DCUO had a sick transmog system. They split the looks into sets and u could mix and match any look u wanted as long as u had equiped that piece one time. There were tons of combos
NewBlacksmurf wrote: »NewBlacksmurf wrote: »Not the graphic and quality of those games tho...to be fair ESOs details and quality on high end settings blow all of those away.
Being fair are we askingfor too much too soon?
Well the LotRO one was uploaded in 2011, 3 years before ESO was even released. ESO frankly better have nicer graphics than a game that was released in 2007.
LotRO graphics have actually held up pretty well over the years. The character detail levels not so much, but in so far as the environments and atmosphere, that game still does very well for over 10 years old.
In fact, this video does a good job at showing exactly that:https://www.youtube.com/watch?v=Cid7dNHgoBs
https://www.youtube.com/watch?v=9zzvDo6ZZso
......I don't think you understand the context.
It's not a valuation of what's offered depending on what's available at X time of release
it's the actual depth, layers and assets for Elder Scrolls Online is a lot more detailed than those other examples being discussed.
People keep saying odd things like OH and that game had cloaks....well so did ESO in closed beta in addition to a lot of other features that either existed at launched or that were changed during beta testing.
The reality is the game is far more detailed so let's understand that WoW released in 2004....years later they made changes to offer different tiers of armor which were actually the same design with minor color and a touch here and there....so Wrath of the Litch King really displayed this but what we learned is the game was very simplistic. It even took
More time for transmog to be added. So almost 7-8 years total to let ppl copy existing artwork to visually cover another.
LoTRO was largely a very close copy of WoW but at a later date so their designs were better and they incorporated features that WoW was developing.
The more unique artwork you offer, the more time it takes to redo everything.
By comparison ESO has more items to redo and the detail of each is far more than those other games therefore IF they are going to add any more cosmetic features it'll take longer to develop.
It took almost 1 years for armor dye, and another year for costumes. You all are asking them to redo every medium, light and heavy piece in every single motif and material tier (some of which never has existed).
It's literally hundreds of thousands of different pieces. It's gonna take time if that's what they plan to work on.
You want them to allow any motif to apply to any armor. That's not even what those other games offered. ESO is far more customized
Wicked_Wolf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »Not the graphic and quality of those games tho...to be fair ESOs details and quality on high end settings blow all of those away.
Being fair are we askingfor too much too soon?
Well the LotRO one was uploaded in 2011, 3 years before ESO was even released. ESO frankly better have nicer graphics than a game that was released in 2007.
LotRO graphics have actually held up pretty well over the years. The character detail levels not so much, but in so far as the environments and atmosphere, that game still does very well for over 10 years old.
In fact, this video does a good job at showing exactly that:https://www.youtube.com/watch?v=Cid7dNHgoBs
https://www.youtube.com/watch?v=9zzvDo6ZZso
......I don't think you understand the context.
It's not a valuation of what's offered depending on what's available at X time of release
it's the actual depth, layers and assets for Elder Scrolls Online is a lot more detailed than those other examples being discussed.
People keep saying odd things like OH and that game had cloaks....well so did ESO in closed beta in addition to a lot of other features that either existed at launched or that were changed during beta testing.
The reality is the game is far more detailed so let's understand that WoW released in 2004....years later they made changes to offer different tiers of armor which were actually the same design with minor color and a touch here and there....so Wrath of the Litch King really displayed this but what we learned is the game was very simplistic. It even took
More time for transmog to be added. So almost 7-8 years total to let ppl copy existing artwork to visually cover another.
LoTRO was largely a very close copy of WoW but at a later date so their designs were better and they incorporated features that WoW was developing.
The more unique artwork you offer, the more time it takes to redo everything.
By comparison ESO has more items to redo and the detail of each is far more than those other games therefore IF they are going to add any more cosmetic features it'll take longer to develop.
It took almost 1 years for armor dye, and another year for costumes. You all are asking them to redo every medium, light and heavy piece in every single motif and material tier (some of which never has existed).
It's literally hundreds of thousands of different pieces. It's gonna take time if that's what they plan to work on.
You want them to allow any motif to apply to any armor. That's not even what those other games offered. ESO is far more customized
My cloaks comment was in reference to the game's graphical quality and it's age. Cloaks were removed from ESO because of permance impact. My point was that Lotro should get more credit than it was in the comment above since it not only looks great, but has cloaks despite the performance hog it can be.
Regarding timing; my argument is that they should have included. Wardrobe and/or transmog from the beginning. It should have been developed with it in mind because yes, it's probably a pain in the ass to put in now.
