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Test of the Orc Racial Swift Warrior and Stamplars

K_Squared
K_Squared
Soul Shriven
With the low cost of resetting skills I figured I'd do some tests of the Orc racial passive, Swift Warrior which adds 4% damage to melee attacks, and what is direct damage and what is a dot for CP usage. I only did some of the more common skills but hopefully this will help some people out. I tested on CP160 bears and wolves with as few modifiers as possible, ie no weapon damage % bonuses from medium armor passive or Fighter's guild. I tested by first adding the Orc racial after base line testing with no modifiers, then added in Man-at-arms, then finally Thaumaturge CPs. Nothing else was changed except for these thing being cumulatively added together. Test was done on the live server with the Morrowind patch v3.0.5, Update 14 on PC NA.

Light and heavy attacks
  • Orc racial: yes
  • Man-at-arms: yes
  • Thaumaturge: no

Werewolf light and heavy attack (Did not test bleed)
  • Orc racial: yes
  • Man-at-arms: yes
  • Thaumaturge: no

Biting Jabs
  • Orc racial: yes
  • Man-at-arms: no, didn't even seem to affect first hit
  • Thaumaturge: yes

Binding Javelin
  • Orc racial: no, not even right next to the target
  • Man-at-arms: yes
  • Thaumaturge: no

Power of the Light Initial cast only, didn't test explosion part
  • Orc racial: unknown, somehow I went from 2799 to 2818 damage, which is not the 4% gained from the passive.
  • Man-at-arms: yes
  • Thaumaturge: no

Rapid Strikes Only compared first hit
  • Orc racial: no
  • Man-at-arms: no
  • Thaumaturge: yes

Whirlwind I didn't have the second forms unlocked yet so this is the base skill
  • Orc racial: no
  • Man-at-arms: yes
  • Thaumaturge: no

Rending Slashes Tested the initial hit only, was to far into testing before thinking of testing the DoT part
  • Orc racial: yes
  • Man-at-arms: yes
  • Thaumaturge: no

Deadly Cloak I should note that all hits, every 3 seconds, are affected the same
  • Orc racial: yes
  • Man-at-arms: no
  • Thaumaturge: yes

Volley
  • Orc racial: no
  • Man-at-arms: no
  • Thaumaturge: yes

Poison Arrow Only compared initial hit
  • Orc racial: no
  • Man-at-arms: yes
  • Thaumaturge: no

Rearming Trap Initial hit only
  • Orc racial: no
  • Man-at-arms: no
  • Thaumaturge: yes

Razor Caltrops
  • Orc racial: unknown, I went from 1224 to 1254 by adding the passive, which is not the 4% gained.
  • Man-at-arms: no
  • Thaumaturge: no
Maybe I was doing something wrong with this test but both Man-at-arms and Thaumaturge did not affect the damage, it stayed at 1254. I would like a second opinion on this as it could be a bug.

Kra'gh Monster Helm
  • Orc racial: no
  • Man-at-arms: no
  • Thaumaturge: yes

Poison Enchantment
  • Orc racial: yes
  • Man-at-arms: yes
  • Thaumaturge: no
Edited by K_Squared on May 28, 2017 7:37AM
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    Previously I was incorrect believing that Master-at-arms was influencing Volley. I tried it out on a skelly, and it matches what you describe. However, Volley and Caltrops Tooltip Values are incorrectly influenced by Master-at-arms. This is just a passing observation, have you noted any other discrepancies with Tooltip Values and Master-at-arms?
  • K_Squared
    K_Squared
    Soul Shriven
    I avoided comparing to the tool tip values as much as possible because they are notorious for being incorrect. I've learned that you really can't trust them so I never really even look at them, even when I'm not doing testing. I only compare the damage done in the combat log.
  • Mortac
    Mortac
    ✭✭✭
    How can Rapid Strikes not count as a melee attack? It is the very definition of a melee attack.

    It feels so great to have made an Orc that primarily uses Rapid Strikes only to find out now that the main reason I chose Orc isn't even working.

    Way to go, Zenimax! Shouldn't your QA be testing these things? Apparently they haven't bothered, assuming your tests are correct. The sheer amount of bugs and random mechanics in this game over the years is really quite astounding.
    Edited by Mortac on June 1, 2017 3:04AM
  • Draqone
    Draqone
    ✭✭✭✭
    Why not test on a skeleton?

    Other than that, good job!
    ESO Balance:
    “All skills are equal, but some skills are more equal than others.”
  • K_Squared
    K_Squared
    Soul Shriven
    Mortac wrote: »
    How can Rapid Strikes not count as a melee attack? It is the very definition of a melee attack.

    It feels so great to have made an Orc that primarily uses Rapid Strikes only to find out now that the main reason I chose Orc isn't even working.

    Yeah, Rapid Strikes surprised me too. I was mainly worried about Jabs since that's what I use (my original build plan was a werewolf stacking weapon damage before I figured out werewolf isn't all that great in PVE in my early days playing). In the past Jabs and Rapid would count as the same type of damage sometimes, other times they would be different. It varies from update to update it seems.
    Draqone wrote: »
    Why not test on a skeleton?

    Other than that, good job!

    I don't have access to a skeleton, I bought my ebony book motif and that was enough of writs for me. Also, I tested on bears and wolves that were "friendly" after doing a quest area so I figured it wouldn't hurt to test on live targets that have been in the game for awhile.
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