DMuehlhausen wrote: »Enchants can be changed at any time, and doesn't permanently change the item.
Deconstructing sure does or selling if you don't notice it quick enough.
DMuehlhausen wrote: »Enchants can be changed at any time, and doesn't permanently change the item.
Deconstructing sure does or selling if you don't notice it quick enough.
DMuehlhausen wrote: »Enchants can be changed at any time, and doesn't permanently change the item.
Deconstructing sure does or selling if you don't notice it quick enough.
It does if it's a Maelstrom or Master weapon, enchanting those destroys the original enchant and no way to get it back.
DMuehlhausen wrote: »Enchants can be changed at any time, and doesn't permanently change the item.
Deconstructing sure does or selling if you don't notice it quick enough.
Giles.floydub17_ESO wrote: »DMuehlhausen wrote: »Enchants can be changed at any time, and doesn't permanently change the item.
Deconstructing sure does or selling if you don't notice it quick enough.
It does if it's a Maelstrom or Master weapon, enchanting those destroys the original enchant and no way to get it back.
Your comment is understandable, however, how far should Zos have to go to protect ourselves from not paying attention to what we are doing?
Giles.floydub17_ESO wrote: »DMuehlhausen wrote: »Enchants can be changed at any time, and doesn't permanently change the item.
Deconstructing sure does or selling if you don't notice it quick enough.
It does if it's a Maelstrom or Master weapon, enchanting those destroys the original enchant and no way to get it back.
Your comment is understandable, however, how far should Zos have to go to protect ourselves from not paying attention to what we are doing?
SASQUATCH0 wrote: »I came very very close to enchanting my vma sharp inferno trying to charge it in the midst of battle. Lucky for me, I caught myself. So yes locking would be nice
Giles.floydub17_ESO wrote: »DMuehlhausen wrote: »Enchants can be changed at any time, and doesn't permanently change the item.
Deconstructing sure does or selling if you don't notice it quick enough.
It does if it's a Maelstrom or Master weapon, enchanting those destroys the original enchant and no way to get it back.
Your comment is understandable, however, how far should Zos have to go to protect ourselves from not paying attention to what we are doing?
Avran_Sylt wrote: »If I lock an item, I want it to stay as it is. Why are locked items not listed under the improvement page on crafting stations? There is zero negative to upgrading your weapon. So, same should hold true for it and enchanting.
You're speaking so big like it's driving 2000 miles when it's just disabling one simple click from happening. Easy as that.Giles.floydub17_ESO wrote: »DMuehlhausen wrote: »Enchants can be changed at any time, and doesn't permanently change the item.
Deconstructing sure does or selling if you don't notice it quick enough.
It does if it's a Maelstrom or Master weapon, enchanting those destroys the original enchant and no way to get it back.
Your comment is understandable, however, how far should Zos have to go to protect ourselves from not paying attention to what we are doing?
Why are there even people who have to say no to this lol. There's always people who feel the need to say no to something that would literally have no effect on them. It would only help the people who wanted it.
I would rater have restriction toward enchant than upgrade.Giles.floydub17_ESO wrote: »DMuehlhausen wrote: »Enchants can be changed at any time, and doesn't permanently change the item.
Deconstructing sure does or selling if you don't notice it quick enough.
It does if it's a Maelstrom or Master weapon, enchanting those destroys the original enchant and no way to get it back.
Your comment is understandable, however, how far should Zos have to go to protect ourselves from not paying attention to what we are doing?
Isn't that kinda the point of item locks at all? They wouldn't be needed if people were always paying attention.Giles.floydub17_ESO wrote: »Your comment is understandable, however, how far should Zos have to go to protect ourselves from not paying attention to what we are doing?It does if it's a Maelstrom or Master weapon, enchanting those destroys the original enchant and no way to get it back.DMuehlhausen wrote: »Enchants can be changed at any time, and doesn't permanently change the item.
Deconstructing sure does or selling if you don't notice it quick enough.
Nemesis7884 wrote: »I personally would even prefer if i could improve locked items
ZOS_BobbyWeir wrote: »Thanks for the feedback everyone! We are planning to add an extra confirmation for enchanting locked weapons and armor to help mitigate these issues. You'll receive an additional prompt warning you that the item is locked, which will require you to first type in "CONFIRM" (PC) or wait some time (Consoles) before you can finalize the enchant. We're also looking at switching the order of the context menu so that Enchant and Charge aren't right next to each other.Nemesis7884 wrote: »I personally would even prefer if i could improve locked items
We're planning on making a couple changes to Improvement too. You'll be able to improve locked items if you have a 100% chance, and you will be able to improve items your character is currently wearing.
ZOS_BobbyWeir wrote: »Thanks for the feedback everyone! We are planning to add an extra confirmation for enchanting locked weapons and armor to help mitigate these issues. You'll receive an additional prompt warning you that the item is locked, which will require you to first type in "CONFIRM" (PC) or wait some time (Consoles) before you can finalize the enchant. We're also looking at switching the order of the context menu so that Enchant and Charge aren't right next to each other.Nemesis7884 wrote: »I personally would even prefer if i could improve locked items
We're planning on making a couple changes to Improvement too. You'll be able to improve locked items if you have a 100% chance, and you will be able to improve items your character is currently wearing.
ZOS_BobbyWeir wrote: »Thanks for the feedback everyone! We are planning to add an extra confirmation for enchanting locked weapons and armor to help mitigate these issues. You'll receive an additional prompt warning you that the item is locked, which will require you to first type in "CONFIRM" (PC) or wait some time (Consoles) before you can finalize the enchant. We're also looking at switching the order of the context menu so that Enchant and Charge aren't right next to each other.Nemesis7884 wrote: »I personally would even prefer if i could improve locked items
We're planning on making a couple changes to Improvement too. You'll be able to improve locked items if you have a 100% chance, and you will be able to improve items your character is currently wearing.
ZOS_BobbyWeir wrote: »Thanks for the feedback everyone! We are planning to add an extra confirmation for enchanting locked weapons and armor to help mitigate these issues. You'll receive an additional prompt warning you that the item is locked, which will require you to first type in "CONFIRM" (PC) or wait some time (Consoles) before you can finalize the enchant. We're also looking at switching the order of the context menu so that Enchant and Charge aren't right next to each other.Nemesis7884 wrote: »I personally would even prefer if i could improve locked items
We're planning on making a couple changes to Improvement too. You'll be able to improve locked items if you have a 100% chance, and you will be able to improve items your character is currently wearing.
This is amazing! Just one little request. While improving, can we have a "hide locked" button? I can have 300 locked gearpieces in my bank, and if they all suddenly start showing up in my improvement window it will be hard to find some pants that i just crafted and want to improve.