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Test of the Orc Racial Swift Warrior and Stamplars
With the low cost of resetting skills I figured I'd do some tests of the Orc racial passive, Swift Warrior which adds 4% damage to melee attacks, and what is direct damage and what is a dot for CP usage. I only did some of the more common skills but hopefully this will help some people out. I tested on CP160 bears and wolves with as few modifiers as possible, ie no weapon damage % bonuses from medium armor passive or Fighter's guild. I tested by first adding the Orc racial after base line testing with no modifiers, then added in Man-at-arms, then finally Thaumaturge CPs. Nothing else was changed except for these thing being cumulatively added together. Test was done on the live server with the Morrowind patch v3.0.5, Update 14 on PC NA.
Light and heavy attacks
- Orc racial: yes
- Man-at-arms: yes
- Thaumaturge: no
Werewolf light and heavy attack (Did not test bleed)
- Orc racial: yes
- Man-at-arms: yes
- Thaumaturge: no
Biting Jabs
- Orc racial: yes
- Man-at-arms: no, didn't even seem to affect first hit
- Thaumaturge: yes
Binding Javelin
- Orc racial: no, not even right next to the target
- Man-at-arms: yes
- Thaumaturge: no
Power of the Light Initial cast only, didn't test explosion part
- Orc racial: unknown, somehow I went from 2799 to 2818 damage, which is not the 4% gained from the passive.
- Man-at-arms: yes
- Thaumaturge: no
Rapid Strikes Only compared first hit
- Orc racial: no
- Man-at-arms: no
- Thaumaturge: yes
Whirlwind I didn't have the second forms unlocked yet so this is the base skill
- Orc racial: no
- Man-at-arms: yes
- Thaumaturge: no
Rending Slashes Tested the initial hit only, was to far into testing before thinking of testing the DoT part
- Orc racial: yes
- Man-at-arms: yes
- Thaumaturge: no
Deadly Cloak I should note that all hits, every 3 seconds, are affected the same
- Orc racial: yes
- Man-at-arms: no
- Thaumaturge: yes
Volley
- Orc racial: no
- Man-at-arms: no
- Thaumaturge: yes
Poison Arrow Only compared initial hit
- Orc racial: no
- Man-at-arms: yes
- Thaumaturge: no
Rearming Trap Initial hit only
- Orc racial: no
- Man-at-arms: no
- Thaumaturge: yes
Razor Caltrops
- Orc racial: unknown, I went from 1224 to 1254 by adding the passive, which is not the 4% gained.
- Man-at-arms: no
- Thaumaturge: no
Maybe I was doing something wrong with this test but both Man-at-arms and Thaumaturge did not affect the damage, it stayed at 1254. I would like a second opinion on this as it could be a bug.
Kra'gh Monster Helm
- Orc racial: no
- Man-at-arms: no
- Thaumaturge: yes
Poison Enchantment
- Orc racial: yes
- Man-at-arms: yes
- Thaumaturge: no
Edited by K_Squared on May 28, 2017 7:37AM