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Why do very old mmorpg's have a better wardrobe system than ESO?

  • Ajaxduo
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    It's quite simple really, money.
    Edited by Ajaxduo on June 9, 2017 1:44AM
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    GM of Verum Aeternus, PC EU
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  • Tannus15
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    Fuz wrote: »
    LotRO had the absolute best wardrobe system in any MMO.

    This. You just equip an item in your outfit slot.
    Done.
    No "mimic" ***.
    No transmog.

    You just have a visual outfit which can be any item you can wear.
  • bareheiny
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    DarkAedin wrote: »
    DCUO had a sick transmog system. They split the looks into sets and u could mix and match any look u wanted as long as u had equiped that piece one time. There were tons of combos
    One of (if not the only) reason I keep considering going back to DCUO....total control on how my character looks (style wise....not so much control over body type etc though).
  • idk
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    They should introduce something like SWTOR´s costume slots (Outfit designer it is called:http://dulfy.net/2015/03/20/swtor-outfit-designer-guide/). Hands-down the best system I ever saw in any MMO.
    Up to 16 (?) complete sets of clothing on top of the stat-relevant gear.
    And with so many slots to fill I´m sure this wouldn´t hurt the costume-sales at all!

    It is a good system, but does not work with the costumes Zos has. SWTOR went a completely different direction with their cosmetic armor appearance from day one.
  • nimander99
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    This is something especially this game needs! All the various motif combo's... Probably millions of combos at this point. Why a transmog system isn't in place yet I can only guess at, but it probably involves finding a way to monetize it via a loop hole in the wording of the B2P transition.
    I AM UPDATING MY PRIVACY POLICY

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    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

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  • Aliyavana
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    I really hope zos does this one day
  • NewBlacksmurf
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    danno8 wrote: »
    Aligning your suggestion a wardrobe crafting...I'd support - https://forums.elderscrollsonline.com/en/discussion/312210/wardrobe-crafting-feature-motif-and-style-options#latest

    Cause as is...their solution is costumes.

    But...why not just have it so you craft the item as you normally would (you need the motif knowledge and the crafting materials), then stick it in your "cosmetic gear piece slot".

    It accomplishes the exact same thing, same skills required, same motif knowledge required, same materials required, but you don't need to create an oddball new piece of gear like a "Grothdar Helm that looks like a Level 1 Jute Hat." Because that is creating whole new pieces that makes it way more complicated than it needs to be.

    @danno8
    -thats too complicated. Ppl actually want to convert an item to X motif. You already need the artist to make all those items ppl want to convert and then to add a new slot that somehow works with disguises and costumes and tabard systems is a bit much.

    In a perfect situation ZOS would use any known motif and perhaps tie in some research or materials to convert items permanently from one style to another. It's just going to take a lot of work and time because the system doesn't exist nor do many of the artwork and then allow dye to apply
    Edited by NewBlacksmurf on June 9, 2017 2:32AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • kvlou79
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    Considering you can't use the existing system for Imperial or the new Morrowind style on most items, transmog doesn't seem a likely solution.

    Also those systems were added to games...usually after 3 to 5 years once major issues were resolved and a lot of content was released.

    Problem with that is, at least the thousands of players on console, are we sure they're gonna port ESO to the "PlayStation 8" or the "Xbox Jumping Spider"? This is also the reason I refuse to spend money on the cash shop. The game isn't a decade+ MMO for us. Had no problem spending money in EQ2, but not this. Also think is the reason they're talking about ramping up the production releases starting this year. So in short, they're probably won't be a console population in 3 to 5 years. :( TRANSMOG IN 2017!!!!!!!!!!!
  • NewBlacksmurf
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    kvlou79 wrote: »
    Considering you can't use the existing system for Imperial or the new Morrowind style on most items, transmog doesn't seem a likely solution.

    Also those systems were added to games...usually after 3 to 5 years once major issues were resolved and a lot of content was released.

    Problem with that is, at least the thousands of players on console, are we sure they're gonna port ESO to the "PlayStation 8" or the "Xbox Jumping Spider"? This is also the reason I refuse to spend money on the cash shop. The game isn't a decade+ MMO for us. Had no problem spending money in EQ2, but not this. Also think is the reason they're talking about ramping up the production releases starting this year. So in short, they're probably won't be a console population in 3 to 5 years. :( TRANSMOG IN 2017!!!!!!!!!!!

    Sounds like a PlayStation issue. Most titles on Xbox are going play anywhere. The new console should be around for 4 years (Scorpio)
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • kvlou79
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    kvlou79 wrote: »
    Considering you can't use the existing system for Imperial or the new Morrowind style on most items, transmog doesn't seem a likely solution.

