GuyNamedSean wrote: »I couldn't disagree with you more. The sewers are a PvP area and you're suggesting removing them from PvP and making them group instances? Yeah, no. If they're going to do that then they may as well make an entire non-PvP Cyrodiil for all the PvE content in Cyrodiil to be played in.
Giles.floydub17_ESO wrote: »He wants to be able to fight anyone that he comes across in IC. I do not think it is a good design idea abandon the alliance in such a manner. It does not make sense. Unlike BGs, this is a zone that the alliances are technically fighting for.

Giles.floydub17_ESO wrote: »He wants to be able to fight anyone that he comes across in IC. I do not think it is a good design idea abandon the alliance in such a manner. It does not make sense. Unlike BGs, this is a zone that the alliances are technically fighting for.
Appreciate you comment, but I have to point out that your post is begging the question. It does not explain why it doesn't make sense. You simply stated it.
The sewers and the Imperial Cit never originally had anything to do with the faction war, or the keeps. In fact, they didn't even have flags. There was literally nothing but a 3-group free-for-all.
Small group and solo players need a home in Cyrodiil. Please give us one. See. Look at my sad face. (queue Sarah Mclachlan music). With one simple Agree, or supportive comment in this post, you can save a competitive ESO player from quitting the game. They don't deserve to be ran over by your giant mob of angry pitch forked hill folk. They want some semblance of balance. Please. Let them thrive. Give them a fighting chance. Wont you help us?
GuyNamedSean wrote: »I couldn't disagree with you more. The sewers are a PvP area and you're suggesting removing them from PvP and making them group instances? Yeah, no. If they're going to do that then they may as well make an entire non-PvP Cyrodiil for all the PvE content in Cyrodiil to be played in.
So, removing PvP from PvP DLC... Not sure if trolling, or just borderline (bannable word)
Giles.floydub17_ESO wrote: »He wants to be able to fight anyone that he comes across in IC. I do not think it is a good design idea abandon the alliance in such a manner. It does not make sense. Unlike BGs, this is a zone that the alliances are technically fighting for.
Appreciate you comment, but I have to point out that your post is begging the question. It does not explain why it doesn't make sense. You simply stated it.
The sewers and the Imperial Cit never originally had anything to do with the faction war, or the keeps. In fact, they didn't even have flags. There was literally nothing but a 3-group free-for-all.
Small group and solo players need a home in Cyrodiil. Please give us one. See. Look at my sad face. (queue Sarah Mclachlan music). With one simple Agree, or supportive comment in this post, you can save a competitive ESO player from quitting the game. They don't deserve to be ran over by your giant mob of angry pitch forked hill folk. They want some semblance of balance. Please. Let them thrive. Give them a fighting chance. Wont you help us?
The alliances are fighting for the Ruby Throne.
The Ruby Throne is in the White Gold Tower.
The White Gold Tower is in Imperial City.
Seriously, I thought it was self explanatory...
Don't get me wrong, I'd like the chance to do some more small scale PvP, and I see your point, but that just doesn't make sense, story wise and gameplay wise.
Removing the factions doesn't make sense for the aforementioned reasons (factions are fighting over IC), and since you can't remove the factions, limiting the group sizes wouldn't stop the zergs, they would just make 3-4 8ppl groups, instead of a 24ppl raid. The only solution would be to make it instanced, and that's why everyone is assuming that's your proposition.
Ohhgrizyyy wrote: »Disagree on the faction part....The group limit part I like cause 30 man zergs dont belong and literally control all of IC, Makes it very unenjoyable
You can limit group size all you want, but nothing will stop multiple small groups from communicating via voice chat and accomplishing the same goal as when they were a group of 24.
GuyNamedSean wrote: »I couldn't disagree with you more. The sewers are a PvP area and you're suggesting removing them from PvP and making them group instances? Yeah, no. If they're going to do that then they may as well make an entire non-PvP Cyrodiil for all the PvE content in Cyrodiil to be played in.
