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Why do very old mmorpg's have a better wardrobe system than ESO?

  • Father_X_Zombie
    Father_X_Zombie
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    DarkAedin wrote: »
    DCUO had a sick transmog system. They split the looks into sets and u could mix and match any look u wanted as long as u had equiped that piece one time. There were tons of combos

    Yea I remember that, one of that games best features
    GT: AK x Zombie

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    Jimi Hendrix - Redguard Dragonknight - Stormproof
    Leliana Artaine - Breton Nightblade - Stormproof
    Brutus Decinus - Imperial Sorcerer - Stormproof AD
    Wait aren't you DC - Dark elf Nightblade EP
    Achilleus Infernium - Breton Dragonknight
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  • Father_X_Zombie
    Father_X_Zombie
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    I mean really what is the point of learning styles when the best gear in the game is dropped?
    GT: AK x Zombie

    Marcurio Avidius - Breton Sorcerer - The Flawless Conquerer - General
    Raven Avidius - Imperial Nightblade - Stormproof
    Cicero Avidius - Imperial Templar - First Sergeant
    Audens Avidius - Breton Templar - Stormproof
    Jimi Hendrix - Redguard Dragonknight - Stormproof
    Leliana Artaine - Breton Nightblade - Stormproof
    Brutus Decinus - Imperial Sorcerer - Stormproof AD
    Wait aren't you DC - Dark elf Nightblade EP
    Achilleus Infernium - Breton Dragonknight
    Claudia Aurella - Imperial Warden
    DC NA XB1


    RIP XB1 NA Chillrend 2015-2017
    Home to emp farmers and roleplayers
    Put out of its misery by Brian Wheeler








  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    danno8 wrote: »
    Not the graphic and quality of those games tho...to be fair ESOs details and quality on high end settings blow all of those away.

    Being fair are we askingfor too much too soon?

    Well the LotRO one was uploaded in 2011, 3 years before ESO was even released. ESO frankly better have nicer graphics than a game that was released in 2007.

    LotRO graphics have actually held up pretty well over the years. The character detail levels not so much, but in so far as the environments and atmosphere, that game still does very well for over 10 years old.

    In fact, this video does a good job at showing exactly that:

    https://www.youtube.com/watch?v=Cid7dNHgoBs

    https://www.youtube.com/watch?v=9zzvDo6ZZso

    ......I don't think you understand the context.
    It's not a valuation of what's offered depending on what's available at X time of release


    it's the actual depth, layers and assets for Elder Scrolls Online is a lot more detailed than those other examples being discussed.

    People keep saying odd things like OH and that game had cloaks....well so did ESO in closed beta in addition to a lot of other features that either existed at launched or that were changed during beta testing.

    The reality is the game is far more detailed so let's understand that WoW released in 2004....years later they made changes to offer different tiers of armor which were actually the same design with minor color and a touch here and there....so Wrath of the Litch King really displayed this but what we learned is the game was very simplistic. It even took
    More time for transmog to be added. So almost 7-8 years total to let ppl copy existing artwork to visually cover another.

    LoTRO was largely a very close copy of WoW but at a later date so their designs were better and they incorporated features that WoW was developing.

    The more unique artwork you offer, the more time it takes to redo everything.

    By comparison ESO has more items to redo and the detail of each is far more than those other games therefore IF they are going to add any more cosmetic features it'll take longer to develop.

    It took almost 1 years for armor dye, and another year for costumes. You all are asking them to redo every medium, light and heavy piece in every single motif and material tier (some of which never has existed).

    It's literally hundreds of thousands of different pieces. It's gonna take time if that's what they plan to work on.

    You want them to allow any motif to apply to any armor. That's not even what those other games offered. ESO is far more customized

    Perhaps I am misunderstanding. What would be so hard about allowing a motif to apply to any armor? It is a motif. It can be crafted in any style already. Those files/appreances exsist already.
  • NewBlacksmurf
    NewBlacksmurf
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    danno8 wrote: »
    Not the graphic and quality of those games tho...to be fair ESOs details and quality on high end settings blow all of those away.

    Being fair are we askingfor too much too soon?

    Well the LotRO one was uploaded in 2011, 3 years before ESO was even released. ESO frankly better have nicer graphics than a game that was released in 2007.

    LotRO graphics have actually held up pretty well over the years. The character detail levels not so much, but in so far as the environments and atmosphere, that game still does very well for over 10 years old.

    In fact, this video does a good job at showing exactly that:

    https://www.youtube.com/watch?v=Cid7dNHgoBs

    https://www.youtube.com/watch?v=9zzvDo6ZZso

    ......I don't think you understand the context.
    It's not a valuation of what's offered depending on what's available at X time of release


    it's the actual depth, layers and assets for Elder Scrolls Online is a lot more detailed than those other examples being discussed.

    People keep saying odd things like OH and that game had cloaks....well so did ESO in closed beta in addition to a lot of other features that either existed at launched or that were changed during beta testing.

    The reality is the game is far more detailed so let's understand that WoW released in 2004....years later they made changes to offer different tiers of armor which were actually the same design with minor color and a touch here and there....so Wrath of the Litch King really displayed this but what we learned is the game was very simplistic. It even took
    More time for transmog to be added. So almost 7-8 years total to let ppl copy existing artwork to visually cover another.

    LoTRO was largely a very close copy of WoW but at a later date so their designs were better and they incorporated features that WoW was developing.

    The more unique artwork you offer, the more time it takes to redo everything.

    By comparison ESO has more items to redo and the detail of each is far more than those other games therefore IF they are going to add any more cosmetic features it'll take longer to develop.

    It took almost 1 years for armor dye, and another year for costumes. You all are asking them to redo every medium, light and heavy piece in every single motif and material tier (some of which never has existed).

    It's literally hundreds of thousands of different pieces. It's gonna take time if that's what they plan to work on.