    Also those systems were added to games...usually after 3 to 5 years once major issues were resolved and a lot of content was released.

    Problem with that is, at least the thousands of players on console, are we sure they're gonna port ESO to the "PlayStation 8" or the "Xbox Jumping Spider"? This is also the reason I refuse to spend money on the cash shop. The game isn't a decade+ MMO for us. Had no problem spending money in EQ2, but not this. Also think is the reason they're talking about ramping up the production releases starting this year. So in short, they're probably won't be a console population in 3 to 5 years. :( TRANSMOG IN 2017!!!!!!!!!!!

    Sounds like a PlayStation issue. Most titles on Xbox are going play anywhere. The new console should be around for 4 years (Scorpio)

    You mean like NES Switch? We'll see about that.
  • TheRealPotoroo
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    You're telling me that of the 56+ different motifs (some we can get) and the three different categories each with 10 different mat types where some have different artwork per mat....that transmog would be some huge undertaking

    What part of these visuals are already in the game do you not get? In principle all the developers have to do is add a field, call it Item.VisibleMotif to distinguish it from Item.BaseMotif, and they're away. The game always displays Item.VisibleMotif, happy days.
    Edited by TheRealPotoroo on June 9, 2017 4:10AM
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • qsnoopyjr
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    Back in days, the best looking gear was the gear from dungeons.
    Edited by qsnoopyjr on June 9, 2017 4:09AM
  • ookami007
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    Zos stated this past year they were not interested offering restyling at this time.

    Considering Zos went a lazy route of one piece costumes the restyling would compete with crown store costumes. I expect this is their reasoning internally.

    Yes, ZoS has stated NUMEROUS times... they couldn't care less about what players want.
  • Zotami
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    Fuz wrote: »
    LotRO had the absolute best wardrobe system in any MMO.

    Ive played Lotro almost 10 years and they have a great wardrobe system
    "Out is Up, Up is In, In is Down, and Down is Out"
    "If you are picking a lock on a chest, and you fail? That chest is mine."
  • Yolokin_Swagonborn
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    Because older MMOs either didn't launch half-baked in a beta-state, or if they did, they actually listened to their customers and added them later.
  • Gothlander
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    When a game like this one has so many armor sets that look pretty terrible (with few exceptions), they really should offer transmog to hide their sub par art.

    This
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    TESO needs a wardrobe system badly. Something similar to WoW's tmog system would make this game one of the best mmorpg out there!
  • Gothlander
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    Tannus15 wrote: »
    Fuz wrote: »
    LotRO had the absolute best wardrobe system in any MMO.

    This. You just equip an item in your outfit slot.
    Done.
    No "mimic" ***.
    No transmog.

    You just have a visual outfit which can be any item you can wear.

    And I'm pretty sure it's as easy to implement this in eso as well.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    TESO needs a wardrobe system badly. Something similar to WoW's tmog system would make this game one of the best mmorpg out there!
  • Gothlander
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    qsnoopyjr wrote: »
    Back in days, the best looking gear was the gear from dungeons.

    In this game it's the opposite lol.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    TESO needs a wardrobe system badly. Something similar to WoW's tmog system would make this game one of the best mmorpg out there!
  • Agalloch
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    There aren't so many motifs or armor styles in ESO comparing to WOW.

    So a transmogrify system it's not so hard to make.

    Maybe it is an engine limitation?
    Edited by Agalloch on June 9, 2017 9:50AM
  • NewBlacksmurf
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    You're telling me that of the 56+ different motifs (some we can get) and the three different categories each with 10 different mat types where some have different artwork per mat....that transmog would be some huge undertaking

    What part of these visuals are already in the game do you not get? In principle all the developers have to do is add a field, call it Item.VisibleMotif to distinguish it from Item.BaseMotif, and they're away. The game always displays Item.VisibleMotif, happy days.

    @TheRealPotoroo
    Take some time to go in the game or perhaps to any website that has the designs for all motif.

    What you'll notice is that the artwork isn't there for everything. Take for example the sets that drop. Those sets don't come in every motif AND every material style tier.

    I comprehend that you and others assume they can just slap a new slot or what not and overlay visuals. So that's one slot per item....but the larger community wears dropped sets.

    Many are only endgame so unless you're suggesting they limit options to other completely different it's, these have to be designed.

