NewBlacksmurf wrote: »It would've been waaaaaaaay better if if were The Elder Scrolls - Online
Meaning, TES game that required you to be online to play, however, this would simply mean playing with no more than 24 ppl on one screen people ever (due to guild size 100 per phase or so) but otherwise it would offer
Play solo (online where ppl can join you or them)
Play Open (max of 3,000)
Play Private Network (max of 3,000) selectively allowed on that open server.
Then that's all PvE and the PvP would simply be a game mode Play PvP with diff game types
This could work better for server issues and also allow them to have a diff PvP game with modes than PvE so as to allow balance and changes and maybe even diff characters but the same account
Rohamad_Ali wrote: »vyndral13preub18_ESO wrote: »Rohamad_Ali wrote: »Lord of the Rings is a huge title . Big PVE community . They avoided PVP to make player vs monster characters instead , thinking their gigantic following and the amount of roleplayers would hold the title for years . Now that's a name brand bigger then any other in fantasy ...
They couldn't of been more wrong . Within two years massive boredom and closing of servers despite consistent and large PVE updates . Food for thought . Lesson learned is don't underestimate the amount of PVP players out there . It's more then then a lot of people think .
I think there are people like me as well. Am I good at pvp? No. Do I call myself a pvper? No. But it is what I do when I'm bored. After I finish quest and what not, and that next dlc is months away? Pvp time.
Im sure most games would rather have you here killing time in pvp besides playing another game. You might not make it back.
Exactly . An even though this community is fearful to look at it , World of Warcraft . Open world PVP game . Separated with a toggle system to protect PVE and RP players . That's the MMO giant . That's the Goliath no one can beat after a decade and out dated graphics . End game player retention is higher in fully supported PVP MMOs .
NewBlacksmurf wrote: »Rohamad_Ali wrote: »vyndral13preub18_ESO wrote: »Rohamad_Ali wrote: »Lord of the Rings is a huge title . Big PVE community . They avoided PVP to make player vs monster characters instead , thinking their gigantic following and the amount of roleplayers would hold the title for years . Now that's a name brand bigger then any other in fantasy ...
They couldn't of been more wrong . Within two years massive boredom and closing of servers despite consistent and large PVE updates . Food for thought . Lesson learned is don't underestimate the amount of PVP players out there . It's more then then a lot of people think .
I think there are people like me as well. Am I good at pvp? No. Do I call myself a pvper? No. But it is what I do when I'm bored. After I finish quest and what not, and that next dlc is months away? Pvp time.
Im sure most games would rather have you here killing time in pvp besides playing another game. You might not make it back.
Exactly . An even though this community is fearful to look at it , World of Warcraft . Open world PVP game . Separated with a toggle system to protect PVE and RP players . That's the MMO giant . That's the Goliath no one can beat after a decade and out dated graphics . End game player retention is higher in fully supported PVP MMOs .
I strongly disagree and so does the current market.
FPS games...sure but an very old medieval style game which happens to be based off an older Single player RPG would actually be better without any PvP at all
I do believe the battle grounds would work but the Cyrodil design is not going to ever work.
The hope was it would be designed and run off Dark Age of Camelot but because it's not.....it's only going to be what it is....lagfest with constant nerfs and changes every 180 days
Rohamad_Ali wrote: »Lord of the Rings is a huge title . Big PVE community . They avoided PVP to make player vs monster characters instead , thinking their gigantic following and the amount of roleplayers would hold the title for years . Now that's a name brand bigger then any other in fantasy
Rohamad_Ali wrote: »Lord of the Rings is a huge title . Big PVE community . They avoided PVP to make player vs monster characters instead , thinking their gigantic following and the amount of roleplayers would hold the title for years . Now that's a name brand bigger then any other in fantasy ...
They couldn't of been more wrong . Within two years massive boredom and closing of servers despite consistent and large PVE updates . Food for thought . Lesson learned is don't underestimate the amount of PVP players out there . It's more then then a lot of people think .
Uriel_Nocturne wrote: »For me? Absolutely.
