78k Tank.. It does exist.. but how?!!

  • Dantaria
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    soll wrote: »
    people already answered on question, how to get so much HP, so I will ask another question:
    isn't vMoL got farmed just as fine with 27k hp tanks, wearing Alkosh and Ebon with normal monster set (like lord Warden)? why so to push for such an specific and situational build?
    Because it was in another game :/

    Tanks are hitted by resources changes the most. Noone should say that this build is the only viable build, it's bs. And the joke is on them.

    However it is awesome in new reality. Basically with idea "Balance + Igneous" you can forget about running out of resources. Out of magicka? Spam Balance a bit. Out of stamina? Spam Balance and then spam Igneous, protecting your party all the while.

    Basically, it's super awesome for any progression group for any trial. Tank can hang on forever and the party will struggle with mechanics far less, because shields protect them from stupid (well... partially at least :D ).
    English isn't my native, apologies for any mistakes.
  • raj72616a
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    ayleid well health bonus hasnt been mentioned yet? you might not get 100% uptime of that in trials and dungeons but theoretically it gives an extra boost?
  • getemshauna
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    People are tanking just fine with ~50k HP without sacrificing all group set bonuses just to pump up the numbers.

    https://www.youtube.com/watch?v=IfU6iK1x1VE

    I'm little irked how suddenly tanking turned into "whos got bigger" health bar. Sure with shadow ward being only one out of two things worth investing green CP into, stam pool can become significantly lower. Yes there is an group support element to health stacking (bigger igneous shields to 5 group members around you). Yes having bazilion HP looks cool, makes new people wet their pants and gasp in awe when you join a group but going full health stacking having all group synergy sets in disregard is an overkill for me - letting go of alkosh even if DPS in your group miss penetration cap by big margin or taking off ebon when DPS in your group are pure stam/mag stack with no health bonuses - blindly following some meta single-handedly declared by a very vocal person.

    That guy is dual-wielding and spamming a vamp ability and you're laughing at health builds?

    You are such a ignorant. The "Dual wielding vamp ability spammer" generates insanely amount of ultimate by this way. You
    didn't seen probably even the enterance of vHoF, so please stop commenting someone's gamestyle.

    I guess if noticing that pretty much every other video of vHoF HM clears out there shows maximum uptime on Warhorn without having to dual-wield and channel makes me "a ignorant," then I guess that's what I am. And I wasn't commenting on anyone's gaming style. Play however you'd like.

    Better ult generation - higher uptime of Major Force. Higher uptime of Major force - faster and more safe execute phase. What's wrong then with dual decisive build, using Invigorating Drain in additional?
    Founder of Call of the Undaunted
    Youtube Channel
  • Liofa
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    Better ult generation - higher uptime of Major Force. Higher uptime of Major force - faster and more safe execute phase. What's wrong then with dual decisive build, using Invigorating Drain in additional?

    Dude just let it go . No one possibly can be this uninformed . Obviously a troll . Don't bother .
  • Medakon
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    70k-80k? Dude.. Im like 90-100k buffed..
    Medakon - Legendary Super Hero Professional Assassin Nightblade from Tamriel who do different stuff B)
  • raj72616a
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    Medakon wrote: »
    70k-80k? Dude.. Im like 90-100k buffed..

    are you in cyrodiil?
  • Medakon
    Medakon
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    raj72616a wrote: »
    Medakon wrote: »
    70k-80k? Dude.. Im like 90-100k buffed..

    are you in cyrodiil?

    no, Nightblade has 3% more hp for each shadow ability slotted
    Medakon - Legendary Super Hero Professional Assassin Nightblade from Tamriel who do different stuff B)
  • WalksonGraves
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    92% dr with 35k hp is far better than 76% dr with 70k.
  • Personofsecrets
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    Dual wielding and spamming the vampire ability is the next tank meta.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Liofa
    Liofa
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    http://en.uesp.net/wiki/Special:EsoBuildData?id=15975

    Here you go . If you gonna do a shield spamming build , do it right . This is the most health you can get unless you drop tri-stat food for green Max Health food .

    http://en.uesp.net/wiki/Special:EsoBuildData?id=15952

    And this is my Morrowind build you saw the video of in this thread before . This build gives 9.8k shields while the other one gives 16.2k . That's a bit more than 6k . If you think giving 6k more shield is a gamechanger and you really need it , go for that one . But know that your team will be losing DPS .
  • Personofsecrets
    Personofsecrets
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    @Liofa ,

    I see that you are attacking with your dual wield bar before using essence drain?

