Giles.floydub17_ESO wrote: »It's vision brother's and sister's. This has been their vision.
That is the future of ESO as the unskilled development team slaughters any will to play a complex tank with pointless nerfs.
ProbablePaul wrote: »I don't mean to make OP's point any less potent, but when I try to think about what's involved when they are balancing the game, my head starts to hurt. Considering the number of sets of gear, their potential combinations, sorted to match many different abilities, there are a lot of different things to count even before considering the circumstances most players will find themselves in... and then to analyze that information... yikes. If they're using statistics then I imagine that they can only account for so many situations and circumstances. I mean, couldn't it just be that the build or play style needs to be changed?
A whole lot of DK's mad their overpowered tanking gets brought down a peg.
inf.toniceb17_ESO wrote: »I don't think they have any clear vision of the game. They just see what's overused and nerfhammer it into oblivion without much thinking. This would be understandable if the game was going through it's first year but it's been around for 3 years and it still looks like they don't know what to do with it, just change it at it's core every now and then and hope for the best.
Personofsecrets wrote: »It is like someone playing a practical joke by saying they see something in the distance. No matter how hard anyone else stares into the beyond, there is really nothing to see there.
The nerf tactic is simple. If is being overused then it's nerfed. I have no love for Sorcerers but even them got nerfed, many will argue the pet nerf wasn't enough but it demonstrated they nerf based on popularity instead in take into account the whole counter/balance debacle.
Honestly, the game gets less and less enjoyable the more nerfs we get. Players should look forward to patch notes, not fear the nerfs they bring. They've had 3 years to balance the game, but there is still no balance.
We used these builds when completing vHoF on PTS. Why they wait until now to nerf them is beyond me.
Personofsecrets wrote: »First and foremost, it is my general assumption that people like to do cool things. People like to try out new skills, apply old skills that they have learned in innovative ways, and people like to push the boundaries of what they are working on. Of course this generalization isn't always the case, but it is true a vast majority of the time.
As a consequence of that dynamic, players adapt to certain situations and create a metagame where larger portions of the player base understand about why players are doing the things that they do.
Recently, because you developers and the keen, yet unnecessary, idea to nerf player resources and standardize resource return of certain abilities, you created a new metagame. You created a new tanking metagame where most of what matters is having a high health pool. Several of us saw such a metagame coming from a mile a way. I will leave it to you developers to check Tamriel Foundry forums to find out that we new such a metagame was coming. It is apparent, with certain shield and Equilibrium nerfs happening right now, you didn't have a clue about what was occuring because of your lame resource nerfs.
Listen, I don't expect you to know about every little minutiae and that is especially true with tanking. Hell, I don't even want you to know about tanking at all because, every time you think you know something, a fun way of playing becomes permanently destroyed. What surprises me most is that you developers didn't make changes during the PTS as the strategies that people are using now were more or less used during the PTS. Once again, the PTS is proven to be mostly a ceremonial act that uses a small fraction of player input. By the way, there are still many skills that you have yet to standardize despite your made up and ever shifting vision of the game.
The truth is that standardizing the game doesn't matter so much. Standardization is a boogeyman. A non-standardized game has been so much fun for so many people up to this point. Doesn't that count for anything? You know, maybe people thrive on a little chaos. Maybe they need to think a little bit. You are using standardization just as an excuse in order to justify the changes that one of you developers cooked up in a lame sleep-deprive-addled brainstorming session where everyone has a case of the Mondays and so much caffeine that any idea sounds good.
What surprises me the most is how you developers, so often, chase you tails. You change x which, in a foreseeable way causes y, then you change y which, in a foreseeable way causes z, ad nausea. The development of this game is clearly a scenario of the dog (development team) being wagged by it's own tail (the metagame). You developers are not in control and, frankly, you should just embrace that lack of control by now. At least, after so many occasions of your failure, I hope that you come to expect the implications of the ill-wanted changes that you make.
First it was no stam regen while blocking and you made Black Rose. Then you removed block cost mitigation. Then it was Sturdy and the CP tree. Then it was the CP tree again. Did you all know that some people actual complain that Wrath is too strong of a passive ability? Did you ever think that any of this would be necessary? What exactly is your vision? Do you really having one? Can you release a copy of it for us all to see?
I say this quite proudly. The players have always been the ones to make this game fun and the developers get in the players way. Through tireless work and testing, players craft strategies that get around and bypass the foolish and unfun parts of this game. It is always the developers, who somehow finds going against the grain their job, who steps in between the players and a fun game.
"Oh no," the developer says, "we can't be having any of this particular enjoyment anymore." Back to the grinding stone players go to find a new way of destroying the developers hard work. You know that you developers wouldn't have such a tough and busy schedule if you didn't laser focus on constantly removing the parts of the game that players enjoy. Hell, based on the track record, you developers wouldn't have any work at all if you, not only stopped removing things that people enjoyed, but also stopped adding things that nobody wants. Maybe that is the point. Maybe this charade is just a form of job security for the balance team. I'm sure you all would have plenty to do without the unnecessary changes so what gives?