    Here's literally what I'm talking about - http://eso-styles.com/

    Check out the unceaftable items. Also consider drop sets are found in one motif not all 56.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • KerinKor
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    Gothlander wrote: »
    The dye system is cool but it sucks all the crafting motifs I learned are useless since I wear gear from dungeons.
    Are they ever going to introduce transmogrification like WoW?
    Hopefully not, WOW's system is pretty tedious, LOTRO/Rift/FFXIV have far easier to use systems, basically they have a separate paper doll where you equip cosmetic gear and then leave it alone, WOW needs constant visits to the transmog NOPC which is unnecessarily tedious.
  • TheRealPotoroo
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    You're telling me that of the 56+ different motifs (some we can get) and the three different categories each with 10 different mat types where some have different artwork per mat....that transmog would be some huge undertaking

    What part of these visuals are already in the game do you not get? In principle all the developers have to do is add a field, call it Item.VisibleMotif to distinguish it from Item.BaseMotif, and they're away. The game always displays Item.VisibleMotif, happy days.

    @TheRealPotoroo
    Take some time to go in the game or perhaps to any website that has the designs for all motif.

    What you'll notice is that the artwork isn't there for everything. Take for example the sets that drop. Those sets don't come in every motif AND every material style tier.

    I comprehend that you and others assume they can just slap a new slot or what not and overlay visuals. So that's one slot per item....but the larger community wears dropped sets.

    Many are only endgame so unless you're suggesting they limit options to other completely different it's, these have to be designed.

    Here's literally what I'm talking about - http://eso-styles.com/

    Check out the unceaftable items. Also consider drop sets are found in one motif not all 56.

    FFS! That drop sets don't come in every motif is irrelevant. Seriously, you've got this thing totally arse about and you are obsessed with a non-issue. That drop sets don't come in every motif doesn't matter a jot when the whole point of transmogrification is to transform them into existing motifs - which are complete sets - that players find more aesthetically appealing. What matters is that all the items exist right now in the available motifs, which means the visual representation is already present and that's all the developers need. Not one extra piece of artwork needs to be done.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • randomkeyhits
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    bareheiny wrote: »
    DarkAedin wrote: »
    DCUO had a sick transmog system. They split the looks into sets and u could mix and match any look u wanted as long as u had equiped that piece one time. There were tons of combos
    One of (if not the only) reason I keep considering going back to DCUO....total control on how my character looks (style wise....not so much control over body type etc though).

    Yeah the DCUO system was very good. They could even take some of the ideas too.

    Use the ESO way to actually transmog, some in-game resources as the cost to craft changes to a pieces look.

    Then add the equivalent of DCUO armouries (crown items) to imprint favoured styles, would also look way cool in our houses too, tailor dummies maybe?
    EU PS4
  • Linaleah
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    Gothlander wrote: »
    The dye system is cool but it sucks all the crafting motifs I learned are useless since I wear gear from dungeons.
    Are they ever going to introduce transmogrification like WoW?

    1. it took wow a decade to introduce transmogrification.
    2. its actualy pretty limited
    3. you STILL cannot dye anything. at all. can't even make items match each other.

    in other words, while there are games that have objectively better wardrobe systems than ESO (GW2 for example) - WoW is not one of those games. and neither is swtor btw, mainly due to an awful AWFUL dye system that is only one step above not being able to dye at all.

    that said - my dream is that we will be able to craft items that essentially function in a way that armor conversion works right now. those items would require knowledge of the motif to craft, and could be traded/sold. I vehemently disagree with mimic stone idea though. it should require normal style materials to craft. mimic stones could be used, but they should NOT be the only style material that's allowed.
    Edited by Linaleah on June 9, 2017 11:52AM
    dirty worthless casual.
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  • danno8
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    Tannus15 wrote: »
    Fuz wrote: »
    LotRO had the absolute best wardrobe system in any MMO.

    This. You just equip an item in your outfit slot.
    Done.
    No "mimic" ***.
    No transmog.

    You just have a visual outfit which can be any item you can wear.

    Exactly. I don't get how some are making this out to be so complicated. Transmogrify, changing an items appearance through crafting etc.. is all needless complications.

    Oh and a costume/polymorph would simply override anything in your cosmetic slot. It would be the same tiers of what to display on your character that we have now with your seven cosmetic slots 1 tier ahead of your seven equipment slots.
  • Gothlander
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    KerinKor wrote: »
    Gothlander wrote: »
    The dye system is cool but it sucks all the crafting motifs I learned are useless since I wear gear from dungeons.
    Are they ever going to introduce transmogrification like WoW?
    Hopefully not, WOW's system is pretty tedious, LOTRO/Rift/FFXIV have far easier to use systems, basically they have a separate paper doll where you equip cosmetic gear and then leave it alone, WOW needs constant visits to the transmog NOPC which is unnecessarily tedious.