Gothlander wrote: »The dye system is cool but it sucks all the crafting motifs I learned are useless since I wear gear from dungeons.
Are they ever going to introduce transmogrification like WoW?
NewBlacksmurf wrote: »Wicked_Wolf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »Not the graphic and quality of those games tho...to be fair ESOs details and quality on high end settings blow all of those away.
Being fair are we askingfor too much too soon?
Well the LotRO one was uploaded in 2011, 3 years before ESO was even released. ESO frankly better have nicer graphics than a game that was released in 2007.
LotRO graphics have actually held up pretty well over the years. The character detail levels not so much, but in so far as the environments and atmosphere, that game still does very well for over 10 years old.
In fact, this video does a good job at showing exactly that:https://www.youtube.com/watch?v=Cid7dNHgoBs
https://www.youtube.com/watch?v=9zzvDo6ZZso
......I don't think you understand the context.
It's not a valuation of what's offered depending on what's available at X time of release
it's the actual depth, layers and assets for Elder Scrolls Online is a lot more detailed than those other examples being discussed.
People keep saying odd things like OH and that game had cloaks....well so did ESO in closed beta in addition to a lot of other features that either existed at launched or that were changed during beta testing.
The reality is the game is far more detailed so let's understand that WoW released in 2004....years later they made changes to offer different tiers of armor which were actually the same design with minor color and a touch here and there....so Wrath of the Litch King really displayed this but what we learned is the game was very simplistic. It even took
More time for transmog to be added. So almost 7-8 years total to let ppl copy existing artwork to visually cover another.
LoTRO was largely a very close copy of WoW but at a later date so their designs were better and they incorporated features that WoW was developing.
The more unique artwork you offer, the more time it takes to redo everything.
By comparison ESO has more items to redo and the detail of each is far more than those other games therefore IF they are going to add any more cosmetic features it'll take longer to develop.
It took almost 1 years for armor dye, and another year for costumes. You all are asking them to redo every medium, light and heavy piece in every single motif and material tier (some of which never has existed).
It's literally hundreds of thousands of different pieces. It's gonna take time if that's what they plan to work on.
You want them to allow any motif to apply to any armor. That's not even what those other games offered. ESO is far more customized
My cloaks comment was in reference to the game's graphical quality and it's age. Cloaks were removed from ESO because of permance impact. My point was that Lotro should get more credit than it was in the comment above since it not only looks great, but has cloaks despite the performance hog it can be.
Regarding timing; my argument is that they should have included. Wardrobe and/or transmog from the beginning. It should have been developed with it in mind because yes, it's probably a pain in the ass to put in now.
Have you played this in 1080p max settings on PC? Compare that to LoTRO in max settings.
I'd argue it doesn't look close to good. I understand they came out at different times so diff enhancements were available but with more tech in the game, the system were discussing isn't comparing apples to apples.
If LoTRO is an apple then ESO is an apple cobbler. I think it's that much more
Sneaky-Snurr wrote: »Simply because ZoS are an amateur in the MMO scene.
NewBlacksmurf wrote: »People keep saying odd things like OH and that game had cloaks....well so did ESO in closed beta in addition to a lot of other features that either existed at launched or that were changed during beta testing.
The reality is the game is far more detailed so let's understand that WoW released in 2004....years later they made changes to offer different tiers of armor which were actually the same design with minor color and a touch here and there....so Wrath of the Litch King really displayed this but what we learned is the game was very simplistic. It even took
More time for transmog to be added. So almost 7-8 years total to let ppl copy existing artwork to visually cover another.
LoTRO was largely a very close copy of WoW but at a later date so their designs were better and they incorporated features that WoW was developing.
The more unique artwork you offer, the more time it takes to redo everything.
By comparison ESO has more items to redo and the detail of each is far more than those other games therefore IF they are going to add any more cosmetic features it'll take longer to develop.
It took almost 1 years for armor dye, and another year for costumes. You all are asking them to redo every medium, light and heavy piece in every single motif and material tier (some of which never has existed).
It's literally hundreds of thousands of different pieces. It's gonna take time if that's what they plan to work on.
You want them to allow any motif to apply to any armor. That's not even what those other games offered. ESO is far more customized
Pixel_Zealot wrote: »Not unless they find a way to make a profit off of it.
NewBlacksmurf wrote: »It took almost 1 years for armor dye, and another year for costumes. You all are asking them to redo every medium, light and heavy piece in every single motif and material tier (some of which never has existed).
