"That's because there's no difference and it's not an expansion. Literally nothing was expanded so no idea why ZeniMax chooses to describe a chapter as an expansion."
typing one handed to double check my math...
Number of classes available before morrow expansion - 1-2-3-4... 4 fingers so... 4
Number of classes after Morrow expansion... 1-2-3-4-5... 4 finger plus a thumb so....5
5 is more than 4.
hmmm...
Did any other DLCs add classes?
IC - no
orsinium - no
Tg - no
DB - no
hist pits - no
So, literally the number of classes expanded from 4 to 5 and no other DLC did this...
Hmmm...
Are you using the new mis-definition of literally that means "not literally at all"?
Dlc. Can be purchased with crowns. Lower income from Morrowind release because they get no new income from people with plenty of crowns.
Chapter. Can be purchased only with real currency. Every purchase is money in their companies pocket.
This is the difference with Wrothgar and Morrowind. They are equivalent in terms of content but are sold in different ways. It assures them new revenue, no one can buy it with crown they may have stored for years.
As for expansion... wrothgar added a new mode with leaderboards and expanded the world of Tamriel significantly. Any content dlc expands the game. That doesn't seem like an argument for expansion. Expansions don't have to include classes.
I'm not going to say I agree with how they sold this thing. It is in my opinion worth what they are charging. Calling it a chapter and not allowing crown purchase is debatable.
Orsinium added solo arena and morrow added bg
Both added a new element to the competitive game options in that way.
Both added world bosses, delves, dailies, pub dungeons, and quests too.
Both were accompanied by significant base game changes.
Meanwhile, morrow also added new class while Orsinium... Uhhh...
Literally... Nothing.
Add the TG and DB DLC. Then you have two skill lines added, which is one skill line less than Morrowind, but makes up with extra content. Actually, let me throw in the Imperial City DLC as well. Now, you can buy the Guilds and Glory pack for €35 (€5 cheaper than MW).
Conclusion: Morrowind is worth much less than €34,99.
If that is how you choose to make value assessments that's on you.
For me, I do it differently.
To me and others who have in the past with db and 15th made similar points, a new skill line of 5-6 passive is not on par with a new skill line including 5 active, 1 ulti and 4+. Passives. But you choose to count them one for one, that's you.
To me and others comparing the way after launch discount bundle prices to the initial release price is also not a reasonable comparison.
But hey for some its conclusion first then construe a path to that.
ChillsSilvertail wrote: »Developers: "This has around X hours of new content..."
HC Gamer: "BS. I pounded monster drinks, fed my character with every speed buff I could get my grubby hands on, clicked through all the dialogue like pop-up ads on a *** site, and did it in 30 minutes! Not worth!"If only Morrowind was all about the quests your statement might be accurate.
Rp walking and counting all nodes in the way does not count as content.
No, but having a new class at your disposal does. Are you deliberately ignoring that?
NewBlacksmurf wrote: »I suppose for me at this point I'm having a really hard time buying into the rationalization of Morrowind being more of an expansion and that's why it can't be bought with crowns. Are we really getting substantially more than we got from Orsinium? That's the benchmark it should be judged by.
@Raeph
That's because there's no difference and it's not an expansion. Literally nothing was expanded so no idea why ZeniMax chooses to describe a chapter as an expansion.
But maybe it's us saying expansion and then saying chapter and this resulted in...we want to charge real money because our crown model is nothing but an equivalent to any Great Depression or financial crash.
The value of a crown is constantly diminishing by each sale, customer support issue or on Xbox getting 10-15k due to eso Plus not working every year.
I've wrote many times. They need to remove the virtual currency entirely and all dlc should appear as an add-on to ESo like Morrowind so that they can align and have a realistic model.
Virtual currencies are dangerous paths https://www.stlouisfed.org/dialogue-with-the-fed/the-possibilities-and-the-pitfalls-of-virtual-currencies
Link 2 https://www.google.com/amp/s/www.bna.com/taxation-virtual-currency-n73014449855/?amp=true
That's the real world.
