All the nerfs to classes and equipment seem to be aimed at controlling the top 1% of players, forcing them to play a certain way in PvP or PvE. I've seen this before in MMO after MMO, and it never works. All you are doing is driving away everyone else.
[Snipped]
In conclusion: The nerfs seem aimed at controlling the top 1%. The top 1% have the resources to adapt. They cannot be controlled and - personally - I don't see why it is necessary. The nerfs have a much larger impact on other players, who have to grind more to adapt. The nerfs seem to make the way the game plays more boring, in PvE at least. Content is not harder, it just takes longer, and the playstyle is less dynamic than it used to be. I have seen the nerfbat kill many MMOs, and ZoS seem to be making the same mistake with ESO. Just to be clear: the mistake is balancing the game to the top 1% by nerfing. I believe it is unnecessary, and - for me at least - just makes the game more of a grind.
Well said.BANK_IT_HERE wrote: »Agreed...more or less.
1) ZOS doesn't seem to like it when top guilds or individuals burn through their veteran content like it's on normal. I told them that their changes to sustain didn't hurt the top players, only the less skilled who already run out of resources and die a lot. Mechanics will only be harder.
2) ZOS doesn't seem to like meta builds. It has taken time to witness this, but ZOS seems to nerf whatever the meta is, even if it's created by them (i.e. heavy armor Black Rose PVP). It appears to me that the reason they take such drastic measures is because they literally have no clue or forethought of how their builds will work in actual gameplay. They make cool sounding sets and skills, and then wait to see how it gets abused. Then they nerf the *** out of it. Grinding over and over for the next build is ridiculously boring, and I don't have the time some do...nor the interest. PVE is my first priority, and then PVP. My Twice Born set - useless with change to War Horn. My BSW sets - no longer BiS because they are nerfed. This will just keep happening, and will collect gold sets that collect dust. I just spent about 2 mil gold getting all the latest Plague Doctor and Green Pact because nerfs to max resources and high damage trial. Guess what - heavily nerfed Igneous Shield and Equilibrium before Morrowind even drops. Thanks ZOS! What a waste. PC makes meta build...everyone follows...ZOS nerfs before we can even use.
3) ZOS is so focused on trying to fix broken content and stop the meta builds, it appears it is hindering new content (or I would like to think). Cyrodiil is unplayable at busy times. vMoL has been broken on Xbox longer than it has worked (not an exaggeration). Blah blah blah, we've heard it all before. They think they can "lower the ceiling and raise the floor". It just isn't going to happen. Good players will always be good players. Less skilled players will always struggle. Stop trying to balance the game with mega-nerfs. Just put out new content that caters to a build or playstyle. That way I can use all my grinded gold sets and skills differently in different content.
I'm just exhausted with ZOS. Just isn't fun. I've hated the vMoL thing. But I have used my time to finish up other sets I didn't have time to get, skyshard hunting on a few characters, VMA on a couple toons that hadn't cleared it, etc. But this mega-sustain nerf to the boredom playstyle and nerf to my brand new 2 mil gold tank setup is just too much. They find ways to keep putting out new things to buy in the crown store, but not make the content playable. Do they not care? Are they understaffed? Bad programmers? Not sure. And my guess is the reason they decided to charge for Morrowind is they have lost too much of their original player base, and have to start making essentially a new game every year to bring in new players.
I guess I am with the Syphers and Deltias of the world. They have made the game boring and stagnant with grinding, unplayable content, and nerfing the hell out of what is meta (which there will always be meta in PVE). They say they want you to play any character the way you want, but only if it fits want ZOS wants you to play and they way they want you to play it. I didn't buy Morrowind because of the direction, and now I think they killed the game for me. Just straight lost interest.
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert
Holy Wall of text, not sure where to start...seedubsrun wrote: »I agree with you there. There will always be theory crafters that can perfectly match up gear with the right skills and create a new meta after the other gets nerfed to death. The changes don't affect those players, they affect the ones that watch the content creator videos, visit the websites, and follow on forums to stay current on what's happening. They're also the ones that get accused of being whiners and get told to "Git gud". The thing is, for the average player that isn't amazing but still wants to get into a trials group without getting kicked, complete vMA, be reasonably competitive in PvP, they rely on these builds make the game playable. Getting good in a game that has a handful of current metas basically requires you to subscribe to those metas. When a build gets nerfed out of existence the top 1% just swap to something else they've been toying with, perfect it, make a video or build guide, and then sit back and wait till it's killed and go on to the next one. Average players or those with little time struggle to keep up and by the time they get the gear they want and begin to "Git gud" they're told to scrap what they've been doing and learn to play a different way. Those that are already good will stay that way those attempting to get there will have to start all over.
