Because it was in another gamepeople already answered on question, how to get so much HP, so I will ask another question:
isn't vMoL got farmed just as fine with 27k hp tanks, wearing Alkosh and Ebon with normal monster set (like lord Warden)? why so to push for such an specific and situational build?
Shad0wfire99 wrote: »gethemshauna wrote: »Shad0wfire99 wrote: »MaximusDargus wrote: »People are tanking just fine with ~50k HP without sacrificing all group set bonuses just to pump up the numbers.https://www.youtube.com/watch?v=IfU6iK1x1VE
I'm little irked how suddenly tanking turned into "whos got bigger" health bar. Sure with shadow ward being only one out of two things worth investing green CP into, stam pool can become significantly lower. Yes there is an group support element to health stacking (bigger igneous shields to 5 group members around you). Yes having bazilion HP looks cool, makes new people wet their pants and gasp in awe when you join a group but going full health stacking having all group synergy sets in disregard is an overkill for me - letting go of alkosh even if DPS in your group miss penetration cap by big margin or taking off ebon when DPS in your group are pure stam/mag stack with no health bonuses - blindly following some meta single-handedly declared by a very vocal person.
That guy is dual-wielding and spamming a vamp ability and you're laughing at health builds?
You are such a ignorant. The "Dual wielding vamp ability spammer" generates insanely amount of ultimate by this way. You
didn't seen probably even the enterance of vHoF, so please stop commenting someone's gamestyle.
I guess if noticing that pretty much every other video of vHoF HM clears out there shows maximum uptime on Warhorn without having to dual-wield and channel makes me "a ignorant," then I guess that's what I am. And I wasn't commenting on anyone's gaming style. Play however you'd like.
gethemshauna wrote: »
Better ult generation - higher uptime of Major Force. Higher uptime of Major force - faster and more safe execute phase. What's wrong then with dual decisive build, using Invigorating Drain in additional?
Personofsecrets wrote: »@Liofa ,
I see that you are attacking with your dual wield bar before using essence drain?
Are you just doing that because it does some damage or are you procing a weapon enchantment/ poison?
BTW, would you mind sharing what your weapon enchantments you are using?
Personofsecrets wrote: »@Liofa ,
I see that you are attacking with your dual wield bar before using essence drain?
Are you just doing that because it does some damage or are you procing a weapon enchantment/ poison?
BTW, would you mind sharing what your weapon enchantments you are using?
Decisive swords wielding for even more ultimate. LA/HA take part in the chance from decisive. Interesting discussion. Keep it up guys. It's neat to get a glimpse behind the ideas of things you first thought are ridiculous troll builds.
Artemiisia wrote: »plague doctor + war poet
Personofsecrets wrote: »@Feanor how does LA or HA increase the decisive proc chance?
Although LA or HA can give a player the ultimate generation buff, shouldn't a tank already have that buff from blocking an attack?
Personofsecrets wrote: »@Feanor how does LA or HA increase the decisive proc chance?
Although LA or HA can give a player the ultimate generation buff, shouldn't a tank already have that buff from blocking an attack?
AFAIK every LA/HA and every skill generates ultimate. Decisive has a 30% chance to generate one additional ultimate if you did get ultimate. So it's not about raising the proc chance but having more chances for it to proc.
Personofsecrets wrote: »@Feanor how does LA or HA increase the decisive proc chance?
Although LA or HA can give a player the ultimate generation buff, shouldn't a tank already have that buff from blocking an attack?
AFAIK every LA/HA and every skill generates ultimate. Decisive has a 30% chance to generate one additional ultimate if you did get ultimate. So it's not about raising the proc chance but having more chances for it to proc.
IzakiBrotherSs wrote: »Personofsecrets wrote: »@Feanor how does LA or HA increase the decisive proc chance?
Although LA or HA can give a player the ultimate generation buff, shouldn't a tank already have that buff from blocking an attack?
AFAIK every LA/HA and every skill generates ultimate. Decisive has a 30% chance to generate one additional ultimate if you did get ultimate. So it's not about raising the proc chance but having more chances for it to proc.
Skills don't generate ultimate unless they give you the Minor Heroism or the Major Heroism buff. LA/HA/Block/Dodge all kick in the standard ultimate generation which is 3 ultimate per second for 9 seconds.
Personofsecrets wrote: »Personofsecrets wrote: »@Feanor how does LA or HA increase the decisive proc chance?
Although LA or HA can give a player the ultimate generation buff, shouldn't a tank already have that buff from blocking an attack?
AFAIK every LA/HA and every skill generates ultimate. Decisive has a 30% chance to generate one additional ultimate if you did get ultimate. So it's not about raising the proc chance but having more chances for it to proc.
@paulsimonps @code65536 @MaximusDargus @ettenmoor
Are any of you familiar at all with the game mechanic explained by Feanor?
I have Weakening+Absorb Stamina enchants on back bar and yes I light weave to proc them but main reason is to keep the ultigen buff from light attack going , even though I do lots of roll dodges . Just to be sure .
Enchants are working differently . Buffing/Debuffing enchants (like Weakening) have 10 seconds of cooldown . Damaging enchants (like Absorb Stamina) has 4-5 seconds of cooldown . They have their own cooldown times so they work without interfering each other .
