Should locking an item make it unenchantable?

TheForseti
TheForseti
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Should locking an item also make in unenchantable, as well as preventing deconstruction? This is a huge concern with both Master weapons and Maelstrom weapons. Everyone I have talked to in all my guilds doesn't know why this isn't already a feature. Grinding vMA or vDSA for hundreds of runs to get the perfect gear is onerous enough as is, but accidentally enchanting over the unique enchant when you have the item locked would be disastrous. No I have never done this, but I am forever paranoid that it is a possibility.

I am not on the forums often. Sorry if this is a repeat post.
PC-NA | CP 1,400+ @The_Forseti

Should locking an item make it unenchantable? 145 votes

Yes
74%
SynfidieSoleyaCavalryPKvailjohn_ESONewBlacksmurfKilandrosthebattlesaintb14_ESOHakaiDoEwerounEnodoczariaFuzstatic_rechargeLauranaeNebthet78KetarmishJacozillas7732425ub17_ESOIts_Alexisbelacub18_ESO 108 votes
No
17%
PlagueSDHaphazardAllurelolo_01b16_ESONemesis7884idkAllu07neb18_ESOPocketNovalakaislVictoria_MarquisDMuehlhausenBouldercleaveStovahkiinPink_ViolinzHEXENWOLFCloudlessKr3doLadyNalcaryaDiozaelsVipstaakkiAlpheu5 25 votes
Indifferent
8%
zippo_taylorb16_ESOShogunamiSirCriticalAsgarinotimetocareDracindoMjolnirVilkasSTEVILXxBradeyxXOrjixaaisoahoMegabear 12 votes
Other (please elaborate)
0%
  • DMuehlhausen
    DMuehlhausen
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    No
    Enchants can be changed at any time, and doesn't permanently change the item.

    Deconstructing sure does or selling if you don't notice it quick enough.
  • Soleya
    Soleya
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    Yes
    Enchants can be changed at any time, and doesn't permanently change the item.

    Deconstructing sure does or selling if you don't notice it quick enough.

    It does if it's a Maelstrom or Master weapon, enchanting those destroys the original enchant and no way to get it back.
  • TheForseti
    TheForseti
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    Yes
    Enchants can be changed at any time, and doesn't permanently change the item.

    Deconstructing sure does or selling if you don't notice it quick enough.

    Master and Maelstrom weapons are the specific concern. They are unique enchants that cannot be created by the player. If overwritten, they are lost and the weapon is rendered generic.
    PC-NA | CP 1,400+ @The_Forseti
  • idk
    idk
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    No
    Soleya wrote: »
    Enchants can be changed at any time, and doesn't permanently change the item.

    Deconstructing sure does or selling if you don't notice it quick enough.

    It does if it's a Maelstrom or Master weapon, enchanting those destroys the original enchant and no way to get it back.

    Your comment is understandable, however, how far should Zos have to go to protect ourselves from not paying attention to what we are doing?
  • Smmokkee
    Smmokkee
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    Yes
    Enchants can be changed at any time, and doesn't permanently change the item.

    Deconstructing sure does or selling if you don't notice it quick enough.

    Except you run out of charges on your vMA or master weapons go to charge it real quick and end up enchanting it with a green cp150 shock glyph.

    Makes no sense they didn't lock enchanting out as well
    Edited by Smmokkee on June 7, 2017 4:56PM
  • TheForseti
    TheForseti
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    Yes
    Soleya wrote: »
    Enchants can be changed at any time, and doesn't permanently change the item.

    Deconstructing sure does or selling if you don't notice it quick enough.

    It does if it's a Maelstrom or Master weapon, enchanting those destroys the original enchant and no way to get it back.

    Your comment is understandable, however, how far should Zos have to go to protect ourselves from not paying attention to what we are doing?

    That's a fair point. I don't know anything about coding, but my gut says this would be a fairly simple change.
    PC-NA | CP 1,400+ @The_Forseti
  • Smmokkee
    Smmokkee
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    Yes
    Soleya wrote: »
    Enchants can be changed at any time, and doesn't permanently change the item.

    Deconstructing sure does or selling if you don't notice it quick enough.

    It does if it's a Maelstrom or Master weapon, enchanting those destroys the original enchant and no way to get it back.

    Your comment is understandable, however, how far should Zos have to go to protect ourselves from not paying attention to what we are doing?

    A lot of stuff happens in the heat of the moment if you're trying to charge your weapon.

