The maintenances that your are refering too only happens once a week unless a critical issue has happen. These maintenances are actually server maintenances. They are not to fix any in game problem such as glitches or bugs. These are hardware maintenances that enable to keep the servers up and runing without any major issue. With out these maintenances the servers will crash and can stay down for days/weeks if not properly maintained. Every MMO does this because of the large amount of players they have on a single server frame. .
WRONG! Go play GW2 for a year and tell me how often servers go down for maintenance. And for someone like me who works swing shift I guess I'm just screwed, I get home from work, workout, eat dinner, shower. Sit down to play, oh great maintenance again!
The maintenances that your are refering too only happens once a week unless a critical issue has happen. These maintenances are actually server maintenances. They are not to fix any in game problem such as glitches or bugs. These are hardware maintenances that enable to keep the servers up and runing without any major issue. With out these maintenances the servers will crash and can stay down for days/weeks if not properly maintained. Every MMO does this because of the large amount of players they have on a single server frame. .
WRONG! Go play GW2 for a year and tell me how often servers go down for maintenance. And for someone like me who works swing shift I guess I'm just screwed, I get home from work, workout, eat dinner, shower. Sit down to play, oh great maintenance again!
BTW the reason why GW2 is never down is because they use a layered system of servers. In fact AreanaNet patented their system. Which is prob why other games don't use the same/similar system to keep server maintenance times down.
GW2's servers do go down for maintenance, probably once a week or more often. We don't know because they have other servers take over the time those servers are offline for maintenance. So Server A goes down for maintenance, Server B takes over. Server B goes down for maintenance, Server C takes over. Server A is finished with maintenance and re-joines the que of servers. So on Player side its like the game is never down. But on server side, they can do their maintenance without forums flooded by complaints about server down time.
I wish A-net would license that tech to more games. Bet Especially for euro players on mmo's, it happens often that server maintenance is done during our play times.
WOW have maintance, think its every second week or something, much like ESO.No I am not new to mmorpg games -_-
I am just saying that they should take an example of blizzard... Those servers are pretty much never offline...
If they can do hotfixes and stuff without the players even noticing it then why can't ZOS do this as well?
Just saying...
The issue with ESO is the long downtime, had it been 10 minutes nobody would complain.
No idea why it takes so long, i assume its testing after update.
No I am not new to mmorpg games -_-
I am just saying that they should take an example of blizzard... Those servers are pretty much never offline...
If they can do hotfixes and stuff without the players even noticing it then why can't ZOS do this as well?
Just saying...
The maintenances that your are refering too only happens once a week unless a critical issue has happen. These maintenances are actually server maintenances. They are not to fix any in game problem such as glitches or bugs. These are hardware maintenances that enable to keep the servers up and runing without any major issue. With out these maintenances the servers will crash and can stay down for days/weeks if not properly maintained. Every MMO does this because of the large amount of players they have on a single server frame. .
WRONG! Go play GW2 for a year and tell me how often servers go down for maintenance. And for someone like me who works swing shift I guess I'm just screwed, I get home from work, workout, eat dinner, shower. Sit down to play, oh great maintenance again!
BTW the reason why GW2 is never down is because they use a layered system of servers. In fact AreanaNet patented their system. Which is prob why other games don't use the same/similar system to keep server maintenance times down.
GW2's servers do go down for maintenance, probably once a week or more often. We don't know because they have other servers take over the time those servers are offline for maintenance. So Server A goes down for maintenance, Server B takes over. Server B goes down for maintenance, Server C takes over. Server A is finished with maintenance and re-joines the que of servers. So on Player side its like the game is never down. But on server side, they can do their maintenance without forums flooded by complaints about server down time.
I wish A-net would license that tech to more games. Bet Especially for euro players on mmo's, it happens often that server maintenance is done during our play times.
Well that sounds like a great system! Or just a backup server for during maintenance would already be cool.
Now granted, seeing the above, we're probably getting both today. And we're getting it today because yesterday (monday is regular maintenance day) was a US holiday. But regardless of all that, expect to see more frequent maintenance on both hardware and software until at least halfway through June. Because of Morrowind's release and all.Maintenance for the week of May 29:
PC/Mac: North American and European megaservers for patch maintenance – May 30, 8:00 UTC (4:00AM EDT)
Xbox One: North American and European megaservers for maintenance – May 31, 10:00 UTC (6:00AM EDT)
PlayStation®4: North American and European megaservers for maintenance – May 31, 10:00 UTC (6:00AM EDT)
So I have been playing this game for about a week and a half and already had 3 times maintenance...
I think this is way too much! Instead of making crappy updates maybe they can first test things out on the test server, patch that stuff and after a month or so upload the update to the real servers. Then a week or two after the real update they can patch the issues that appear on the real server and then focus on the next real update.