It's literally hundreds of thousands of different pieces. It's gonna take time if that's what they plan to work on.
You want them to allow any motif to apply to any armor. That's not even what those other games offered. ESO is far more customized



vyndral13preub18_ESO wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »Not the graphic and quality of those games tho...to be fair ESOs details and quality on high end settings blow all of those away.
Being fair are we askingfor too much too soon?
Well the LotRO one was uploaded in 2011, 3 years before ESO was even released. ESO frankly better have nicer graphics than a game that was released in 2007.
LotRO graphics have actually held up pretty well over the years. The character detail levels not so much, but in so far as the environments and atmosphere, that game still does very well for over 10 years old.
In fact, this video does a good job at showing exactly that:https://www.youtube.com/watch?v=Cid7dNHgoBs
https://www.youtube.com/watch?v=9zzvDo6ZZso
......I don't think you understand the context.
It's not a valuation of what's offered depending on what's available at X time of release
it's the actual depth, layers and assets for Elder Scrolls Online is a lot more detailed than those other examples being discussed.
People keep saying odd things like OH and that game had cloaks....well so did ESO in closed beta in addition to a lot of other features that either existed at launched or that were changed during beta testing.
The reality is the game is far more detailed so let's understand that WoW released in 2004....years later they made changes to offer different tiers of armor which were actually the same design with minor color and a touch here and there....so Wrath of the Litch King really displayed this but what we learned is the game was very simplistic. It even took
More time for transmog to be added. So almost 7-8 years total to let ppl copy existing artwork to visually cover another.
LoTRO was largely a very close copy of WoW but at a later date so their designs were better and they incorporated features that WoW was developing.
The more unique artwork you offer, the more time it takes to redo everything.
By comparison ESO has more items to redo and the detail of each is far more than those other games therefore IF they are going to add any more cosmetic features it'll take longer to develop.
It took almost 1 years for armor dye, and another year for costumes. You all are asking them to redo every medium, light and heavy piece in every single motif and material tier (some of which never has existed).
It's literally hundreds of thousands of different pieces. It's gonna take time if that's what they plan to work on.
You want them to allow any motif to apply to any armor. That's not even what those other games offered. ESO is far more customized
Perhaps I am misunderstanding. What would be so hard about allowing a motif to apply to any armor? It is a motif. It can be crafted in any style already. Those files/appreances exsist already.
vyndral13preub18_ESO wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »Not the graphic and quality of those games tho...to be fair ESOs details and quality on high end settings blow all of those away.
Being fair are we askingfor too much too soon?
Well the LotRO one was uploaded in 2011, 3 years before ESO was even released. ESO frankly better have nicer graphics than a game that was released in 2007.
LotRO graphics have actually held up pretty well over the years. The character detail levels not so much, but in so far as the environments and atmosphere, that game still does very well for over 10 years old.
In fact, this video does a good job at showing exactly that:https://www.youtube.com/watch?v=Cid7dNHgoBs
https://www.youtube.com/watch?v=9zzvDo6ZZso
......I don't think you understand the context.
It's not a valuation of what's offered depending on what's available at X time of release
it's the actual depth, layers and assets for Elder Scrolls Online is a lot more detailed than those other examples being discussed.
People keep saying odd things like OH and that game had cloaks....well so did ESO in closed beta in addition to a lot of other features that either existed at launched or that were changed during beta testing.
The reality is the game is far more detailed so let's understand that WoW released in 2004....years later they made changes to offer different tiers of armor which were actually the same design with minor color and a touch here and there....so Wrath of the Litch King really displayed this but what we learned is the game was very simplistic. It even took
More time for transmog to be added. So almost 7-8 years total to let ppl copy existing artwork to visually cover another.
LoTRO was largely a very close copy of WoW but at a later date so their designs were better and they incorporated features that WoW was developing.
The more unique artwork you offer, the more time it takes to redo everything.
By comparison ESO has more items to redo and the detail of each is far more than those other games therefore IF they are going to add any more cosmetic features it'll take longer to develop.
It took almost 1 years for armor dye, and another year for costumes. You all are asking them to redo every medium, light and heavy piece in every single motif and material tier (some of which never has existed).
It's literally hundreds of thousands of different pieces. It's gonna take time if that's what they plan to work on.
You want them to allow any motif to apply to any armor. That's not even what those other games offered. ESO is far more customized
Perhaps I am misunderstanding. What would be so hard about allowing a motif to apply to any armor? It is a motif. It can be crafted in any style already. Those files/appreances exsist already.