    Are you just doing that because it does some damage or are you procing a weapon enchantment/ poison?

    BTW, would you mind sharing what your weapon enchantments you are using?
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Personofsecrets
    Personofsecrets
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    Thank you for sharing your build.

    Do you know how enchantments work while dual wielding?

    @Gilliamtherogue , I could use your help with that question too.

    Also, @Liofa , you mentioned that a team mate might be using dragon, but you may prefer it if you are going the dual wield option.

    If you use 3 dragon jewels, then you can back bar 2 dragon swords and front bar 2 piece endurance for some extra HP.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Personofsecrets
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    @Liofa , do you think that dual wield draining is viable for other bosses in Halls.

    I just did the first couple of bosses for that trial for the first time last night and ended up putting s&b to the back bar because I was taking alot of damage.

    Should I keep trying to dual wield?
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Personofsecrets
    Personofsecrets
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    Sorry for so many questions, but there didn't seem to much to chain in Halls. Do you have it for just a speed buff, or something else?
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Feanor
    Feanor
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    @Liofa ,

    I see that you are attacking with your dual wield bar before using essence drain?

    Are you just doing that because it does some damage or are you procing a weapon enchantment/ poison?

    BTW, would you mind sharing what your weapon enchantments you are using?

    Decisive swords wielding for even more ultimate. LA/HA take part in the chance from decisive. Interesting discussion. Keep it up guys. It's neat to get a glimpse behind the ideas of things you first thought are ridiculous troll builds.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Mysteri0n
    Mysteri0n
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    Imperial Night blades can easily get 100k health 5 Ebon 4 orgnum scales plus 2 endurance plus a random health monster helm, all health enchants use entropy plus load your bar with siphon skills
    Lore Council Conclave of Shadows, Trade Council in Knights Arcanum
    Officer Celestials of Nirn, Proud Member of Enders Jeesh .Stam Sorc Since Beta 2014
    #ARGONIANMASTERRACE
  • WalksonGraves
    WalksonGraves
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    Feanor wrote: »
    @Liofa ,

    I see that you are attacking with your dual wield bar before using essence drain?

    Are you just doing that because it does some damage or are you procing a weapon enchantment/ poison?

    BTW, would you mind sharing what your weapon enchantments you are using?

    Decisive swords wielding for even more ultimate. LA/HA take part in the chance from decisive. Interesting discussion. Keep it up guys. It's neat to get a glimpse behind the ideas of things you first thought are ridiculous troll builds.

    Decisive is almost a big a waste as prosperous, it increases total ult by less than a percent.
  • Izaki
    Izaki
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    Artemiisia wrote: »
    plague doctor + war poet

    War Poet is trash. You get Minor Toughness from War Horn. And War Horn resource buff should be up 100% of the time in a good group.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Personofsecrets
    Personofsecrets
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    @Feanor how does LA or HA increase the decisive proc chance?

    Although LA or HA can give a player the ultimate generation buff, shouldn't a tank already have that buff from blocking an attack?
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Feanor
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    @Feanor how does LA or HA increase the decisive proc chance?

    Although LA or HA can give a player the ultimate generation buff, shouldn't a tank already have that buff from blocking an attack?

    AFAIK every LA/HA and every skill generates ultimate. Decisive has a 30% chance to generate one additional ultimate if you did get ultimate. So it's not about raising the proc chance but having more chances for it to proc.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Personofsecrets
    Personofsecrets
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    Feanor wrote: »
    @Feanor how does LA or HA increase the decisive proc chance?

    Although LA or HA can give a player the ultimate generation buff, shouldn't a tank already have that buff from blocking an attack?

    AFAIK every LA/HA and every skill generates ultimate. Decisive has a 30% chance to generate one additional ultimate if you did get ultimate. So it's not about raising the proc chance but having more chances for it to proc.

    @paulsimonps @code65536 @MaximusDargus @ettenmoor

    Are any of you familiar at all with the game mechanic explained by Feanor?
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Liofa
    Liofa
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    I have Weakening+Absorb Stamina enchants on back bar and yes I light weave to proc them but main reason is to keep the ultigen buff from light attack going , even though I do lots of roll dodges . Just to be sure .

