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VMA Is WAY Harder Than Dark Souls Now

  • Alcast
    Alcast
    Class Representative
    still way easier compared to when it was released with Orsinium
    Edited by Alcast on June 7, 2017 10:25AM
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  • Ch4mpTW
    Ch4mpTW
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    Alcast wrote: »
    still way easier compared to when it was released with Orsinium

    Hmm... I could agree with that, as there was no Minor Slayer back then. As well as a lot of other things. However, the sustain change really caught me off guard. Lol. I'm not used to having to Heavy Attack so much, and also wearing a recovery glyph on my jewelry. Let alone using the Witch Mother's Brew. But! I am a person who can't adapt well, so I'll see how things look down the road. :)
    Edited by Ch4mpTW on June 7, 2017 10:51AM
  • Insandros
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    Still cant get past round 4. Im so baaad at this game its a wonder why i still play it

    @sickboy2808

    It's not a matter that you are good or not at the game, is mostly a matter of, are you willing to spend hundreds of hours to learn by heart all the mechanics of all stages, and know where all stuff spawns etc, lots of them do trhis *** now by expecting what will spawn where, it's all a matter of mechanical reflexes.... all of those doing well in there spent a huge amount of time to get this done, patience which i don'T have :) First time i tried, i got to stage 5, the ice ring, i tried a few times on different toons, i 've never been able to get passed that stage, that is when i said, *** that ***, i rather spend dozen of hours playing with my RL friends playing the game, than locking myself up in a solo content for a staff giving me a few more dps and end up smashing up my mouse all over the place. :)
  • Warbow7
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    Also struggling a bit on my magDK sustain-wise, doing a bit better on my magNB and of course still easy mode on my sorc. Still a lot of effort for a pipe dream (have yet to pick up a single sharpened weapon) but i enjoy the challenge nonetheless.
    PC•EU │since 08/2016
  • radiospam
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    did it sunday in magsorc. felt the same. ran with 5 seducer and kena with moon jewelry. double destro. doesn't feel any harder tbh. it's just the year old bugs that still annoy me.
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  • laksikus
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    Ch4mpTW wrote: »
    Alcast wrote: »
    still way easier compared to when it was released with Orsinium

    Hmm... I could agree with that, as there was no Minor Slayer back then. As well as a lot of other things. However, the sustain change really caught me off guard. Lol. I'm not used to having to Heavy Attack so much, and also wearing a recovery glyph on my jewelry. Let alone using the Witch Mother's Brew. But! I am a person who can't adapt well, so I'll see how things look down the road. :)

    minor slayer doesnt really make vMA alot easier. Willpower for mag chars is almost as good.
    One of the biggest things that made it easier was weapon ultimates
  • KochDerDamonen
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    It's always been harder than Dark Souls, because Dark Souls is a mostly stable and offline-capable experience wherein the player can blame their own play for their failures. Not lag, random misbehavior of mobs, your gear or champion point spread.

    Now, how consistently can you no-death vMA? And again, but without tip-top endgame gear? And again, with absolute trash useless gear? I'm not saying you're bad if these things aren't feasible, I'm saying they're very different experiences. :p

    I'm also just triggered because everyone and their mother says 'lele xd harder than dook sauce'.
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • Ch4mpTW
    Ch4mpTW
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    Insandros wrote: »
    Still cant get past round 4. Im so baaad at this game its a wonder why i still play it

    @sickboy2808

    It's not a matter that you are good or not at the game, is mostly a matter of, are you willing to spend hundreds of hours to learn by heart all the mechanics of all stages, and know where all stuff spawns etc, lots of them do trhis *** now by expecting what will spawn where, it's all a matter of mechanical reflexes.... all of those doing well in there spent a huge amount of time to get this done, patience which i don'T have :) First time i tried, i got to stage 5, the ice ring, i tried a few times on different toons, i 've never been able to get passed that stage, that is when i said, *** that ***, i rather spend dozen of hours playing with my RL friends playing the game, than locking myself up in a solo content for a staff giving me a few more dps and end up smashing up my mouse all over the place. :)

    And that is why I say VMA is harder than Dark Souls. Dark Souls may have 1-shots here and there, and this and that bs mechanic. But all and all, it doesn't boil down to all of those things that VMA forces you to endure. It honestly doesn't. Bloodbourne included. You don't have to worry about: Positioning, resources, passive damage from this and that mechanic, adds hitting you and where they are spawning from, things spawning to cause certain mechanics to not exist, having to throw and that, worry about where this plant spawns, or how fast you have to kill this and that so you don't get nuked by a DOT, and so on. It's not happening. And that's in Souls games 1-3 including Bloodbourne.