It is so annoying that there is so much maintenance... create a good patch or test it first on test servers on don't make updates at all... it is as simple as that... Take an example of other mmorpgs like WoW... Seriously I love this game but the company behind it sucks. Sometimes I wish Blizzard would buy this game, atleast then we would have a normal update and maintenance routine and some good customer service (which also sucks atm... 2-3 days to fix a problem that already popped up a few years ago and not even letting the players know how things are going is just crazy..)
Sorry if it seems like I am whining atm but this really is a big issue. I really hope this will change so that players can just play the game like they should instead of having 2-3 times maintenance in a week...
What do you guys think about this?
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Emissary_Vex wrote: »The down time seems extremely excessive for how little they patched
The maintenances that your are refering too only happens once a week unless a critical issue has happen. These maintenances are actually server maintenances. They are not to fix any in game problem such as glitches or bugs. These are hardware maintenances that enable to keep the servers up and runing without any major issue. With out these maintenances the servers will crash and can stay down for days/weeks if not properly maintained. Every MMO does this because of the large amount of players they have on a single server frame. .
WRONG! Go play GW2 for a year and tell me how often servers go down for maintenance. And for someone like me who works swing shift I guess I'm just screwed, I get home from work, workout, eat dinner, shower. Sit down to play, oh great maintenance again!
So I have been playing this game for about a week and a half and already had 3 times maintenance...
I think this is way too much! Instead of making crappy updates maybe they can first test things out on the test server, patch that stuff and after a month or so upload the update to the real servers. Then a week or two after the real update they can patch the issues that appear on the real server and then focus on the next real update.
It is so annoying that there is so much maintenance... create a good patch or test it first on test servers on don't make updates at all... it is as simple as that... Take an example of other mmorpgs like WoW... Seriously I love this game but the company behind it sucks. Sometimes I wish Blizzard would buy this game, atleast then we would have a normal update and maintenance routine and some good customer service (which also sucks atm... 2-3 days to fix a problem that already popped up a few years ago and not even letting the players know how things are going is just crazy..)
Sorry if it seems like I am whining atm but this really is a big issue. I really hope this will change so that players can just play the game like they should instead of having 2-3 times maintenance in a week...
What do you guys think about this?
The maintenances that your are refering too only happens once a week unless a critical issue has happen. These maintenances are actually server maintenances. They are not to fix any in game problem such as glitches or bugs. These are hardware maintenances that enable to keep the servers up and runing without any major issue. With out these maintenances the servers will crash and can stay down for days/weeks if not properly maintained. Every MMO does this because of the large amount of players they have on a single server frame.
What you are thinking of is something called a "hot fix". A hot fix is something that can happen several times a week that fixes in game problems such as bugs and glitches. However a hot fix is a quick update that can only take 5 - 10 minutes to complete. While a Server maintenance will take several hours to do.
In fact AreanaNet patented their system. Which is prob why other games don't use the same/similar system to keep server maintenance times down.
No I am not new to mmorpg games -_-
I am just saying that they should take an example of blizzard... Those servers are pretty much never offline...
If they can do hotfixes and stuff without the players even noticing it then why can't ZOS do this as well?
Just saying...
Wow isn't it amazing how poisonous some people on the forums are? xD
Nice way to welcome newer players
i play Warframe,diablo3,titanfall 2,paladins,divisions and never seen long maintenance like 6 -7 hours but dont care about too just ones in a week
GnarlyMcGnasty wrote: »
Kiralyn2000 wrote: »Wow isn't it amazing how poisonous some people on the forums are? xD
Nice way to welcome newer players
Part of it is probably because they see this same thread every week, from a new person. Add onto that the way that you kept arguing against them (it didn't seem so "poisonous" on the first two pages). /shrug
OP, you were just unlucky to start at the same time as an expansion. Those are always iffy times for MMOs - pretty much every MMO I've played has had problems that required extra downtime when they have a big content release. I'm used to it (just like I'm used to weekly maintenance). It's just the way it is. /shrug
You were lucky with WoW - they have separate EU and NA servers, so they can have all their maint times at 'dead' hours. MMOs that just have one server for EU/NA, I see these threads pop up all the time - "Why are they doing it when it's my gaming time?!?!?" (And heck, even with games that have an EU and an NA server, I still see those threads from Australia people....)i play Warframe,diablo3,titanfall 2,paladins,divisions and never seen long maintenance like 6 -7 hours but dont care about too just ones in a week
None of those are MMOs. Heck, most of those are lobby games.
elfantasmo wrote: »Plain and simple, this amount of maintenance is border line incompetent.