    Enchants are working differently . Buffing/Debuffing enchants (like Weakening) have 10 seconds of cooldown . Damaging enchants (like Absorb Stamina) has 4-5 seconds of cooldown . They have their own cooldown times so they work without interfering each other .

    Our off-tank is using Dragon+Tava+BS . Reason we decided he use is he is holding adds and procs Tava's more often in some fights , he has higher ultigen than I do . Dragon is better choice for off-tank and someone needs to wear Ebon and that is me in this case .

    I use Dual Wield on every boss (except first because I interrupt with destro on back bar) and trash fight in new trial . I use Invigorating Drain on every boss and trash fight too . As I mentioned on my build video , I was using 1h/s until I got used to fights as well . After being comfortable with them , I switched to Dual Wield .

    About Decisive and light attacks . Light attacking , heavy attacking , blocking and roll dodging gives you the same ultimate buff . It is not a named buff , it is not Major Heroism or Minor Heroism . It is not named . Just a game mechanic that you can get with only those 4 things . This mechanic gives you this buff for 9 seconds . It will restore 3 Ultimate per second for 9 seconds . Just empty your ultimate and light attack something . Your Ultimate will go to 27 (9*3) and stop . Dual Wielding Decisive swords on back bar gives me 37% chance to get 1 more ultimate on every ultimate gain . Decisive procs on Blood Spawn , Invigorating Drain , Major Heroism , Minor Heroism , this game mechanic we just talked about etc. basically everything . For example , in theory , if I light attack something once while having 0 Ultimate , with dual decisive swords equipped , I will get 1 more ultimate on every 3rd tick of the ultigen mechanic . That means I will get 3 more Ultimate . So , instead of stopping at 27 , I will stop at 30 . This is just on the ultigen mechanic . I would like to remind you that decisive procs on every single ultimate gain . In that vHoF HM clear video for example , I have Minor Heroism ticking , ultigen mechanic ticking , invigorating drain ticking , blood spawn proccing occasionally and tava's with every roll dodge . Decisive procs way more than you think because I have so many ultimate regen from different resources . And this is how it works .

    Hope this helps .


    This part is for other geniouses out there who thinks thread is about getting the Max HP possible . It is not . No one here cares about your non-DK tanking . What we are talking here is about protecting team with Igneous Shield which scales with Max Health . That's why everyone is trying to get as high health as possible , on their DK tanks .
  • Izaki
    Izaki
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    Feanor wrote: »
    @Feanor how does LA or HA increase the decisive proc chance?

    Although LA or HA can give a player the ultimate generation buff, shouldn't a tank already have that buff from blocking an attack?

    AFAIK every LA/HA and every skill generates ultimate. Decisive has a 30% chance to generate one additional ultimate if you did get ultimate. So it's not about raising the proc chance but having more chances for it to proc.

    Skills don't generate ultimate unless they give you the Minor Heroism or the Major Heroism buff. LA/HA/Block/Dodge all kick in the standard ultimate generation which is 3 ultimate per second for 9 seconds.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Oompuh
    Oompuh
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    Feanor wrote: »
    @Feanor how does LA or HA increase the decisive proc chance?

    Although LA or HA can give a player the ultimate generation buff, shouldn't a tank already have that buff from blocking an attack?

    AFAIK every LA/HA and every skill generates ultimate. Decisive has a 30% chance to generate one additional ultimate if you did get ultimate. So it's not about raising the proc chance but having more chances for it to proc.

    Skills don't generate ultimate unless they give you the Minor Heroism or the Major Heroism buff. LA/HA/Block/Dodge all kick in the standard ultimate generation which is 3 ultimate per second for 9 seconds.

    Blocking is the same Ult as LA? This I did not know, thanks for that.
    Xbox NA - Oompa
    Khajiit DK Tank
    Founder of Major Aegis
    Main Tank of Dissonant Crusade Uprising Savages
  • paulsimonps
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    Feanor wrote: »
    @Feanor how does LA or HA increase the decisive proc chance?

    Although LA or HA can give a player the ultimate generation buff, shouldn't a tank already have that buff from blocking an attack?

    AFAIK every LA/HA and every skill generates ultimate. Decisive has a 30% chance to generate one additional ultimate if you did get ultimate. So it's not about raising the proc chance but having more chances for it to proc.