I was getting bored with my pet sorc so I farmed BSW for something different. I finally got all divines gear for my sorc, farmed all the mats needed to get it to legendary and the next week the nerf to BSW was announced. As someone who is pretty good and wants to max my character, my only options are: Create a magDK, use this now inferior set anyway, or work on accepting that I've completely wasted hours and hours and dozens of pricey mats for absolutely nothing.
My question is why? What does it actually matter if BSW is really powerful? It should be, it takes a lot of time to get. To me, it seems like they should focus on making more sets really powerful so players aren't backed into this meta corner we have going. Give other options that encourage different play styles so players can be unique and play like they want. After all, that's what we were promised. I saw in another thread a quote from a Diablo 3 creator/dev/something that spoke of how they needed to learn how to be generous to the player. That in the end a player that leaves the game happy will come back when there's new content to enjoy while a player that leaves angry and screwed over wont. There's something to the idea that if everyone is powerful then no one is. That in and of itself is a balance. Instead of spending all this developer time nerfing the crap out of things, changing everything every 6 months, and causing these forums to be filled with angry gamers, spend that time making the game fun with tons of options that make players feel like they're powerful, have choice, and are empowered to forge their own paths to "Gitting gud". #makeTamrielgreatagain
The problem though, is that the changes do the exact opposite.Giles.floydub17_ESO wrote: »The nerfs were intended to flatten out the difference between the top players and the not so top players.
I think the idea is that everyone can pretty much heavy attack just as well as the next guy and that someone has to really mess up placing CP for it to be bad.
BANK_IT_HERE wrote: »Agreed...more or less.
1) ZOS doesn't seem to like it when top guilds or individuals burn through their veteran content like it's on normal. I told them that their changes to sustain didn't hurt the top players, only the less skilled who already run out of resources and die a lot. Mechanics will only be harder. There are guilds that beat HM vMoL on the 5th pad, when 99+% of people can't beat it at all. These same guilds beat HM HoF on the first day it goes live. Many will never beat it. There are the 29 min VMA people, and then people who literally can't beat it, even given a year (I know both of these people).
2) ZOS doesn't seem to like meta builds. It has taken time to witness this, but ZOS seems to nerf whatever the meta is, even if it's created by them (i.e. heavy armor Black Rose PVP). It appears to me that the reason they take such drastic measures is because they literally have no clue or forethought of how their builds will work in actual gameplay. They make cool sounding sets and skills, and then wait to see how it gets abused. Then they nerf the *** out of it. Grinding over and over for the next build is ridiculously boring, and I don't have the time some do...nor the interest. PVE is my first priority, and then PVP. My Twice Born set - useless with change to War Horn. My BSW sets - no longer BiS because they are nerfed. This will just keep happening, and will collect gold sets that collect dust. I just spent about 2 mil gold getting all the latest Plague Doctor and Green Pact because nerfs to max resources and high damage trial. Guess what - heavily nerfed Igneous Shield and Equilibrium before Morrowind even drops. Thanks ZOS! What a waste. PC makes meta build...everyone follows...ZOS nerfs before we can even use.
3) ZOS is so focused on trying to fix broken content and stop the meta builds, it appears it is hindering new content (or I would like to think). Cyrodiil is unplayable at busy times. vMoL has been broken on Xbox longer than it has worked (not an exaggeration). Blah blah blah, we've heard it all before. They think they can "lower the ceiling and raise the floor". It just isn't going to happen. Good players will always be good players. Less skilled players will always struggle. Stop trying to balance the game with mega-nerfs. Just put out new content that caters to a build or playstyle. That way I can use all my grinded gold sets and skills differently in different content.
I'm just exhausted with ZOS. Just isn't fun. I've hated the vMoL thing. But I have used my time to finish up other sets I didn't have time to get, skyshard hunting on a few characters, VMA on a couple toons that hadn't cleared it, etc. But this mega-sustain nerf to the boredom playstyle and nerf to my brand new 2 mil gold tank setup is just too much. They find ways to keep putting out new things to buy in the crown store, but not make the content playable. Do they not care? Are they understaffed? Bad programmers? Not sure. And my guess is the reason they decided to charge for Morrowind is they have lost too much of their original player base, and have to start making essentially a new game every year to bring in new players.
I guess I am with the Syphers and Deltias of the world. They have made the game boring and stagnant with grinding, unplayable content, and nerfing the hell out of what is meta (which there will always be meta in PVE). They say they want you to play any character the way you want, but only if it fits want ZOS wants you to play and they way they want you to play it. I didn't buy Morrowind because of the direction, and now I think they killed the game for me. Just straight lost interest.
