In my screenshots above, I had relatively high uptimes of the Shadow Blessing (100% in one of them, and when is that ever going to realistically happen in any trial scenario?), could reliably pop all synergies when needed, and of course, was standing at a stationary target. So even though my overall DPS would be increased in trials by raid buffs, and even though I can maybe squeeze 1-2k more out of this class beating on a skeleton with a bit more practice (and perhaps luck), yeah... pretty far behind what you would get out of any other class. Not to mention those tests were done using the Eternal Guardian ultimate, which would be the inferior ultimate choice in a good amount of situations (i.e., anything with more than one or two targets). Considering the Eternal Guardian has accounted for an astonishing 17-18% of my total DPS for most parses, removing it would only serve to hurt the class's performance in spite of replacing it with the Destro Ult or Meteor.
For the parse in my screenshot above, I used 5x Julianos, 5x Moondancer (4 armor pieces and 1x Sharpened Fire Staff), 1x Molag Kena, and 1x Sharpened Maelstrom Lightning Staff.smoothscape wrote: »Could you tell me which sets you were using and what rotation?
Thanks
Unfortunately I've not had a lot of opportunity to test this build in any trial aside from Halls of Fabrication. The group I am running with is still trying to find their bearings there, myself included, so I cannot say for sure at the current time. The one thing I can be certain about is that sustain was not an issue for me, at least up to the second boss, which was our stopping point.You also had synergies to proc your Moondancer since I see that in the buffs. How is the set faring in trial scenarios, if you had the ability to test it? Obviously on a solo skeleton it will not shine so it's not getting much traction on Youtubes but I would love to see the buff uptimes for trials. Should be around 100%, right?
I suppose by "strong" I mean it does more damage than all of my other DoTs, though this may be because my uptime of Elemental Blockade is pretty low with the rotation I am using. Currently I've got Winter's Revenge, Fetcher Infection and Blockade on the back bar, though when I finish spammables on the front and swap to the back to reapply everything, Blockade always falls off for one or two seconds, while Winter's Revenge and Fetcher Infection have around 100% uptime. I want to experiment a bit more with the placement of Blockade to see if I can get the uptime to be any higher without having to have a convoluted rotation overall.Winter's Revenge has lower tooltip than wall of elements. What do you mean by strong? Have you seen liquid lightning skill?
Again, I don't think Necropotence is best in slot for the magicka Warden, at least in the tests I've run. Julianos has won out over it every time for me, with the overall boost in spell damage being more beneficial than a large mana pool. I also would not advocate running Falcon's Swiftness as you'll be getting the same buff from Combat Prayer anyway, and even if not, in the tests I have run, using it in place of a Cliff Racer or a Deep Fissure, for example, is a DPS loss.Oreyn_Bearclaw wrote: »From a practical standpoint, they have a lot of buffs to deal with. Keeping up the netch (for Necro proc and regen, dont care about spell damage) and Warden Wings (for the damage buff) make the rotation more awkward and dont give you the benefits of comparable skills like a Familiar or Mericless.
It's funny that you mention the waiting as I was playing around with the Fetcher Infection morph of this skill last night with one of my friends. We found that, even though Fetcher Infection is an instant cast ability, it has a travel time (similar to the Nightblade's "Cripple"). So, the closer you stand to your target, the sooner it will start dealing damage. So far, I've actually found it to be more beneficial in the rotation I'm using to stand farther away, as it means Fetcher Infection lines up better with Winter's Revenge, making its uptime higher overall.The next change I'd like to see is have one one of the morphs of swarm instantly cast as AOE and not wait an eternally long 10 seconds before it grows. What's up with all of the waiting abilities..Maybe increase the damage and lowers the time it runs as well?
I haven't actually tested this skill, but just from reading the tooltip, I don't think it would be worth it at all to run. The DoT looks pretty weak, plus, it is limited to an 8 meter radius. At the present time I have found that standing farther away than 8 meters from your target is better overall for DPS output.How's artic blast looking for the damage morph? From what I've heard it's not great. That might be another worthless spell that needs it's damage looked at.
stileanima wrote: »For the parse in my screenshot above, I used 5x Julianos, 5x Moondancer (4 armor pieces and 1x Sharpened Fire Staff), 1x Molag Kena, and 1x Sharpened Maelstrom Lightning Staff.smoothscape wrote: »Could you tell me which sets you were using and what rotation?