It wouldn't be hard. In fact the coding for it already exists because you can presently convert items into the imperial style. So why not just let players who craft convert their armor/weapons into what ever style they have available?
Good question. And if there is a good answer I can't think of one.
This should have been done years ago IMHO. If not included at release then at least promptly added later.
NewBlacksmurf wrote: »vyndral13preub18_ESO wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »Not the graphic and quality of those games tho...to be fair ESOs details and quality on high end settings blow all of those away.
Being fair are we askingfor too much too soon?
Well the LotRO one was uploaded in 2011, 3 years before ESO was even released. ESO frankly better have nicer graphics than a game that was released in 2007.
LotRO graphics have actually held up pretty well over the years. The character detail levels not so much, but in so far as the environments and atmosphere, that game still does very well for over 10 years old.
In fact, this video does a good job at showing exactly that:https://www.youtube.com/watch?v=Cid7dNHgoBs
https://www.youtube.com/watch?v=9zzvDo6ZZso
......I don't think you understand the context.
It's not a valuation of what's offered depending on what's available at X time of release
it's the actual depth, layers and assets for Elder Scrolls Online is a lot more detailed than those other examples being discussed.
People keep saying odd things like OH and that game had cloaks....well so did ESO in closed beta in addition to a lot of other features that either existed at launched or that were changed during beta testing.
The reality is the game is far more detailed so let's understand that WoW released in 2004....years later they made changes to offer different tiers of armor which were actually the same design with minor color and a touch here and there....so Wrath of the Litch King really displayed this but what we learned is the game was very simplistic. It even took
More time for transmog to be added. So almost 7-8 years total to let ppl copy existing artwork to visually cover another.
LoTRO was largely a very close copy of WoW but at a later date so their designs were better and they incorporated features that WoW was developing.
The more unique artwork you offer, the more time it takes to redo everything.
By comparison ESO has more items to redo and the detail of each is far more than those other games therefore IF they are going to add any more cosmetic features it'll take longer to develop.
It took almost 1 years for armor dye, and another year for costumes. You all are asking them to redo every medium, light and heavy piece in every single motif and material tier (some of which never has existed).
It's literally hundreds of thousands of different pieces. It's gonna take time if that's what they plan to work on.
You want them to allow any motif to apply to any armor. That's not even what those other games offered. ESO is far more customized
Perhaps I am misunderstanding. What would be so hard about allowing a motif to apply to any armor? It is a motif. It can be crafted in any style already. Those files/appreances exsist already.
It wouldn't be hard. In fact the coding for it already exists because you can presently convert items into the imperial style. So why not just let players who craft convert their armor/weapons into what ever style they have available?
Good question. And if there is a good answer I can't think of one.
This should have been done years ago IMHO. If not included at release then at least promptly added later.
@Jeremy
Cause this code everyone keeps saying exists doesn't apply to any world drop set.
Texhnicallly it only applies to very few items which is why it's most most unused feature.
Not sure ppl know this
The other biggie is ppl want this but also want to be able to change colors and stuff and don't realize each material tier has its own artwork butsome items only drop in one motif type so it has to be redone approx 155 times in WW, BS and Cloth
NewBlacksmurf wrote: »Gotcha...guess you all know how it works.
Guess ZOS is just being mean
...
You're telling me that of the 56+ different motifs (some we can get) and the three different categories each with 10 different mat types where some have different artwork per mat....that transmog would be some huge undertaking
.NewBlacksmurf wrote: »vyndral13preub18_ESO wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »Not the graphic and quality of those games tho...to be fair ESOs details and quality on high end settings blow all of those away.
Being fair are we askingfor too much too soon?
Well the LotRO one was uploaded in 2011, 3 years before ESO was even released. ESO frankly better have nicer graphics than a game that was released in 2007.
LotRO graphics have actually held up pretty well over the years. The character detail levels not so much, but in so far as the environments and atmosphere, that game still does very well for over 10 years old.
In fact, this video does a good job at showing exactly that:https://www.youtube.com/watch?v=Cid7dNHgoBs
https://www.youtube.com/watch?v=9zzvDo6ZZso
......I don't think you understand the context.
It's not a valuation of what's offered depending on what's available at X time of release
it's the actual depth, layers and assets for Elder Scrolls Online is a lot more detailed than those other examples being discussed.
People keep saying odd things like OH and that game had cloaks....well so did ESO in closed beta in addition to a lot of other features that either existed at launched or that were changed during beta testing.
