Maintenance for the week of May 18:
· [COMPLETE] NA megaservers for maintenance – May 18, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· [COMPLETE] EU megaservers for maintenance – May 18, 8:00 UTC (4:00AM EDT) - 13:00 UTC (9:00AM EDT)

remove Factions from Imperial City (and Sewers)

BigES
BigES
✭✭✭✭✭
And then limit the Group size to 6.... maybe 8 tops.

Zergs don't belong in the sewers.

You're welcome for the free and amazing idea.
  • GuyNamedSean
    GuyNamedSean
    ✭✭✭✭
    I couldn't disagree with you more. The sewers are a PvP area and you're suggesting removing them from PvP and making them group instances? Yeah, no. If they're going to do that then they may as well make an entire non-PvP Cyrodiil for all the PvE content in Cyrodiil to be played in.
    Former Guildmaster of the Legion of Mournhold
    XBL: GuyNamedSean
    PC: GuyNamedSeanPC
  • BigES
    BigES
    ✭✭✭✭✭
    I couldn't disagree with you more. The sewers are a PvP area and you're suggesting removing them from PvP and making them group instances? Yeah, no. If they're going to do that then they may as well make an entire non-PvP Cyrodiil for all the PvE content in Cyrodiil to be played in.

    Where in my post did I say remove them from PvP? Lol wat...

    No factions means anyone not in your group is an enemy. Your 6-8 vs. everyone else.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    He wants to be able to fight anyone that he comes across in IC. I do not think it is a good design idea abandon the alliance in such a manner. It does not make sense. Unlike BGs, this is a zone that the alliances are technically fighting for.
  • Morgul667
    Morgul667
    ✭✭✭✭✭
    ✭✭✭✭✭
    Id rather stick with factions in there :-)
  • BigES
    BigES
    ✭✭✭✭✭
    He wants to be able to fight anyone that he comes across in IC. I do not think it is a good design idea abandon the alliance in such a manner. It does not make sense. Unlike BGs, this is a zone that the alliances are technically fighting for.

    Appreciate you comment, but I have to point out that your post is begging the question. It does not explain why it doesn't make sense. You simply stated it.

    The sewers and the Imperial Cit never originally had anything to do with the faction war, or the keeps. In fact, they didn't even have flags. There was literally nothing but a 3-group free-for-all.

    Small group and solo players need a home in Cyrodiil. Please give us one. See. Look at my sad face. (queue Sarah Mclachlan music). With one simple Agree, or supportive comment in this post, you can save a competitive ESO player from quitting the game. They don't deserve to be ran over by your giant mob of angry pitch forked hill folk. They want some semblance of balance. Please. Let them thrive. Give them a fighting chance. Wont you help us?
  • KochDerDamonen
    KochDerDamonen
    ✭✭✭✭✭
    yesssss

    please yes

    (yes)[yes]{yes}<yes>

    at least get rid of the flags
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • essi2
    essi2
    ✭✭✭✭✭
    ✭✭
    PvE Cyro/IPC be like

    EfLPiAfA_B4.jpg
    "The Heritance are racists yes? Idiots. But dangerous, destabilizing racist idiots." - Razum-dar

    "Wood Elves aren't made of wood, Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar

    ** Leyawiin Layabouts (PC-EU) - Leyawiin Layabouts (PC-NA) **

    *** https://www.youtube.com/@essi2 - https://www.twitch.tv/essi2 ***
  • BigES
    BigES
    ✭✭✭✭✭
    essi2 wrote: »
    PvE Cyro/IPC be like

    EfLPiAfA_B4.jpg

    No-one is suggesting PvE in IPC.

    Reading on ESO forums be like

    55327277.jpg
  • essi2
    essi2
    ✭✭✭✭✭
    ✭✭
    BigES wrote: »
    essi2 wrote: »
    PvE Cyro/IPC be like

    EfLPiAfA_B4.jpg

    No-one is suggesting PvE in IPC.

