Friendly pets not healing outside of combat might be the stupidest decision in MMO history

  • Anhedonie
    Anhedonie
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    Are you even surprised? I mean ZOS already made enough decisions like this, that left people scratching their heads.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Tasear
    Tasear
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    Even real pets eventually heal themselves.
    Edited by Tasear on June 4, 2017 10:43AM
  • Tasear
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    Tasear wrote: »
    Strontium wrote: »
    OP I agree. However, they also made one other idiotic change that no one seems to be mentioning. Pets will now switch targets to whatever enemy you heavy attack. If I want my pet to switch targets, I want the choice to do it manually. I don't want my pet leaving the mob they are supposed to be tanking to go chase an add that I'm cleaning up...

    They should have left pets alone, period.

    @Wrobel can we just have better controls? Also an explanation on pet lacking health Regen while I can't use siphon on Bosses

    Edited by Tasear on June 4, 2017 10:42AM
  • Bryong9ub17_ESO
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    Hippie4927 wrote: »
    Hippie4927 wrote: »
    Astrid_V wrote: »
    olsborg wrote: »
    I think its a bug...?

    Gina said it's intended feature. :/

    So basically anyone who plays solo and doesn't have a heal have to un-slot, re-slot (because we don't have a dismiss button) and then re-summon the pet to get it back to full health after each fight! Ridiculous.

    I use the clannfear and the same button/key that summons them heals when they are active. So I have no need to unsummon my clannfear........I just heal him.

    Did you not read the part where I said not having a heal?... Pet heal would be considered a slotted heal...

    Clearly I was not referring to the people who have the morph heal...

    Excuse me if I am dense but I am not understanding. I only use clannfear so I don't know about other summoned pets. My heal is not a separate slot.......it is the same slot that summons my clannfear. In other words, clannfear comes with a heal and, if I'm not mistaken, so does twilight. What summoned pet do you use?

    Please don't jump my ass if I am not understanding.......I'm trying. :/

    No problem.

    We all were in your position at one point and we all had to learn.
    Edited by Bryong9ub17_ESO on June 4, 2017 12:57PM
  • Agobi
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    Astrid_V wrote: »
    olsborg wrote: »
    I think its a bug...?

    Gina said it's intended feature. :/

    So basically anyone who plays solo and doesn't have a heal have to un-slot, re-slot (because we don't have a dismiss button) and then re-summon the pet to get it back to full health after each fight! Ridiculous.

    Open character sheet and right click pet "buff" icon to dismiss ;)
  • Bryong9ub17_ESO
    Bryong9ub17_ESO
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    Agobi wrote: »
    Astrid_V wrote: »
    olsborg wrote: »
    I think its a bug...?

    Gina said it's intended feature. :/

    So basically anyone who plays solo and doesn't have a heal have to un-slot, re-slot (because we don't have a dismiss button) and then re-summon the pet to get it back to full health after each fight! Ridiculous.

    Open character sheet and right click pet "buff" icon to dismiss ;)

    Yes, but the thing is you shouldn't have to do that....

    Like any mmo in history it should automatically regain health out of combat. Its completely obnoxious to have to do that...
  • Agobi
    Agobi
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    Agobi wrote: »
    Astrid_V wrote: »
    olsborg wrote: »
    I think its a bug...?

    Gina said it's intended feature. :/

    So basically anyone who plays solo and doesn't have a heal have to un-slot, re-slot (because we don't have a dismiss button) and then re-summon the pet to get it back to full health after each fight! Ridiculous.

    Open character sheet and right click pet "buff" icon to dismiss ;)

    Yes, but the thing is you shouldn't have to do that....

    Like any mmo in history it should automatically regain health out of combat. Its completely obnoxious to have to do that...

    I agree,this is Zo$ level stupidity...just informing about an easier way to deal with this *censored* :)
  • The_Lex
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    I'm already thinking about changing my trials build. If my pet gets killed often, there's no point in running it as I suspect the constant resummoning will result in a significant DPS loss.
  • RexyCat
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    mewcatus wrote: »
    I personally feel that there should be zero out of combat healing not just for pets, but no rapid health regen either for players. This is is punish players who spec out purely for offensive but totally neglect defence. Defensive players will at least slot 1 heal or resort to potions or have decent health regeneration.

    Have you ever been grouped with just one person which happens to draw aggro or start combat when you try to access your inventory to put up some poison on weapon/staves, move pots into quickslot or delete trash? Too many time I have had that experience that you can be put into combat mode which block you from doing all this.

    You suggestion would be very bad as this game can put player into combat mode too fast and that way block from getting pots to heal up. It would also limit game further more from player to build as they like and with changes in Morrowind, most player have a bit more focus on staying alive even as DPS.

    I also doubt that you see that this could cause new problem or at least try to see how game works in a PvE environment (open world vs grouped dungeons vs trials etc) and PvP (Cyrodiil, IPC and the new BG).