The reality is the game is far more detailed so let's understand that WoW released in 2004....years later they made changes to offer different tiers of armor which were actually the same design with minor color and a touch here and there....so Wrath of the Litch King really displayed this but what we learned is the game was very simplistic. It even took
More time for transmog to be added. So almost 7-8 years total to let ppl copy existing artwork to visually cover another.
LoTRO was largely a very close copy of WoW but at a later date so their designs were better and they incorporated features that WoW was developing.
The more unique artwork you offer, the more time it takes to redo everything.
By comparison ESO has more items to redo and the detail of each is far more than those other games therefore IF they are going to add any more cosmetic features it'll take longer to develop.
It took almost 1 years for armor dye, and another year for costumes. You all are asking them to redo every medium, light and heavy piece in every single motif and material tier (some of which never has existed).
It's literally hundreds of thousands of different pieces. It's gonna take time if that's what they plan to work on.
You want them to allow any motif to apply to any armor. That's not even what those other games offered. ESO is far more customized
Perhaps I am misunderstanding. What would be so hard about allowing a motif to apply to any armor? It is a motif. It can be crafted in any style already. Those files/appreances exsist already.
It wouldn't be hard. In fact the coding for it already exists because you can presently convert items into the imperial style. So why not just let players who craft convert their armor/weapons into what ever style they have available?
Good question. And if there is a good answer I can't think of one.
This should have been done years ago IMHO. If not included at release then at least promptly added later.
@Jeremy
Cause this code everyone keeps saying exists doesn't apply to any world drop set.
Texhnicallly it only applies to very few items which is why it's most most unused feature.
Not sure ppl know this
The other biggie is ppl want this but also want to be able to change colors and stuff and don't realize each material tier has its own artwork butsome items only drop in one motif type so it has to be redone approx 155 times in WW, BS and Cloth
But that misses my point. The code that allows players to convert items into a different style is already written - so all it would have to be is expanded to include more items. That would likely require a lot of man hours, but it wouldn't be particularly difficult to do.
This seems to be more of an issue with the developers simply being disinterested. Because they could do it if they chose to.
As far as motif types that only come in a single artwork tier - that should just make them easier to work with, not more difficult. Because no one is asking them to create a new appearance for every tier. We'd be content with just being able to change the appearance of gear into the current artwork available for those motifs.
NewBlacksmurf wrote: »Gotcha...guess you all know how it works.
Guess ZOS is just being mean
...
You're telling me that of the 56+ different motifs (some we can get) and the three different categories each with 10 different mat types where some have different artwork per mat....that transmog would be some huge undertaking
Forget Transmogrify.
The better option is cosmetic slots. Did you even read what I wrote?
No changing materials, no new items, no changing of dropped sets, none of that! Just wear what gear you want for stats and bonuses, but chose different items to display outwardly by equipping them in your "cosmetic slots".
If you can't understand that then I'm gonna have to give up, since there is nothing more I can say.
NewBlacksmurf wrote: ».NewBlacksmurf wrote: »vyndral13preub18_ESO wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »Not the graphic and quality of those games tho...to be fair ESOs details and quality on high end settings blow all of those away.
Being fair are we askingfor too much too soon?
Well the LotRO one was uploaded in 2011, 3 years before ESO was even released. ESO frankly better have nicer graphics than a game that was released in 2007.
LotRO graphics have actually held up pretty well over the years. The character detail levels not so much, but in so far as the environments and atmosphere, that game still does very well for over 10 years old.
In fact, this video does a good job at showing exactly that:https://www.youtube.com/watch?v=Cid7dNHgoBs
https://www.youtube.com/watch?v=9zzvDo6ZZso
......I don't think you understand the context.
It's not a valuation of what's offered depending on what's available at X time of release
it's the actual depth, layers and assets for Elder Scrolls Online is a lot more detailed than those other examples being discussed.
People keep saying odd things like OH and that game had cloaks....well so did ESO in closed beta in addition to a lot of other features that either existed at launched or that were changed during beta testing.
The reality is the game is far more detailed so let's understand that WoW released in 2004....years later they made changes to offer different tiers of armor which were actually the same design with minor color and a touch here and there....so Wrath of the Litch King really displayed this but what we learned is the game was very simplistic. It even took
More time for transmog to be added. So almost 7-8 years total to let ppl copy existing artwork to visually cover another.
LoTRO was largely a very close copy of WoW but at a later date so their designs were better and they incorporated features that WoW was developing.
The more unique artwork you offer, the more time it takes to redo everything.