    Reading on ESO forums be like

    55327277.jpg

    I am ;)
    "The Heritance are racists yes? Idiots. But dangerous, destabilizing racist idiots." - Razum-dar

    "Wood Elves aren't made of wood, Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar

    ** Leyawiin Layabouts (PC-EU) - Leyawiin Layabouts (PC-NA) **

    *** https://www.youtube.com/@essi2 - https://www.twitch.tv/essi2 ***
  • Agalloch
    Agalloch
    ✭✭✭✭✭
    No way .
  • Aisle9
    Aisle9
    ✭✭✭✭✭
    BigES wrote: »
    He wants to be able to fight anyone that he comes across in IC. I do not think it is a good design idea abandon the alliance in such a manner. It does not make sense. Unlike BGs, this is a zone that the alliances are technically fighting for.

    Appreciate you comment, but I have to point out that your post is begging the question. It does not explain why it doesn't make sense. You simply stated it.

    The sewers and the Imperial Cit never originally had anything to do with the faction war, or the keeps. In fact, they didn't even have flags. There was literally nothing but a 3-group free-for-all.


    Small group and solo players need a home in Cyrodiil. Please give us one. See. Look at my sad face. (queue Sarah Mclachlan music). With one simple Agree, or supportive comment in this post, you can save a competitive ESO player from quitting the game. They don't deserve to be ran over by your giant mob of angry pitch forked hill folk. They want some semblance of balance. Please. Let them thrive. Give them a fighting chance. Wont you help us?

    The alliances are fighting for the Ruby Throne.
    The Ruby Throne is in the White Gold Tower.
    The White Gold Tower is in Imperial City.

    Seriously, I thought it was self explanatory...

    Don't get me wrong, I'd like the chance to do some more small scale PvP, and I see your point, but that just doesn't make sense, story wise and gameplay wise.

    Removing the factions doesn't make sense for the aforementioned reasons (factions are fighting over IC), and since you can't remove the factions, limiting the group sizes wouldn't stop the zergs, they would just make 3-4 8ppl groups, instead of a 24ppl raid. The only solution would be to make it instanced, and that's why everyone is assuming that's your proposition.

    Edited by Aisle9 on May 31, 2017 7:36AM
    Artemis Absinthe - DC magicka nightblade (PC - EU)
    Gruzosh Barrelsmasher - DC stamina sorcerer (PC - EU)
    Kew'bacca - AD stamina nightblade (PC - EU)
    Jebediah Orbrynn - DC magicka templar (PC - EU)
    Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDD
    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
    Aglieglie Brazorf - AD magicka sorcerer (PC - EU)
    Rodolfo Lavandino - DC stamina, greatsword wielding, Jesus beam spamming, Redguard hybrid templar just a stamplar again (PC - EU)
    Lemmy Raise Master - EP stamina necromancer (PC - EU)

    Scions of Dawn recruitment ad - PC EU multifaction PvE endgame raiding guild

    LUI user - I can see you when you fap loot.

    #SpellswordArmy
    #MakeSpellswordsGreatAgain

    In the Game of PuGs you win or you ragequit

    "Dip dip potato chip, dip dip potato chip"
  • Enslaved
    Enslaved
    ✭✭✭✭✭
    ✭✭✭✭
    So, removing PvP from PvP DLC... Not sure if trolling, or just borderline (bannable word)
  • Beardimus
    Beardimus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Bad idea.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • AlienatedGoat
    AlienatedGoat
    ✭✭✭✭✭
    ✭✭✭✭✭
    I couldn't disagree with you more. The sewers are a PvP area and you're suggesting removing them from PvP and making them group instances? Yeah, no. If they're going to do that then they may as well make an entire non-PvP Cyrodiil for all the PvE content in Cyrodiil to be played in.

    I'm all for that. I'd love to be able to play in Cyrodiil and do quests and actually appreciate it for more than just AP.
    PC-NA Goat - Bleat Bleat Baaaa
  • Ohhgrizyyy
    Ohhgrizyyy
    ✭✭✭✭
    Disagree on the faction part....The group limit part I like cause 30 man zergs dont belong and literally control all of IC, Makes it very unenjoyable
    Playing on PS4 NA server and current characters are CP 750

    Lvl 50 EP High Elf Magsorc PvP (outdated)
    Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
    Lvl 50 EP High Elf Magplar PvP (outdated healbot)
    Lvl 50 EP Redguard Stam DK PvE (updating)
    Lvl 50 EP Dark Elf Mag DK PvP