    It's immersive to visit an npc to change your wardrobe. Something I thought zos would do with barbershop. It would of been so much better if there were in game barbershops we had to visit to change our hair style
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    TESO needs a wardrobe system badly. Something similar to WoW's tmog system would make this game one of the best mmorpg out there!
  • Gothlander
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    Just like dyeing your gear. We visit the table to dye our gear. Why not visit a barbershop or wardrobe in game shop?
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    TESO needs a wardrobe system badly. Something similar to WoW's tmog system would make this game one of the best mmorpg out there!
  • NewBlacksmurf
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    You're telling me that of the 56+ different motifs (some we can get) and the three different categories each with 10 different mat types where some have different artwork per mat....that transmog would be some huge undertaking

    What part of these visuals are already in the game do you not get? In principle all the developers have to do is add a field, call it Item.VisibleMotif to distinguish it from Item.BaseMotif, and they're away. The game always displays Item.VisibleMotif, happy days.

    @TheRealPotoroo
    Take some time to go in the game or perhaps to any website that has the designs for all motif.

    What you'll notice is that the artwork isn't there for everything. Take for example the sets that drop. Those sets don't come in every motif AND every material style tier.

    I comprehend that you and others assume they can just slap a new slot or what not and overlay visuals. So that's one slot per item....but the larger community wears dropped sets.

    Many are only endgame so unless you're suggesting they limit options to other completely different it's, these have to be designed.

    Here's literally what I'm talking about - http://eso-styles.com/

    Check out the unceaftable items. Also consider drop sets are found in one motif not all 56.

    FFS! That drop sets don't come in every motif is irrelevant. Seriously, you've got this thing totally arse about and you are obsessed with a non-issue. That drop sets don't come in every motif doesn't matter a jot when the whole point of transmogrification is to transform them into existing motifs - which are complete sets - that players find more aesthetically appealing. What matters is that all the items exist right now in the available motifs, which means the visual representation is already present and that's all the developers need. Not one extra piece of artwork needs to be done.

    @TheRealPotoroo
    I truly understand and comprehend what you're saying as well as others.

    Your point is:
    - IN some form, the artwork we want to use exists, just not in any way that we can use, so they just need to make it so we can use them.

    Right?, that's what you're saying correct?

    Here is what I'm sharing:


    In terms of the convert to X style option......Paraphrased....not the actual devs comment but what we were told back in 2014

    "Quite a few bound items (mainly quest rewards) as well as certain BoE pieces (mainly armor set pieces such as Shadows, Dragon, etc.) cannot be converted to Imperial style because they do not use a standard racial style but instead have unique models."

    So I'm saying to go look on the site because it actually does require them to program each unique item 55+ times for all 8-10 material tiers.

    Edit (adding more)

    So this is why we ended up with crown store and quest costumes. So the request moved over a year ago to asking ZOS if we could craft items and convert an outfit to a costume instead. (So in essence, the viable opportunity is asking for crafting costumes not any transmog due to what wasn't created)
    Edited by NewBlacksmurf on June 9, 2017 1:08PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • vyndral13preub18_ESO
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    .
    You're telling me that of the 56+ different motifs (some we can get) and the three different categories each with 10 different mat types where some have different artwork per mat....that transmog would be some huge undertaking

    What part of these visuals are already in the game do you not get? In principle all the developers have to do is add a field, call it Item.VisibleMotif to distinguish it from Item.BaseMotif, and they're away. The game always displays Item.VisibleMotif, happy days.

    @TheRealPotoroo
    Take some time to go in the game or perhaps to any website that has the designs for all motif.

    What you'll notice is that the artwork isn't there for everything. Take for example the sets that drop. Those sets don't come in every motif AND every material style tier.

    I comprehend that you and others assume they can just slap a new slot or what not and overlay visuals. So that's one slot per item....but the larger community wears dropped sets.

    Many are only endgame so unless you're suggesting they limit options to other completely different it's, these have to be designed.

    Here's literally what I'm talking about - http://eso-styles.com/

    Check out the unceaftable items. Also consider drop sets are found in one motif not all 56.

    FFS! That drop sets don't come in every motif is irrelevant. Seriously, you've got this thing totally arse about and you are obsessed with a non-issue. That drop sets don't come in every motif doesn't matter a jot when the whole point of transmogrification is to transform them into existing motifs - which are complete sets - that players find more aesthetically appealing. What matters is that all the items exist right now in the available motifs, which means the visual representation is already present and that's all the developers need. Not one extra piece of artwork needs to be done.

    @TheRealPotoroo
    I truly understand and comprehend what you're saying as well as others.

    Your point is:
    - IN some form, the artwork we want to use exists, just not in any way that we can use, so they just need to make it so we can use them.