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert
I agree wholeheartedly.
You find out that some fanboi with no real life, who spends every waking hour can do something the developers (in their infinite wisdom) did not intend, and they go nerf crazy, affecting not only that 1%, but making the game more difficult for the other 9% elites and the other 90% of casual players.
I've been playing MMO's since MMO's were a thing. No matter how good the developers are (or THINK they are), they simply will NEVER EVER devote the resources for proper testing, so there will ALWAYS be players who find little exploits because they can devote a near infinite amount of time to actually PLAYING the game. And anyone who devotes their life to the game, however sad, SHOULD be able to take advantage to these things.
As a casual player (read: I have a life, a job, a family, etc), I don't care that it's slightly easier for the 1%'s to do a particular dungeon or trial. What I DO care about is when I have a difficult time completely casual content because of crazy, incessant nerfs to get to some mythical "nirvana" of balance the dev's believe in - but which CANNOT and WILL NOT be achieved because their entire premise is false (PvP can be balanced with PvE).
DjMuscleboy02 wrote: »Holy Wall of text, not sure where to start...seedubsrun wrote: »I agree with you there. There will always be theory crafters that can perfectly match up gear with the right skills and create a new meta after the other gets nerfed to death. The changes don't affect those players, they affect the ones that watch the content creator videos, visit the websites, and follow on forums to stay current on what's happening. They're also the ones that get accused of being whiners and get told to "Git gud". The thing is, for the average player that isn't amazing but still wants to get into a trials group without getting kicked, complete vMA, be reasonably competitive in PvP, they rely on these builds make the game playable. Getting good in a game that has a handful of current metas basically requires you to subscribe to those metas. When a build gets nerfed out of existence the top 1% just swap to something else they've been toying with, perfect it, make a video or build guide, and then sit back and wait till it's killed and go on to the next one. Average players or those with little time struggle to keep up and by the time they get the gear they want and begin to "Git gud" they're told to scrap what they've been doing and learn to play a different way. Those that are already good will stay that way those attempting to get there will have to start all over.
I was getting bored with my pet sorc so I farmed BSW for something different. I finally got all divines gear for my sorc, farmed all the mats needed to get it to legendary and the next week the nerf to BSW was announced. As someone who is pretty good and wants to max my character, my only options are: Create a magDK, use this now inferior set anyway, or work on accepting that I've completely wasted hours and hours and dozens of pricey mats for absolutely nothing.
My question is why? What does it actually matter if BSW is really powerful? It should be, it takes a lot of time to get. To me, it seems like they should focus on making more sets really powerful so players aren't backed into this meta corner we have going. Give other options that encourage different play styles so players can be unique and play like they want. After all, that's what we were promised. I saw in another thread a quote from a Diablo 3 creator/dev/something that spoke of how they needed to learn how to be generous to the player. That in the end a player that leaves the game happy will come back when there's new content to enjoy while a player that leaves angry and screwed over wont. There's something to the idea that if everyone is powerful then no one is. That in and of itself is a balance. Instead of spending all this developer time nerfing the crap out of things, changing everything every 6 months, and causing these forums to be filled with angry gamers, spend that time making the game fun with tons of options that make players feel like they're powerful, have choice, and are empowered to forge their own paths to "Gitting gud". #makeTamrielgreatagain
I'll first begin by saying that these builds include the "Best in slot" items. You do not need "BIS" items to complete trials, you do not need those items to complete any content in this game. In fact, in most cases it hardly make that much of a difference anyway. The difference comes from wanting to do competitive score runs. Julianos, a crafted set that takes literally 3 minutes to get, is only marginally worse than BSW. If you don't have time to farm things like that, just use something else. It's actually that simple. Julianos and Twice Born are both solid sets for any magic build. For your monster sets, you don't need perfect trait divines, just use infused or sturdy who cares. Players are getting so fixated on these builds that Alcast and the like put out that they forget that those builds are "best in slot" as in, the absolute optimal setup. Not the only setup.
The next bit of this you may not like hearing. If you can't put in the time to get good enough to do trials then maybe they just aren't meant for you. They really aren't that hard, believe me. I do play quite often because I enjoy playing the game, but I know people who play an hour or two a day that are plenty good for trials. If you're struggling to do trials because of the difficulty and you're unable to put in the time to get better, then maybe you should stick to easier content. It is the most difficult content in the game for a reason. It's not intended for everyone, and if you want to do it badly enough then you'll push to get good enough.
But please stop crying for nerfs to content that is already too easy.