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Pets not regaining health OUT OF COMBAT!

Bryong9ub17_ESO
Bryong9ub17_ESO
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So ZOS forgot to add the following to the patch notes about pets which is a little unprofessional if you ask me...
Hey guys, apologies for the delay. We got some answers tracked down for you and this is, actually, intended behavior. There were some changes for pets that went in back on the PTS, and unfortunately the patch notes for the changes were missed. Here are the things we changed and what is currently live:
  • Removed passive healing from summoned pets.
  • Increased a pet's damage reduction to radius attacks to 85% from 75%. This bonus applies to all attacks in Trials.
  • Clannfear pets no longer taunt enemies in Trials.

I totally get and understand the damage nerf. I don't agree with the removed passive healing simply because they constantly die during boss fights now, so much so that i have completely dropped my pets builds while running dungeons, but whatever i can work around it.

But what i really don't understand is why was the healing removed OUT OF COMBAT? This seem completely redundant and incredibly obnoxious. So if i fight a mob and if my current pet can't heal and i don't have a heal slotted i am forced to unslot, reslot, resummon after every fight just so i can have my pet back at full health?

How, for the love of Mara, is this considered "intended behavior".

If this was intended would it be considered an exploit if i de-summon, re-summon after each fight? Because thats what it seems like.

This is clearly a bug that should be addressed.
  • Darlgon
    Darlgon
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    Why on Nirn did you need your own thread for this? There are lots, including the many pages thread where you took that from.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Bryong9ub17_ESO
    Bryong9ub17_ESO
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    Darlgon wrote: »
    Why on Nirn did you need your own thread for this? There are lots, including the many pages thread where you took that from.

    This is the only thread on this. The other thread was about COMBAT REGENERATION Which was answered as intended behavior.

    I'm referring to out of combat.

    I thought by maybe putting it into bold and all caps that people would understand that, but clearly not everyone...
    Edited by Bryong9ub17_ESO on June 3, 2017 3:26PM
  • Jaazer
    Jaazer
    One thing this change did accomplish is to diminish the FUN factor of playing a pet class. Was that the intended goal?!!?
  • Transairion
    Transairion
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    This is the only thread on this. The other thread was about COMBAT REGENERATION Which was answered as intended behavior.

    I'm referring to out of combat.

    My thread referred to pet regeneration in it's entirety (if pets ever had in-combat health regen, it was never enough for me to really notice), but I've since changed the topic title for clarification.
    Removed passive healing from summoned pets.

    This also doesn't make any distinction between in combat and out of combat, whereas both are now absent... implying both were "intended" to be removed. Unless you want to believe in combat was removed but out-of-combat was meant to remain and is now "bugged". I wouldn't hold any hope.
  • Waffennacht
    Waffennacht
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    Also Light's Champion will not heal the pet
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • WalksonGraves
    WalksonGraves
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    It's a buff if you need to lvl resto. :trollface:
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