I see your spreadsheet is default set for 15% recovery from CP... I don't know anyone who is going to put 100 points into it considering the serious diminished returns after 50... most will do 49 or 56 with the jump points as they are.
I'm curious to know how your results stack up against the tests that were done over a year ago comparing Cost vs Regen... as back then Cost Reduction was superior... perhaps it was due to the CR CP passives and armor CR passive reduction. I know ZOS a few months ago said people should be running Cost Reduction glyphs as well... but again, that was before they nerfed CR passives to the ground.
I see your spreadsheet is default set for 15% recovery from CP... I don't know anyone who is going to put 100 points into it considering the serious diminished returns after 50... most will do 49 or 56 with the jump points as they are.
I'm curious to know how your results stack up against the tests that were done over a year ago comparing Cost vs Regen... as back then Cost Reduction was superior... perhaps it was due to the CR CP passives and armor CR passive reduction. I know ZOS a few months ago said people should be running Cost Reduction glyphs as well... but again, that was before they nerfed CR passives to the ground.
Cost reduction doesn't help you when you run out of magicka. Recovery on the other hand does and always ticks. Also flat value cost reductiona diminish the returns of your armor % cost reduction.
As far as the CP recovery % increase is concerned... I use 75 Points for 14% by now. I'm updating the sheet right now with additional effects, auch as Betty, Channeled Focus, Siphoning Attacks etc.
CR is only superior if you cast 1 skill per second without a break. In any other situation recovery is superior, as you can basically more than double the effect it has via passives that don't force you to use certain sets.
I see your spreadsheet is default set for 15% recovery from CP... I don't know anyone who is going to put 100 points into it considering the serious diminished returns after 50... most will do 49 or 56 with the jump points as they are.
I'm curious to know how your results stack up against the tests that were done over a year ago comparing Cost vs Regen... as back then Cost Reduction was superior... perhaps it was due to the CR CP passives and armor CR passive reduction. I know ZOS a few months ago said people should be running Cost Reduction glyphs as well... but again, that was before they nerfed CR passives to the ground.
Cost reduction doesn't help you when you run out of magicka. Recovery on the other hand does and always ticks. Also flat value cost reductiona diminish the returns of your armor % cost reduction.
As far as the CP recovery % increase is concerned... I use 75 Points for 14% by now. I'm updating the sheet right now with additional effects, auch as Betty, Channeled Focus, Siphoning Attacks etc.
CR is only superior if you cast 1 skill per second without a break. In any other situation recovery is superior, as you can basically more than double the effect it has via passives that don't force you to use certain sets.
Well, based on the thread you created, and I just bumped, seems people there were disagreeing with you... so I'm looking to see what people are seeing with their own real-world experience now that Early Access has the changes on Live.
Also, Cost Reduction will help me so I don't run out of Magicka 'as fast' and with all the regen mechanics within abilities... it seems to me regen would be superior solely if you're not utilizing any regen mechanics and are just expending.