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The new resource management change

  • Lirkin
    Lirkin
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    Ok so I don't know enough about magic users in PVP. My post was not about one side (magicka) and the other (Stamina).

    My post was about separating the resources used by Stamina builds so that other things are not using the same resources that Stamina builds use to do damage and the resource that is used to block, sprint and sneak so that it makes it easier to balance the two build types more effectively.

    Sorry if I said something that is not accurate. Everyone is so defensive. I guest you all like the resource change. Or maybe some think that an advantage might get taken away.

    I just think that if they are going to make changes like they did they should be looking at all aspects of what they are doing and try to minimize the impact on other things. I don't think they think things through enough basically. Their changes effect lower level characters more that the higher level ones. Lower level characters don't have the ability to adapt to the resource changes so it make them more effected.

    I also think they should have more than one level of BG the range of the current lower level BG is to broad. Lower level characters get wiped out so easily by the upper level characters. As it is now lower levels are mostly canon fodder for the higher levels with more skills and ability the balancing they say the have in place doesn't work that well.

    I think they are making their own game so complex that they can't see ahead of time what the impact of the changes will have on all of the other parts of the game and they also make large changes instead making small changes and seeing what that effects.

    Well you can all find something to pick apart. This is my last post on the topic. The original post was to Zenimax no the players.

  • fred4
    fred4
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    I did not like the resource changes, but I'm adapted now. Mostly I didn't like the reasoning behind it. It's still pretty opaque to me, to be honest. I've had arguments with other players about this, and nothing rang true.

    The reality is, by changing enchants for the CP campaign, and by changing to a different armor set for no CP, my build still feels similar to play. Having to do heavy attacks in PVP is nonsense, unless you build that way. Mostly what it took, was going from all damage gyphs to all cost reduction glyphs for me. That's even with the loss of Siphoning Attacks, as far as magicka sustain. I still want them back as a way to restore stamina in PvP for break free, ZOS, if you're listening. Leeching Strikes is pitiful.

    This patch has been an improvement for NB, for reasons that have been entirely under the radar. ZOS fixed cloak, at least to some degree, and they reduced the duration and strength of gap closer snares. This has made cloak more viable as an escape mechanic, and my NB more enjoyable to play. Instead of being rooted and knocked out of cloak by all manner of unintended mechanics, other players have to be more active about countering cloak, using the methods that are actually intended to do that. I wish ZOS would focus more on these unglamorous under the skin improvements.
  • kalarro
    kalarro
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    What I don't like is how staves return mana and weapons return stamina. I got a mana templar with sword and shield, and it gives me stamina instead of mana ¬¬
  • DEATHquidox
    DEATHquidox
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    Lirkin wrote: »
    I've been trying to play the game lately and find that I can usually deal with the changes in PVE but and still not happy about it. The place I find it much harder to deal with is in PVP.

    Here is my problem. I am not asking for a rely by players but want to point out to Zenimax a problem.

    Peoples damage potential is linked to either Magic or Stamina. No news there but other skills are also linked to the resources that effect their damage.

    I play mainly Stamina characters but I originally started with Magicka characters because of how the original game was setup. I don't like what I have to use for weapons if magicka based except for my multiple sorcerers.. I want to use swords, bows and daggers an other weapons like that because of the way I see the various classes. I do like that change so that classes that use these weapons can use stamina now. I say this so you know where I am coming from.

    The problem I see is that Stamina is not only used for damage and skills related to one hand, dual wield, two hand and bow. It's used for sneaking, dodge roll, blocking and such. This makes Stamina builds extra effected by the resource changes! The Magic users can sprint and even if they run out of stamina can still defend them self's much more effectively that a stamina use can. This makes it very have in PVP and such to be effective. Because of this it's going to be very hard to find a balance between the two resources.

    For some kind of parity here you should really change so that damage both magicka and stamina are not grouped with other resources.

    The problem shows up in PVP because it usually between more that one player and often many players. Once the changes took effect I die a lot more and find it very hard to kill another player one on one. I know I am not the best player in PVP but do you really want you game played by only the elite players.

    For a long time I resisted PVP until I realized that I am at a disadvantage in PVE without some of the skills that I can only get in PVP.

    I was coming to like PVP to some extent and now I find it a pain because of the constant dying because I run out of stamina. I have been playing in the under 50 and lower level characters in there are at a disadvantage in may way especially now since they don't have the resource management capabilities the higher levels do.

    I'm sure this is somewhat true for magicka build and I will see when I try a sorcerer in PVP.

    I am not asking for a nerf but for the whole picture be used when making these changes. You have a good game here but this last change is not a positive one. I'm not sure what you intended these changes to accomplish.


    One other thing that maybe players can answer:

    Why is sneaking a percentage of stamina? I use a food to increase my stamina and it runs out the same not matter what my stamina is. This makes classes that sneak as part of their damage trees even more effected by the stamina resource changes.



    Stam has always and will always be quick dps. Magicka builds have more durability and protection Stam has damage. And damage. If u want to be pretty tacky go with a magical build if u want burst dps go with stam.

    And the thing about magicka builds is usually they only have enough sustain to break free from cc thats it. Anything else and you die from no stam. That being said stam builds have unlimited break free and healing if they keep their resource pool full thats with anyone. I could make a tank sorc build with 4k magicka regen and just stack shields the entire time but it would be hard to pull off because of a low stam pool ect
  • MCBIZZLE300
    MCBIZZLE300
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    I'll tell you what I did that works insanely well in morrowind but depends if you like the playstyle. I made a gank build, 5 peice hawk eye, 5 piece marksman and 1 piece kragh with 2 hander on backbar. Put mag and stam drain poison on my bow and 50 points into master at arms, Snipe has 2 shotted people before and you never ever run out of resources. I just keep my distance, snipe away then as they get closer poison injection and balista.
    Edited by MCBIZZLE300 on June 1, 2017 8:57AM
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