    To be honest it's way to easy to throw an enchant over your current ones.
  • SpacemanSpiff1
    SpacemanSpiff1
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    Yes
    The enchanting option should be locked if the item is locked. I am also paranoid about ruining my master weapons.
  • Livvy
    Livvy
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    Yes
    While this doesn't affect me, as I don't own any Master weapons...I don't see any harm in making it so there is a safeguard in place to avoid accidentally ruining them. Seems like a good and logical idea to me!
    ->--Willow--<-
  • SASQUATCH0
    SASQUATCH0
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    Yes
    I came very very close to enchanting my vma sharp inferno trying to charge it in the midst of battle. Lucky for me, I caught myself. So yes locking would be nice
  • Vapirko
    Vapirko
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    Why are there even people who have to say no to this lol. There's always people who feel the need to say no to something that would literally have no effect on them. It would only help the people who wanted it.
  • Ashdroid
    Ashdroid
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    Yes
    Why does "enchant" come before "charge" (in the PS4 interface)? I've accidentally enchanted instead of charging before, and
    have nearly done it many more times.
    Pocketable Goods Reallocation Specialist
    PS4 NA
  • Nemesis7884
    Nemesis7884
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    No
    I personally would even prefer if i could improve locked items
  • Sakiri
    Sakiri
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    SASQUATCH0 wrote: »
    I came very very close to enchanting my vma sharp inferno trying to charge it in the midst of battle. Lucky for me, I caught myself. So yes locking would be nice

    Solution to this is charge it before the fight, regardless of charge level.
  • psxfloh
    psxfloh
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    Yes
    Soleya wrote: »
    Enchants can be changed at any time, and doesn't permanently change the item.

    Deconstructing sure does or selling if you don't notice it quick enough.

    It does if it's a Maelstrom or Master weapon, enchanting those destroys the original enchant and no way to get it back.

    Your comment is understandable, however, how far should Zos have to go to protect ourselves from not paying attention to what we are doing?

    imho it's not about protecting ppl not paying attention. It's more about the interface that makes it far too easy to overwrite your enchantment...
    The two options "enchant" and "recharge" are directly above each other. Add a little delay to your button press (due to performance/lag) and whoops you're enchanting your weapon instead of recharging it. Of course the next button press registers instantly - without an additional dialog to confirm, the Nine forbid! - and BAM, gone is your maelstrom or master enchantment.

    There are plenty of simple solutions out there. Implementing only one of them would end each and every discussion about it, forever. Even economically it would be the right thing to do.. I'd like to know how many hours are spent on support tickets and forum threads about overwritten maelstrom/master enchantments!

    Just implement one of these:
    - "locked" items cannot be changed in any way. period. this includes enchanting, of course. and no, "recharging" does not 'change' the weapon ;)
    - add an additional confirm dialog when someone is about to change an enchantment. This will protect people who want to recharge their weapon in a hurry (e.g. in the middle of vma or a bossfight), who open their weapon menu and quickly press the button twice, but - due to lag or a button press that went unregistered - were on "enchant" instead of "recharge".
    - remove the "enchant" option from maelstrom and master weapons. My guess is the number of RPers who'd like to have an maelstrom styled weapon with a glowing fire enchantment is somewhere around zero..!?
    - remove "enchant" from the weapon menu, make it an option at enchanting tables only. Or is anyone changing his kuta-enchantments on-the-fly, in the middle of a trial or a dungeon run, to squeeze another 0.01% out of his already min/maxed char?
  • Avran_Sylt
    Avran_Sylt
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    Yes
    If I lock an item, I want it to stay as it is. Why are locked items not listed under the improvement page on crafting stations? There is zero negative to upgrading your weapon. So, same should hold true for it and enchanting.
  • Lavennin
    Lavennin
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    Yes
    Avran_Sylt wrote: »
    If I lock an item, I want it to stay as it is. Why are locked items not listed under the improvement page on crafting stations? There is zero negative to upgrading your weapon. So, same should hold true for it and enchanting.

    There is, if it's not 100% success rate. Frankly no one upgrades below 100% but still. There are some design choices that are just difficult to understand (being able to enchant a weapon anywhere is one of them).
  • F7sus4
    F7sus4
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    Yes
    Soleya wrote: »
    Enchants can be changed at any time, and doesn't permanently change the item.

    Deconstructing sure does or selling if you don't notice it quick enough.

    It does if it's a Maelstrom or Master weapon, enchanting those destroys the original enchant and no way to get it back.

    Your comment is understandable, however, how far should Zos have to go to protect ourselves from not paying attention to what we are doing?
    You're speaking so big like it's driving 2000 miles when it's just disabling one simple click from happening. Easy as that.
  • NewBlacksmurf
    NewBlacksmurf
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    Yes
    Initially I thought it did....then ppl complained about vMSA items being enchanted by accident so I guess not.

    Lock should block any changes tho, even sales
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • wolfxspice
    wolfxspice
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    Yes
    this should have been implemented when weapon locking was put in.
    I'm a casual now
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    Yes
    Vapirko wrote: »
    Why are there even people who have to say no to this lol. There's always people who feel the need to say no to something that would literally have no effect on them. It would only help the people who wanted it.

    Because people are idiots, there's no downside to this suggestion.
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • zaria
    zaria
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    Yes
    Soleya wrote: »
    Enchants can be changed at any time, and doesn't permanently change the item.

    Deconstructing sure does or selling if you don't notice it quick enough.

    It does if it's a Maelstrom or Master weapon, enchanting those destroys the original enchant and no way to get it back.

    Your comment is understandable, however, how far should Zos have to go to protect ourselves from not paying attention to what we are doing?
    I would rater have restriction toward enchant than upgrade.
    I understand the issue here, you are in an dungeon, weapon is uncharged, you hurry to charge it and select enchant instead.

