TheShadowScout wrote: »Although, it would -really- be nifty if we had more passives then just the racial passives... I'd love if they added some "birthplace" passive, which yopu can set for your backstory, and then gain some minor advantage depending if your dunmer grew up on the basalt slopes of red mountain, or in the meadows of deshaan...
...of course, I'd also want "cultural background" passives, because I reckon a dunmer who grew up in a boble household would have different upbringing then one growing up a commoner worker, or one growing up as ashlander nomad...
...but that's a different discussion, to be had elsewhere!
Would that also go for Imperial characters who travel to Cyrodiil/The Imperial City (I'm genuinely curious as I've thus far hardly ever traveled to those zones)?
TheShadowScout wrote: »I was talking about a bunch of "backstory" passives... naturally the birthplace would have to inclose all major regions of tamriel!
So a dunmer could come from Vvardenfell, Stonefalls, Deshaan, Bal Foyen... or the redoran lands west of vvardenfell (Blacklight, Silgrad, etc), the telvanni lands east of vvardenfell (Port Telvannis, Firewatch, Port Velothi) or the dres lands east of Stonefalls and Dershaan (Necrom, Tear...)
Consequently an imperial could have Cyrodil, Imperial City, Colovian Highlands, Gold Coast, Nibenay, Blackwood... there may be others if we do some subdividing I guess... and one minor passive for each "upbringing" location.
Could be a non-combat passive... which might make it easier to balance. But -something- to make the highborn city slicker character a bit different from the lowborn "country rube" character. Not better (that's be only in the highborns mind), just... different in some way.
Same for the "cultural background" passives I keep thinking about... though there I could see some combat passives as well. After all, it makes way more sense for a noble to have the time and wealth to study magica, so a magica based bonuis would be applicable... while the common labourer might have more stamina benefits, from all that working, while the "outcast/nomad" type character might be tougher for growing up roghing it in the wilderlness as ashlander/wood orc/ash'aba/whatever...
HappyHaunt wrote: »So my Dunmer is getting annoyed being called this all the time (I can handle it in TESIII because that was the point); exactly how do they know a fellow Dunmer is an Outlander anyway? Also in Seyda Neen the NPCs were acting as if the Tribunal wasn't her religion... yeah... um... that makes me sad.
HappyHaunt wrote: »So my Dunmer is getting annoyed being called this all the time (I can handle it in TESIII because that was the point); exactly how do they know a fellow Dunmer is an Outlander anyway? Also in Seyda Neen the NPCs were acting as if the Tribunal wasn't her religion... yeah... um... that makes me sad.
My theory for why the player can ask questions they should already know about their own race is that they lost all their memories of their old life when they were killed by Mannimarco, for a new character in Morrowwind you can say amnesia from the boat crash.
HappyHaunt wrote: »HappyHaunt wrote: »So my Dunmer is getting annoyed being called this all the time (I can handle it in TESIII because that was the point); exactly how do they know a fellow Dunmer is an Outlander anyway? Also in Seyda Neen the NPCs were acting as if the Tribunal wasn't her religion... yeah... um... that makes me sad.
My theory for why the player can ask questions they should already know about their own race is that they lost all their memories of their old life when they were killed by Mannimarco, for a new character in Morrowwind you can say amnesia from the boat crash.
But its been a very long time since my Dunmer got killed by Mannimarco... oh and got her soul back from Molag Bal.
HappyHaunt wrote: »So my Dunmer is getting annoyed being called this all the time (I can handle it in TESIII because that was the point); exactly how do they know a fellow Dunmer is an Outlander anyway? Also in Seyda Neen the NPCs were acting as if the Tribunal wasn't her religion... yeah... um... that makes me sad.
You can be a Morrowind native without being native to Vvardenfell. That's the situation for Dunmer in this storyline.Maximo3rdb14_ESO wrote: »HappyHaunt wrote: »So my Dunmer is getting annoyed being called this all the time (I can handle it in TESIII because that was the point); exactly how do they know a fellow Dunmer is an Outlander anyway? Also in Seyda Neen the NPCs were acting as if the Tribunal wasn't her religion... yeah... um... that makes me sad.
Yeah, it's pretty annoying. It made sense in Morrowind when you were canonically not a Morrowind native Dunmer, but that's not the case in ESO when you're playing as a Dunmer (it makes even less sense to suggest you're not a Morrowind native since that wouldn't incentivize you to help a group you're not loyal to). It takes me out of the storyline every single time because it's a matter of saving a few dollars and cents over allowing the player to immerse themselves in the narrative.
And the moments where NPCs talk as if you're not Dunmer, or where you're forced to act as if you don't know what daedra are or who the Three are, is incredibly irritating.