    Actually, let's take it a bit further. Let's look into the Mega Man franchise. The MM games still to this day are considered to be amongst the hardest games today (including X series games). And not a single 1 applies as much stress on you as VMA. And MM games have of 1-shots and bs mechanics to learn. As well as tons upon tons of positioning and movement knowledge to be understood. Ever heard of Quick Man? Sigma? The Devils? Frost Man? And many, many, many, more. They all pale in comparison to VMA in regards to difficulty.

    Classic Ninja Gaiden doesn't even hold a candle to VMA. Nor the newer installments. Alma? Pffft. Yeah ok. She's a Disney princess compared to Stage 6's boss, and the mechanics involved during that stage that's occurring all at once.
  • LadyNalcarya
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    What? vMA is mcuh easier than those games, and its still easier than it used to be on release.
    The only way to make ridiculously hard is to ignore all mechanics whatsoever and just randomly attack everything. You just need to learn and adapt.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

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  • Fallen_Ray
    Fallen_Ray
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    This is where I object. I don't think is harder than Dark Souls. What actually makes Dark Souls and Bloodborne unique games other than high damaging and high health enemies is the way the AI is programmed. Is a learning one which makes a previously used attack pattern or strategy useless. But they also have multiple ways to counter those difficulties.

    Devil May Cry praises combat variety too. Unlike ESO you get ill ranked for doing the same thing over and over again.

    Can't say anything for Ninja Gaiden as I never played none of those, they say it's like Dark Souls, maybe more difficult?.

    This game doesn't have a learning AI. it only has high Health monsters that deal over 50000 in damage resulting in a one-hit-death since no effective damage build has over 50000 Health, VMA besides overpowered enemies has handicaps used against you, arena traps and what not. It's totally unbalanced and completely against the player and the only way to victory is a fixed pattern.

    So bottom line. VMA is not a difficult challenge, not even a challenge. It's nothing but a pit full of anti-player handicaps and and mobs of high HP enemies that can one-shot you even if you avoid the red circles. But if you follow the pattern designed you should be ok to clear it. So much for "play as you want" huh?
    Edited by Fallen_Ray on June 7, 2017 3:28PM
    "Dear brother, I do not spread rumors, I create them"- Lucien Lachance
  • bryanhaas
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    Ch4mpTW wrote: »
    I called myself going into VMA since Morrowind has gone live on console, and OMFG... The amount of pressure and stress there is ridiculous. I agree that before Morrowind came along, the content was rather easy. But not anymore. Not by a long shot.

    Mind you, this is coming from someone who: Has Flawless Conqueror on all their characters (except for the Wardens), has completed VMoL numerous times, has both the Shadows of the Hist skins, and is a massive fanboy of Dark Souls 3 and Bloodboirne. Plus has beaten all Mega Man and Devil May Cry games. I've even completed all Ninja Gaiden games. But VMA is giving me a huge run for my money currently. I'm doing it on my MagDK, and am struggling hard on the final boss of Stage 9. I've literally lost all my vitality to this boss, and have gone through at least 130 pots. Lol.

    As a heads up, I would NOT attempt VMA if you didn't complete it prior to Morrowind. Some may tell you otherwise, but I strongly would recommend that you don't. I have 708 CP currently, and this is really throwing me through a loop. There's just too much going on at once, but what makes it so hard is sustaining.

    Vamp MagDK in 5pcs. BSW, 2pcs. Skoria (for the health and single target damage), Maelstrom Inferno front bar and Maelstrom Restoration back bar. Spell damage glyphs on all jewelry. Will post screen shot of my stats when I'm done trying, or when I beat it (if I beat it).

    I would concur to some degree, jumped in last night completed round 5 and was noticeably more challenging. I am using a mag sorc but have not re-farmed gear so just running my old gold TBS plus some VD. Maybe if I run into a rough patch I might slot my Ice staff along with IA jewelry. I have BSW and Lam, obviously I was running Lam but not the BSW. Need to try an figure out what gear I need still and if I need to change rotation. Btw VD was because of the extra max mag but since that no longer boosts DPS directly I may end up dropping that, before anyone say why the hell VD.
    PS4 NA AD GM formerly known as GM of "The Children of the Void"

    9 trait crafter I do all the things (Yes I mean ALL the things ;0).

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  • bryanhaas
    bryanhaas
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    Jeremy wrote: »
    Ch4mpTW wrote: »
    I called myself going into VMA since Morrowind has gone live on console, and OMFG... The amount of pressure and stress there is ridiculous. I agree that before Morrowind came along, the content was rather easy. But not anymore. Not by a long shot.

