One of (if not the only) reason I keep considering going back to DCUO....total control on how my character looks (style wise....not so much control over body type etc though).DCUO had a sick transmog system. They split the looks into sets and u could mix and match any look u wanted as long as u had equiped that piece one time. There were tons of combos
OlafdieWaldfee wrote: »They should introduce something like SWTOR´s costume slots (Outfit designer it is called:http://dulfy.net/2015/03/20/swtor-outfit-designer-guide/). Hands-down the best system I ever saw in any MMO.
Up to 16 (?) complete sets of clothing on top of the stat-relevant gear.
And with so many slots to fill I´m sure this wouldn´t hurt the costume-sales at all!
NewBlacksmurf wrote: »Aligning your suggestion a wardrobe crafting...I'd support - https://forums.elderscrollsonline.com/en/discussion/312210/wardrobe-crafting-feature-motif-and-style-options#latest
Cause as is...their solution is costumes.
But...why not just have it so you craft the item as you normally would (you need the motif knowledge and the crafting materials), then stick it in your "cosmetic gear piece slot".
It accomplishes the exact same thing, same skills required, same motif knowledge required, same materials required, but you don't need to create an oddball new piece of gear like a "Grothdar Helm that looks like a Level 1 Jute Hat." Because that is creating whole new pieces that makes it way more complicated than it needs to be.
NewBlacksmurf wrote: »Considering you can't use the existing system for Imperial or the new Morrowind style on most items, transmog doesn't seem a likely solution.
Also those systems were added to games...usually after 3 to 5 years once major issues were resolved and a lot of content was released.
NewBlacksmurf wrote: »Considering you can't use the existing system for Imperial or the new Morrowind style on most items, transmog doesn't seem a likely solution.
Also those systems were added to games...usually after 3 to 5 years once major issues were resolved and a lot of content was released.
Problem with that is, at least the thousands of players on console, are we sure they're gonna port ESO to the "PlayStation 8" or the "Xbox Jumping Spider"? This is also the reason I refuse to spend money on the cash shop. The game isn't a decade+ MMO for us. Had no problem spending money in EQ2, but not this. Also think is the reason they're talking about ramping up the production releases starting this year. So in short, they're probably won't be a console population in 3 to 5 years.TRANSMOG IN 2017!!!!!!!!!!!
NewBlacksmurf wrote: »NewBlacksmurf wrote: »Considering you can't use the existing system for Imperial or the new Morrowind style on most items, transmog doesn't seem a likely solution.
Also those systems were added to games...usually after 3 to 5 years once major issues were resolved and a lot of content was released.
Problem with that is, at least the thousands of players on console, are we sure they're gonna port ESO to the "PlayStation 8" or the "Xbox Jumping Spider"? This is also the reason I refuse to spend money on the cash shop. The game isn't a decade+ MMO for us. Had no problem spending money in EQ2, but not this. Also think is the reason they're talking about ramping up the production releases starting this year. So in short, they're probably won't be a console population in 3 to 5 years.TRANSMOG IN 2017!!!!!!!!!!!
Sounds like a PlayStation issue. Most titles on Xbox are going play anywhere. The new console should be around for 4 years (Scorpio)
NewBlacksmurf wrote: »You're telling me that of the 56+ different motifs (some we can get) and the three different categories each with 10 different mat types where some have different artwork per mat....that transmog would be some huge undertaking
Giles.floydub17_ESO wrote: »Zos stated this past year they were not interested offering restyling at this time.
Considering Zos went a lazy route of one piece costumes the restyling would compete with crown store costumes. I expect this is their reasoning internally.
asuitandtyb14_ESO wrote: »When a game like this one has so many armor sets that look pretty terrible (with few exceptions), they really should offer transmog to hide their sub par art.
Back in days, the best looking gear was the gear from dungeons.
TheRealPotoroo wrote: »NewBlacksmurf wrote: »You're telling me that of the 56+ different motifs (some we can get) and the three different categories each with 10 different mat types where some have different artwork per mat....that transmog would be some huge undertaking
What part of these visuals are already in the game do you not get? In principle all the developers have to do is add a field, call it Item.VisibleMotif to distinguish it from Item.BaseMotif, and they're away. The game always displays Item.VisibleMotif, happy days.
