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The new resource management change
I've been trying to play the game lately and find that I can usually deal with the changes in PVE but and still not happy about it. The place I find it much harder to deal with is in PVP.
Here is my problem. I am not asking for a rely by players but want to point out to Zenimax a problem.
Peoples damage potential is linked to either Magic or Stamina. No news there but other skills are also linked to the resources that effect their damage.
I play mainly Stamina characters but I originally started with Magicka characters because of how the original game was setup. I don't like what I have to use for weapons if magicka based except for my multiple sorcerers.. I want to use swords, bows and daggers an other weapons like that because of the way I see the various classes. I do like that change so that classes that use these weapons can use stamina now. I say this so you know where I am coming from.
The problem I see is that Stamina is not only used for damage and skills related to one hand, dual wield, two hand and bow. It's used for sneaking, dodge roll, blocking and such. This makes Stamina builds extra effected by the resource changes! The Magic users can sprint and even if they run out of stamina can still defend them self's much more effectively that a stamina use can. This makes it very have in PVP and such to be effective. Because of this it's going to be very hard to find a balance between the two resources.
For some kind of parity here you should really change so that damage both magicka and stamina are not grouped with other resources.
The problem shows up in PVP because it usually between more that one player and often many players. Once the changes took effect I die a lot more and find it very hard to kill another player one on one. I know I am not the best player in PVP but do you really want you game played by only the elite players.
For a long time I resisted PVP until I realized that I am at a disadvantage in PVE without some of the skills that I can only get in PVP.
I was coming to like PVP to some extent and now I find it a pain because of the constant dying because I run out of stamina. I have been playing in the under 50 and lower level characters in there are at a disadvantage in may way especially now since they don't have the resource management capabilities the higher levels do.
I'm sure this is somewhat true for magicka build and I will see when I try a sorcerer in PVP.
I am not asking for a nerf but for the whole picture be used when making these changes. You have a good game here but this last change is not a positive one. I'm not sure what you intended these changes to accomplish.
One other thing that maybe players can answer:
Why is sneaking a percentage of stamina? I use a food to increase my stamina and it runs out the same not matter what my stamina is. This makes classes that sneak as part of their damage trees even more effected by the stamina resource changes.