    All my builds are outdated...I quit for a year lmao

    PSN ID: SDL_Griz
  • Franieck
    Franieck
    ✭✭✭✭
    I would love IC to be PVE focused! Now that there are fewer campaigns this *** is always crowded with zergs. I literally don't go there anymore
  • F7sus4
    F7sus4
    ✭✭✭✭✭
    BigES wrote: »
    Appreciate you comment, but I have to point out that your post is begging the question. It does not explain why it doesn't make sense. You simply stated it.
    Dude. You're arguing whether 2+2 gives 4 or not. Just stop.
  • MCBIZZLE300
    MCBIZZLE300
    ✭✭✭✭✭
    I like the fear of getting done by a zerg while your holding 10k stones, it makes it much more intense!
  • Turelus
    Turelus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Free for all PvP in IC? Hell. Bloody. Yes!

    The anarchy would be amazing!
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Mondrely
    Mondrely
    ✭✭✭
    You can limit group size all you want, but nothing will stop multiple small groups from communicating via voice chat and accomplishing the same goal as when they were a group of 24.
  • BigES
    BigES
    ✭✭✭✭✭
    Enslaved wrote: »
    So, removing PvP from PvP DLC... Not sure if trolling, or just borderline (bannable word)

    Nope. You should read the post.
    Aisle9 wrote: »
    BigES wrote: »
    He wants to be able to fight anyone that he comes across in IC. I do not think it is a good design idea abandon the alliance in such a manner. It does not make sense. Unlike BGs, this is a zone that the alliances are technically fighting for.

    Appreciate you comment, but I have to point out that your post is begging the question. It does not explain why it doesn't make sense. You simply stated it.

    The sewers and the Imperial Cit never originally had anything to do with the faction war, or the keeps. In fact, they didn't even have flags. There was literally nothing but a 3-group free-for-all.


    Small group and solo players need a home in Cyrodiil. Please give us one. See. Look at my sad face. (queue Sarah Mclachlan music). With one simple Agree, or supportive comment in this post, you can save a competitive ESO player from quitting the game. They don't deserve to be ran over by your giant mob of angry pitch forked hill folk. They want some semblance of balance. Please. Let them thrive. Give them a fighting chance. Wont you help us?

    The alliances are fighting for the Ruby Throne.
    The Ruby Throne is in the White Gold Tower.
    The White Gold Tower is in Imperial City.

    Seriously, I thought it was self explanatory...

    Don't get me wrong, I'd like the chance to do some more small scale PvP, and I see your point, but that just doesn't make sense, story wise and gameplay wise.

    Removing the factions doesn't make sense for the aforementioned reasons (factions are fighting over IC), and since you can't remove the factions, limiting the group sizes wouldn't stop the zergs, they would just make 3-4 8ppl groups, instead of a 24ppl raid. The only solution would be to make it instanced, and that's why everyone is assuming that's your proposition.

    People really care about role-playing out the lore more than competitive and balanced gameplay? Wow. I guess? I'm absolutely shocked if that is the majority opinion. Maybe I'm playing the wrong game. Doesn't even seem to ruin the lore. No-one owns the imperial city. Its a free for all cluster.
    Ohhgrizyyy wrote: »
    Disagree on the faction part....The group limit part I like cause 30 man zergs dont belong and literally control all of IC, Makes it very unenjoyable

    Doesn't solve the problem. Group limits don't affect anything if everyone is still broken out into 3 main factions. Then its just 3 groups.
    F7sus4 wrote: »
    BigES wrote: »
    Appreciate you comment, but I have to point out that your post is begging the question. It does not explain why it doesn't make sense. You simply stated it.
    Dude. You're arguing whether 2+2 gives 4 or not. Just stop.

    Logic isn't something suitable for every person.
    Mondrely wrote: »
    You can limit group size all you want, but nothing will stop multiple small groups from communicating via voice chat and accomplishing the same goal as when they were a group of 24.