Our off-tank is using Dragon+Tava+BS . Reason we decided he use is he is holding adds and procs Tava's more often in some fights , he has higher ultigen than I do . Dragon is better choice for off-tank and someone needs to wear Ebon and that is me in this case .
I use Dual Wield on every boss (except first because I interrupt with destro on back bar) and trash fight in new trial . I use Invigorating Drain on every boss and trash fight too . As I mentioned on my build video , I was using 1h/s until I got used to fights as well . After being comfortable with them , I switched to Dual Wield .
About Decisive and light attacks . Light attacking , heavy attacking , blocking and roll dodging gives you the same ultimate buff . It is not a named buff , it is not Major Heroism or Minor Heroism . It is not named . Just a game mechanic that you can get with only those 4 things . This mechanic gives you this buff for 9 seconds . It will restore 3 Ultimate per second for 9 seconds . Just empty your ultimate and light attack something . Your Ultimate will go to 27 (9*3) and stop . Dual Wielding Decisive swords on back bar gives me 37% chance to get 1 more ultimate on every ultimate gain . Decisive procs on Blood Spawn , Invigorating Drain , Major Heroism , Minor Heroism , this game mechanic we just talked about etc. basically everything . For example , in theory , if I light attack something once while having 0 Ultimate , with dual decisive swords equipped , I will get 1 more ultimate on every 3rd tick of the ultigen mechanic . That means I will get 3 more Ultimate . So , instead of stopping at 27 , I will stop at 30 . This is just on the ultigen mechanic . I would like to remind you that decisive procs on every single ultimate gain . In that vHoF HM clear video for example , I have Minor Heroism ticking , ultigen mechanic ticking , invigorating drain ticking , blood spawn proccing occasionally and tava's with every roll dodge . Decisive procs way more than you think because I have so many ultimate regen from different resources . And this is how it works .
Hope this helps .
This part is for other geniouses out there who thinks thread is about getting the Max HP possible . It is not . No one here cares about your non-DK tanking . What we are talking here is about protecting team with Igneous Shield which scales with Max Health . That's why everyone is trying to get as high health as possible , on their DK tanks .
WalksonGraves wrote: »You lose far too much for those last few k hp.
I have Weakening+Absorb Stamina enchants on back bar and yes I light weave to proc them but main reason is to keep the ultigen buff from light attack going , even though I do lots of roll dodges . Just to be sure .
Enchants are working differently . Buffing/Debuffing enchants (like Weakening) have 10 seconds of cooldown . Damaging enchants (like Absorb Stamina) has 4-5 seconds of cooldown . They have their own cooldown times so they work without interfering each other .
Our off-tank is using Dragon+Tava+BS . Reason we decided he use is he is holding adds and procs Tava's more often in some fights , he has higher ultigen than I do . Dragon is better choice for off-tank and someone needs to wear Ebon and that is me in this case .
I use Dual Wield on every boss (except first because I interrupt with destro on back bar) and trash fight in new trial . I use Invigorating Drain on every boss and trash fight too . As I mentioned on my build video , I was using 1h/s until I got used to fights as well . After being comfortable with them , I switched to Dual Wield .
About Decisive and light attacks . Light attacking , heavy attacking , blocking and roll dodging gives you the same ultimate buff . It is not a named buff , it is not Major Heroism or Minor Heroism . It is not named . Just a game mechanic that you can get with only those 4 things . This mechanic gives you this buff for 9 seconds . It will restore 3 Ultimate per second for 9 seconds . Just empty your ultimate and light attack something . Your Ultimate will go to 27 (9*3) and stop . Dual Wielding Decisive swords on back bar gives me 37% chance to get 1 more ultimate on every ultimate gain . Decisive procs on Blood Spawn , Invigorating Drain , Major Heroism , Minor Heroism , this game mechanic we just talked about etc. basically everything . For example , in theory , if I light attack something once while having 0 Ultimate , with dual decisive swords equipped , I will get 1 more ultimate on every 3rd tick of the ultigen mechanic . That means I will get 3 more Ultimate . So , instead of stopping at 27 , I will stop at 30 . This is just on the ultigen mechanic . I would like to remind you that decisive procs on every single ultimate gain . In that vHoF HM clear video for example , I have Minor Heroism ticking , ultigen mechanic ticking , invigorating drain ticking , blood spawn proccing occasionally and tava's with every roll dodge . Decisive procs way more than you think because I have so many ultimate regen from different resources . And this is how it works .
Hope this helps .
This part is for other geniouses out there who thinks thread is about getting the Max HP possible . It is not . No one here cares about your non-DK tanking . What we are talking here is about protecting team with Igneous Shield which scales with Max Health . That's why everyone is trying to get as high health as possible , on their DK tanks .
IzakiBrotherSs wrote: »Personofsecrets wrote: »@Feanor how does LA or HA increase the decisive proc chance?
Although LA or HA can give a player the ultimate generation buff, shouldn't a tank already have that buff from blocking an attack?
AFAIK every LA/HA and every skill generates ultimate. Decisive has a 30% chance to generate one additional ultimate if you did get ultimate. So it's not about raising the proc chance but having more chances for it to proc.
Skills don't generate ultimate unless they give you the Minor Heroism or the Major Heroism buff. LA/HA/Block/Dodge all kick in the standard ultimate generation which is 3 ultimate per second for 9 seconds.
Blocking is the same Ult as LA? This I did not know, thanks for that.