Caligamy_ESO wrote: »This exploit was reported during the closed beta. Guess we didn't scream and cry loud enough for it to be taken seriously.
Caligamy_ESO wrote: »This exploit was reported during the closed beta. Guess we didn't scream and cry loud enough for it to be taken seriously.
I guess they can'T track all the cying and screaming since pvp people cry about every thing
But i'm curious, only time i PvP is to get Warhorn on my new toons.... what's the difference between the Warden's portal and the DK'S chain on players vs mobs?
Caligamy_ESO wrote: »This exploit was reported during the closed beta. Guess we didn't scream and cry loud enough for it to be taken seriously.
Caligamy_ESO wrote: »This exploit was reported during the closed beta. Guess we didn't scream and cry loud enough for it to be taken seriously.
LadyDestiny wrote: »Somehow i knew this would become an issue. Get rid of tel var stones being taken by enemy players. Problem fixed......

Caligamy_ESO wrote: »This exploit was reported during the closed beta. Guess we didn't scream and cry loud enough for it to be taken seriously.
I guess they can'T track all the cying and screaming since pvp people cry about every thing
But i'm curious, only time i PvP is to get Warhorn on my new toons.... what's the difference between the Warden's portal and the DK'S chain on players vs mobs?
Must check if this gets enemy players into the keep too. Specifically on inner since there's about 273 ways to get on outer anyway. I suggest we all go exploit this as hard as possible so ZOS can't ignore it til next major patch
Raise your hands: who believed that this skill could be exploited the moment they saw it?
LOL!
Players, finding new uses for skills developers never saw coming since forever.
Cherryblossom wrote: »wonder if it works to get enemy players in Keeps!
There are some [snip] in ic using the new skill that you put down on the ground that ports someone too you but they are sitting in their spawn porting people up there instantly killing them getting half of your stones say you have imp phy on with 20k stones on you if u get ported your instantly dead and they get half your stones.
[Edit for censor bypass]
HoloYoitsu wrote: »So in literally 5 minutes of testing, I can list out exactly how Frozen Gate is currently broken in that it does not obey proper CC immunities.
- The ONLY CC immunity Frozen Gate obeys is the Break Free immunity you get from CC expiring or breaking free.
- Frozen Gate will still teleport players inside Mist Form!
- Frozen Gate will still teleport players who have activated the Immovable skill from Heavy Armor line!
- Frozen Gate will still teleport players who have activated Immovability Pots!
In each instance it is not until the target is teleported by Frozen Gate that they become immune to further teleports.
This reveals something about the backend code for CC immunity:
- CC immunity must be coded as separate 'buff tags' for the various forms. It is divided into at least two separate buffs: one that you get from CC breaking or CC expiring (which Frozen Gate gives you after you get ported), and one that active skills and pots give you (Mist Form, Immovable, Immoveable pots).
So what is happening is that Frozen Gate's code is messed up and missing a line of code telling it to not port targets w/ that second class of CC immunity tag.
Cherryblossom wrote: »wonder if it works to get enemy players in Keeps!
HoloYoitsu wrote: »Frozen Gate is bugged in other ways too, guess I'll just quote myself:HoloYoitsu wrote: »So in literally 5 minutes of testing, I can list out exactly how Frozen Gate is currently broken in that it does not obey proper CC immunities.
- The ONLY CC immunity Frozen Gate obeys is the Break Free immunity you get from CC expiring or breaking free.
- Frozen Gate will still teleport players inside Mist Form!
- Frozen Gate will still teleport players who have activated the Immovable skill from Heavy Armor line!
- Frozen Gate will still teleport players who have activated Immovability Pots!
In each instance it is not until the target is teleported by Frozen Gate that they become immune to further teleports.
This reveals something about the backend code for CC immunity:
- CC immunity must be coded as separate 'buff tags' for the various forms. It is divided into at least two separate buffs: one that you get from CC breaking or CC expiring (which Frozen Gate gives you after you get ported), and one that active skills and pots give you (Mist Form, Immovable, Immoveable pots).
So what is happening is that Frozen Gate's code is messed up and missing a line of code telling it to not port targets w/ that second class of CC immunity tag.