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Magicka Warden - Alter vs Breton

Tal_72
Tal_72
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I am planning to mostly be a healer, but I'm sure I will DPS some of the time. How much less damage does a Breton really do? I would lose 4% of elemental damage, I know. But what % of a warden magicka build's damage is elemental vs magical (so for example, if it was 50/50, then it'd really only be a 2% dmg buff for the altmer)? And how do I compare the recovery vs cost reduction?
  • Masel
    Masel
    Class Representative
    Altmer is better. On a healer you have a lot of recovery. The higher the Base value of your recovery, the higher the return of the 10% from Altmer.

    I have a detailed comparison of recovery vs. Cost reduction here:

    https://forums.elderscrollsonline.com/en/discussion/342867/regeneration-vs-cost-reduction-the-mathematical-way#latest

    You can use the excel sheet and experiment with it.
    PC EU

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  • ADarklore
    ADarklore
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    I see your spreadsheet is default set for 15% recovery from CP... I don't know anyone who is going to put 100 points into it considering the serious diminished returns after 50... most will do 49 or 56 with the jump points as they are.

    I'm curious to know how your results stack up against the tests that were done over a year ago comparing Cost vs Regen... as back then Cost Reduction was superior... perhaps it was due to the CR CP passives and armor CR passive reduction. I know ZOS a few months ago said people should be running Cost Reduction glyphs as well... but again, that was before they nerfed CR passives to the ground.
    Edited by ADarklore on May 28, 2017 12:52PM
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Masel
    Masel
    Class Representative
    ADarklore wrote: »
    I see your spreadsheet is default set for 15% recovery from CP... I don't know anyone who is going to put 100 points into it considering the serious diminished returns after 50... most will do 49 or 56 with the jump points as they are.

    I'm curious to know how your results stack up against the tests that were done over a year ago comparing Cost vs Regen... as back then Cost Reduction was superior... perhaps it was due to the CR CP passives and armor CR passive reduction. I know ZOS a few months ago said people should be running Cost Reduction glyphs as well... but again, that was before they nerfed CR passives to the ground.

    Cost reduction doesn't help you when you run out of magicka. Recovery on the other hand does and always ticks. Also flat value cost reductiona diminish the returns of your armor % cost reduction.

    As far as the CP recovery % increase is concerned... I use 75 Points for 14% by now. I'm updating the sheet right now with additional effects, auch as Betty, Channeled Focus, Siphoning Attacks etc.

    CR is only superior if you cast 1 skill per second without a break. In any other situation recovery is superior, as you can basically more than double the effect it has via passives that don't force you to use certain sets.

    PC EU

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  • ADarklore
    ADarklore
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    Masel92 wrote: »
    ADarklore wrote: »
    I see your spreadsheet is default set for 15% recovery from CP... I don't know anyone who is going to put 100 points into it considering the serious diminished returns after 50... most will do 49 or 56 with the jump points as they are.

    I'm curious to know how your results stack up against the tests that were done over a year ago comparing Cost vs Regen... as back then Cost Reduction was superior... perhaps it was due to the CR CP passives and armor CR passive reduction. I know ZOS a few months ago said people should be running Cost Reduction glyphs as well... but again, that was before they nerfed CR passives to the ground.

    Cost reduction doesn't help you when you run out of magicka. Recovery on the other hand does and always ticks. Also flat value cost reductiona diminish the returns of your armor % cost reduction.

    As far as the CP recovery % increase is concerned... I use 75 Points for 14% by now. I'm updating the sheet right now with additional effects, auch as Betty, Channeled Focus, Siphoning Attacks etc.

    CR is only superior if you cast 1 skill per second without a break. In any other situation recovery is superior, as you can basically more than double the effect it has via passives that don't force you to use certain sets.

    Well, based on the thread you created, and I just bumped, seems people there were disagreeing with you... so I'm looking to see what people are seeing with their own real-world experience now that Early Access has the changes on Live.