I started playing MMORPG's when there was zero PvP in ANY of them. I'm here for the PvE (though not so much logging in any more that often), and the PvE alone keeps me in all of the MMORPG's that I play.
I don't PvP at all in ANY of my MMO's.
Purely IMO, I don't believe that PvP of any sort should have ever been introduced to MMORPG's.
Rainwhisper wrote: »Rohamad_Ali wrote: »Lord of the Rings is a huge title . Big PVE community . They avoided PVP to make player vs monster characters instead , thinking their gigantic following and the amount of roleplayers would hold the title for years . Now that's a name brand bigger then any other in fantasy
It's probably no accident that this remains, by far, my favorite MMO of all time.
Rohamad_Ali wrote: »NewBlacksmurf wrote: »Rohamad_Ali wrote: »vyndral13preub18_ESO wrote: »Rohamad_Ali wrote: »Lord of the Rings is a huge title . Big PVE community . They avoided PVP to make player vs monster characters instead , thinking their gigantic following and the amount of roleplayers would hold the title for years . Now that's a name brand bigger then any other in fantasy ...
They couldn't of been more wrong . Within two years massive boredom and closing of servers despite consistent and large PVE updates . Food for thought . Lesson learned is don't underestimate the amount of PVP players out there . It's more then then a lot of people think .
I think there are people like me as well. Am I good at pvp? No. Do I call myself a pvper? No. But it is what I do when I'm bored. After I finish quest and what not, and that next dlc is months away? Pvp time.
Im sure most games would rather have you here killing time in pvp besides playing another game. You might not make it back.
Exactly . An even though this community is fearful to look at it , World of Warcraft . Open world PVP game . Separated with a toggle system to protect PVE and RP players . That's the MMO giant . That's the Goliath no one can beat after a decade and out dated graphics . End game player retention is higher in fully supported PVP MMOs .
I strongly disagree and so does the current market.
FPS games...sure but an very old medieval style game which happens to be based off an older Single player RPG would actually be better without any PvP at all
I do believe the battle grounds would work but the Cyrodil design is not going to ever work.
The hope was it would be designed and run off Dark Age of Camelot but because it's not.....it's only going to be what it is....lagfest with constant nerfs and changes every 180 days
You can disagree till the cows come home , it won't change the fact of WoW's success . It's not even debatable .
NewBlacksmurf wrote: »Rohamad_Ali wrote: »NewBlacksmurf wrote: »Rohamad_Ali wrote: »vyndral13preub18_ESO wrote: »Rohamad_Ali wrote: »Lord of the Rings is a huge title . Big PVE community . They avoided PVP to make player vs monster characters instead , thinking their gigantic following and the amount of roleplayers would hold the title for years . Now that's a name brand bigger then any other in fantasy ...
They couldn't of been more wrong . Within two years massive boredom and closing of servers despite consistent and large PVE updates . Food for thought . Lesson learned is don't underestimate the amount of PVP players out there . It's more then then a lot of people think .
I think there are people like me as well. Am I good at pvp? No. Do I call myself a pvper? No. But it is what I do when I'm bored. After I finish quest and what not, and that next dlc is months away? Pvp time.
Im sure most games would rather have you here killing time in pvp besides playing another game. You might not make it back.
Exactly . An even though this community is fearful to look at it , World of Warcraft . Open world PVP game . Separated with a toggle system to protect PVE and RP players . That's the MMO giant . That's the Goliath no one can beat after a decade and out dated graphics . End game player retention is higher in fully supported PVP MMOs .
I strongly disagree and so does the current market.
FPS games...sure but an very old medieval style game which happens to be based off an older Single player RPG would actually be better without any PvP at all
I do believe the battle grounds would work but the Cyrodil design is not going to ever work.
The hope was it would be designed and run off Dark Age of Camelot but because it's not.....it's only going to be what it is....lagfest with constant nerfs and changes every 180 days
You can disagree till the cows come home , it won't change the fact of WoW's success . It's not even debatable .
@Rohamad_Ali
WoWs success is not based on PvP. It's literally their PvE design
Their initial PvP for the first few years caused ppl to quit. Not sure if you played from beta to launch but obtaining accomplishments like the Field Marshall armor and the lack of different PvP modes and the rules was not a contributor to the games success.