Hopefully not, WOW's system is pretty tedious, LOTRO/Rift/FFXIV have far easier to use systems, basically they have a separate paper doll where you equip cosmetic gear and then leave it alone, WOW needs constant visits to the transmog NOPC which is unnecessarily tedious.Gothlander wrote: »The dye system is cool but it sucks all the crafting motifs I learned are useless since I wear gear from dungeons.
Are they ever going to introduce transmogrification like WoW?
NewBlacksmurf wrote: »TheRealPotoroo wrote: »NewBlacksmurf wrote: »You're telling me that of the 56+ different motifs (some we can get) and the three different categories each with 10 different mat types where some have different artwork per mat....that transmog would be some huge undertaking
What part of these visuals are already in the game do you not get? In principle all the developers have to do is add a field, call it Item.VisibleMotif to distinguish it from Item.BaseMotif, and they're away. The game always displays Item.VisibleMotif, happy days.
@TheRealPotoroo
Take some time to go in the game or perhaps to any website that has the designs for all motif.
What you'll notice is that the artwork isn't there for everything. Take for example the sets that drop. Those sets don't come in every motif AND every material style tier.
I comprehend that you and others assume they can just slap a new slot or what not and overlay visuals. So that's one slot per item....but the larger community wears dropped sets.
Many are only endgame so unless you're suggesting they limit options to other completely different it's, these have to be designed.
Here's literally what I'm talking about - http://eso-styles.com/
Check out the unceaftable items. Also consider drop sets are found in one motif not all 56.
One of (if not the only) reason I keep considering going back to DCUO....total control on how my character looks (style wise....not so much control over body type etc though).DCUO had a sick transmog system. They split the looks into sets and u could mix and match any look u wanted as long as u had equiped that piece one time. There were tons of combos
Gothlander wrote: »The dye system is cool but it sucks all the crafting motifs I learned are useless since I wear gear from dungeons.
Are they ever going to introduce transmogrification like WoW?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Hopefully not, WOW's system is pretty tedious, LOTRO/Rift/FFXIV have far easier to use systems, basically they have a separate paper doll where you equip cosmetic gear and then leave it alone, WOW needs constant visits to the transmog NOPC which is unnecessarily tedious.Gothlander wrote: »The dye system is cool but it sucks all the crafting motifs I learned are useless since I wear gear from dungeons.
Are they ever going to introduce transmogrification like WoW?
TheRealPotoroo wrote: »NewBlacksmurf wrote: »TheRealPotoroo wrote: »NewBlacksmurf wrote: »You're telling me that of the 56+ different motifs (some we can get) and the three different categories each with 10 different mat types where some have different artwork per mat....that transmog would be some huge undertaking
What part of these visuals are already in the game do you not get? In principle all the developers have to do is add a field, call it Item.VisibleMotif to distinguish it from Item.BaseMotif, and they're away. The game always displays Item.VisibleMotif, happy days.
@TheRealPotoroo
Take some time to go in the game or perhaps to any website that has the designs for all motif.
What you'll notice is that the artwork isn't there for everything. Take for example the sets that drop. Those sets don't come in every motif AND every material style tier.
I comprehend that you and others assume they can just slap a new slot or what not and overlay visuals. So that's one slot per item....but the larger community wears dropped sets.
Many are only endgame so unless you're suggesting they limit options to other completely different it's, these have to be designed.
Here's literally what I'm talking about - http://eso-styles.com/
Check out the unceaftable items. Also consider drop sets are found in one motif not all 56.
FFS! That drop sets don't come in every motif is irrelevant. Seriously, you've got this thing totally arse about and you are obsessed with a non-issue. That drop sets don't come in every motif doesn't matter a jot when the whole point of transmogrification is to transform them into existing motifs - which are complete sets - that players find more aesthetically appealing. What matters is that all the items exist right now in the available motifs, which means the visual representation is already present and that's all the developers need. Not one extra piece of artwork needs to be done.
NewBlacksmurf wrote: »TheRealPotoroo wrote: »NewBlacksmurf wrote: »TheRealPotoroo wrote: »NewBlacksmurf wrote: »You're telling me that of the 56+ different motifs (some we can get) and the three different categories each with 10 different mat types where some have different artwork per mat....that transmog would be some huge undertaking
What part of these visuals are already in the game do you not get? In principle all the developers have to do is add a field, call it Item.VisibleMotif to distinguish it from Item.BaseMotif, and they're away. The game always displays Item.VisibleMotif, happy days.