While the devaluing may be true for crowns bought separately, it is not true for ESO+ crowns. They hold a consistent value (perhaps discounted if you consider the other benefits to hold some monetary value), so it's the ESO+ customers that get hurt most by not allowing Morrowind to be bought with crowns. But yes, the virtual currency itself is problematic.
But as it is, I find ZOS's rationale to be dishonest as it doesn't hold up with past practice. If they just owned up to the fact that they are doing this just because they found the Orsinium model unsustainable or just because they want to make more money, I'd find it less insulting to my intelligence.
"That's because there's no difference and it's not an expansion. Literally nothing was expanded so no idea why ZeniMax chooses to describe a chapter as an expansion."
typing one handed to double check my math...
Number of classes available before morrow expansion - 1-2-3-4... 4 fingers so... 4
Number of classes after Morrow expansion... 1-2-3-4-5... 4 finger plus a thumb so....5
5 is more than 4.
hmmm...
Did any other DLCs add classes?
IC - no
orsinium - no
Tg - no
DB - no
hist pits - no
So, literally the number of classes expanded from 4 to 5 and no other DLC did this...
Hmmm...
Are you using the new mis-definition of literally that means "not literally at all"?
Dlc. Can be purchased with crowns. Lower income from Morrowind release because they get no new income from people with plenty of crowns.
Chapter. Can be purchased only with real currency. Every purchase is money in their companies pocket.
This is the difference with Wrothgar and Morrowind. They are equivalent in terms of content but are sold in different ways. It assures them new revenue, no one can buy it with crown they may have stored for years.
As for expansion... wrothgar added a new mode with leaderboards and expanded the world of Tamriel significantly. Any content dlc expands the game. That doesn't seem like an argument for expansion. Expansions don't have to include classes.
I'm not going to say I agree with how they sold this thing. It is in my opinion worth what they are charging. Calling it a chapter and not allowing crown purchase is debatable.
Orsinium added solo arena and morrow added bg
Both added a new element to the competitive game options in that way.
Both added world bosses, delves, dailies, pub dungeons, and quests too.
Both were accompanied by significant base game changes.
Meanwhile, morrow also added new class while Orsinium... Uhhh...
Literally... Nothing.
Add the TG and DB DLC. Then you have two skill lines added, which is one skill line less than Morrowind, but makes up with extra content. Actually, let me throw in the Imperial City DLC as well. Now, you can buy the Guilds and Glory pack for €35 (€5 cheaper than MW).
Conclusion: Morrowind is worth much less than €34,99.
If that is how you choose to make value assessments that's on you.
For me, I do it differently.
To me and others who have in the past with db and 15th made similar points, a new skill line of 5-6 passive is not on par with a new skill line including 5 active, 1 ulti and 4+. Passives. But you choose to count them one for one, that's you.
To me and others comparing the way after launch discount bundle prices to the initial release price is also not a reasonable comparison.
But hey for some its conclusion first then construe a path to that.
Still, add up everything that's added with those other 3 DLC's. With all that, I think it puts the class in shame.
DaveMoeDee wrote: »NewBlacksmurf wrote: »I suppose for me at this point I'm having a really hard time buying into the rationalization of Morrowind being more of an expansion and that's why it can't be bought with crowns. Are we really getting substantially more than we got from Orsinium? That's the benchmark it should be judged by.
@Raeph
That's because there's no difference and it's not an expansion. Literally nothing was expanded so no idea why ZeniMax chooses to describe a chapter as an expansion.
But maybe it's us saying expansion and then saying chapter and this resulted in...we want to charge real money because our crown model is nothing but an equivalent to any Great Depression or financial crash.
The value of a crown is constantly diminishing by each sale, customer support issue or on Xbox getting 10-15k due to eso Plus not working every year.
I've wrote many times. They need to remove the virtual currency entirely and all dlc should appear as an add-on to ESo like Morrowind so that they can align and have a realistic model.
Virtual currencies are dangerous paths https://www.stlouisfed.org/dialogue-with-the-fed/the-possibilities-and-the-pitfalls-of-virtual-currencies
Link 2 https://www.google.com/amp/s/www.bna.com/taxation-virtual-currency-n73014449855/?amp=true
That's the real world.