Thanks
Contrary to what would seem to be best in slot, I actually parsed worse with Necropotence in all attempts. Necropotence was actually the very first set I equipped to test stuff with; I paired it with 2x Ilambris, Grothdarr, and even Nerien'eth. I also tried to use it with 3x Moondancer jewelry and 2x Maelstrom Staves, and additionally tried it without any monster helm at all to utilize 5x Moondancer, as well as with 1x monster set. It would seem that Warden skills scale better as a whole with spell damage than with max Magicka, at least in the tests I have run.Unfortunately I've not had a lot of opportunity to test this build in any trial aside from Halls of Fabrication. The group I am running with is still trying to find their bearings there, myself included, so I cannot say for sure at the current time. The one thing I can be certain about is that sustain was not an issue for me, at least up to the second boss, which was our stopping point.You also had synergies to proc your Moondancer since I see that in the buffs. How is the set faring in trial scenarios, if you had the ability to test it? Obviously on a solo skeleton it will not shine so it's not getting much traction on Youtubes but I would love to see the buff uptimes for trials. Should be around 100%, right?I suppose by "strong" I mean it does more damage than all of my other DoTs, though this may be because my uptime of Elemental Blockade is pretty low with the rotation I am using. Currently I've got Winter's Revenge, Fetcher Infection and Blockade on the back bar, though when I finish spammables on the front and swap to the back to reapply everything, Blockade always falls off for one or two seconds, while Winter's Revenge and Fetcher Infection have around 100% uptime. I want to experiment a bit more with the placement of Blockade to see if I can get the uptime to be any higher without having to have a convoluted rotation overall.Winter's Revenge has lower tooltip than wall of elements. What do you mean by strong? Have you seen liquid lightning skill?Again, I don't think Necropotence is best in slot for the magicka Warden, at least in the tests I've run. Julianos has won out over it every time for me, with the overall boost in spell damage being more beneficial than a large mana pool. I also would not advocate running Falcon's Swiftness as you'll be getting the same buff from Combat Prayer anyway, and even if not, in the tests I have run, using it in place of a Cliff Racer or a Deep Fissure, for example, is a DPS loss.Oreyn_Bearclaw wrote: »From a practical standpoint, they have a lot of buffs to deal with. Keeping up the netch (for Necro proc and regen, dont care about spell damage) and Warden Wings (for the damage buff) make the rotation more awkward and dont give you the benefits of comparable skills like a Familiar or Mericless.
I actually took the Blue Betty off my bar in my group's Halls of Fabrication attempt yesterday, on the second boss, and replaced it with Lotus Blossom for the healing and mana return. This was because I was on upstairs duty and I found the heals to be more beneficial for not only me, but the three others upstairs with me as well. Sustain without the Betty was fine. Both with and without, I still find that I have to heavy attack, but I'm not sure if it can really be avoided.
Gaden.Phoenix wrote: »What should I use instead of MoonDancers (if I cannot get)?
Currently running:
1. 5 Necro, 4 Julianos, 2 Iceheart
2. (previously) 5 Julianos, 4 Necro, 2 Iceheart
With:
Front Bar: Ice Staff
Back Bar: Flame Staff
Cannot seem to do any good dps before my mana goes bye bye.
Also can show off your skills used and their rotation?
Currently using the below build: https://www.eso-skillfactory.com/en/build/warden/dark-summoner/25231/
Lastly I thought Pets where bad for Dungeons? How does the bear perform in vet dungeons?
Thanks and Regards,
Gadenp
Oreyn_Bearclaw wrote: »My Warden is only at level 42, but I am starting to get a feel for it. My thought is that it will need some pretty serious buffs to compete for a spot in a leader board group. The flipside is that I dont think the rotation is really all the difficult and they are fairly survivable. Might become a favorite for pugs. I was able to solo skyreach at level 6, so they can definitely stay alive and play at range.
I think Wardens will sought after for utility (off tank or second healer), but without some damage buffs, they will be lackluster as DPS. Most people have them parsing in the mid to high 20s. Considering most other builds are parsing in the high 30's low 40s, they have some work to do.
From a practical standpoint, they have a lot of buffs to deal with. Keeping up the netch (for Necro proc and regen, dont care about spell damage) and Warden Wings (for the damage buff) make the rotation more awkward and dont give you the benefits of comparable skills like a Familiar or Mericless.
Aside from that, what you seem to be left with is a pretty simple rotation of 3 back bar dots, and a front bar rotation of Deep fissurre, Cliff racer x2, and repeat 2-3 times. It feels like a simplified old school sorc rotation. Simple, but not very high on the damage scale.