    You want them to allow any motif to apply to any armor. That's not even what those other games offered. ESO is far more customized


    My cloaks comment was in reference to the game's graphical quality and it's age. Cloaks were removed from ESO because of permance impact. My point was that Lotro should get more credit than it was in the comment above since it not only looks great, but has cloaks despite the performance hog it can be.

    Regarding timing; my argument is that they should have included. Wardrobe and/or transmog from the beginning. It should have been developed with it in mind because yes, it's probably a pain in the ass to put in now.

    Have you played this in 1080p max settings on PC? Compare that to LoTRO in max settings.

    I'd argue it doesn't look close to good. I understand they came out at different times so diff enhancements were available but with more tech in the game, the system were discussing isn't comparing apples to apples.

    If LoTRO is an apple then ESO is an apple cobbler. I think it's that much more
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Jamascus
    Jamascus
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    Gothlander wrote: »
    The dye system is cool but it sucks all the crafting motifs I learned are useless since I wear gear from dungeons.
    Are they ever going to introduce transmogrification like WoW?

    All we need is a cosmetic tab that allows for crafted/dropped gear to be slotted.
  • kevlarto_ESO
    kevlarto_ESO
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    Older games used to make games for the players because they knew if they had a good game the players and the money would be there, older games were much more detail orientated, in about everything. Older games also relied on a sub and selling expansion older games had regular revenue and could add things, unlike todays games that rely on spike sales and stores.
    Edited by kevlarto_ESO on June 8, 2017 6:37PM
  • Hluill
    Hluill
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    danno8 wrote: »
    Not the graphic and quality of those games tho...to be fair ESOs details and quality on high end settings blow all of those away.

    Being fair are we askingfor too much too soon?

    Well the LotRO one was uploaded in 2011, 3 years before ESO was even released. ESO frankly better have nicer graphics than a game that was released in 2007.

    LotRO graphics have actually held up pretty well over the years. The character detail levels not so much, but in so far as the environments and atmosphere, that game still does very well for over 10 years old.

    In fact, this video does a good job at showing exactly that:

    https://www.youtube.com/watch?v=Cid7dNHgoBs

    https://www.youtube.com/watch?v=9zzvDo6ZZso

    ......I don't think you understand the context.
    It's not a valuation of what's offered depending on what's available at X time of release


    it's the actual depth, layers and assets for Elder Scrolls Online is a lot more detailed than those other examples being discussed.

    People keep saying odd things like OH and that game had cloaks....well so did ESO in closed beta in addition to a lot of other features that either existed at launched or that were changed during beta testing.

    The reality is the game is far more detailed so let's understand that WoW released in 2004....years later they made changes to offer different tiers of armor which were actually the same design with minor color and a touch here and there....so Wrath of the Litch King really displayed this but what we learned is the game was very simplistic. It even took
    More time for transmog to be added. So almost 7-8 years total to let ppl copy existing artwork to visually cover another.

    LoTRO was largely a very close copy of WoW but at a later date so their designs were better and they incorporated features that WoW was developing.

    The more unique artwork you offer, the more time it takes to redo everything.

    By comparison ESO has more items to redo and the detail of each is far more than those other games therefore IF they are going to add any more cosmetic features it'll take longer to develop.

    It took almost 1 years for armor dye, and another year for costumes. You all are asking them to redo every medium, light and heavy piece in every single motif and material tier (some of which never has existed).

    It's literally hundreds of thousands of different pieces. It's gonna take time if that's what they plan to work on.

    You want them to allow any motif to apply to any armor. That's not even what those other games offered. ESO is far more customized


    My cloaks comment was in reference to the game's graphical quality and it's age. Cloaks were removed from ESO because of permance impact. My point was that Lotro should get more credit than it was in the comment above since it not only looks great, but has cloaks despite the performance hog it can be.

    Regarding timing; my argument is that they should have included. Wardrobe and/or transmog from the beginning. It should have been developed with it in mind because yes, it's probably a pain in the ass to put in now.

    Have you played this in 1080p max settings on PC? Compare that to LoTRO in max settings.

    I'd argue it doesn't look close to good. I understand they came out at different times so diff enhancements were available but with more tech in the game, the system were discussing isn't comparing apples to apples.

    If LoTRO is an apple then ESO is an apple cobbler. I think it's that much more

    I have played both on max settings and I find LotRO actually looks a little better. More importantly for me is playing on low-"I have ***-internet" settings. Then LotRO on looks waaaaay better.

    And while your are correct, many of the quoted games did take some time before implementing cosmetic slots. Many had cosmetic design upon release. SWtOR had mod-able-cosmetic Armor since it's release. TSW was built around cosmetics. Guild Wars 2 had transmog in the beginning. Some games, in their beginnings weren't so gear dependent, like EQ2 and LotRO. EQ armor appearances were based on race. Highelves always had on plate, barbarians wore kilts and half-elves were in lingerie.

    So here is ESO with tons of armor appearances, already skinned and ready to wear, but players have no choice, unless we by a costume or wear a disguise. It's not a hard design tweak to allow one graphic skin to replace another, especially since these skins ALREADY exist. And right now they are worthless. Many of the cool skins are from lower levels. And most of the elite gear is not crafted...

    The designers are already spending an inordinate amount of time reskinning mounts with sparkles and glowing eyes and flames and other such nonsense. Give me some freakin' options for my armor's appearance!
    Black-handed Hluill and his daughter Leyek of House Numaril.
  • Jollygoodusername
    Jollygoodusername
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    "[Edit for removed quoted content]" What is this BS? Resend quote to stanleemojo at the google email service please. Censorship angers me more than most any other form of tyrannical stupidity.
  • Sneaky-Snurr
    Sneaky-Snurr
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    Simply because ZoS are an amateur in the MMO scene.
    The Order of the Shadows: Nightmare
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    Shadow hide you. -Unknown
    There is no clean fight in a war. -Shun Izaki
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Simply because ZoS are an amateur in the MMO scene.

    They prefer, different kind of MMO.
  • TheRealPotoroo
    TheRealPotoroo
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    People keep saying odd things like OH and that game had cloaks....well so did ESO in closed beta in addition to a lot of other features that either existed at launched or that were changed during beta testing.