@TheRealPotoroo
Take some time to go in the game or perhaps to any website that has the designs for all motif.
What you'll notice is that the artwork isn't there for everything. Take for example the sets that drop. Those sets don't come in every motif AND every material style tier.
I comprehend that you and others assume they can just slap a new slot or what not and overlay visuals. So that's one slot per item....but the larger community wears dropped sets.
Many are only endgame so unless you're suggesting they limit options to other completely different it's, these have to be designed.
Here's literally what I'm talking about - http://eso-styles.com/
Check out the unceaftable items. Also consider drop sets are found in one motif not all 56.
FFS! That drop sets don't come in every motif is irrelevant. Seriously, you've got this thing totally arse about and you are obsessed with a non-issue. That drop sets don't come in every motif doesn't matter a jot when the whole point of transmogrification is to transform them into existing motifs - which are complete sets - that players find more aesthetically appealing. What matters is that all the items exist right now in the available motifs, which means the visual representation is already present and that's all the developers need. Not one extra piece of artwork needs to be done.
@TheRealPotoroo
I truly understand and comprehend what you're saying as well as others.
Your point is:
- IN some form, the artwork we want to use exists, just not in any way that we can use, so they just need to make it so we can use them.
Right?, that's what you're saying correct?
Here is what I'm sharing:
In terms of the convert to X style option......Paraphrased....not the actual devs comment but what we were told back in 2014
"Quite a few bound items (mainly quest rewards) as well as certain BoE pieces (mainly armor set pieces such as Shadows, Dragon, etc.) cannot be converted to Imperial style because they do not use a standard racial style but instead have unique models."
So I'm saying to go look on the site because it actually does require them to program each unique item 55+ times for all 8-10 material tiers.
vyndral13preub18_ESO wrote: ».NewBlacksmurf wrote: »TheRealPotoroo wrote: »NewBlacksmurf wrote: »TheRealPotoroo wrote: »NewBlacksmurf wrote: »You're telling me that of the 56+ different motifs (some we can get) and the three different categories each with 10 different mat types where some have different artwork per mat....that transmog would be some huge undertaking
What part of these visuals are already in the game do you not get? In principle all the developers have to do is add a field, call it Item.VisibleMotif to distinguish it from Item.BaseMotif, and they're away. The game always displays Item.VisibleMotif, happy days.
@TheRealPotoroo
Take some time to go in the game or perhaps to any website that has the designs for all motif.
What you'll notice is that the artwork isn't there for everything. Take for example the sets that drop. Those sets don't come in every motif AND every material style tier.
I comprehend that you and others assume they can just slap a new slot or what not and overlay visuals. So that's one slot per item....but the larger community wears dropped sets.
Many are only endgame so unless you're suggesting they limit options to other completely different it's, these have to be designed.
Here's literally what I'm talking about - http://eso-styles.com/
Check out the unceaftable items. Also consider drop sets are found in one motif not all 56.
FFS! That drop sets don't come in every motif is irrelevant. Seriously, you've got this thing totally arse about and you are obsessed with a non-issue. That drop sets don't come in every motif doesn't matter a jot when the whole point of transmogrification is to transform them into existing motifs - which are complete sets - that players find more aesthetically appealing. What matters is that all the items exist right now in the available motifs, which means the visual representation is already present and that's all the developers need. Not one extra piece of artwork needs to be done.
@TheRealPotoroo
I truly understand and comprehend what you're saying as well as others.
Your point is:
- IN some form, the artwork we want to use exists, just not in any way that we can use, so they just need to make it so we can use them.
Right?, that's what you're saying correct?
Here is what I'm sharing:
In terms of the convert to X style option......Paraphrased....not the actual devs comment but what we were told back in 2014
"Quite a few bound items (mainly quest rewards) as well as certain BoE pieces (mainly armor set pieces such as Shadows, Dragon, etc.) cannot be converted to Imperial style because they do not use a standard racial style but instead have unique models."
So I'm saying to go look on the site because it actually does require them to program each unique item 55+ times for all 8-10 material tiers.
So if I want to change one of these items that is unique into say a Khajiit Leather Helm. You are saying They have to redo the artwork again for all the Khajiit Leather Helms because the one im changing is unique. Even though it won't be unique when I get done with it. It will look like all the over Khajiit Leather helms in the game?
And then they would have to do that again for all the other items that have a unique set to them. Even though what I am changing them into, is not unique at all?