So with the changes that come with Morrowind, what's everyone's thoughts on mag dps armour? Full 7 light or 5 light, 1 medium, and 1 heavy.
Assuming the bonuses and passives from 5 light pieces are universal:
5-1-1
+6% health/stamina/magicka - Undaunted Mettle
+362 physical/spell resistance - 1x H Resolve
+4% health recovery - 1x H Consitution
+2% health - 1x H Juggernaut
+4% stamina recovery - 1x M Wind Walker
vs
7 Light
+2% health/stamina/magicka - Undaunted Mettle
-4% magicka costs - 2x L Evocation
+8% magicka recovery - 2x L Recovery
+726 spell resistance - 2x L Spell Warding
I only listed bonuses that I thought were useful. Though, I may or may not have missed something.
Edited by Houshiki on June 5, 2017 6:21AM