While the devaluing may be true for crowns bought separately, it is not true for ESO+ crowns. They hold a consistent value (perhaps discounted if you consider the other benefits to hold some monetary value), so it's the ESO+ customers that get hurt most by not allowing Morrowind to be bought with crowns. But yes, the virtual currency itself is problematic.
But as it is, I find ZOS's rationale to be dishonest as it doesn't hold up with past practice. If they just owned up to the fact that they are doing this just because they found the Orsinium model unsustainable or just because they want to make more money, I'd find it less insulting to my intelligence.
ESO+ crowns have a decreasing value. They accumulate with nothing of use once you get assistants and character slots. You can save the crowns to buy DLC when you stop sub, which means double-paying.
What many end up doing is spending the ESO+ crowns on vanity items they would never have bought otherwise. That means that the value of crowns has been greatly decreased. If you buy a 3000 crown item because you figure "what else will I do with my sub crowns", than the value of your crowns is greatly devalued.
And as there is a glut of crowns, crown store item prices are increasing.
aaron_campion wrote: »I was able to complete the main story of the dlc on my warden before he hit level 15. I was also doing side quests aswell. The morrowind is probably shorter then orisinum and eso+ player got that for free. Really not impressed with eso new "chapters". Its just a way that can get more money off all of us
aaron_campion wrote: »I was able to complete the main story of the dlc on my warden before he hit level 15. I was also doing side quests aswell. The morrowind is probably shorter then orisinum and eso+ player got that for free. Really not impressed with eso new "chapters". Its just a way that can get more money off all of us
This is why I decided to wait until it's discount priced ( thinking $20) Kinda feel like the expansion gimmick was a way to cash in on the name Marrowind. Sounds like I have made a good choice. Especiallu since it was blocked from ESO+.
aaron_campion wrote: »I was able to complete the main story of the dlc on my warden before he hit level 15. I was also doing side quests aswell. The morrowind is probably shorter then orisinum and eso+ player got that for free. Really not impressed with eso new "chapters". Its just a way that can get more money off all of us
Silver_Strider wrote: »I suppose for me at this point I'm having a really hard time buying into the rationalization of Morrowind being more of an expansion and that's why it can't be bought with crowns. Are we really getting substantially more than we got from Orsinium? That's the benchmark it should be judged by.
This is the problem. The only thing I can see as a possibility is that they have stuff planned to be built off of Morrowind somehow, and this will be the gateway to getting those extra pieces. But, that would then mean further movement away from the ESO+ gets all DLC's free thing, since those DLC's would say ESO+ & Morrowind 'chapter'. I don't see a good, reasonable path from here without completely seeming like cash grabs.
There really isn't 1.
If they do plan on expanding Morrowind with the 3 DLC plans ESO+ members would get as part of their subs, then all the subscribers that don't buy Morrowind (and possibly future chapters) are locked out of it and that's just a huge can of worms in itself.
If Morrowind stays as is, with nothing extra added ever again, then Chapters are a cash grab. They might add a handful of new things (Trial, class, etc.) but as tempting as that might seem, it just seems like a bad practice to charge exponentially higher prices for what amounts to a DLC in regards to the actual content provided.
The only way to appease everyone would be to release new content for both Vanilla ESO and chapters but this is an unrealistic expectation to have as ZOS has a hard enough time making 1 bit of content in a timely fashion, let alone create content for both chapters and base game.
I'm 100% expecting that ZOS will take the 1st plan and expand Morrowind with subsequent DLC, more or less forcing people to buy Morrowind as that's what any smart business would do, to place further value on their product, but I'm honestly not sure if ZOS could survive the backlash of that model. Both sub and non-sub Vanilla ESO players that want nothing to do with Chapters would be up in arms as they are being denied new content just because they didn't want to shell over the initial cost of Morrowind but are willing to buy/sub for subsequent content, with claims of P2W being thrown around more than ever, and how ESO+ is worthless since DLC are Chapter locked (despite all the extra storage space it gets you; people love excluding that)
Regardless of ZOS's actions, someone is going to be upset by it. Either you accept it and fork over the money or you don't and enjoy Vanilla ESO for however long you can play the same content over and over again and enjoy it.