    Upgrade on the other hand is only done on an crafting station while you are focused, You are also paying attention as you know mistakes are expensive.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Enodoc
    Enodoc
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    Yes
    Soleya wrote: »
    Enchants can be changed at any time, and doesn't permanently change the item.

    Deconstructing sure does or selling if you don't notice it quick enough.
    It does if it's a Maelstrom or Master weapon, enchanting those destroys the original enchant and no way to get it back.
    Your comment is understandable, however, how far should Zos have to go to protect ourselves from not paying attention to what we are doing?
    Isn't that kinda the point of item locks at all? They wouldn't be needed if people were always paying attention.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • DrSweetazz
    DrSweetazz
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    Yes
    Dumb that it's not implemented. I tried recharging a vma fire Staff on the fly during a speed run try and ruined the weapon. Zos fixed it, but it took me 2 months of communication, and a forum post to make it happen.
  • ZOS_BobbyWeir
    ZOS_BobbyWeir
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    Thanks for the feedback everyone! We are planning to add an extra confirmation for enchanting locked weapons and armor to help mitigate these issues. You'll receive an additional prompt warning you that the item is locked, which will require you to first type in "CONFIRM" (PC) or wait some time (Consoles) before you can finalize the enchant. We're also looking at switching the order of the context menu so that Enchant and Charge aren't right next to each other.
    I personally would even prefer if i could improve locked items

    We're planning on making a couple changes to Improvement too. You'll be able to improve locked items if you have a 100% chance, and you will be able to improve items your character is currently wearing.
    Edited by ZOS_GinaBruno on June 8, 2017 9:20PM
    Bobby Weir
    Lead UI Designer, The Elder Scrolls Online
    Staff Post
  • Tyrobag
    Tyrobag
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    Thanks for the feedback everyone! We are planning to add an extra confirmation for enchanting locked weapons and armor to help mitigate these issues. You'll receive an additional prompt warning you that the item is locked, which will require you to first type in "CONFIRM" (PC) or wait some time (Consoles) before you can finalize the enchant. We're also looking at switching the order of the context menu so that Enchant and Charge aren't right next to each other.
    I personally would even prefer if i could improve locked items

    We're planning on making a couple changes to Improvement too. You'll be able to improve locked items if you have a 100% chance, and you will be able to improve items your character is currently wearing.

    Thank you! This is the kind of thing we like to see from ZoS on the forums!
  • MissBizz
    MissBizz
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    Thanks for the feedback everyone! We are planning to add an extra confirmation for enchanting locked weapons and armor to help mitigate these issues. You'll receive an additional prompt warning you that the item is locked, which will require you to first type in "CONFIRM" (PC) or wait some time (Consoles) before you can finalize the enchant. We're also looking at switching the order of the context menu so that Enchant and Charge aren't right next to each other.
    I personally would even prefer if i could improve locked items

    We're planning on making a couple changes to Improvement too. You'll be able to improve locked items if you have a 100% chance, and you will be able to improve items your character is currently wearing.

    Can I please request the ability to lock consumables? So they can't be, err, consumed?
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • max_only
    max_only
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    Yes
    The hand of Zos has touched this thread. By Azura! You have been blessed!
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Ruusa
    Ruusa
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    Thanks for the feedback everyone! We are planning to add an extra confirmation for enchanting locked weapons and armor to help mitigate these issues. You'll receive an additional prompt warning you that the item is locked, which will require you to first type in "CONFIRM" (PC) or wait some time (Consoles) before you can finalize the enchant. We're also looking at switching the order of the context menu so that Enchant and Charge aren't right next to each other.
    I personally would even prefer if i could improve locked items

    We're planning on making a couple changes to Improvement too. You'll be able to improve locked items if you have a 100% chance, and you will be able to improve items your character is currently wearing.

    This is amazing! Just one little request. While improving, can we have a "hide locked" button? I can have 300 locked gearpieces in my bank, and if they all suddenly start showing up in my improvement window it will be hard to find some pants that i just crafted and want to improve.
    PC EU
    Erweka - altmer magicka sorc DD
    Varona Uveth - dunmer DK tank

    Redfur Trading & Redfur Exchange
  • Avran_Sylt
    Avran_Sylt
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    Yes
    Ruusa wrote: »
    Thanks for the feedback everyone! We are planning to add an extra confirmation for enchanting locked weapons and armor to help mitigate these issues. You'll receive an additional prompt warning you that the item is locked, which will require you to first type in "CONFIRM" (PC) or wait some time (Consoles) before you can finalize the enchant. We're also looking at switching the order of the context menu so that Enchant and Charge aren't right next to each other.
    I personally would even prefer if i could improve locked items

    We're planning on making a couple changes to Improvement too. You'll be able to improve locked items if you have a 100% chance, and you will be able to improve items your character is currently wearing.

    This is amazing! Just one little request. While improving, can we have a "hide locked" button? I can have 300 locked gearpieces in my bank, and if they all suddenly start showing up in my improvement window it will be hard to find some pants that i just crafted and want to improve.

    Hmm, perhaps then they could make it so you can only upgrade/dismantle items that are in your inventory?
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