    Right?, that's what you're saying correct?

    Here is what I'm sharing:


    In terms of the convert to X style option......Paraphrased....not the actual devs comment but what we were told back in 2014

    "Quite a few bound items (mainly quest rewards) as well as certain BoE pieces (mainly armor set pieces such as Shadows, Dragon, etc.) cannot be converted to Imperial style because they do not use a standard racial style but instead have unique models."

    So I'm saying to go look on the site because it actually does require them to program each unique item 55+ times for all 8-10 material tiers.

    So if I want to change one of these items that is unique into say a Khajiit Leather Helm. You are saying They have to redo the artwork again for all the Khajiit Leather Helms because the one im changing is unique. Even though it won't be unique when I get done with it. It will look like all the over Khajiit Leather helms in the game?

    And then they would have to do that again for all the other items that have a unique set to them. Even though what I am changing them into, is not unique at all?
  • NewBlacksmurf
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    .
    You're telling me that of the 56+ different motifs (some we can get) and the three different categories each with 10 different mat types where some have different artwork per mat....that transmog would be some huge undertaking

    What part of these visuals are already in the game do you not get? In principle all the developers have to do is add a field, call it Item.VisibleMotif to distinguish it from Item.BaseMotif, and they're away. The game always displays Item.VisibleMotif, happy days.

    @TheRealPotoroo
    Take some time to go in the game or perhaps to any website that has the designs for all motif.

    What you'll notice is that the artwork isn't there for everything. Take for example the sets that drop. Those sets don't come in every motif AND every material style tier.

    I comprehend that you and others assume they can just slap a new slot or what not and overlay visuals. So that's one slot per item....but the larger community wears dropped sets.

    Many are only endgame so unless you're suggesting they limit options to other completely different it's, these have to be designed.

    Here's literally what I'm talking about - http://eso-styles.com/

    Check out the unceaftable items. Also consider drop sets are found in one motif not all 56.

    FFS! That drop sets don't come in every motif is irrelevant. Seriously, you've got this thing totally arse about and you are obsessed with a non-issue. That drop sets don't come in every motif doesn't matter a jot when the whole point of transmogrification is to transform them into existing motifs - which are complete sets - that players find more aesthetically appealing. What matters is that all the items exist right now in the available motifs, which means the visual representation is already present and that's all the developers need. Not one extra piece of artwork needs to be done.

    @TheRealPotoroo
    I truly understand and comprehend what you're saying as well as others.

    Your point is:
    - IN some form, the artwork we want to use exists, just not in any way that we can use, so they just need to make it so we can use them.

    Right?, that's what you're saying correct?

    Here is what I'm sharing:


    In terms of the convert to X style option......Paraphrased....not the actual devs comment but what we were told back in 2014

    "Quite a few bound items (mainly quest rewards) as well as certain BoE pieces (mainly armor set pieces such as Shadows, Dragon, etc.) cannot be converted to Imperial style because they do not use a standard racial style but instead have unique models."

    So I'm saying to go look on the site because it actually does require them to program each unique item 55+ times for all 8-10 material tiers.

    So if I want to change one of these items that is unique into say a Khajiit Leather Helm. You are saying They have to redo the artwork again for all the Khajiit Leather Helms because the one im changing is unique. Even though it won't be unique when I get done with it. It will look like all the over Khajiit Leather helms in the game?

    And then they would have to do that again for all the other items that have a unique set to them. Even though what I am changing them into, is not unique at all?

    @TheRealPotoroo
    I'm not saying that. This is what they told us and what I'm trying to share with you.

    Today a lot of the dropped sets were redone so they exist in one unique style not by material tier but they added level tiers and stats which did require redoing stuff.

    Do this. If you have a level 10-25 ish, go find a chest in X drop set. Now craft that in diff motif at the same level but before crafting look at the icons. Notice the icons change if you move material tiers whereas the dropped sets (many of them don't as they are unique)

    So...I added above....using what you and others are suggesting, brought people to ask the devs this. O K so if that's the case can we maybe craft an entire outfit of our own desire and then somehow make it a costume.

    Kinda like each person could craft an outfit for themselves but only one and save it as a disguise (not costume sorry) slot to equip. Like where disguises and tabards go.

    I think that's the only viable option as transmog seemed unlikely. In 2015 they also stopped developing the different male to female to race and all stuff and a lot of backlash came from that.
    They removed a lot of armor tier artwork as well due to performance reasons so it's why the original stuff has more variety and differing artwork but later some things like trial sets are truly unique and less artwork exists.
    Edited by NewBlacksmurf on June 9, 2017 1:20PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
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