    The reality is the game is far more detailed so let's understand that WoW released in 2004....years later they made changes to offer different tiers of armor which were actually the same design with minor color and a touch here and there....so Wrath of the Litch King really displayed this but what we learned is the game was very simplistic. It even took
    More time for transmog to be added. So almost 7-8 years total to let ppl copy existing artwork to visually cover another.

    LoTRO was largely a very close copy of WoW but at a later date so their designs were better and they incorporated features that WoW was developing.

    The more unique artwork you offer, the more time it takes to redo everything.

    By comparison ESO has more items to redo and the detail of each is far more than those other games therefore IF they are going to add any more cosmetic features it'll take longer to develop.

    It took almost 1 years for armor dye, and another year for costumes. You all are asking them to redo every medium, light and heavy piece in every single motif and material tier (some of which never has existed).

    It's literally hundreds of thousands of different pieces. It's gonna take time if that's what they plan to work on.

    You want them to allow any motif to apply to any armor. That's not even what those other games offered. ESO is far more customized

    It's not as fundamentally difficult as you suggest because just about every item already exists in every motif. So displaying, say, a Jack of Night Terror (Daedric) as a Glass Jack is in principle trivial because Glass Jacks already exist. We're only interested in the visuals and they are already in the game.

    The game mechanics to actually perform the transmogrification are a different argument entirely. They can be as simple or as complex as ZoS sees fit.
    Edited by TheRealPotoroo on June 8, 2017 7:52PM
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • cyclonus11
    cyclonus11
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    Or they could just implement a set of "appearance" slots like EQ2 had.
  • asuitandtyb14_ESO
    asuitandtyb14_ESO
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    When a game like this one has so many armor sets that look pretty terrible (with few exceptions), they really should offer transmog to hide their sub par art.
  • QUEZ420
    QUEZ420
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    Khyras wrote: »
    Age of Conan vanity tab is best.

    Rip AoC.
  • Bouldercleave
    Bouldercleave
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    Not unless they find a way to make a profit off of it.

    Yeah, because you know - businesses DO that. The good ones ALWAYS seem to make profit.
  • danno8
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    It took almost 1 years for armor dye, and another year for costumes. You all are asking them to redo every medium, light and heavy piece in every single motif and material tier (some of which never has existed).

    It's literally hundreds of thousands of different pieces. It's gonna take time if that's what they plan to work on.

    You want them to allow any motif to apply to any armor. That's not even what those other games offered. ESO is far more customized

    No, not at all.

    When you equip a piece of chest armour what happens? The game has instructions to change stats, add effects, and change appearance.

    Having a cosmetic system only adds in a check to see if you have a piece slotted in your "cosmetic chest" slot and to display that instead of what is in your "equipped chest" slot. It's far simpler than whatever you got going in your mind.

    There is absolutely no need to redo anything at all with a system like LotRO, since all assets are already present in the game.

    So instead of showing the horrible Grothdar helmet I can just cosmetically slot any other helmet in the game in my "cosmetic helmet" slot and that is what is displayed on my character. I would not be changing the Grothdar helmet at all. It stays exactly the same.

    I hope that makes more sense now.
    Edited by danno8 on June 8, 2017 9:30PM
  • NewBlacksmurf
    NewBlacksmurf
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    Gotcha...guess you all know how it works.
    Guess ZOS is just being mean

    Let's compare
    screenshot00192.jpg

    priest.png

    CliQFWXVAAA4uB4.jpg:large


    You're telling me that of the 56+ different motifs (some we can get) and the three different categories each with 10 different mat types where some have different artwork per mat....that transmog would be some huge undertaking
    Edited by NewBlacksmurf on June 8, 2017 10:02PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • speeez
    speeez
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    IDK about you guys but my mag warden looks SICK
    Twitch: www.twitch.tv/speeeztv
    YouTube: www.youtube.com/speeeztv
  • Jeremy
    Jeremy
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    danno8 wrote: »
    Not the graphic and quality of those games tho...to be fair ESOs details and quality on high end settings blow all of those away.

    Being fair are we askingfor too much too soon?

    Well the LotRO one was uploaded in 2011, 3 years before ESO was even released. ESO frankly better have nicer graphics than a game that was released in 2007.

    LotRO graphics have actually held up pretty well over the years. The character detail levels not so much, but in so far as the environments and atmosphere, that game still does very well for over 10 years old.

    In fact, this video does a good job at showing exactly that:

    https://www.youtube.com/watch?v=Cid7dNHgoBs

    https://www.youtube.com/watch?v=9zzvDo6ZZso

    ......I don't think you understand the context.
    It's not a valuation of what's offered depending on what's available at X time of release


    it's the actual depth, layers and assets for Elder Scrolls Online is a lot more detailed than those other examples being discussed.

    People keep saying odd things like OH and that game had cloaks....well so did ESO in closed beta in addition to a lot of other features that either existed at launched or that were changed during beta testing.

    The reality is the game is far more detailed so let's understand that WoW released in 2004....years later they made changes to offer different tiers of armor which were actually the same design with minor color and a touch here and there....so Wrath of the Litch King really displayed this but what we learned is the game was very simplistic. It even took
    More time for transmog to be added. So almost 7-8 years total to let ppl copy existing artwork to visually cover another.

    LoTRO was largely a very close copy of WoW but at a later date so their designs were better and they incorporated features that WoW was developing.

    The more unique artwork you offer, the more time it takes to redo everything.

    By comparison ESO has more items to redo and the detail of each is far more than those other games therefore IF they are going to add any more cosmetic features it'll take longer to develop.

    It took almost 1 years for armor dye, and another year for costumes. You all are asking them to redo every medium, light and heavy piece in every single motif and material tier (some of which never has existed).

    It's literally hundreds of thousands of different pieces. It's gonna take time if that's what they plan to work on.