Where in my post did I say remove them from PvP? Lol wat...
No factions means anyone not in your group is an enemy. Your 6-8 vs. everyone else.
Giles.floydub17_ESO wrote: »He wants to be able to fight anyone that he comes across in IC. I do not think it is a good design idea abandon the alliance in such a manner. It does not make sense. Unlike BGs, this is a zone that the alliances are technically fighting for.
Appreciate you comment, but I have to point out that your post is begging the question. It does not explain why it doesn't make sense. You simply stated it.
The sewers and the Imperial Cit never originally had anything to do with the faction war, or the keeps. In fact, they didn't even have flags. There was literally nothing but a 3-group free-for-all.
Small group and solo players need a home in Cyrodiil. Please give us one. See. Look at my sad face. (queue Sarah Mclachlan music). With one simple Agree, or supportive comment in this post, you can save a competitive ESO player from quitting the game. They don't deserve to be ran over by your giant mob of angry pitch forked hill folk. They want some semblance of balance. Please. Let them thrive. Give them a fighting chance. Wont you help us?
The alliances are fighting for the Ruby Throne.
The Ruby Throne is in the White Gold Tower.
The White Gold Tower is in Imperial City.
Seriously, I thought it was self explanatory...
Don't get me wrong, I'd like the chance to do some more small scale PvP, and I see your point, but that just doesn't make sense, story wise and gameplay wise.
Removing the factions doesn't make sense for the aforementioned reasons (factions are fighting over IC), and since you can't remove the factions, limiting the group sizes wouldn't stop the zergs, they would just make 3-4 8ppl groups, instead of a 24ppl raid. The only solution would be to make it instanced, and that's why everyone is assuming that's your proposition.
And then limit the Group size to 6.... maybe 8 tops.
Zergs don't belong in the sewers.
You're welcome for the free and amazing idea.
And then limit the Group size to 6.... maybe 8 tops.
Zergs don't belong in the sewers.
You're welcome for the free and amazing idea.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »He wants to be able to fight anyone that he comes across in IC. I do not think it is a good design idea abandon the alliance in such a manner. It does not make sense. Unlike BGs, this is a zone that the alliances are technically fighting for.
Appreciate you comment, but I have to point out that your post is begging the question. It does not explain why it doesn't make sense. You simply stated it.
The sewers and the Imperial Cit never originally had anything to do with the faction war, or the keeps. In fact, they didn't even have flags. There was literally nothing but a 3-group free-for-all.
Small group and solo players need a home in Cyrodiil. Please give us one. See. Look at my sad face. (queue Sarah Mclachlan music). With one simple Agree, or supportive comment in this post, you can save a competitive ESO player from quitting the game. They don't deserve to be ran over by your giant mob of angry pitch forked hill folk. They want some semblance of balance. Please. Let them thrive. Give them a fighting chance. Wont you help us?
The alliances are fighting for the Ruby Throne.
The Ruby Throne is in the White Gold Tower.
The White Gold Tower is in Imperial City.
Seriously, I thought it was self explanatory...
Don't get me wrong, I'd like the chance to do some more small scale PvP, and I see your point, but that just doesn't make sense, story wise and gameplay wise.
Removing the factions doesn't make sense for the aforementioned reasons (factions are fighting over IC), and since you can't remove the factions, limiting the group sizes wouldn't stop the zergs, they would just make 3-4 8ppl groups, instead of a 24ppl raid. The only solution would be to make it instanced, and that's why everyone is assuming that's your proposition.
Exactly. Further, It is a huge assumption that OP is making with nothing to base it on. The forums are full of threads where players think their own ideas are fabulous, yet most are not.
Restricting to small group is probably good on it's own and might bring an uptick. Making it everyone for themselves and able to fight everyone except those in your group is not likely to help at all. Well, at least there is no reason to think it would.