Don't use necropotence... It makes your light and heavy attacks hit like a wet noodle on a warden while not granting any sustain.
Ice staff can be okay on the back bar when you only have a sharpened vMA ice staff and you still main a good lightning staff. The dps gain from light (and especially lightning heavy attacks when you use one on front bar) will be better than a random sharpened fire staff.
Gaden.Phoenix wrote: »What should I use instead of MoonDancers (if I cannot get)?
Currently running:
1. 5 Necro, 4 Julianos, 2 Iceheart
2. (previously) 5 Julianos, 4 Necro, 2 Iceheart
With:
Front Bar: Ice Staff
Back Bar: Flame Staff
Cannot seem to do any good dps before my mana goes bye bye.
Also can show off your skills used and their rotation?
Currently using the below build: https://www.eso-skillfactory.com/en/build/warden/dark-summoner/25231/
Lastly I thought Pets where bad for Dungeons? How does the bear perform in vet dungeons?
Thanks and Regards,
Gadenp
Gaden.Phoenix wrote: »What should I use instead of MoonDancers (if I cannot get)?
Currently running:
1. 5 Necro, 4 Julianos, 2 Iceheart
2. (previously) 5 Julianos, 4 Necro, 2 Iceheart
With:
Front Bar: Ice Staff
Back Bar: Flame Staff
Cannot seem to do any good dps before my mana goes bye bye.
Also can show off your skills used and their rotation?
Currently using the below build: https://www.eso-skillfactory.com/en/build/warden/dark-summoner/25231/
Lastly I thought Pets where bad for Dungeons? How does the bear perform in vet dungeons?
Thanks and Regards,
Gadenp
Oreyn_Bearclaw wrote: »If you want to front bar a VMA staff, would perhaps BIS gear on a warden be to go 5Julianos, 4 Moondancer, 1 Monster set (spell damage or max magic), VMA on front bar, and back bar 5,5,1 with a back bar moondancer? Or do you just go with 2 VMA staffs and no monster? I suppose the nice thing about Julianos is that it's easy to go 5/1/1.
I am currently running 5 moondancer/5 necro with double VMA staffs, and needless to say, I am not impressed. Haha.
As I said above: warden skills use the regular 10.5 conversion. So necropotence does not give more than other sets, it's comparable. On a sorc, the pet scales only with magicka and sorcs have a shock damage and spell damage bonus that makes up for the loss in spell damage for your light and heavy attacks.
I'd always recommend going for 7 light armor now and opt for more spell damage than magicka as the 4% cost reduction makes up for a big difference in a warden rotation. It's about a 100-130 cost you save every second plus 8% recovery for 4% magicka. And wardens usually have 10% minor toughness and ebon all the time, either from warhorn or their own passive.
Math comparing Julianos and Necropotence assuming 20% of your actions coming from light and heavy attacks (145 out of 819 hits in your 6 million parse were light or heavy attacks):
Necropotence:
Magicka: 50283
Spell Damage: 3147
Spell critical: 58.8%
Spell critical damage multiplier: 69%
Raw Effective Spell Damage prior to CP:
((4789+3147)*(1+0.588*0.69))*0.8+((1242+3147)*(1+0.588*0.69))*0.2=10159
Julianos:
Magicka: 42255
Spell Damage: 3507
Spell critical: 65.1%
Spell critical damage multiplier: 69%
((42255/10.5+3507)*(1+0.651*0.69))*0.8+((42255/40.5+3507)*(1+0.651*0.69))*0.2=10050
Of course the amount of damage coming from your light and heavy attacks (so the 0.8 and 0.2 weights of it) is based on the sets you use, so it's difficult to measure without actually calculating everything (replicating the parse theoretically).
However, I am starting to have doubts. Necropotence may not be as strong as we thought it was because:
1. Provides zero benefit to light/heavy attacks
Gaden.Phoenix wrote: »However, I am starting to have doubts. Necropotence may not be as strong as we thought it was because:
1. Provides zero benefit to light/heavy attacks
I though Staff Light and Heavy attack is increased by Spell Damage.
Since Max Magicka gives Spell Damage, why is not Necro is not a good set.
So either Spell Damage does not increase staff attacks then Necro is not a good set or Spell Damage does, in which why is Necro not a good set.
Julianos gives 299 Spell Damage, Necro gives 3918 Magicka which also gives about 370 Spell Damage... Is not Necro better?