Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »He wants to be able to fight anyone that he comes across in IC. I do not think it is a good design idea abandon the alliance in such a manner. It does not make sense. Unlike BGs, this is a zone that the alliances are technically fighting for.
Appreciate you comment, but I have to point out that your post is begging the question. It does not explain why it doesn't make sense. You simply stated it.
The sewers and the Imperial Cit never originally had anything to do with the faction war, or the keeps. In fact, they didn't even have flags. There was literally nothing but a 3-group free-for-all.
Small group and solo players need a home in Cyrodiil. Please give us one. See. Look at my sad face. (queue Sarah Mclachlan music). With one simple Agree, or supportive comment in this post, you can save a competitive ESO player from quitting the game. They don't deserve to be ran over by your giant mob of angry pitch forked hill folk. They want some semblance of balance. Please. Let them thrive. Give them a fighting chance. Wont you help us?
The alliances are fighting for the Ruby Throne.
The Ruby Throne is in the White Gold Tower.
The White Gold Tower is in Imperial City.
Seriously, I thought it was self explanatory...
Don't get me wrong, I'd like the chance to do some more small scale PvP, and I see your point, but that just doesn't make sense, story wise and gameplay wise.
Removing the factions doesn't make sense for the aforementioned reasons (factions are fighting over IC), and since you can't remove the factions, limiting the group sizes wouldn't stop the zergs, they would just make 3-4 8ppl groups, instead of a 24ppl raid. The only solution would be to make it instanced, and that's why everyone is assuming that's your proposition.
Exactly. Further, It is a huge assumption that OP is making with nothing to base it on. The forums are full of threads where players think their own ideas are fabulous, yet most are not.
Restricting to small group is probably good on it's own and might bring an uptick. Making it everyone for themselves and able to fight everyone except those in your group is not likely to help at all. Well, at least there is no reason to think it would.
What is a huge assumption?
I honestly question whether half the people that respond to these posts have ever been in PvP. I'm dead serious. Or have ever played solo, or in a small group.
There are no assumptions. Here are absolute facts based on game mechanics:
1. Stacking bodies (more than 6) would be impossible.
2. Stacking heals and relying on random heals from people outside your group of 6 would be impossible.
3. Friendly fire would occur, preventing groups that were "coordinating" from being effective.
4. Coordinating a group effectively even when you're in the group is challenging. If you think you're going to coordinate multiple 6 mans groups, you're wrong, lol.
5. Groups that were coordinating together could not push together. You can't shoot through people in front of you that are hostile. At best, they could surround another group. That's even a ridiculous scenario.
6. How is any of the above any worse than the current zerg meta? Your argument is basically "its not a perfect system, so just leave it alone!".
You guys are more than welcome to argue "but it ruins the lore!!!". I honestly will just blindly concede that point, because honestly I don't care about the lore, or role-playing. I get that you might. But don't sit here and try to argue with me that mechanically it doesn't make sense.
At best you could argue that AP boosting would be easier, but if you think that already isn't rampant in Cyrodiil, then you've clearly spent little time there.
Elsterchen wrote: »Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »He wants to be able to fight anyone that he comes across in IC. I do not think it is a good design idea abandon the alliance in such a manner. It does not make sense. Unlike BGs, this is a zone that the alliances are technically fighting for.
Appreciate you comment, but I have to point out that your post is begging the question. It does not explain why it doesn't make sense. You simply stated it.
The sewers and the Imperial Cit never originally had anything to do with the faction war, or the keeps. In fact, they didn't even have flags. There was literally nothing but a 3-group free-for-all.
Small group and solo players need a home in Cyrodiil. Please give us one. See. Look at my sad face. (queue Sarah Mclachlan music). With one simple Agree, or supportive comment in this post, you can save a competitive ESO player from quitting the game. They don't deserve to be ran over by your giant mob of angry pitch forked hill folk. They want some semblance of balance. Please. Let them thrive. Give them a fighting chance. Wont you help us?
The alliances are fighting for the Ruby Throne.
The Ruby Throne is in the White Gold Tower.
The White Gold Tower is in Imperial City.
Seriously, I thought it was self explanatory...
Don't get me wrong, I'd like the chance to do some more small scale PvP, and I see your point, but that just doesn't make sense, story wise and gameplay wise.
Removing the factions doesn't make sense for the aforementioned reasons (factions are fighting over IC), and since you can't remove the factions, limiting the group sizes wouldn't stop the zergs, they would just make 3-4 8ppl groups, instead of a 24ppl raid. The only solution would be to make it instanced, and that's why everyone is assuming that's your proposition.
Exactly. Further, It is a huge assumption that OP is making with nothing to base it on. The forums are full of threads where players think their own ideas are fabulous, yet most are not.
Restricting to small group is probably good on it's own and might bring an uptick. Making it everyone for themselves and able to fight everyone except those in your group is not likely to help at all. Well, at least there is no reason to think it would.
What is a huge assumption?
I honestly question whether half the people that respond to these posts have ever been in PvP. I'm dead serious. Or have ever played solo, or in a small group.
There are no assumptions. Here are absolute facts based on game mechanics:
1. Stacking bodies (more than 6) would be impossible.
2. Stacking heals and relying on random heals from people outside your group of 6 would be impossible.
3. Friendly fire would occur, preventing groups that were "coordinating" from being effective.
4. Coordinating a group effectively even when you're in the group is challenging. If you think you're going to coordinate multiple 6 mans groups, you're wrong, lol.
5. Groups that were coordinating together could not push together. You can't shoot through people in front of you that are hostile. At best, they could surround another group. That's even a ridiculous scenario.
6. How is any of the above any worse than the current zerg meta? Your argument is basically "its not a perfect system, so just leave it alone!".
You guys are more than welcome to argue "but it ruins the lore!!!". I honestly will just blindly concede that point, because honestly I don't care about the lore, or role-playing. I get that you might. But don't sit here and try to argue with me that mechanically it doesn't make sense.
At best you could argue that AP boosting would be easier, but if you think that already isn't rampant in Cyrodiil, then you've clearly spent little time there.
So to sum this up:
You do not care about ESO lore, ESO design, ESO players, ESO players feelings, Eso players thoughts, Eso players opions, esos current combat mechanics.
You look for a game with your above mentioned mechanics and some reward.
Simple suggestion: Go look somewhere outside of ESO ... and please take your 5 friends with you.
Btw: Solo-PVP since beta ... and I think cyro as well as IC are just fine, not that you care, I know, just saying.
GuyNamedSean wrote: »yeah, no. If they're going to do that then they may as well make an entire non-PvP Cyrodiil for all the PvE content in Cyrodiil to be played in.
GuyNamedSean wrote: »I couldn't disagree with you more. The sewers are a PvP area and you're suggesting removing them from PvP and making them group instances? Yeah, no. If they're going to do that then they may as well make an entire non-PvP Cyrodiil for all the PvE content in Cyrodiil to be played in.