By comparison ESO has more items to redo and the detail of each is far more than those other games therefore IF they are going to add any more cosmetic features it'll take longer to develop.
It took almost 1 years for armor dye, and another year for costumes. You all are asking them to redo every medium, light and heavy piece in every single motif and material tier (some of which never has existed).
It's literally hundreds of thousands of different pieces. It's gonna take time if that's what they plan to work on.
You want them to allow any motif to apply to any armor. That's not even what those other games offered. ESO is far more customized
Perhaps I am misunderstanding. What would be so hard about allowing a motif to apply to any armor? It is a motif. It can be crafted in any style already. Those files/appreances exsist already.
It wouldn't be hard. In fact the coding for it already exists because you can presently convert items into the imperial style. So why not just let players who craft convert their armor/weapons into what ever style they have available?
Good question. And if there is a good answer I can't think of one.
This should have been done years ago IMHO. If not included at release then at least promptly added later.
@Jeremy
Cause this code everyone keeps saying exists doesn't apply to any world drop set.
Texhnicallly it only applies to very few items which is why it's most most unused feature.
Not sure ppl know this
The other biggie is ppl want this but also want to be able to change colors and stuff and don't realize each material tier has its own artwork butsome items only drop in one motif type so it has to be redone approx 155 times in WW, BS and Cloth
But that misses my point. The code that allows players to convert items into a different style is already written - so all it would have to be is expanded to include more items. That would likely require a lot of man hours, but it wouldn't be particularly difficult to do.
This seems to be more of an issue with the developers simply being disinterested. Because they could do it if they chose to.
As far as motif types that only come in a single artwork tier - that should just make them easier to work with, not more difficult. Because no one is asking them to create a new appearance for every tier. We'd be content with just being able to change the appearance of gear into the current artwork available for those motifs.
There's no code for the items people are asking for the feature to apply to. That's all.
If things with this developer worked as intended...sure but from experience it's not how they code as ppl asked many times why sets and such can't be changed in the paid cosmetic Imperial feature at launch......they still have allowed it so it must be something significant to it
NewBlacksmurf wrote: ».NewBlacksmurf wrote: »vyndral13preub18_ESO wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »Not the graphic and quality of those games tho...to be fair ESOs details and quality on high end settings blow all of those away.
Being fair are we askingfor too much too soon?
Well the LotRO one was uploaded in 2011, 3 years before ESO was even released. ESO frankly better have nicer graphics than a game that was released in 2007.
LotRO graphics have actually held up pretty well over the years. The character detail levels not so much, but in so far as the environments and atmosphere, that game still does very well for over 10 years old.
In fact, this video does a good job at showing exactly that:https://www.youtube.com/watch?v=Cid7dNHgoBs
https://www.youtube.com/watch?v=9zzvDo6ZZso
......I don't think you understand the context.
It's not a valuation of what's offered depending on what's available at X time of release
it's the actual depth, layers and assets for Elder Scrolls Online is a lot more detailed than those other examples being discussed.
People keep saying odd things like OH and that game had cloaks....well so did ESO in closed beta in addition to a lot of other features that either existed at launched or that were changed during beta testing.
The reality is the game is far more detailed so let's understand that WoW released in 2004....years later they made changes to offer different tiers of armor which were actually the same design with minor color and a touch here and there....so Wrath of the Litch King really displayed this but what we learned is the game was very simplistic. It even took
More time for transmog to be added. So almost 7-8 years total to let ppl copy existing artwork to visually cover another.
LoTRO was largely a very close copy of WoW but at a later date so their designs were better and they incorporated features that WoW was developing.
The more unique artwork you offer, the more time it takes to redo everything.
By comparison ESO has more items to redo and the detail of each is far more than those other games therefore IF they are going to add any more cosmetic features it'll take longer to develop.
It took almost 1 years for armor dye, and another year for costumes. You all are asking them to redo every medium, light and heavy piece in every single motif and material tier (some of which never has existed).
It's literally hundreds of thousands of different pieces. It's gonna take time if that's what they plan to work on.
You want them to allow any motif to apply to any armor. That's not even what those other games offered. ESO is far more customized
Perhaps I am misunderstanding. What would be so hard about allowing a motif to apply to any armor? It is a motif. It can be crafted in any style already. Those files/appreances exsist already.
It wouldn't be hard. In fact the coding for it already exists because you can presently convert items into the imperial style. So why not just let players who craft convert their armor/weapons into what ever style they have available?