    You want them to allow any motif to apply to any armor. That's not even what those other games offered. ESO is far more customized

    Perhaps I am misunderstanding. What would be so hard about allowing a motif to apply to any armor? It is a motif. It can be crafted in any style already. Those files/appreances exsist already.

    It wouldn't be hard. In fact the coding for it already exists because you can convert items into the imperial style. So why not just let players who craft convert their armor/weapons into what ever style they have available?

    Good question. And if there is a good answer I can't think of one.

    This should have been done years ago IMHO. If not included at release then at least promptly added later.
    Edited by Jeremy on June 8, 2017 10:06PM
  • NewBlacksmurf
    NewBlacksmurf
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    Jeremy wrote: »
    danno8 wrote: »
    Not the graphic and quality of those games tho...to be fair ESOs details and quality on high end settings blow all of those away.

    Being fair are we askingfor too much too soon?

    Well the LotRO one was uploaded in 2011, 3 years before ESO was even released. ESO frankly better have nicer graphics than a game that was released in 2007.

    LotRO graphics have actually held up pretty well over the years. The character detail levels not so much, but in so far as the environments and atmosphere, that game still does very well for over 10 years old.

    In fact, this video does a good job at showing exactly that:

    https://www.youtube.com/watch?v=Cid7dNHgoBs

    https://www.youtube.com/watch?v=9zzvDo6ZZso

    ......I don't think you understand the context.
    It's not a valuation of what's offered depending on what's available at X time of release


    it's the actual depth, layers and assets for Elder Scrolls Online is a lot more detailed than those other examples being discussed.

    People keep saying odd things like OH and that game had cloaks....well so did ESO in closed beta in addition to a lot of other features that either existed at launched or that were changed during beta testing.

    The reality is the game is far more detailed so let's understand that WoW released in 2004....years later they made changes to offer different tiers of armor which were actually the same design with minor color and a touch here and there....so Wrath of the Litch King really displayed this but what we learned is the game was very simplistic. It even took
    More time for transmog to be added. So almost 7-8 years total to let ppl copy existing artwork to visually cover another.

    LoTRO was largely a very close copy of WoW but at a later date so their designs were better and they incorporated features that WoW was developing.

    The more unique artwork you offer, the more time it takes to redo everything.

    By comparison ESO has more items to redo and the detail of each is far more than those other games therefore IF they are going to add any more cosmetic features it'll take longer to develop.

    It took almost 1 years for armor dye, and another year for costumes. You all are asking them to redo every medium, light and heavy piece in every single motif and material tier (some of which never has existed).

    It's literally hundreds of thousands of different pieces. It's gonna take time if that's what they plan to work on.

    You want them to allow any motif to apply to any armor. That's not even what those other games offered. ESO is far more customized

    Perhaps I am misunderstanding. What would be so hard about allowing a motif to apply to any armor? It is a motif. It can be crafted in any style already. Those files/appreances exsist already.

    It wouldn't be hard. In fact the coding for it already exists because you can presently convert items into the imperial style. So why not just let players who craft convert their armor/weapons into what ever style they have available?

    Good question. And if there is a good answer I can't think of one.

    This should have been done years ago IMHO. If not included at release then at least promptly added later.

    @Jeremy
    Cause this code everyone keeps saying exists doesn't apply to any world drop set.

    Texhnicallly it only applies to very few items which is why it's most most unused feature.

    Not sure ppl know this
    The other biggie is ppl want this but also want to be able to change colors and stuff and don't realize each material tier has its own artwork butsome items only drop in one motif type so it has to be redone approx 155 times in WW, BS and Cloth
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Avran_Sylt
    Avran_Sylt
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    If you really want to help, consider applying as an Outsource Figure Artist for ZoS. https://jobs.zenimax.com/requisitions/view/1418
    Once I get my shite in order I plan on trying that out soon as I learn some of the tools that they suggest you know prior to applying.
    Edited by Avran_Sylt on June 8, 2017 10:16PM
  • Jeremy
    Jeremy
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    .
    Jeremy wrote: »
    danno8 wrote: »
    Not the graphic and quality of those games tho...to be fair ESOs details and quality on high end settings blow all of those away.

    Being fair are we askingfor too much too soon?

    Well the LotRO one was uploaded in 2011, 3 years before ESO was even released. ESO frankly better have nicer graphics than a game that was released in 2007.

    LotRO graphics have actually held up pretty well over the years. The character detail levels not so much, but in so far as the environments and atmosphere, that game still does very well for over 10 years old.

    In fact, this video does a good job at showing exactly that:

    https://www.youtube.com/watch?v=Cid7dNHgoBs

    https://www.youtube.com/watch?v=9zzvDo6ZZso

    ......I don't think you understand the context.
    It's not a valuation of what's offered depending on what's available at X time of release


    it's the actual depth, layers and assets for Elder Scrolls Online is a lot more detailed than those other examples being discussed.

    People keep saying odd things like OH and that game had cloaks....well so did ESO in closed beta in addition to a lot of other features that either existed at launched or that were changed during beta testing.

    The reality is the game is far more detailed so let's understand that WoW released in 2004....years later they made changes to offer different tiers of armor which were actually the same design with minor color and a touch here and there....so Wrath of the Litch King really displayed this but what we learned is the game was very simplistic. It even took
    More time for transmog to be added. So almost 7-8 years total to let ppl copy existing artwork to visually cover another.

    LoTRO was largely a very close copy of WoW but at a later date so their designs were better and they incorporated features that WoW was developing.

    The more unique artwork you offer, the more time it takes to redo everything.

    By comparison ESO has more items to redo and the detail of each is far more than those other games therefore IF they are going to add any more cosmetic features it'll take longer to develop.

    It took almost 1 years for armor dye, and another year for costumes. You all are asking them to redo every medium, light and heavy piece in every single motif and material tier (some of which never has existed).

    It's literally hundreds of thousands of different pieces. It's gonna take time if that's what they plan to work on.

    You want them to allow any motif to apply to any armor. That's not even what those other games offered. ESO is far more customized

    Perhaps I am misunderstanding. What would be so hard about allowing a motif to apply to any armor? It is a motif. It can be crafted in any style already. Those files/appreances exsist already.

