What other classes do you see in the future of ESO?

The_Conjurer
The_Conjurer
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Now that you've seen the warden, what are some other classes you all see in the future based off you observations of the First Four and the Expansion?
"Jyggalag's forces are gathering in the Fringe...And I HATE IT when people gather forces in my Fringes!" - Sheogorath
  • Drachenfier
    Drachenfier
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    Necromancer!
  • Mojmir
    Mojmir
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    I doubt we'll see another class,they have no original ideas left.
  • Lavennin
    Lavennin
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    Necromancer. But what would happen to my Magblade Necromancer-wannabe?

    Better not make a new class, just have spellcrafting ready.
  • The_Conjurer
    The_Conjurer
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    Necromancer!
    I see it or perhaps a skill line in necromancy. Maybe The Worm Cult leveling like undaunted/vampire ladder blend.
    I would love an animate skill!
    "Jyggalag's forces are gathering in the Fringe...And I HATE IT when people gather forces in my Fringes!" - Sheogorath
  • Jamascus
    Jamascus
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    Hopefully, one for the devs teaching game design....
  • Akrasjel
    Akrasjel
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    No new classes
    [PC][EU][Daggerfall Covenant]
    Akrasjel Lanate - Imperial Nightblade | 50 | CP900+
    Born: 2E 551

    Member of: | Traders of the Covenant | Hammerfell Trading | Imperial Trading Company |
    Houses: Strident Springs Demesne,


  • The_Conjurer
    The_Conjurer
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    Jamascus wrote: »
    Hopefully, one for the devs teaching game design....
    I'm pretty sure that class is called Bethesda.
    "Jyggalag's forces are gathering in the Fringe...And I HATE IT when people gather forces in my Fringes!" - Sheogorath
  • tinythinker
    tinythinker
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    Bard. I need to remember to post the concept and outline sometime.
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  • The_Conjurer
    The_Conjurer
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    Akrasjel wrote: »
    No new classes
    There are too many of elder scrolls concepts that have yet to be touched on. Mysticism and illusion will be paired into an entire class. I can see it. Zos is smart. They are spinning excerpts from successful mmorpgs. guild wars 2 being one. They had the mesmer and i see that being a gap that zen can fill with 2 trending schools of magic in the es series.
    "Jyggalag's forces are gathering in the Fringe...And I HATE IT when people gather forces in my Fringes!" - Sheogorath
  • Enslaved
    Enslaved
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    New class? How about a fisherman.
  • The_Conjurer
    The_Conjurer
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    Bard. I need to remember to post the concept and outline sometime.
    i would love to see this! Sounds cool. There was even a bard college mentioned in skyrim i think.

    "Jyggalag's forces are gathering in the Fringe...And I HATE IT when people gather forces in my Fringes!" - Sheogorath
  • Kode
    Kode
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    As someone already said, there is some basis for necromancer, so that would be interesting.

    Originally they wanted skill points to be nonrefundable, meaning you could never respec... it would have been an interesting concept (barring all the sweeping changes and nerfs). If they had gone with that idea classes would be seen more as skill lines that could be mixed, much like undaunted, vampire, ect... The big caveat would be that certain lines arent compatible, much like Vampire and Werewolf, but obviously more developed.

    Oh well, ESO is what we have and what we get. I think more game designers should stick to their vision. Not like they have made players happy anyway.
    Kode Darkstar, Aldmeri Dominion
  • ShedsHisTail
    ShedsHisTail
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    I don't want new classes.... I'd rather have new skill lines (like Fighters Guild, Mages Guild, Dark Brotherhood, etc.) which increase versatility for existing classes.

    Then, once they've got about six of those, dissolve existing classes and turn them into skill lines that anyone can spec into as well. So if you wanted to be a stealthy assassin (NB) who uses Dark Magic (Sorc) and Draconic Powers (DK) you could be.

    Really open it up like a traditional Elder Scrolls game.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Turelus
    Turelus
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    The Wrobel WIP
    The Wrobel is a new class with special and powerful abilities focused on debuffing their enemies.

    The One Tree Skill Line

    Ultimate Ability: Class RIP'er
    Your target and all enemies of the same class within 50m take 500% more damage for the next 30 seconds.

    Nerf (spam ability)
    The last skill used by the target of this ability is reduced in effectiveness by 20% for 30 seconds, this reduction in power can be stacked up to four times with each cast refreshing the duration.

    Developer Comment
    Your target is triggered and becomes stunned with rage for 10 seconds, this skill is 100% more effective against YouTubers and Streamers.

    Passives

    Wrobel Dodge
    Reduce the cost of roll dodge by 50%/100% and gain 5/10 seconds immunity after each roll dodge.

    Fast Paced Combat
    Reduce the cost of all slotted abilities by 50%/75%

    This Will Be a Buff If...
    Gains 25%/50% bonus to all attributes.