They going to add to Morrowind with DLC but you don't need Morrowind for those documents.
I love how people rush things to fulfill their own prophecies.
Seems self-defeating.
Not to be rude, just pointing something out, but the opposite can be said as well:
"I love how people purposely go really slow to fulfill their own prophecies"
Have to average out the 'ZERG' players with the 'stop and smell the flowers' players. Also, I disagree that certain aspects should be included for speed of completion, such as fishing achievements and the like, as those are fairly artificial ways to increase play time. Anyone can create a game with a single quest that takes 5 minutes, and a mini-game that engages a really stingy RNG that on average will take weeks to beat, and has no real reward aside from a sense of self esteem (not sure why) and a title. But, does that mean the game has a play time of weeks? Or, is the REAL play time only minutes? Adding play time through making RNG insanely difficult is not actually increasing the worth.
I think a lot of people are still missing the point of why Morrowind is a fairly nefarious and insidious thing that ZOS has done. By charging money for this expansion (chapter), and not making it a much bigger addition to the game than any normal DLC (pretty much ONLY the Warden is a true non-DLC addition) they have created 2 possible paths to proceed along:
Path1- They create DLC's that are based on Morrowind, or located within, which will require the purchase of Morrowind, thus ESO+ alone will not make it available since Morrowind is not auto-available for ESO+. Will require ESO+ & Morrowind, and breaks the "All content except expansions is open to ESO+ members" thing.
Path2- They create all future DLC's such that people without Morrowind can play them, thus making ESO+ able to play all of it. But, since Morrowind is only basically a DLC with an extra class, what really makes it worth the money? Nothing... it becomes a "You need this so that you can have Warden". Now, since Warden isn't that spectacular, and is probably very balanced actually, this is sort of good news. This is the best path possible, but kind of makes Morrowind fairly pointless overall?
So, Path1 = Horrible Moneygrab and most likely what ZOS is doing. Path2 = The best possible route. As ZOS is really big on grabbing for the money, I see Path2 as ridiculous, and not very probable. If the Warden was super cool and powerful, then I could see Path2 because that would make Morrowind all about getting the Warden to have a powerful class. Since it is not, I see Path1 as the most likely outcome: expect DLC's that are built off of Morrowind and will require it, even if you are ESO+.
Talon_Draconis wrote: »I think a lot of people are still missing the point of why Morrowind is a fairly nefarious and insidious thing that ZOS has done. By charging money for this expansion (chapter), and not making it a much bigger addition to the game than any normal DLC (pretty much ONLY the Warden is a true non-DLC addition) they have created 2 possible paths to proceed along:
Path1- They create DLC's that are based on Morrowind, or located within, which will require the purchase of Morrowind, thus ESO+ alone will not make it available since Morrowind is not auto-available for ESO+. Will require ESO+ & Morrowind, and breaks the "All content except expansions is open to ESO+ members" thing.
Path2- They create all future DLC's such that people without Morrowind can play them, thus making ESO+ able to play all of it. But, since Morrowind is only basically a DLC with an extra class, what really makes it worth the money? Nothing... it becomes a "You need this so that you can have Warden". Now, since Warden isn't that spectacular, and is probably very balanced actually, this is sort of good news. This is the best path possible, but kind of makes Morrowind fairly pointless overall?
So, Path1 = Horrible Moneygrab and most likely what ZOS is doing. Path2 = The best possible route. As ZOS is really big on grabbing for the money, I see Path2 as ridiculous, and not very probable. If the Warden was super cool and powerful, then I could see Path2 because that would make Morrowind all about getting the Warden to have a powerful class. Since it is not, I see Path1 as the most likely outcome: expect DLC's that are built off of Morrowind and will require it, even if you are ESO+.
Path 3 the call all new DLC chapters except a few very minor dungeons and do the cash grab and continue to screw us till we all quit for another game
Then the can close the servers collect their profit and start another mmo