    It wouldn't be hard. In fact the coding for it already exists because you can presently convert items into the imperial style. So why not just let players who craft convert their armor/weapons into what ever style they have available?

    Good question. And if there is a good answer I can't think of one.

    This should have been done years ago IMHO. If not included at release then at least promptly added later.

    @Jeremy
    Cause this code everyone keeps saying exists doesn't apply to any world drop set.

    Texhnicallly it only applies to very few items which is why it's most most unused feature.

    Not sure ppl know this
    The other biggie is ppl want this but also want to be able to change colors and stuff and don't realize each material tier has its own artwork butsome items only drop in one motif type so it has to be redone approx 155 times in WW, BS and Cloth

    But that misses my point. The code that allows players to convert items into a different style is already written - so all it would have to be is expanded to include more items. That would likely require a lot of man hours, but it wouldn't be particularly difficult to do.

    This seems to be more of an issue with the developers simply being disinterested. Because they could do it if they chose to.

    As far as motif types that only come in a single artwork tier - that should just make them easier to work with, not more difficult. Because no one is asking them to create a new appearance for every tier. We'd be content with just being able to change the appearance of gear into the current artwork available for those motifs.
    Edited by Jeremy on June 8, 2017 10:37PM
  • cabbageub17_ESO
    cabbageub17_ESO
    ✭✭✭
    jircris11 wrote: »
    Zardayne wrote: »
    At 3 years there's no reason we shouldn't have transmog...

    swtor actually took 3 almost 4 years to implement a good wardrobe system XD

    It took LOTRO quite some time too.

  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    Gotcha...guess you all know how it works.
    Guess ZOS is just being mean

    ...

    You're telling me that of the 56+ different motifs (some we can get) and the three different categories each with 10 different mat types where some have different artwork per mat....that transmog would be some huge undertaking

    Forget Transmogrify.

    The better option is cosmetic slots. Did you even read what I wrote?

    No changing materials, no new items, no changing of dropped sets, none of that! Just wear what gear you want for stats and bonuses, but chose different items to display outwardly by equipping them in your "cosmetic slots".

    If you can't understand that then I'm gonna have to give up, since there is nothing more I can say.
  • cabbageub17_ESO
    cabbageub17_ESO
    ✭✭✭
    The could sell cosmetic slots in the crown store if they were worried about income. Costumes would still be bought as they would be unique pieces as they are now. You could also sell for Motifs in the crown store.

    Things I can't believe still haven't happened. 1. Hide shoulder function. Some of these things are ridiculously ugly and large. 2. All Light armor chest pieces that are dresses should be convertible to just the "jacket" only version. Even if it were only maxed out Clothiers that could do it would be ok.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jeremy wrote: »
    .
    Jeremy wrote: »
    danno8 wrote: »
    Not the graphic and quality of those games tho...to be fair ESOs details and quality on high end settings blow all of those away.

    Being fair are we askingfor too much too soon?

    Well the LotRO one was uploaded in 2011, 3 years before ESO was even released. ESO frankly better have nicer graphics than a game that was released in 2007.

    LotRO graphics have actually held up pretty well over the years. The character detail levels not so much, but in so far as the environments and atmosphere, that game still does very well for over 10 years old.

    In fact, this video does a good job at showing exactly that:

    https://www.youtube.com/watch?v=Cid7dNHgoBs

    https://www.youtube.com/watch?v=9zzvDo6ZZso

    ......I don't think you understand the context.
    It's not a valuation of what's offered depending on what's available at X time of release


    it's the actual depth, layers and assets for Elder Scrolls Online is a lot more detailed than those other examples being discussed.

    People keep saying odd things like OH and that game had cloaks....well so did ESO in closed beta in addition to a lot of other features that either existed at launched or that were changed during beta testing.

    The reality is the game is far more detailed so let's understand that WoW released in 2004....years later they made changes to offer different tiers of armor which were actually the same design with minor color and a touch here and there....so Wrath of the Litch King really displayed this but what we learned is the game was very simplistic. It even took
    More time for transmog to be added. So almost 7-8 years total to let ppl copy existing artwork to visually cover another.

    LoTRO was largely a very close copy of WoW but at a later date so their designs were better and they incorporated features that WoW was developing.

    The more unique artwork you offer, the more time it takes to redo everything.

    By comparison ESO has more items to redo and the detail of each is far more than those other games therefore IF they are going to add any more cosmetic features it'll take longer to develop.

    It took almost 1 years for armor dye, and another year for costumes. You all are asking them to redo every medium, light and heavy piece in every single motif and material tier (some of which never has existed).

    It's literally hundreds of thousands of different pieces. It's gonna take time if that's what they plan to work on.

    You want them to allow any motif to apply to any armor. That's not even what those other games offered. ESO is far more customized

    Perhaps I am misunderstanding. What would be so hard about allowing a motif to apply to any armor? It is a motif. It can be crafted in any style already. Those files/appreances exsist already.

    It wouldn't be hard. In fact the coding for it already exists because you can presently convert items into the imperial style. So why not just let players who craft convert their armor/weapons into what ever style they have available?

    Good question. And if there is a good answer I can't think of one.

    This should have been done years ago IMHO. If not included at release then at least promptly added later.

    @Jeremy
    Cause this code everyone keeps saying exists doesn't apply to any world drop set.

    Texhnicallly it only applies to very few items which is why it's most most unused feature.

    Not sure ppl know this
    The other biggie is ppl want this but also want to be able to change colors and stuff and don't realize each material tier has its own artwork butsome items only drop in one motif type so it has to be redone approx 155 times in WW, BS and Cloth

    But that misses my point. The code that allows players to convert items into a different style is already written - so all it would have to be is expanded to include more items. That would likely require a lot of man hours, but it wouldn't be particularly difficult to do.

    This seems to be more of an issue with the developers simply being disinterested. Because they could do it if they chose to.