    Think this through. The group size limit is 6. There are three 6-man groups all coordinating together in another voice chat. My group of 6 attempts to fight one of the three 6-man groups. Originally, these 18 people would have all stacked on top of each other in a giant mass. Breath of Life spamming. Buff spamming. Not damaging each other. Now those groups are all enemies. They can't stack. They will take each others damage (friendly fire). They will not receive each others healing. It significantly changes gameplay.

    This is the exception not the rule anyways. Your scenario is extraneous.
  • apostate9
    apostate9
    ✭✭✭✭✭
    No.
  • Mettaricana
    Mettaricana
    ✭✭✭✭✭
    ✭✭✭
    BigES wrote: »
    I couldn't disagree with you more. The sewers are a PvP area and you're suggesting removing them from PvP and making them group instances? Yeah, no. If they're going to do that then they may as well make an entire non-PvP Cyrodiil for all the PvE content in Cyrodiil to be played in.

    Where in my post did I say remove them from PvP? Lol wat...

    No factions means anyone not in your group is an enemy. Your 6-8 vs. everyone else.

    We have that already its called the battlegrounds
  • itehache
    itehache
    ✭✭✭✭
    I do not want to get rid about the alliances as they are technically fighting for the sewers too lol
    I do agree about large groups not belonging there though.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Aisle9 wrote: »
    BigES wrote: »
    He wants to be able to fight anyone that he comes across in IC. I do not think it is a good design idea abandon the alliance in such a manner. It does not make sense. Unlike BGs, this is a zone that the alliances are technically fighting for.

    Appreciate you comment, but I have to point out that your post is begging the question. It does not explain why it doesn't make sense. You simply stated it.

    The sewers and the Imperial Cit never originally had anything to do with the faction war, or the keeps. In fact, they didn't even have flags. There was literally nothing but a 3-group free-for-all.


    Small group and solo players need a home in Cyrodiil. Please give us one. See. Look at my sad face. (queue Sarah Mclachlan music). With one simple Agree, or supportive comment in this post, you can save a competitive ESO player from quitting the game. They don't deserve to be ran over by your giant mob of angry pitch forked hill folk. They want some semblance of balance. Please. Let them thrive. Give them a fighting chance. Wont you help us?

    The alliances are fighting for the Ruby Throne.
    The Ruby Throne is in the White Gold Tower.
    The White Gold Tower is in Imperial City.

    Seriously, I thought it was self explanatory...

    Don't get me wrong, I'd like the chance to do some more small scale PvP, and I see your point, but that just doesn't make sense, story wise and gameplay wise.

    Removing the factions doesn't make sense for the aforementioned reasons (factions are fighting over IC), and since you can't remove the factions, limiting the group sizes wouldn't stop the zergs, they would just make 3-4 8ppl groups, instead of a 24ppl raid. The only solution would be to make it instanced, and that's why everyone is assuming that's your proposition.

    Exactly. Further, It is a huge assumption that OP is making with nothing to base it on. The forums are full of threads where players think their own ideas are fabulous, yet most are not.

    Restricting to small group is probably good on it's own and might bring an uptick. Making it everyone for themselves and able to fight everyone except those in your group is not likely to help at all. Well, at least there is no reason to think it would.
    Edited by idk on May 31, 2017 11:38PM
  • AhPook_Is_Here
    AhPook_Is_Here
    ✭✭✭✭✭
    BigES wrote: »
    And then limit the Group size to 6.... maybe 8 tops.

    Zergs don't belong in the sewers.

    You're welcome for the free and amazing idea.

    Great idea but no groups, just FFA solo only.

    Never will happen though, money cycle is over for that content, it's irrelevant now.
    “Whatever.”
    -Unknown American
  • LadyLavina
    LadyLavina
    ✭✭✭✭✭
    BigES wrote: »
    And then limit the Group size to 6.... maybe 8 tops.

    Zergs don't belong in the sewers.

    You're welcome for the free and amazing idea.

    The forum court recognizes OP, expert witness in the field of stupid ideas.
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • Tan9oSuccka
    Tan9oSuccka
    ✭✭✭✭✭
    ✭✭✭
    IC is already a ghost town. You can run around pretty carefree these days.

    I ran from the AD base back to the EP base pulling every single trash mob behind me.