Quite the opposite as that drove many to games like Lineage 2 for PvP world gameplay...have you played that?
Rohamad_Ali wrote: »NewBlacksmurf wrote: »Rohamad_Ali wrote: »NewBlacksmurf wrote: »Rohamad_Ali wrote: »vyndral13preub18_ESO wrote: »Rohamad_Ali wrote: »Lord of the Rings is a huge title . Big PVE community . They avoided PVP to make player vs monster characters instead , thinking their gigantic following and the amount of roleplayers would hold the title for years . Now that's a name brand bigger then any other in fantasy ...
They couldn't of been more wrong . Within two years massive boredom and closing of servers despite consistent and large PVE updates . Food for thought . Lesson learned is don't underestimate the amount of PVP players out there . It's more then then a lot of people think .
I think there are people like me as well. Am I good at pvp? No. Do I call myself a pvper? No. But it is what I do when I'm bored. After I finish quest and what not, and that next dlc is months away? Pvp time.
Im sure most games would rather have you here killing time in pvp besides playing another game. You might not make it back.
Exactly . An even though this community is fearful to look at it , World of Warcraft . Open world PVP game . Separated with a toggle system to protect PVE and RP players . That's the MMO giant . That's the Goliath no one can beat after a decade and out dated graphics . End game player retention is higher in fully supported PVP MMOs .
I strongly disagree and so does the current market.
FPS games...sure but an very old medieval style game which happens to be based off an older Single player RPG would actually be better without any PvP at all
I do believe the battle grounds would work but the Cyrodil design is not going to ever work.
The hope was it would be designed and run off Dark Age of Camelot but because it's not.....it's only going to be what it is....lagfest with constant nerfs and changes every 180 days
You can disagree till the cows come home , it won't change the fact of WoW's success . It's not even debatable .
@Rohamad_Ali
WoWs success is not based on PvP. It's literally their PvE design
Their initial PvP for the first few years caused ppl to quit. Not sure if you played from beta to launch but obtaining accomplishments like the Field Marshall armor and the lack of different PvP modes and the rules was not a contributor to the games success.
Quite the opposite as that drove many to games like Lineage 2 for PvP world gameplay...have you played that?
We just won't agree on this . An that's ok . I had two guilds here go back to wow PVP and stay after VR levels hit here . They would disagree as well . The amount and size of that games PVP raiding guilds is still astronomically stupid for how old it is . I wish we could get that many active PVP guilds here , even a fraction would be impressive . An it's still subscription based . Absolutely mind boggling .
NewBlacksmurf wrote: »Rohamad_Ali wrote: »NewBlacksmurf wrote: »Rohamad_Ali wrote: »NewBlacksmurf wrote: »Rohamad_Ali wrote: »vyndral13preub18_ESO wrote: »Rohamad_Ali wrote: »Lord of the Rings is a huge title . Big PVE community . They avoided PVP to make player vs monster characters instead , thinking their gigantic following and the amount of roleplayers would hold the title for years . Now that's a name brand bigger then any other in fantasy ...
They couldn't of been more wrong . Within two years massive boredom and closing of servers despite consistent and large PVE updates . Food for thought . Lesson learned is don't underestimate the amount of PVP players out there . It's more then then a lot of people think .
I think there are people like me as well. Am I good at pvp? No. Do I call myself a pvper? No. But it is what I do when I'm bored. After I finish quest and what not, and that next dlc is months away? Pvp time.
Im sure most games would rather have you here killing time in pvp besides playing another game. You might not make it back.
Exactly . An even though this community is fearful to look at it , World of Warcraft . Open world PVP game . Separated with a toggle system to protect PVE and RP players . That's the MMO giant . That's the Goliath no one can beat after a decade and out dated graphics . End game player retention is higher in fully supported PVP MMOs .
I strongly disagree and so does the current market.
FPS games...sure but an very old medieval style game which happens to be based off an older Single player RPG would actually be better without any PvP at all
I do believe the battle grounds would work but the Cyrodil design is not going to ever work.