    As far as motif types that only come in a single artwork tier - that should just make them easier to work with, not more difficult. Because no one is asking them to create a new appearance for every tier. We'd be content with just being able to change the appearance of gear into the current artwork available for those motifs.

    There's no code for the items people are asking for the feature to apply to. That's all.
    If things with this developer worked as intended...sure but from experience it's not how they code as ppl asked many times why sets and such can't be changed in the paid cosmetic Imperial feature at launch......they still have allowed it so it must be something significant to it
    Edited by NewBlacksmurf on June 8, 2017 11:24PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    danno8 wrote: »
    Gotcha...guess you all know how it works.
    Guess ZOS is just being mean

    ...

    You're telling me that of the 56+ different motifs (some we can get) and the three different categories each with 10 different mat types where some have different artwork per mat....that transmog would be some huge undertaking

    Forget Transmogrify.

    The better option is cosmetic slots. Did you even read what I wrote?

    No changing materials, no new items, no changing of dropped sets, none of that! Just wear what gear you want for stats and bonuses, but chose different items to display outwardly by equipping them in your "cosmetic slots".

    If you can't understand that then I'm gonna have to give up, since there is nothing more I can say.

    @danno8
    I did I made an earlier comment that you're bypassing crafting and that shouldn't be how anything works.

    A small group expresses that it should be aligned under crafting https://forums.elderscrollsonline.com/en/discussion/305973/restyle-items-shouldnt-crafting-also-be-based-on-one-tamriel-not-just-gathering#latest


    Aligning your suggestion a wardrobe crafting...I'd support - https://forums.elderscrollsonline.com/en/discussion/312210/wardrobe-crafting-feature-motif-and-style-options#latest

    Cause as is...their solution is costumes.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jeremy wrote: »
    .
    Jeremy wrote: »
    danno8 wrote: »
    Not the graphic and quality of those games tho...to be fair ESOs details and quality on high end settings blow all of those away.

    Being fair are we askingfor too much too soon?

    Well the LotRO one was uploaded in 2011, 3 years before ESO was even released. ESO frankly better have nicer graphics than a game that was released in 2007.

    LotRO graphics have actually held up pretty well over the years. The character detail levels not so much, but in so far as the environments and atmosphere, that game still does very well for over 10 years old.

    In fact, this video does a good job at showing exactly that:

    https://www.youtube.com/watch?v=Cid7dNHgoBs

    https://www.youtube.com/watch?v=9zzvDo6ZZso

    ......I don't think you understand the context.
    It's not a valuation of what's offered depending on what's available at X time of release


    it's the actual depth, layers and assets for Elder Scrolls Online is a lot more detailed than those other examples being discussed.

    People keep saying odd things like OH and that game had cloaks....well so did ESO in closed beta in addition to a lot of other features that either existed at launched or that were changed during beta testing.

    The reality is the game is far more detailed so let's understand that WoW released in 2004....years later they made changes to offer different tiers of armor which were actually the same design with minor color and a touch here and there....so Wrath of the Litch King really displayed this but what we learned is the game was very simplistic. It even took
    More time for transmog to be added. So almost 7-8 years total to let ppl copy existing artwork to visually cover another.

    LoTRO was largely a very close copy of WoW but at a later date so their designs were better and they incorporated features that WoW was developing.

    The more unique artwork you offer, the more time it takes to redo everything.

    By comparison ESO has more items to redo and the detail of each is far more than those other games therefore IF they are going to add any more cosmetic features it'll take longer to develop.

    It took almost 1 years for armor dye, and another year for costumes. You all are asking them to redo every medium, light and heavy piece in every single motif and material tier (some of which never has existed).

    It's literally hundreds of thousands of different pieces. It's gonna take time if that's what they plan to work on.

    You want them to allow any motif to apply to any armor. That's not even what those other games offered. ESO is far more customized

    Perhaps I am misunderstanding. What would be so hard about allowing a motif to apply to any armor? It is a motif. It can be crafted in any style already. Those files/appreances exsist already.

    It wouldn't be hard. In fact the coding for it already exists because you can presently convert items into the imperial style. So why not just let players who craft convert their armor/weapons into what ever style they have available?

    Good question. And if there is a good answer I can't think of one.

    This should have been done years ago IMHO. If not included at release then at least promptly added later.

    @Jeremy
    Cause this code everyone keeps saying exists doesn't apply to any world drop set.

    Texhnicallly it only applies to very few items which is why it's most most unused feature.

    Not sure ppl know this
    The other biggie is ppl want this but also want to be able to change colors and stuff and don't realize each material tier has its own artwork butsome items only drop in one motif type so it has to be redone approx 155 times in WW, BS and Cloth

    But that misses my point. The code that allows players to convert items into a different style is already written - so all it would have to be is expanded to include more items. That would likely require a lot of man hours, but it wouldn't be particularly difficult to do.

    This seems to be more of an issue with the developers simply being disinterested. Because they could do it if they chose to.

    As far as motif types that only come in a single artwork tier - that should just make them easier to work with, not more difficult. Because no one is asking them to create a new appearance for every tier. We'd be content with just being able to change the appearance of gear into the current artwork available for those motifs.

    There's no code for the items people are asking for the feature to apply to. That's all.
    If things with this developer worked as intended...sure but from experience it's not how they code as ppl asked many times why sets and such can't be changed in the paid cosmetic Imperial feature at launch......they still have allowed it so it must be something significant to it
    Jeremy wrote: »
    .
    Jeremy wrote: »
    danno8 wrote: »
    Not the graphic and quality of those games tho...to be fair ESOs details and quality on high end settings blow all of those away.

    Being fair are we askingfor too much too soon?

    Well the LotRO one was uploaded in 2011, 3 years before ESO was even released. ESO frankly better have nicer graphics than a game that was released in 2007.

    LotRO graphics have actually held up pretty well over the years. The character detail levels not so much, but in so far as the environments and atmosphere, that game still does very well for over 10 years old.