    This class costs just 100,000 Crowns or requires a Developer access code (free to all ZOS and Bethesda Employees).
    Pay2Wrobel :trollface:

    Okay I ran out of stupid ideas now, but having some fun. I love you Wrobel, keep on doing what you do! :heart:
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • ThumbtackJake
    ThumbtackJake
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    I'd rather just see them add new skill lines (probably as DLC), perhaps with a few short quests attached to complete to get them.
    Long term filthy casual.
  • SanTii.92
    SanTii.92
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    Illusion, necromancy and alteretion are nice ideas to expand on, but those are way too "magical" to be on a single class. Not sure how could you flex that into a stamina char.

    Although i don't think we are anywhere close to a new class, maybe two years from now.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Coggage
    Coggage
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    Necromancer. I've always loved this class in other games.
  • 1mirg
    1mirg
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    Meh, I'm good with just my NB.

    Though I would like to see some more unique classes. The warden is a good start.
    ┬┴┬┴┬┴┬┴┬┴┬┴┤ ⅽ[ː̠̈ː̠̈ː̠̈] ͌ ├┬┴┬┴┬┴┬┴┬┴┬┴
  • Emmagoldman
    Emmagoldman
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    I like the idea of both Necormancer, bard, barbarian, and I'd like to see deadra/gods lines open. Weapons: polearm (heavy weapon aoe, defense ability), and hand to hand (heavy dps/throughchannel)

    Necro could steal a lot from the necro skills already in game. I'd also like to see it steal resources. Bard would be the opposite, about buffing resource for sustain.

    Deadra and gods would be one skill line and offer a buff along with a negative. For example, Increase fire damage to target, yet takes increased cold damage ect They could even add the option of more then one skill line open along with new quests, rituals, furniture ect, and costume (craftable)
  • Jollygoodusername
    Jollygoodusername
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    Now that you've seen the warden, what are some other classes you all see in the future based off you observations of the First Four and the Expansion?

    Yeah I don't care about all of that.

    How about instead we get ALL OF THEM. None of this indecisiveness with "everyone's a tank...m'kay?" "We're all healers" "Have 2h weapon, will dps" bullcrap!

    Archer
    Agent
    Acrobat
    Assassin
    Barbarian
    Bard
    Battlemage
    Crusader
    Healer
    Knight
    Mage
    Monk
    Nightblade (illusion/Bow/Destruction/Stealth based)
    Pilgrim
    Rogue (likely my first roll)
    Scout
    Sorcerer
    Spellsword
    Thief
    Warrior
    Witchhunter ( Magic based archer with pet summons)
  • Reedx
    Reedx
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    What about sort of Alchamist or Enchanter

    Alchamist being like tgrow boms and set traps and can trun itno a grass/earth beast, and use poison and aomw form of healer.

    Enchanter being more of a Support class, deals more dmg for allys and can make shields like DK


    And ofc a Mystic class that focus on illison spells

    and maybe a new DD that more of a Swordsman, in a form of like the Blades maybe and not NB who are like assissin/ninja


    i dont know, but there are many options out there, would be cool if they made some new ones soon and not in like 3 years

    sorry for bad english from norway
    Maker of Drama & Lover of Roleplay
  • grim_tactics
    grim_tactics
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    Coggage wrote: »
    Necromancer. I've always loved this class in other games.
    Lavennin wrote: »
    Necromancer. But what would happen to my Magblade Necromancer-wannabe?

    Better not make a new class, just have spellcrafting ready.

    I'd like to see Necromancer.

    Ultimate could be:

    Summon the souls of the fallen to deal (x) damage for (x) meter radius (or In front of you). After using this ultimate friendly players can not be resurrected for 5 seconds

    With the other morph being

    Resurrect your fallen allies instantly in (x) meter area around you (obviously a cap of 4-6 ppl). After resurrection, friendly allies have stamina, magicka, and health reduced by 25% for (x) seconds and cannot be healed during this time.


    Edited by grim_tactics on June 6, 2017 7:46PM
  • ShedsHisTail
    ShedsHisTail
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    Coggage wrote: »
    Necromancer. I've always loved this class in other games.
    Lavennin wrote: »
    Necromancer. But what would happen to my Magblade Necromancer-wannabe?

    Better not make a new class, just have spellcrafting ready.

    I'd like to see Necromancer.

    Ultimate could be:

    Summon the souls of the fallen to deal (x) damage for (x) meter radius (or In front of you). After using this ultimate friendly players can not be resurrected for 5 seconds

    With the other morph being

    Resurrect your fallen allies instantly in (x) meter area around you (obviously a cap of 4-6 ppl). After resurrection, friendly allies have stamina, magicka, and health reduced by 25% for (x) seconds and cannot be healed during this time.


    Necromancy, if we ever get it, should be an expansion of the "Soul Magic" skill line.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • grim_tactics
    grim_tactics
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    Coggage wrote: »
    Necromancer. I've always loved this class in other games.
    Lavennin wrote: »
    Necromancer. But what would happen to my Magblade Necromancer-wannabe?

    Better not make a new class, just have spellcrafting ready.

    I'd like to see Necromancer.