    Not a single enemy found.
  • Elsterchen
    Elsterchen
    ✭✭✭✭✭
    @BigES Your assumtion is wrong, IC was developed with the 3 fractions war in mind. In the very beginning the entrances would even be locked if your alliance lost keeps in the inner circle of cyrodiil.

    This did lead to a situation that in some campaigns some alliances basically had a 80% uptime on exclusive ownership to IC. Obviously this wasn#t what people paid for, and I may add that IC was actually planned as well as worked on before ESO changed their buissness model. IC was released as the first DLC and within days many ppl spending money on it didn't have a chance to enter, due to that locking mechanic.

    ZOS did what they simply had to do: get rid of the locking mechanic, hence get rid of the direct and active link to cyrodiil PVP.
    Yet, getting rid of an undesired effect in game mechanics doesn't change the LORE, and lore is: 3 alliances and a bunch of daedra trying to gain control over IC not you-and-your homies vs the rest of the world.

    Simpe as that.
  • BigES
    BigES
    ✭✭✭✭✭
    Aisle9 wrote: »
    BigES wrote: »
    He wants to be able to fight anyone that he comes across in IC. I do not think it is a good design idea abandon the alliance in such a manner. It does not make sense. Unlike BGs, this is a zone that the alliances are technically fighting for.

    Appreciate you comment, but I have to point out that your post is begging the question. It does not explain why it doesn't make sense. You simply stated it.

    The sewers and the Imperial Cit never originally had anything to do with the faction war, or the keeps. In fact, they didn't even have flags. There was literally nothing but a 3-group free-for-all.


    Small group and solo players need a home in Cyrodiil. Please give us one. See. Look at my sad face. (queue Sarah Mclachlan music). With one simple Agree, or supportive comment in this post, you can save a competitive ESO player from quitting the game. They don't deserve to be ran over by your giant mob of angry pitch forked hill folk. They want some semblance of balance. Please. Let them thrive. Give them a fighting chance. Wont you help us?

    The alliances are fighting for the Ruby Throne.
    The Ruby Throne is in the White Gold Tower.
    The White Gold Tower is in Imperial City.

    Seriously, I thought it was self explanatory...

    Don't get me wrong, I'd like the chance to do some more small scale PvP, and I see your point, but that just doesn't make sense, story wise and gameplay wise.

    Removing the factions doesn't make sense for the aforementioned reasons (factions are fighting over IC), and since you can't remove the factions, limiting the group sizes wouldn't stop the zergs, they would just make 3-4 8ppl groups, instead of a 24ppl raid. The only solution would be to make it instanced, and that's why everyone is assuming that's your proposition.

    Exactly. Further, It is a huge assumption that OP is making with nothing to base it on. The forums are full of threads where players think their own ideas are fabulous, yet most are not.

    Restricting to small group is probably good on it's own and might bring an uptick. Making it everyone for themselves and able to fight everyone except those in your group is not likely to help at all. Well, at least there is no reason to think it would.

    What is a huge assumption?

    I honestly question whether half the people that respond to these posts have ever been in PvP. I'm dead serious. Or have ever played solo, or in a small group.

    There are no assumptions. Here are absolute facts based on game mechanics:

    1. Stacking bodies (more than 6) would be impossible.
    2. Stacking heals and relying on random heals from people outside your group of 6 would be impossible.
    3. Friendly fire would occur, preventing groups that were "coordinating" from being effective.
    4. Coordinating a group effectively even when you're in the group is challenging. If you think you're going to coordinate multiple 6 mans groups, you're wrong, lol.
    5. Groups that were coordinating together could not push together. You can't shoot through people in front of you that are hostile. At best, they could surround another group. That's even a ridiculous scenario.
    6. How is any of the above any worse than the current zerg meta? Your argument is basically "its not a perfect system, so just leave it alone!".

    You guys are more than welcome to argue "but it ruins the lore!!!". I honestly will just blindly concede that point, because honestly I don't care about the lore, or role-playing. I get that you might. But don't sit here and try to argue with me that mechanically it doesn't make sense.

    At best you could argue that AP boosting would be easier, but if you think that already isn't rampant in Cyrodiil, then you've clearly spent little time there.
Sign In or Register to comment.