    @paulsimonps @code65536 @MaximusDargus @ettenmoor

    Are any of you familiar at all with the game mechanic explained by Feanor?

    LA/HA and skills don't ALL generate ultimate, Ultimate generation from LA/HA is the same ultigen you get from base healing or blocking. However he is right that Decisive has a chance to proc on any and all sources of ultigen. So if you have a lot of different sources Decisive becomes better and better. So for a tank with 1h I believe a gold Decisive weapon has 17% chance to give you 1 extra ultimate.

    So things like Base Regen, Minor and Major Maim, Synergizer, mountains blessing, bloodspawn, tavas or others are all seperate sources that can proc the trait. There are more of course but those are just a few common ones. So even if all of them happen to proc at the same time its 17% chance per different source to get 1 extra ultimate.
  • Personofsecrets
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    Liofa wrote: »
    I have Weakening+Absorb Stamina enchants on back bar and yes I light weave to proc them but main reason is to keep the ultigen buff from light attack going , even though I do lots of roll dodges . Just to be sure .

    Enchants are working differently . Buffing/Debuffing enchants (like Weakening) have 10 seconds of cooldown . Damaging enchants (like Absorb Stamina) has 4-5 seconds of cooldown . They have their own cooldown times so they work without interfering each other .

    Our off-tank is using Dragon+Tava+BS . Reason we decided he use is he is holding adds and procs Tava's more often in some fights , he has higher ultigen than I do . Dragon is better choice for off-tank and someone needs to wear Ebon and that is me in this case .

    I use Dual Wield on every boss (except first because I interrupt with destro on back bar) and trash fight in new trial . I use Invigorating Drain on every boss and trash fight too . As I mentioned on my build video , I was using 1h/s until I got used to fights as well . After being comfortable with them , I switched to Dual Wield .

    About Decisive and light attacks . Light attacking , heavy attacking , blocking and roll dodging gives you the same ultimate buff . It is not a named buff , it is not Major Heroism or Minor Heroism . It is not named . Just a game mechanic that you can get with only those 4 things . This mechanic gives you this buff for 9 seconds . It will restore 3 Ultimate per second for 9 seconds . Just empty your ultimate and light attack something . Your Ultimate will go to 27 (9*3) and stop . Dual Wielding Decisive swords on back bar gives me 37% chance to get 1 more ultimate on every ultimate gain . Decisive procs on Blood Spawn , Invigorating Drain , Major Heroism , Minor Heroism , this game mechanic we just talked about etc. basically everything . For example , in theory , if I light attack something once while having 0 Ultimate , with dual decisive swords equipped , I will get 1 more ultimate on every 3rd tick of the ultigen mechanic . That means I will get 3 more Ultimate . So , instead of stopping at 27 , I will stop at 30 . This is just on the ultigen mechanic . I would like to remind you that decisive procs on every single ultimate gain . In that vHoF HM clear video for example , I have Minor Heroism ticking , ultigen mechanic ticking , invigorating drain ticking , blood spawn proccing occasionally and tava's with every roll dodge . Decisive procs way more than you think because I have so many ultimate regen from different resources . And this is how it works .

    Hope this helps .


    This part is for other geniouses out there who thinks thread is about getting the Max HP possible . It is not . No one here cares about your non-DK tanking . What we are talking here is about protecting team with Igneous Shield which scales with Max Health . That's why everyone is trying to get as high health as possible , on their DK tanks .

    Thank you a lot @Liofa for answering the questions I had.

    The only thought that I might add is that it is good to keep using an earthen heart ability for that mountains blessing ult gen buff. I think that Slash, Igneous, swap into Drain optimized the timing for those buffs. When having to use another ability, it can be used during bar swap for getting extra value by animation canceling.

    You can get a little more ultimate by using Ravaging potions which will have a dot to trigger blood spawn. The dot can also be purified so ravaging potions can be useful for someone that wants to proc Alkosh, but can't find a synergy to use.