Good question. And if there is a good answer I can't think of one.
This should have been done years ago IMHO. If not included at release then at least promptly added later.
@Jeremy
Cause this code everyone keeps saying exists doesn't apply to any world drop set.
Texhnicallly it only applies to very few items which is why it's most most unused feature.
Not sure ppl know this
The other biggie is ppl want this but also want to be able to change colors and stuff and don't realize each material tier has its own artwork butsome items only drop in one motif type so it has to be redone approx 155 times in WW, BS and Cloth
But that misses my point. The code that allows players to convert items into a different style is already written - so all it would have to be is expanded to include more items. That would likely require a lot of man hours, but it wouldn't be particularly difficult to do.
This seems to be more of an issue with the developers simply being disinterested. Because they could do it if they chose to.
As far as motif types that only come in a single artwork tier - that should just make them easier to work with, not more difficult. Because no one is asking them to create a new appearance for every tier. We'd be content with just being able to change the appearance of gear into the current artwork available for those motifs.
There's no code for the items people are asking for the feature to apply to. That's all.
If things with this developer worked as intended...sure but from experience it's not how they code as ppl asked many times why sets and such can't be changed in the paid cosmetic Imperial feature at launch......they still have allowed it so it must be something significant to it
NewBlacksmurf wrote: ».NewBlacksmurf wrote: »vyndral13preub18_ESO wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »Not the graphic and quality of those games tho...to be fair ESOs details and quality on high end settings blow all of those away.
Being fair are we askingfor too much too soon?
Well the LotRO one was uploaded in 2011, 3 years before ESO was even released. ESO frankly better have nicer graphics than a game that was released in 2007.
LotRO graphics have actually held up pretty well over the years. The character detail levels not so much, but in so far as the environments and atmosphere, that game still does very well for over 10 years old.
In fact, this video does a good job at showing exactly that:https://www.youtube.com/watch?v=Cid7dNHgoBs
https://www.youtube.com/watch?v=9zzvDo6ZZso
......I don't think you understand the context.
It's not a valuation of what's offered depending on what's available at X time of release
it's the actual depth, layers and assets for Elder Scrolls Online is a lot more detailed than those other examples being discussed.
People keep saying odd things like OH and that game had cloaks....well so did ESO in closed beta in addition to a lot of other features that either existed at launched or that were changed during beta testing.
The reality is the game is far more detailed so let's understand that WoW released in 2004....years later they made changes to offer different tiers of armor which were actually the same design with minor color and a touch here and there....so Wrath of the Litch King really displayed this but what we learned is the game was very simplistic. It even took
More time for transmog to be added. So almost 7-8 years total to let ppl copy existing artwork to visually cover another.
LoTRO was largely a very close copy of WoW but at a later date so their designs were better and they incorporated features that WoW was developing.
The more unique artwork you offer, the more time it takes to redo everything.
By comparison ESO has more items to redo and the detail of each is far more than those other games therefore IF they are going to add any more cosmetic features it'll take longer to develop.
It took almost 1 years for armor dye, and another year for costumes. You all are asking them to redo every medium, light and heavy piece in every single motif and material tier (some of which never has existed).
It's literally hundreds of thousands of different pieces. It's gonna take time if that's what they plan to work on.
You want them to allow any motif to apply to any armor. That's not even what those other games offered. ESO is far more customized
Perhaps I am misunderstanding. What would be so hard about allowing a motif to apply to any armor? It is a motif. It can be crafted in any style already. Those files/appreances exsist already.
It wouldn't be hard. In fact the coding for it already exists because you can presently convert items into the imperial style. So why not just let players who craft convert their armor/weapons into what ever style they have available?
Good question. And if there is a good answer I can't think of one.
This should have been done years ago IMHO. If not included at release then at least promptly added later.
@Jeremy
Cause this code everyone keeps saying exists doesn't apply to any world drop set.
Texhnicallly it only applies to very few items which is why it's most most unused feature.
Not sure ppl know this
The other biggie is ppl want this but also want to be able to change colors and stuff and don't realize each material tier has its own artwork butsome items only drop in one motif type so it has to be redone approx 155 times in WW, BS and Cloth
But that misses my point. The code that allows players to convert items into a different style is already written - so all it would have to be is expanded to include more items. That would likely require a lot of man hours, but it wouldn't be particularly difficult to do.
This seems to be more of an issue with the developers simply being disinterested. Because they could do it if they chose to.