    Ultimate could be:

    Summon the souls of the fallen to deal (x) damage for (x) meter radius (or In front of you). After using this ultimate friendly players can not be resurrected for 5 seconds

    With the other morph being

    Resurrect your fallen allies instantly in (x) meter area around you (obviously a cap of 4-6 ppl). After resurrection, friendly allies have stamina, magicka, and health reduced by 25% for (x) seconds and cannot be healed during this time.


    Necromancy, if we ever get it, should be an expansion of the "Soul Magic" skill line.

    Eh, I'd rather it get its own separate skill line.

    No point in adding another class if you just tack on skills to an already existent skill line.

    Though I do see how Soul Magic shares some aspects of what a Necromancer can/could do.
    Edited by grim_tactics on June 6, 2017 7:52PM
  • Animal_Mother
    Animal_Mother
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    Lavennin wrote: »
    Necromancer. But what would happen to my Magblade Necromancer-wannabe?

    Better not make a new class, just have spellcrafting ready.

    I always thought necromancy would best be done with a new staff instead of a class line. That way pets would be available to all, there would be something new to craft for a short crafting skill and it would seem to fit into lore with melee and casters both becoming necromancers.

    We really don't need anymore classes only weapon lines: necromancer staff, one-hand and spell, unarmed.
  • MyKillv2.0
    MyKillv2.0
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    Classes are different in this game than in other MMOs. A new class doesn't really specialize like other games. DKs are lean towards tanks, Templars towards healers, Sorcs towards magic damage, nightblades have evoled into pvp burst damage dealers, wardens appear to be tank/healers who are geared for pvp. However they can fill in all roles. I think that the game needs a class focused (though not exclusively) for stamina damage.

    However considering where the game appears to going with the next chapter(no Morrowind spoilers), I bet a Necro Class is what we get, maybe even just a new race that leans towards magic(spell critical maybe)
  • Tryxus
    Tryxus
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    Anything but Necromancer
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Sneaky-Snurr
    Sneaky-Snurr
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    Turelus wrote: »
    The Wrobel WIP
    The Wrobel is a new class with special and powerful abilities focused on debuffing their enemies.

    The One Tree Skill Line

    Ultimate Ability: Class RIP'er
    Your target and all enemies of the same class within 50m take 500% more damage for the next 30 seconds.

    Nerf (spam ability)
    The last skill used by the target of this ability is reduced in effectiveness by 20% for 30 seconds, this reduction in power can be stacked up to four times with each cast refreshing the duration.

    Developer Comment
    Your target is triggered and becomes stunned with rage for 10 seconds, this skill is 100% more effective against YouTubers and Streamers.

    Passives

    Wrobel Dodge
    Reduce the cost of roll dodge by 50%/100% and gain 5/10 seconds immunity after each roll dodge.

    Fast Paced Combat
    Reduce the cost of all slotted abilities by 50%/75%

    This Will Be a Buff If...
    Gains 25%/50% bonus to all attributes.


    This class costs just 100,000 Crowns or requires a Developer access code (free to all ZOS and Bethesda Employees).
    Pay2Wrobel :trollface:

    Okay I ran out of stupid ideas now, but having some fun. I love you Wrobel, keep on doing what you do! :heart:
    LOL
    The Order of the Shadows: Nightmare
      EP CP810 Nightblade
      AD CP810 Templar
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      AD Lvl 25 Sorceror
      DC Lvl 23 Nightblade
    {PC•NA•no-CP Ravenwatch}

    Shadow hide you. -Unknown
    There is no clean fight in a war. -Shun Izaki
  • Gravord
    Gravord
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    Turelus wrote: »
    The Wrobel WIP
    The Wrobel is a new class with special and powerful abilities focused on debuffing their enemies.

    The One Tree Skill Line

    Ultimate Ability: Class RIP'er
    Your target and all enemies of the same class within 50m take 500% more damage for the next 30 seconds.

    Nerf (spam ability)
    The last skill used by the target of this ability is reduced in effectiveness by 20% for 30 seconds, this reduction in power can be stacked up to four times with each cast refreshing the duration.

    Developer Comment
    Your target is triggered and becomes stunned with rage for 10 seconds, this skill is 100% more effective against YouTubers and Streamers.

    Passives

    Wrobel Dodge
    Reduce the cost of roll dodge by 50%/100% and gain 5/10 seconds immunity after each roll dodge.

    Fast Paced Combat
    Reduce the cost of all slotted abilities by 50%/75%

    This Will Be a Buff If...
    Gains 25%/50% bonus to all attributes.


    This class costs just 100,000 Crowns or requires a Developer access code (free to all ZOS and Bethesda Employees).
    Pay2Wrobel :trollface:

    Okay I ran out of stupid ideas now, but having some fun. I love you Wrobel, keep on doing what you do! :heart:

    You forgot put a disclaimer that non of the nerf abilities can affect sorcs ;)
  • davey1107
    davey1107
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    @Turelus Awwww....don't pick on Eric Wroebel, he's adorable. And, ha, I bet there was a daymin his past where he thought "awesome, I get to get paid playing and making video games," not realizing that his lot in life was to be slightly less popular than sitting in gum and getting it stuck to your butt, but slightly more popular than asthma.
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