    Mind you, this is coming from someone who: Has Flawless Conqueror on all their characters (except for the Wardens), has completed VMoL numerous times, has both the Shadows of the Hist skins, and is a massive fanboy of Dark Souls 3 and Bloodboirne. Plus has beaten all Mega Man and Devil May Cry games. I've even completed all Ninja Gaiden games. But VMA is giving me a huge run for my money currently. I'm doing it on my MagDK, and am struggling hard on the final boss of Stage 9. I've literally lost all my vitality to this boss, and have gone through at least 130 pots. Lol.

    As a heads up, I would NOT attempt VMA if you didn't complete it prior to Morrowind. Some may tell you otherwise, but I strongly would recommend that you don't. I have 708 CP currently, and this is really throwing me through a loop. There's just too much going on at once, but what makes it so hard is sustaining.

    Vamp MagDK in 5pcs. BSW, 2pcs. Skoria (for the health and single target damage), Maelstrom Inferno front bar and Maelstrom Restoration back bar. Spell damage glyphs on all jewelry. Will post screen shot of my stats when I'm done trying, or when I beat it (if I beat it).

    Well that's good to know - because even before Morrowind I found VMA to be too annoying and frustrating to be worth the effort. So I should probably avoid it like the plague now.

    Unfortunately though that Maelstrom Restoration Staff is going to be even more tempting to try for considering the game's current state. So I'll probably break down and put myself through the hell a few more times before I re-lean my lesson.

    I've always hated scripted game play that relies on cheesy one-shot mechanics and dps races to create the illusion of challenge when in fact they are really just tailored toward specific fighting patterns and builds. I prefer game play that rewards ingenuity whether than conformity.

    I would give you one of my resto's if I could. I hate this bop should be bind on equip.
    PS4 NA AD GM formerly known as GM of "The Children of the Void"

    9 trait crafter I do all the things (Yes I mean ALL the things ;0).

    Price list: https://docs.google.com/spreadsheets/d/1FTV7ACtmEpQQwsEiHVcrBxC0zKaj6LKvc3An7dGG2t0/edit?usp=sharing
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  • Ch4mpTW
    Ch4mpTW
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    bryanhaas wrote: »
    Jeremy wrote: »
    Ch4mpTW wrote: »
    I called myself going into VMA since Morrowind has gone live on console, and OMFG... The amount of pressure and stress there is ridiculous. I agree that before Morrowind came along, the content was rather easy. But not anymore. Not by a long shot.

    Mind you, this is coming from someone who: Has Flawless Conqueror on all their characters (except for the Wardens), has completed VMoL numerous times, has both the Shadows of the Hist skins, and is a massive fanboy of Dark Souls 3 and Bloodboirne. Plus has beaten all Mega Man and Devil May Cry games. I've even completed all Ninja Gaiden games. But VMA is giving me a huge run for my money currently. I'm doing it on my MagDK, and am struggling hard on the final boss of Stage 9. I've literally lost all my vitality to this boss, and have gone through at least 130 pots. Lol.

    As a heads up, I would NOT attempt VMA if you didn't complete it prior to Morrowind. Some may tell you otherwise, but I strongly would recommend that you don't. I have 708 CP currently, and this is really throwing me through a loop. There's just too much going on at once, but what makes it so hard is sustaining.

    Vamp MagDK in 5pcs. BSW, 2pcs. Skoria (for the health and single target damage), Maelstrom Inferno front bar and Maelstrom Restoration back bar. Spell damage glyphs on all jewelry. Will post screen shot of my stats when I'm done trying, or when I beat it (if I beat it).

    Well that's good to know - because even before Morrowind I found VMA to be too annoying and frustrating to be worth the effort. So I should probably avoid it like the plague now.

    Unfortunately though that Maelstrom Restoration Staff is going to be even more tempting to try for considering the game's current state. So I'll probably break down and put myself through the hell a few more times before I re-lean my lesson.

    I've always hated scripted game play that relies on cheesy one-shot mechanics and dps races to create the illusion of challenge when in fact they are really just tailored toward specific fighting patterns and builds. I prefer game play that rewards ingenuity whether than conformity.

    I would give you one of my resto's if I could. I hate this bop should be bind on equip.

    Agreed. I have tons upon tons of restoration staffs from VMA. In fact, I still believe that bows and restoration staffs are the most common drops. Even though the devs have claimed that they have made the drops more "equal" (my experiences proved otherwise). For every 1 destruction staff or 2H I received, I received at least 3 or 4 bows or restoration staffs.
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