As far as motif types that only come in a single artwork tier - that should just make them easier to work with, not more difficult. Because no one is asking them to create a new appearance for every tier. We'd be content with just being able to change the appearance of gear into the current artwork available for those motifs.
There's no code for the items people are asking for the feature to apply to. That's all.
If things with this developer worked as intended...sure but from experience it's not how they code as ppl asked many times why sets and such can't be changed in the paid cosmetic Imperial feature at launch......they still have allowed it so it must be something significant to itNewBlacksmurf wrote: ».NewBlacksmurf wrote: »vyndral13preub18_ESO wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »Not the graphic and quality of those games tho...to be fair ESOs details and quality on high end settings blow all of those away.
Being fair are we askingfor too much too soon?
Well the LotRO one was uploaded in 2011, 3 years before ESO was even released. ESO frankly better have nicer graphics than a game that was released in 2007.
LotRO graphics have actually held up pretty well over the years. The character detail levels not so much, but in so far as the environments and atmosphere, that game still does very well for over 10 years old.
In fact, this video does a good job at showing exactly that:https://www.youtube.com/watch?v=Cid7dNHgoBs
https://www.youtube.com/watch?v=9zzvDo6ZZso
......I don't think you understand the context.
It's not a valuation of what's offered depending on what's available at X time of release
it's the actual depth, layers and assets for Elder Scrolls Online is a lot more detailed than those other examples being discussed.
People keep saying odd things like OH and that game had cloaks....well so did ESO in closed beta in addition to a lot of other features that either existed at launched or that were changed during beta testing.
The reality is the game is far more detailed so let's understand that WoW released in 2004....years later they made changes to offer different tiers of armor which were actually the same design with minor color and a touch here and there....so Wrath of the Litch King really displayed this but what we learned is the game was very simplistic. It even took
More time for transmog to be added. So almost 7-8 years total to let ppl copy existing artwork to visually cover another.
LoTRO was largely a very close copy of WoW but at a later date so their designs were better and they incorporated features that WoW was developing.
The more unique artwork you offer, the more time it takes to redo everything.
By comparison ESO has more items to redo and the detail of each is far more than those other games therefore IF they are going to add any more cosmetic features it'll take longer to develop.
It took almost 1 years for armor dye, and another year for costumes. You all are asking them to redo every medium, light and heavy piece in every single motif and material tier (some of which never has existed).
It's literally hundreds of thousands of different pieces. It's gonna take time if that's what they plan to work on.
You want them to allow any motif to apply to any armor. That's not even what those other games offered. ESO is far more customized
Perhaps I am misunderstanding. What would be so hard about allowing a motif to apply to any armor? It is a motif. It can be crafted in any style already. Those files/appreances exsist already.
It wouldn't be hard. In fact the coding for it already exists because you can presently convert items into the imperial style. So why not just let players who craft convert their armor/weapons into what ever style they have available?
Good question. And if there is a good answer I can't think of one.
This should have been done years ago IMHO. If not included at release then at least promptly added later.
@Jeremy
Cause this code everyone keeps saying exists doesn't apply to any world drop set.
Texhnicallly it only applies to very few items which is why it's most most unused feature.
Not sure ppl know this
The other biggie is ppl want this but also want to be able to change colors and stuff and don't realize each material tier has its own artwork butsome items only drop in one motif type so it has to be redone approx 155 times in WW, BS and Cloth
But that misses my point. The code that allows players to convert items into a different style is already written - so all it would have to be is expanded to include more items. That would likely require a lot of man hours, but it wouldn't be particularly difficult to do.
This seems to be more of an issue with the developers simply being disinterested. Because they could do it if they chose to.
As far as motif types that only come in a single artwork tier - that should just make them easier to work with, not more difficult. Because no one is asking them to create a new appearance for every tier. We'd be content with just being able to change the appearance of gear into the current artwork available for those motifs.
There's no code for the items people are asking for the feature to apply to. That's all.
If things with this developer worked as intended...sure but from experience it's not how they code as ppl asked many times why sets and such can't be changed in the paid cosmetic Imperial feature at launch......they still have allowed it so it must be something significant to it
There is something significant to it. I said it would likely take a lot of man hours.
They would have to add all the different items/motifs to the code. My point was the foundation is already there. They would just have to expand on it. But the basic system is already there.
So they could do it if they wanted to.
NewBlacksmurf wrote: »Aligning your suggestion a wardrobe crafting...I'd support - https://forums.elderscrollsonline.com/en/discussion/312210/wardrobe-crafting-feature-motif-and-style-options#latest
Cause as is...their solution is costumes.