The hope was it would be designed and run off Dark Age of Camelot but because it's not.....it's only going to be what it is....lagfest with constant nerfs and changes every 180 days
You can disagree till the cows come home , it won't change the fact of WoW's success . It's not even debatable .
@Rohamad_Ali
WoWs success is not based on PvP. It's literally their PvE design
Their initial PvP for the first few years caused ppl to quit. Not sure if you played from beta to launch but obtaining accomplishments like the Field Marshall armor and the lack of different PvP modes and the rules was not a contributor to the games success.
Quite the opposite as that drove many to games like Lineage 2 for PvP world gameplay...have you played that?
We just won't agree on this . An that's ok . I had two guilds here go back to wow PVP and stay after VR levels hit here . They would disagree as well . The amount and size of that games PVP raiding guilds is still astronomically stupid for how old it is . I wish we could get that many active PVP guilds here , even a fraction would be impressive . An it's still subscription based . Absolutely mind boggling .
@Rohamad_Ali
No because in 2004 ish, WoW did not have good PvP. You're arguing about a handful of people vs millions who play that game for its PvE. The customer base is at least 5-10 million more than active ESO players.
They keep 8 million active subscribers but at other times keep over 12 million active subs for 12 months. Clearly that game is more popular and better overall according to the market. It you're saying people are leaving ESO cause the PvP is what makes the game good. That's extremely inaccurate.
Rohamad_Ali wrote: »I said I wouldn't agree with your opinion . Just leave it at that . You started off saying millions of PVE players and a handful of PVP players . You could not get more biased or far from actually statistics if you tried . I'm fine with your opinion though being its what you believe ..
NewBlacksmurf wrote: »Rohamad_Ali wrote: »I said I wouldn't agree with your opinion . Just leave it at that . You started off saying millions of PVE players and a handful of PVP players . You could not get more biased or far from actually statistics if you tried . I'm fine with your opinion though being its what you believe ..
@Rohamad_Ali
There's a difference in disagreeing and you suggesting something that's inaccurate. It's not that I disagree why people left, it's what you added to that which is false.
You're statement that WoW is successful because it's an open world PvP game with a toggle, and that's what made WoW a success is inaccurate.
The World of Warcraft design lets us see how many servers and the population of those servers who are PvP focused in any world PvP designs. Then you have PvP queues on top of that, however, the PvPis far less populated, and so I'm saying it's very inaccurate to suggest that WoW is so successful due to PvP. Especially because a lot of what you're referring to wasn't added in 2004 it came in later updates and much later expansions.
vyndral13preub18_ESO wrote: »NewBlacksmurf wrote: »Rohamad_Ali wrote: »I said I wouldn't agree with your opinion . Just leave it at that . You started off saying millions of PVE players and a handful of PVP players . You could not get more biased or far from actually statistics if you tried . I'm fine with your opinion though being its what you believe ..
@Rohamad_Ali
There's a difference in disagreeing and you suggesting something that's inaccurate. It's not that I disagree why people left, it's what you added to that which is false.
You're statement that WoW is successful because it's an open world PvP game with a toggle, and that's what made WoW a success is inaccurate.
The World of Warcraft design lets us see how many servers and the population of those servers who are PvP focused in any world PvP designs. Then you have PvP queues on top of that, however, the PvPis far less populated, and so I'm saying it's very inaccurate to suggest that WoW is so successful due to PvP. Especially because a lot of what you're referring to wasn't added in 2004 it came in later updates and much later expansions.
But your numbers dont count me or players like me. People who play on a RP server but actively pvp during down time and played for as long as I did because pvp carried me through the content droughts.
I get what you are saying. And pvp maybe the less popular of the two. But that is totally different then saying the game would have been alright without it.
Malamar1229 wrote: »@Rainwhisper
One of my favorite MMOs to date was EverQuest. In a perfect world, I think you would have PvP games and PvE games, absolutely hard to balance both within the same game. PvP also tends to bring out the worst in people. I say this being mostly a PvP centered person.
If this was PvE only, then yeah that aspect would absolutely need some beefing. Will it ever get old? I don't know, Everquest is on it's 100th or something expansion (exaggerated).