The only difference is how much magicka it restores. Super easy to sell it to merchant by accident.
ZOS_BobbyWeir wrote: »Thanks for the feedback everyone! We are planning to add an extra confirmation for enchanting locked weapons and armor to help mitigate these issues.
Because some of us are sick and tired of "do you really want ", "do you REALLY want", "are you SURE" dialogs sequences and other tedious unnecessary clicks and delays which are simply there to prevent the lazy from doing something they didn't want to simply because they were too idle to take 2 seconds to double-check themselves.Why are there even people who have to say no to this lol. There's always people who feel the need to say no to something that would literally have no effect on them. It would only help the people who wanted it.
The "yes" in this poll does nowhere state a "confirm" dialog should be implemented. It's only the devs decision to do it that way.ZOS_BobbyWeir wrote: »Thanks for the feedback everyone! We are planning to add an extra confirmation for enchanting locked weapons and armor to help mitigate these issues.Because some of us are sick and tired of "do you really want ", "do you REALLY want", "are you SURE" dialogs sequences and other tedious unnecessary clicks and delays which are simply there to prevent the lazy from doing something they didn't want to simply because they were too idle to take 2 seconds to double-check themselves.Why are there even people who have to say no to this lol. There's always people who feel the need to say no to something that would literally have no effect on them. It would only help the people who wanted it.
ENOUGH WITH "are you really, really, really sure" annoyance!
DMuehlhausen wrote: »Enchants can be changed at any time, and doesn't permanently change the item.
Deconstructing sure does or selling if you don't notice it quick enough.
ZOS_BobbyWeir wrote: »Thanks for the feedback everyone! We are planning to add an extra confirmation for enchanting locked weapons and armor to help mitigate these issues. You'll receive an additional prompt warning you that the item is locked, which will require you to first type in "CONFIRM" (PC) or wait some time (Consoles) before you can finalize the enchant. We're also looking at switching the order of the context menu so that Enchant and Charge aren't right next to each other.Nemesis7884 wrote: »I personally would even prefer if i could improve locked items
We're planning on making a couple changes to Improvement too. You'll be able to improve locked items if you have a 100% chance, and you will be able to improve items your character is currently wearing.
ZOS_BobbyWeir wrote: »Thanks for the feedback everyone! We are planning to add an extra confirmation for enchanting locked weapons and armor to help mitigate these issues. You'll receive an additional prompt warning you that the item is locked, which will require you to first type in "CONFIRM" (PC) or wait some time (Consoles) before you can finalize the enchant. We're also looking at switching the order of the context menu so that Enchant and Charge aren't right next to each other.Nemesis7884 wrote: »I personally would even prefer if i could improve locked items
We're planning on making a couple changes to Improvement too. You'll be able to improve locked items if you have a 100% chance, and you will be able to improve items your character is currently wearing.
Can I please request the ability to lock consumables? So they can't be, err, consumed?