That's the point of the whole thread though, you shouldn't have to pick a specific weapon to get the extra set bonus. Especially considering both options for such a setup will only return Stam on heavy attacks. People who argue against this likely already use DW or S&B and are just being selfish. I've never seen an argument against that wasn't totally subjective.IcyDeadPeople wrote: »That's part of the trade off, you are sacrificing staff or 2H abilities in order to be able to combine an extra set piece. Makes the choice a bit more interesting. The reduction in dual wield damage made the spell damage even with staff, so you would only be using this for the set piece. Maybe next year they will add one hand and rune weapon option.
itscompton wrote: »That's the point of the whole thread though, you shouldn't have to pick a specific weapon to get the extra set bonus. Especially considering both options for such a setup will only return Stam on heavy attacks. People who argue against this likely already use DW or S&B and are just being selfish. I've never seen an argument against that wasn't totally subjective.IcyDeadPeople wrote: »That's part of the trade off, you are sacrificing staff or 2H abilities in order to be able to combine an extra set piece. Makes the choice a bit more interesting. The reduction in dual wield damage made the spell damage even with staff, so you would only be using this for the set piece. Maybe next year they will add one hand and rune weapon option.
vladoveviscerator wrote: »Fair and balanced. An elegant solution to the 2H should count as a 2-piece debate.
It should work as follows:
2H alone = no bonus
2H + 1 other set piece = 2-piece bonus
2H + 2 other set pieces = 3-piece bonus
2H + 3 other set pieces = 4 and 5-piece bonus
If that's somehow considered over-powered, give us this instead:
2H alone = no bonus
2H + 1 other set piece = 2-piece bonus
2H + 2 other set pieces = 3-piece bonus
2H + 3 other set pieces = 5-piece bonus (no 4-piece bonus)
Kiralyn2000 wrote: »Can anybody name a game that has a two handed sword count as two items? Anybody?
Nope.
Of course, other games manage the whole "set" thing differently. There's a lot more sets & a lot more capability of equipping/mixing sets in ESO.
(not that I agree with the "2h = 2 pieces" thing)
Kiralyn2000 wrote: »Can anybody name a game that has a two handed sword count as two items? Anybody?
Nope.
Of course, other games manage the whole "set" thing differently. There's a lot more sets & a lot more capability of equipping/mixing sets in ESO.
(not that I agree with the "2h = 2 pieces" thing)
And sets don't include weapons.
Kiralyn2000 wrote: »Can anybody name a game that has a two handed sword count as two items? Anybody?
Nope.
Of course, other games manage the whole "set" thing differently. There's a lot more sets & a lot more capability of equipping/mixing sets in ESO.
(not that I agree with the "2h = 2 pieces" thing)
And sets don't include weapons.
and once you get to maelstrom and master weapons this issue becomes moot.
I'd settle for an option for magic users to have their own dw skill. With the coming sustain issues, swords are going to be harder to manage.
Stam characters do indeed have the choice of trading away the extra set bonus for 2h; magicka doesn't have quite the same option.
It's rubbish that my magplar has to run around with swords that do nothing but boost stats. If it has to work like that it would be good if they'd add something to enable us to use just our hand (an enchanted bracelet maybe? Something that can carry a trait and be enchanted) So we don't have to drag ugly, pointless swords around.
Plus, really want to dw inferno bracelets!
If you're rolling with DW, why aren't you weaving light attacks in and out of sweeps?
You can put spell damage enchants, fire damage enchants, or whatever. The only reason you think swords aren't useful is because you're not using them! Lol start hitting your target with some light attacks. The extra damage definitely does add up.
I said they're only useful for adding to the stats. That's kind of what I meant.
What I was trying to get at was to dw I have to use a weapon selection that blocks me from actually using any of the skills associated with it. I can't even use it to get back resources. It's a whole skill line that's useless apart from a passive.
Stam users don't have to make the same sacrifice for the extra set bonus, it'd be nice to have the same option
TheShadowScout wrote: »Yeah, sure.
You may have noticed, two-handed weapons have other advantages to balance the lack of a second set bonis count... like additional damage per blow for two-handed, and range for bow and staff...
...and now you are asking to keep those advantages, yet also gain a second set bonus??? Level the playing field indeed, when two handed stuff has -all- the advantages, riiiight.
Suuure.
What would you suggest one-handed and shield and dual wield users get as bonus to balance things again, hmm? Raising their damage to 2H levels, so all the melee weapons are the same? Where would be the fun in that, I ask ye?
The system is set up that you have to make choices, instead of being able to have it all in every way. That's the point! That's the fun, in choosing either this, or that extra advantage, buit not both. Just like you have to make choices in your active skill selections.
Like in this case. You can have either two five piece sets with two-handed wearpons, or one five piece set, one monster set, and one three piece weapon set (like endurance/agility/willpower) - but not two five piece sets and one monster set, that only works with S&B and DW, which have other drawbacks compared to having a two-handed weapon, mainly lack of ranged normal attacks or a buit less oomph behind your blows. As intended.
And you will have to make that choice, instead of asking for a change in the rules that gives you all the advantages.
See my other 500 posts on the subject for more details ...delarb14_ESO wrote: »I would like to try a ice staff tank warden but having 2nd handed staves count as only 1 item for item sets makes this not practical. I would like to see 2hd weapons count as two items for set count purposes.
No change needed because this^.leepalmer95 wrote: »Nah not having a extra slot is part of the trade off.
Destro/ 2's are already much prefered in pvp, imagine if they counted as 2 pieces.
No one would use dw anymore.
Uriel_Nocturne wrote: »Yeah... Player have been screaming/begging/threatening/weeping over this since the game launched.
After three years and it STILL isn't implemented, leaves only one conclusion: ZOS doesn't give a single *** what the Players want.