    In PvP there is already some builds that are too strong on the defensive side, so this would probably make things only worse with too strong defensive builds instead. It is also very different when you are levelling up from scratch up 50 and when get to your first CP after level 50 and then when you are at full CP630. Have you even put some thought into that?
  • mewcatus
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    RexyCat wrote: »
    Have you ever been grouped with just one person which happens to draw aggro or start combat when you try to access your inventory to put up some poison on weapon/staves, move pots into quickslot or delete trash? Too many time I have had that experience that you can be put into combat mode which block you from doing all this.

    You suggestion would be very bad as this game can put player into combat mode too fast and that way block from getting pots to heal up. It would also limit game further more from player to build as they like and with changes in Morrowind, most player have a bit more focus on staying alive even as DPS.

    I also doubt that you see that this could cause new problem or at least try to see how game works in a PvE environment (open world vs grouped dungeons vs trials etc) and PvP (Cyrodiil, IPC and the new BG).

    In PvP there is already some builds that are too strong on the defensive side, so this would probably make things only worse with too strong defensive builds instead. It is also very different when you are levelling up from scratch up 50 and when get to your first CP after level 50 and then when you are at full CP630. Have you even put some thought into that?

    Yes I have. And I find that people use the rapid healing out of combat as too much of a crutch, so much so that many just ignore even bothering putting on a heal item ( Like a staff, a skill, or a potion). If anything, rapid healing out of combat blatantly encourages people to slot full on damage, and spec out on total offense. This applies even to solo players who are just questing.

    In fact, the heavy emphasis on damage is precisely whats wrong. You see builds which go over the top on damage being the heavily favoured, while average builds being dissed. The DPS checks in dungeons also promotes this problem. If anything, I would prefer players to have to level up, juggling, healing/offence/defence just as in VMA. As it stands, everyone places far too heavy an emphasis on damage, and why group finders have such heavy imbalances.
  • Jaazer
    Jaazer
    mewcatus wrote: »
    RexyCat wrote: »
    Have you ever been grouped with just one person which happens to draw aggro or start combat when you try to access your inventory to put up some poison on weapon/staves, move pots into quickslot or delete trash? Too many time I have had that experience that you can be put into combat mode which block you from doing all this.

    You suggestion would be very bad as this game can put player into combat mode too fast and that way block from getting pots to heal up. It would also limit game further more from player to build as they like and with changes in Morrowind, most player have a bit more focus on staying alive even as DPS.

    I also doubt that you see that this could cause new problem or at least try to see how game works in a PvE environment (open world vs grouped dungeons vs trials etc) and PvP (Cyrodiil, IPC and the new BG).

    In PvP there is already some builds that are too strong on the defensive side, so this would probably make things only worse with too strong defensive builds instead. It is also very different when you are levelling up from scratch up 50 and when get to your first CP after level 50 and then when you are at full CP630. Have you even put some thought into that?

    Yes I have. And I find that people use the rapid healing out of combat as too much of a crutch, so much so that many just ignore even bothering putting on a heal item ( Like a staff, a skill, or a potion). If anything, rapid healing out of combat blatantly encourages people to slot full on damage, and spec out on total offense. This applies even to solo players who are just questing.

    In fact, the heavy emphasis on damage is precisely whats wrong. You see builds which go over the top on damage being the heavily favoured, while average builds being dissed. The DPS checks in dungeons also promotes this problem. If anything, I would prefer players to have to level up, juggling, healing/offence/defence just as in VMA. As it stands, everyone places far too heavy an emphasis on damage, and why group finders have such heavy imbalances.

    You don't seem to believe that players consider healing, defense and damage mitigation in their builds so that they can survive the IN COMBAT encounters. In Veteran dungeons and trials it is essential that you do so or you will have a hard time surviving the encounter. What is being discussed here is OUT OF COMBAT regeneration. I agree that players do indeed need to be balanced and not just focus on damage. However, that balance is needed primarily to ensure success in the in combat engagement, not regenerating your health after the encounter is over.
    Edited by Jaazer on June 4, 2017 5:17PM
  • Magdalina
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    Hippie4927 wrote: »
    Astrid_V wrote: »
    olsborg wrote: »
    I think its a bug...?

    Gina said it's intended feature. :/

    So basically anyone who plays solo and doesn't have a heal have to un-slot, re-slot (because we don't have a dismiss button) and then re-summon the pet to get it back to full health after each fight! Ridiculous.

    I use the clannfear and the same button/key that summons them heals when they are active. So I have no need to unsummon my clannfear........I just heal him.

    Did you not read the part where I said not having a heal?... Pet heal would be considered a slotted heal...

    Clearly I was not referring to the people who have the morph heal...

    Ummmm. Clannfear is THE heal morph. The other morph is Volatile familiar.

    It is stupid though. There is zero reason for this change, no one ever complained about pet health regeneration(including the in combat one. I mean c'mon, it was what 500 health regen? Lawl op). All this does is make them more clunky and uncomfortable to use which is the very thing we've been trying to get away from...I mean seriously, why on Earth would they possibly want for an ability(-ies, affects all pets) they've been trying to make viable for so long to be...not weaker, no, this doesn't actually nerf them where it'd make a difference for competitive gameplay(standing in Springs in Trials will still be just fine), simply more clunky and uncomfortable to use. That's just...ugh. Zenimax™
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