Trust me on this fact. The new adaptation to your changes to shielding and Equilibrium has already been done. You will find us using some new ways of playing and I bet those wont fit your overly-particular vision of the game either. Are you just going to keep sanding (removing fun game aspects) your carving (game) until there is nothing real left, until there is no palpable thing left for players to hold and bit into, or are you finally going to learn that this is the players game, not yours?
That's a lot of words.
necronomniconb14_ESO wrote: »Personofsecrets wrote: »First and foremost, it is my general assumption that people like to do cool things. People like to try out new skills, apply old skills that they have learned in innovative ways, and people like to push the boundaries of what they are working on. Of course this generalization isn't always the case, but it is true a vast majority of the time.
As a consequence of that dynamic, players adapt to certain situations and create a metagame where larger portions of the player base understand about why players are doing the things that they do.
Recently, because you developers and the keen, yet unnecessary, idea to nerf player resources and standardize resource return of certain abilities, you created a new metagame. You created a new tanking metagame where most of what matters is having a high health pool. Several of us saw such a metagame coming from a mile a way. I will leave it to you developers to check Tamriel Foundry forums to find out that we new such a metagame was coming. It is apparent, with certain shield and Equilibrium nerfs happening right now, you didn't have a clue about what was occuring because of your lame resource nerfs.
Listen, I don't expect you to know about every little minutiae and that is especially true with tanking. Hell, I don't even want you to know about tanking at all because, every time you think you know something, a fun way of playing becomes permanently destroyed. What surprises me most is that you developers didn't make changes during the PTS as the strategies that people are using now were more or less used during the PTS. Once again, the PTS is proven to be mostly a ceremonial act that uses a small fraction of player input. By the way, there are still many skills that you have yet to standardize despite your made up and ever shifting vision of the game.
The truth is that standardizing the game doesn't matter so much. Standardization is a boogeyman. A non-standardized game has been so much fun for so many people up to this point. Doesn't that count for anything? You know, maybe people thrive on a little chaos. Maybe they need to think a little bit. You are using standardization just as an excuse in order to justify the changes that one of you developers cooked up in a lame sleep-deprive-addled brainstorming session where everyone has a case of the Mondays and so much caffeine that any idea sounds good.
What surprises me the most is how you developers, so often, chase you tails. You change x which, in a foreseeable way causes y, then you change y which, in a foreseeable way causes z, ad nausea. The development of this game is clearly a scenario of the dog (development team) being wagged by it's own tail (the metagame). You developers are not in control and, frankly, you should just embrace that lack of control by now. At least, after so many occasions of your failure, I hope that you come to expect the implications of the ill-wanted changes that you make.
First it was no stam regen while blocking and you made Black Rose. Then you removed block cost mitigation. Then it was Sturdy and the CP tree. Then it was the CP tree again. Did you all know that some people actual complain that Wrath is too strong of a passive ability? Did you ever think that any of this would be necessary? What exactly is your vision? Do you really having one? Can you release a copy of it for us all to see?
I say this quite proudly. The players have always been the ones to make this game fun and the developers get in the players way. Through tireless work and testing, players craft strategies that get around and bypass the foolish and unfun parts of this game. It is always the developers, who somehow finds going against the grain their job, who steps in between the players and a fun game.
"Oh no," the developer says, "we can't be having any of this particular enjoyment anymore." Back to the grinding stone players go to find a new way of destroying the developers hard work. You know that you developers wouldn't have such a tough and busy schedule if you didn't laser focus on constantly removing the parts of the game that players enjoy. Hell, based on the track record, you developers wouldn't have any work at all if you, not only stopped removing things that people enjoyed, but also stopped adding things that nobody wants. Maybe that is the point. Maybe this charade is just a form of job security for the balance team. I'm sure you all would have plenty to do without the unnecessary changes so what gives?
Trust me on this fact. The new adaptation to your changes to shielding and Equilibrium has already been done. You will find us using some new ways of playing and I bet those wont fit your overly-particular vision of the game either. Are you just going to keep sanding (removing fun game aspects) your carving (game) until there is nothing real left, until there is no palpable thing left for players to hold and bit into, or are you finally going to learn that this is the players game, not yours?That's a lot of words.
I sense a disturbance in the shill.
What bugs me more is, that nobody bats an eye that basically 99.99% of the tanks are DKs. Last time I checked there are 4 other classes. Nobody ever likes nerfs, I really hope with Morrowind they are done nerfing and start "adjusting/buffing" weaker setups.
The nerf tactic is simple. If is being overused then it's nerfed. I have no love for Sorcerers but even them got nerfed, many will argue the pet nerf wasn't enough but it demonstrated they nerf based on popularity instead in take into account the whole counter/balance debacle.