    In fact, this video does a good job at showing exactly that:

    https://www.youtube.com/watch?v=Cid7dNHgoBs

    https://www.youtube.com/watch?v=9zzvDo6ZZso

    ......I don't think you understand the context.
    It's not a valuation of what's offered depending on what's available at X time of release


    it's the actual depth, layers and assets for Elder Scrolls Online is a lot more detailed than those other examples being discussed.

    People keep saying odd things like OH and that game had cloaks....well so did ESO in closed beta in addition to a lot of other features that either existed at launched or that were changed during beta testing.

    The reality is the game is far more detailed so let's understand that WoW released in 2004....years later they made changes to offer different tiers of armor which were actually the same design with minor color and a touch here and there....so Wrath of the Litch King really displayed this but what we learned is the game was very simplistic. It even took
    More time for transmog to be added. So almost 7-8 years total to let ppl copy existing artwork to visually cover another.

    LoTRO was largely a very close copy of WoW but at a later date so their designs were better and they incorporated features that WoW was developing.

    The more unique artwork you offer, the more time it takes to redo everything.

    By comparison ESO has more items to redo and the detail of each is far more than those other games therefore IF they are going to add any more cosmetic features it'll take longer to develop.

    It took almost 1 years for armor dye, and another year for costumes. You all are asking them to redo every medium, light and heavy piece in every single motif and material tier (some of which never has existed).

    It's literally hundreds of thousands of different pieces. It's gonna take time if that's what they plan to work on.

    You want them to allow any motif to apply to any armor. That's not even what those other games offered. ESO is far more customized

    Perhaps I am misunderstanding. What would be so hard about allowing a motif to apply to any armor? It is a motif. It can be crafted in any style already. Those files/appreances exsist already.

    It wouldn't be hard. In fact the coding for it already exists because you can presently convert items into the imperial style. So why not just let players who craft convert their armor/weapons into what ever style they have available?

    Good question. And if there is a good answer I can't think of one.

    This should have been done years ago IMHO. If not included at release then at least promptly added later.

    @Jeremy
    Cause this code everyone keeps saying exists doesn't apply to any world drop set.

    Texhnicallly it only applies to very few items which is why it's most most unused feature.

    Not sure ppl know this
    The other biggie is ppl want this but also want to be able to change colors and stuff and don't realize each material tier has its own artwork butsome items only drop in one motif type so it has to be redone approx 155 times in WW, BS and Cloth

    But that misses my point. The code that allows players to convert items into a different style is already written - so all it would have to be is expanded to include more items. That would likely require a lot of man hours, but it wouldn't be particularly difficult to do.

    This seems to be more of an issue with the developers simply being disinterested. Because they could do it if they chose to.

    As far as motif types that only come in a single artwork tier - that should just make them easier to work with, not more difficult. Because no one is asking them to create a new appearance for every tier. We'd be content with just being able to change the appearance of gear into the current artwork available for those motifs.

    There's no code for the items people are asking for the feature to apply to. That's all.
    If things with this developer worked as intended...sure but from experience it's not how they code as ppl asked many times why sets and such can't be changed in the paid cosmetic Imperial feature at launch......they still have allowed it so it must be something significant to it

    There is something significant to it. I said it would likely take a lot of man hours.

    They would have to add all the different items/motifs to the code. My point was the foundation is already there. They would just have to expand on it. But the basic system is already in place.

    So they could do it if they wanted to.
    Edited by Jeremy on June 9, 2017 12:22AM
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jeremy wrote: »
    Jeremy wrote: »
    .
    Jeremy wrote: »
    danno8 wrote: »
    Not the graphic and quality of those games tho...to be fair ESOs details and quality on high end settings blow all of those away.

    Being fair are we askingfor too much too soon?

    Well the LotRO one was uploaded in 2011, 3 years before ESO was even released. ESO frankly better have nicer graphics than a game that was released in 2007.

    LotRO graphics have actually held up pretty well over the years. The character detail levels not so much, but in so far as the environments and atmosphere, that game still does very well for over 10 years old.

    In fact, this video does a good job at showing exactly that:

    https://www.youtube.com/watch?v=Cid7dNHgoBs

    https://www.youtube.com/watch?v=9zzvDo6ZZso

    ......I don't think you understand the context.
    It's not a valuation of what's offered depending on what's available at X time of release


    it's the actual depth, layers and assets for Elder Scrolls Online is a lot more detailed than those other examples being discussed.

    People keep saying odd things like OH and that game had cloaks....well so did ESO in closed beta in addition to a lot of other features that either existed at launched or that were changed during beta testing.

    The reality is the game is far more detailed so let's understand that WoW released in 2004....years later they made changes to offer different tiers of armor which were actually the same design with minor color and a touch here and there....so Wrath of the Litch King really displayed this but what we learned is the game was very simplistic. It even took
    More time for transmog to be added. So almost 7-8 years total to let ppl copy existing artwork to visually cover another.

    LoTRO was largely a very close copy of WoW but at a later date so their designs were better and they incorporated features that WoW was developing.

    The more unique artwork you offer, the more time it takes to redo everything.

    By comparison ESO has more items to redo and the detail of each is far more than those other games therefore IF they are going to add any more cosmetic features it'll take longer to develop.

    It took almost 1 years for armor dye, and another year for costumes. You all are asking them to redo every medium, light and heavy piece in every single motif and material tier (some of which never has existed).

    It's literally hundreds of thousands of different pieces. It's gonna take time if that's what they plan to work on.

    You want them to allow any motif to apply to any armor. That's not even what those other games offered. ESO is far more customized

    Perhaps I am misunderstanding. What would be so hard about allowing a motif to apply to any armor? It is a motif. It can be crafted in any style already. Those files/appreances exsist already.

    It wouldn't be hard. In fact the coding for it already exists because you can presently convert items into the imperial style. So why not just let players who craft convert their armor/weapons into what ever style they have available?

    Good question. And if there is a good answer I can't think of one.

    This should have been done years ago IMHO. If not included at release then at least promptly added later.