    Also, Cost Reduction will help me so I don't run out of Magicka 'as fast' and with all the regen mechanics within abilities... it seems to me regen would be superior solely if you're not utilizing any regen mechanics and are just expending.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Tal_72
    Tal_72
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    More interested in the single marginal impact and not an overall full stack compare. It's not like a Breton can't have regen gear. I think it comes down to making assumptions on how much recovery a DPS or healer would normally have to estimate regen impact and compare that to cost of main DPS and healing spells to estimate cost reduction impact.

    You'd hope they are relatively close--just from a balance and design perspective. If they are, then it becomes a spell resist vs 4% of SOME of your damage compare, which again is probably pretty negligible.
  • leepalmer95
    leepalmer95
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    I'd still go high elf myself.

    Sure 4% ice dmg isn't much but its free damage
    I prefer the regen over the reduction as well, this is a patch with high regen builds especially on healers.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Masel
    Masel
    Class Representative
    ADarklore wrote: »
    Masel92 wrote: »
    ADarklore wrote: »
    I see your spreadsheet is default set for 15% recovery from CP... I don't know anyone who is going to put 100 points into it considering the serious diminished returns after 50... most will do 49 or 56 with the jump points as they are.

    I'm curious to know how your results stack up against the tests that were done over a year ago comparing Cost vs Regen... as back then Cost Reduction was superior... perhaps it was due to the CR CP passives and armor CR passive reduction. I know ZOS a few months ago said people should be running Cost Reduction glyphs as well... but again, that was before they nerfed CR passives to the ground.

    Cost reduction doesn't help you when you run out of magicka. Recovery on the other hand does and always ticks. Also flat value cost reductiona diminish the returns of your armor % cost reduction.

    As far as the CP recovery % increase is concerned... I use 75 Points for 14% by now. I'm updating the sheet right now with additional effects, auch as Betty, Channeled Focus, Siphoning Attacks etc.

    CR is only superior if you cast 1 skill per second without a break. In any other situation recovery is superior, as you can basically more than double the effect it has via passives that don't force you to use certain sets.

    Well, based on the thread you created, and I just bumped, seems people there were disagreeing with you... so I'm looking to see what people are seeing with their own real-world experience now that Early Access has the changes on Live.

    Also, Cost Reduction will help me so I don't run out of Magicka 'as fast' and with all the regen mechanics within abilities... it seems to me regen would be superior solely if you're not utilizing any regen mechanics and are just expending.

    I just read the responses again and not one there is disagreeing in any way, the responses were neutral... If you look at other morrowind builds from @Alcast for example, he is opting for 1 recovery glyph as well, and/or bone pirate for PvE Stamina. In the end, use whatever you want, the difference will not be huge, but keep in mind that pairing flat and % cost reduction diminishes the returns of % reductions, E.g. The Breton passive.

    HoF for example has resource drain mechanics in it, and recovery gets you to full a lot faster, combined with heavy attacks.

    OP, the two are really close together. If you want a full healer, go Breton. If you want a healer that is also optimised for damage, go Altmer.
    PC EU

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  • Tal_72
    Tal_72
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    There is a magicka warden parse in this thread - https://forums.elderscrollsonline.com/en/discussion/347997/magicka-warden-pve-dps-hows-it-looking-for-you-and-can-we-make-it-work-in-its-current-state#latest

    I'm sure it's not perfect, but it gives a frame of reference that's probably not several orders of magnitude off the average. Elemental damage is 46.6%, making Altmer bonus damage roughly 1.86%. Not earth shattering by any means and not a crippling trade-off for the spell resist the Breton comes with. The marginal impact of cost reduction/recovery for the racials (I'm not talking about an aggregate comparison of the two stats themselves) appears to be close to a wash. So I don't feel bad in going with Breton.

    Thanks for the responses.
  • FearlessOne_2014
    FearlessOne_2014
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    But have we even forgot about the synergy between Breton racial and Vampire passives? I wonder which would be better after considering vampirism on a Breton.

    High Elf would get rekt as a vampire. So I don't even think about going High Elf vampire more so since the Elemental Defender CP nerfs. Breton on the other hand would be able to hold it's own as a Vampire. Provided the player don't just sit in the fire and move.

    I'm really interested in what yall think about Breton when considering Vampirism?
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