    Finally, and this is also on the topic of having a high health pool, having a high health pool will make it safer to trigger the last stand passive. A combination of high health, ravaging potion use, balance use, and just paying attention to the HP bar can allow one to get that extra bit of ultimate via last stand Major Heroism. Of course, somewhere else on the forum, people are saying that minor heroism overwrites major heroism in an unintended way right now - that would make last stand optimization not so important as there may be cases when heroic slash
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • F7sus4
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    Medakon wrote: »
    raj72616a wrote: »
    Medakon wrote: »
    70k-80k? Dude.. Im like 90-100k buffed..

    are you in cyrodiil?

    no, Nightblade has 3% more hp for each shadow ability slotted
    Some girls confirm that being "too big" hurts as well.
  • Mettaricana
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    You lose far too much for those last few k hp.

    Same reason my nb tank got knocked down to 48k hp and 22k stam and mag now she self heals party heals and resource regens all while being a walking fortress
  • Lexxypwns
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    n
    Liofa wrote: »
    I have Weakening+Absorb Stamina enchants on back bar and yes I light weave to proc them but main reason is to keep the ultigen buff from light attack going , even though I do lots of roll dodges . Just to be sure .

    Enchants are working differently . Buffing/Debuffing enchants (like Weakening) have 10 seconds of cooldown . Damaging enchants (like Absorb Stamina) has 4-5 seconds of cooldown . They have their own cooldown times so they work without interfering each other .

    Our off-tank is using Dragon+Tava+BS . Reason we decided he use is he is holding adds and procs Tava's more often in some fights , he has higher ultigen than I do . Dragon is better choice for off-tank and someone needs to wear Ebon and that is me in this case .

    I use Dual Wield on every boss (except first because I interrupt with destro on back bar) and trash fight in new trial . I use Invigorating Drain on every boss and trash fight too . As I mentioned on my build video , I was using 1h/s until I got used to fights as well . After being comfortable with them , I switched to Dual Wield .

    About Decisive and light attacks . Light attacking , heavy attacking , blocking and roll dodging gives you the same ultimate buff . It is not a named buff , it is not Major Heroism or Minor Heroism . It is not named . Just a game mechanic that you can get with only those 4 things . This mechanic gives you this buff for 9 seconds . It will restore 3 Ultimate per second for 9 seconds . Just empty your ultimate and light attack something . Your Ultimate will go to 27 (9*3) and stop . Dual Wielding Decisive swords on back bar gives me 37% chance to get 1 more ultimate on every ultimate gain . Decisive procs on Blood Spawn , Invigorating Drain , Major Heroism , Minor Heroism , this game mechanic we just talked about etc. basically everything . For example , in theory , if I light attack something once while having 0 Ultimate , with dual decisive swords equipped , I will get 1 more ultimate on every 3rd tick of the ultigen mechanic . That means I will get 3 more Ultimate . So , instead of stopping at 27 , I will stop at 30 . This is just on the ultigen mechanic . I would like to remind you that decisive procs on every single ultimate gain . In that vHoF HM clear video for example , I have Minor Heroism ticking , ultigen mechanic ticking , invigorating drain ticking , blood spawn proccing occasionally and tava's with every roll dodge . Decisive procs way more than you think because I have so many ultimate regen from different resources . And this is how it works .

    Hope this helps .


    This part is for other geniouses out there who thinks thread is about getting the Max HP possible . It is not . No one here cares about your non-DK tanking . What we are talking here is about protecting team with Igneous Shield which scales with Max Health . That's why everyone is trying to get as high health as possible , on their DK tanks .

    Doesn't last stand proc major heroism? And can't you use balance to proc last stand?

    Also, the ulti gen buff ticks automatically on first tick and refreshes and ticks again immediately when reapplied. I'm sure you know this, but just for general info
    Edited by Lexxypwns on June 2, 2017 4:49PM
  • Personofsecrets
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    Oompuh wrote: »
    Feanor wrote: »
    @Feanor how does LA or HA increase the decisive proc chance?

    Although LA or HA can give a player the ultimate generation buff, shouldn't a tank already have that buff from blocking an attack?

    AFAIK every LA/HA and every skill generates ultimate. Decisive has a 30% chance to generate one additional ultimate if you did get ultimate. So it's not about raising the proc chance but having more chances for it to proc.

    Skills don't generate ultimate unless they give you the Minor Heroism or the Major Heroism buff. LA/HA/Block/Dodge all kick in the standard ultimate generation which is 3 ultimate per second for 9 seconds.

    Blocking is the same Ult as LA? This I did not know, thanks for that.

    yes, technically tanks dont have to use la or ha
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
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