    @Jeremy
    Cause this code everyone keeps saying exists doesn't apply to any world drop set.

    Texhnicallly it only applies to very few items which is why it's most most unused feature.

    Not sure ppl know this
    The other biggie is ppl want this but also want to be able to change colors and stuff and don't realize each material tier has its own artwork butsome items only drop in one motif type so it has to be redone approx 155 times in WW, BS and Cloth

    But that misses my point. The code that allows players to convert items into a different style is already written - so all it would have to be is expanded to include more items. That would likely require a lot of man hours, but it wouldn't be particularly difficult to do.

    This seems to be more of an issue with the developers simply being disinterested. Because they could do it if they chose to.

    As far as motif types that only come in a single artwork tier - that should just make them easier to work with, not more difficult. Because no one is asking them to create a new appearance for every tier. We'd be content with just being able to change the appearance of gear into the current artwork available for those motifs.

    There's no code for the items people are asking for the feature to apply to. That's all.
    If things with this developer worked as intended...sure but from experience it's not how they code as ppl asked many times why sets and such can't be changed in the paid cosmetic Imperial feature at launch......they still have allowed it so it must be something significant to it
    Jeremy wrote: »
    .
    Jeremy wrote: »
    danno8 wrote: »
    Not the graphic and quality of those games tho...to be fair ESOs details and quality on high end settings blow all of those away.

    Being fair are we askingfor too much too soon?

    Well the LotRO one was uploaded in 2011, 3 years before ESO was even released. ESO frankly better have nicer graphics than a game that was released in 2007.

    LotRO graphics have actually held up pretty well over the years. The character detail levels not so much, but in so far as the environments and atmosphere, that game still does very well for over 10 years old.

    In fact, this video does a good job at showing exactly that:

    https://www.youtube.com/watch?v=Cid7dNHgoBs

    https://www.youtube.com/watch?v=9zzvDo6ZZso

    ......I don't think you understand the context.
    It's not a valuation of what's offered depending on what's available at X time of release


    it's the actual depth, layers and assets for Elder Scrolls Online is a lot more detailed than those other examples being discussed.

    People keep saying odd things like OH and that game had cloaks....well so did ESO in closed beta in addition to a lot of other features that either existed at launched or that were changed during beta testing.

    The reality is the game is far more detailed so let's understand that WoW released in 2004....years later they made changes to offer different tiers of armor which were actually the same design with minor color and a touch here and there....so Wrath of the Litch King really displayed this but what we learned is the game was very simplistic. It even took
    More time for transmog to be added. So almost 7-8 years total to let ppl copy existing artwork to visually cover another.

    LoTRO was largely a very close copy of WoW but at a later date so their designs were better and they incorporated features that WoW was developing.

    The more unique artwork you offer, the more time it takes to redo everything.

    By comparison ESO has more items to redo and the detail of each is far more than those other games therefore IF they are going to add any more cosmetic features it'll take longer to develop.

    It took almost 1 years for armor dye, and another year for costumes. You all are asking them to redo every medium, light and heavy piece in every single motif and material tier (some of which never has existed).

    It's literally hundreds of thousands of different pieces. It's gonna take time if that's what they plan to work on.

    You want them to allow any motif to apply to any armor. That's not even what those other games offered. ESO is far more customized

    Perhaps I am misunderstanding. What would be so hard about allowing a motif to apply to any armor? It is a motif. It can be crafted in any style already. Those files/appreances exsist already.

    It wouldn't be hard. In fact the coding for it already exists because you can presently convert items into the imperial style. So why not just let players who craft convert their armor/weapons into what ever style they have available?

    Good question. And if there is a good answer I can't think of one.

    This should have been done years ago IMHO. If not included at release then at least promptly added later.

    @Jeremy
    Cause this code everyone keeps saying exists doesn't apply to any world drop set.

    Texhnicallly it only applies to very few items which is why it's most most unused feature.

    Not sure ppl know this
    The other biggie is ppl want this but also want to be able to change colors and stuff and don't realize each material tier has its own artwork butsome items only drop in one motif type so it has to be redone approx 155 times in WW, BS and Cloth

    But that misses my point. The code that allows players to convert items into a different style is already written - so all it would have to be is expanded to include more items. That would likely require a lot of man hours, but it wouldn't be particularly difficult to do.

    This seems to be more of an issue with the developers simply being disinterested. Because they could do it if they chose to.

    As far as motif types that only come in a single artwork tier - that should just make them easier to work with, not more difficult. Because no one is asking them to create a new appearance for every tier. We'd be content with just being able to change the appearance of gear into the current artwork available for those motifs.

    There's no code for the items people are asking for the feature to apply to. That's all.
    If things with this developer worked as intended...sure but from experience it's not how they code as ppl asked many times why sets and such can't be changed in the paid cosmetic Imperial feature at launch......they still have allowed it so it must be something significant to it

    There is something significant to it. I said it would likely take a lot of man hours.

    They would have to add all the different items/motifs to the code. My point was the foundation is already there. They would just have to expand on it. But the basic system is already there.

    So they could do it if they wanted to.

    I see what you're thinking but that's not what ppl are asking for.

    The code that exists is to change not set and non drop items

    Ppl want to change specific drop set items.
    This means those items that drop in limited motifs first have to be created for all motif and material types. That's 56+ motif per material (10) x's three (WW, BS, Cloth)

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    Aligning your suggestion a wardrobe crafting...I'd support - https://forums.elderscrollsonline.com/en/discussion/312210/wardrobe-crafting-feature-motif-and-style-options#latest

    Cause as is...their solution is costumes.

    But...why not just have it so you craft the item as you normally would (you need the motif knowledge and the crafting materials), then stick it in your "cosmetic gear piece slot".

    It accomplishes the exact same thing, same skills required, same motif knowledge required, same materials required, but you don't need to create an oddball new piece of gear like a "Grothdar Helm that looks like a Level 1 Jute Hat." Because that is creating whole new pieces that makes it way more complicated than it needs to be.
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