Temak von Tern wrote: »
you can que in cyro but if it's at prime time then after the fight in BG you'll have to que for cyro again. trolololo
1) The matchmaking is terrible. Getting placed in a 2v4 with a lvl 27 warden newbie vs a 4 man premade TS group is ridiculous.
2) Most of the game modes actively encourage avoiding actual combat, and some of them are highly unforgiving when the teams arent equal in numbers. This is supposed to be PvP, so encourage actual PvP.
Flags flip too fast in Domination, which encourages people to just rush for flag captures as much as possible. Getting stuck in a prolonged fight between 2 teams inevitably means the 3rd team flips every other flag in the instance while youre busy. If youve got less people in your group, youre at a huge disadvantage with how quickly the capture points flip.
Capture the flag is stupid when another group has 1-2 more people than yours. Can't hold your flag and take theirs at all... it's too easy to grab the relic and run it to your base in 10 seconds.
Deathmatch is spot on but only because good old PvP is the main objective of this gamemode.
3) No-CP PvP is an unbalanced ***. No point trying to make it sound better than it is. Proc sets, resource poisons, s&b ulti spamming healbots, resto ulti, destro ulti etc etc. All the overpowered *** they added the past year has an even more extreme impact in no-CP.
In contrast Im having a lot more fun in the 30-day CP campaign now. it feels like ZOS improved the CP PvP experience a lot but somehow thinks no-CP is the future (and thus disabled CP in BGs and every campaign but 1) when in reality no-CP PvP is currently the worst PvP experience ESO has ever had...
Mojomonkeyman wrote: »ZOS, can you please scan EU top scores (stam specs) for viper usage and react accordingly? You don't have to believe my anecdotes, the data is is there and I'm pretty sure it will support my perception. It's entirely disgusting how literally every experienced stamina spec is wearing this broken set.
Your experienced players told you for months that those sets will dominate non-cp battlegrounds, because we actually play the game. Can you please react now?
FearlessOne_2014 wrote: »1) The matchmaking is terrible. Getting placed in a 2v4 with a lvl 27 warden newbie vs a 4 man premade TS group is ridiculous.
2) Most of the game modes actively encourage avoiding actual combat, and some of them are highly unforgiving when the teams arent equal in numbers. This is supposed to be PvP, so encourage actual PvP.
Flags flip too fast in Domination, which encourages people to just rush for flag captures as much as possible. Getting stuck in a prolonged fight between 2 teams inevitably means the 3rd team flips every other flag in the instance while youre busy. If youve got less people in your group, youre at a huge disadvantage with how quickly the capture points flip.
Capture the flag is stupid when another group has 1-2 more people than yours. Can't hold your flag and take theirs at all... it's too easy to grab the relic and run it to your base in 10 seconds.
Deathmatch is spot on but only because good old PvP is the main objective of this gamemode.
3) No-CP PvP is an unbalanced ***. No point trying to make it sound better than it is. Proc sets, resource poisons, s&b ulti spamming healbots, resto ulti, destro ulti etc etc. All the overpowered *** they added the past year has an even more extreme impact in no-CP.
In contrast Im having a lot more fun in the 30-day CP campaign now. it feels like ZOS improved the CP PvP experience a lot but somehow thinks no-CP is the future (and thus disabled CP in BGs and every campaign but 1) when in reality no-CP PvP is currently the worst PvP experience ESO has ever had...
I completely agree. I and others while in testing warned ZOS about this. Ofc ZOS didn't listen. Just wait about another 4 weeks Battlegrounds will be just as much played as dueling. Two things killed will kill both, how powerful stamina proc sets are and poisons.
Poisons should be completely removed are highly nerfed.
Proc sets that heal or deal damage should follow Battle Spirit rules. Just like player abilities. In the end the decision to go No CP for PvP in ESO. Will prove to be a huge mistakes if ZOS continues only balancing every quarter. No CPs with Proc sets and poison are absolutely bad for meaningful PvP in my opinion.
Joy_Division wrote: »i have a hard time believing there was enough internal testing on the capture the flag and domination games. After just one week and a few matches is clear as days the numerous flaws in both formats: it's too easy to take a relic, too hard to defend one, flags flip too fast, so many flags, so few players means the best strategy is to avoid fights which, doesn't sound like PvP to me.
When 4 of us are sitting in que for 20 minutes, mashing the "ready button," it's telling that we are talking about hopefully we get into a Death-match where the 4 of us actually load in.
And I still hate the fact that we are stuck playing in no CP even though much of our power was taken away for the sake of said CP system and has been replaced by OP proc sets, resource poison, and Oblivion damage. Half the time I feel like I'm fighting what my opponent has crafted/farmed rather than my actual opponent or her class.
In 16 years of playing mmos these are by far the worst battlegrounds i have ever played and whoever designed them should be fired and banned from working in the industry for the rest of their life.
Uncle_Sweetshare wrote: »In 16 years of playing mmos these are by far the worst battlegrounds i have ever played and whoever designed them should be fired and banned from working in the industry for the rest of their life.
I couldn't agree more, but honestly I feel like that goes for the majority of those who work on this game. It pisses me off because I came back for Morrowind expecting to be able to play competitive arena-style Battlegrounds, and instead we're given this half-assed garbage.
FearlessOne_2014 wrote: »
That being said ESO has one of the more healthy for players business models in the MMO industry atm. We can't buy gear or weapons. We can't buy max level characters here. We can convert $$$ to gold here. And all of the cash shop items of ESO have little to no effect on the end game PvE or PvP play. So for a MMO I support and give thanks to ZOS for not following the actually money grabbers of this once great genre.
Fake Remedy wrote: »- Modes, the random selection is a good move. CTF and Domination would be empty of veteran players without that choice from ZOS. These two modes focus players to understand and play the mode. Low level friendly in my opinion.
Fake Remedy wrote: »- Modes, the random selection is a good move. CTF and Domination would be empty of veteran players without that choice from ZOS. These two modes focus players to understand and play the mode. Low level friendly in my opinion.
Flag flipping speed in Domination needs to be significantly slower. Relic carrying speed in CTF needs to be significantly slower and there has to be some kind of mechanic for picking up relics that involves standing on the relic for x seconds while not being attacked.
At the moment it's just ridiculous and encourages people to avoid each other and rush undefended objectives. Most of the time when something goes under attack you simply cant get there in time.
Regarding relics: it's stupid that a sorc can literally pick up a relic Im defending, right under my nose, and then run it back to his base while spamming shields and resto ulti so I cant kill him in time. Probably partly a resto/s&b ulti issue, but I dont see those abilities getting hit with the nerf hammer any time soon either so something needs to be done. Similarly on my 7 medium build I can grab a relic and sprint it back to my base in under 10 seconds.... why?
These 2 modes COULD be fun, but something has to be changed.