CaptainBeerDude wrote: »Just changed my Khajiit sorc to stam in preparation for Morrowind. Mildly hopeful I can make it work well as he is currently a reasonable murder machine (in PVE, and I can't believe I've never used DW in this before.)
I think I'll be able to mould him into Stabby Tabby, the Critty Cat.
How much slower is the regen in patch, dear masterrace person? Half speed? Slower? Faster?
Doctordarkspawn wrote: »CaptainBeerDude wrote: »Just changed my Khajiit sorc to stam in preparation for Morrowind. Mildly hopeful I can make it work well as he is currently a reasonable murder machine (in PVE, and I can't believe I've never used DW in this before.)
I think I'll be able to mould him into Stabby Tabby, the Critty Cat.
How much slower is the regen in patch, dear masterrace person? Half speed? Slower? Faster?
Think nonexistant.
Whatever build you think will work it wont, trust me.
The points into hiding don't do anything like they used to so have fun with it. I hope it works for you when you have four players on you and you have to break free and then have not stamina so swing at them with and try and kill them with heavy attacks no stamina or try to block.
I have to say, after having played this new system for a few days....combat has become really boring
Standing there shooting heavy staff attacks 50 % of the time to refill magicka bar is just.....sooooo not fun
Not sure what their actual aim was with this change...but for me its caused me to start looking for something else to fill my playtime
I have to say, after having played this new system for a few days....combat has become really boring
Standing there shooting heavy staff attacks 50 % of the time to refill magicka bar is just.....sooooo not fun
Not sure what their actual aim was with this change...but for me its caused me to start looking for something else to fill my playtime
Well i only have a few things to say, first, find better healers, not selfish ones, ones that supports, when i'm healing, no one missies anythign and don't go in heavy attacks that much, unlesss stupid player not adjustin himselfto the changes, each end of runs i ask them how their ressources were to adjust myself to others and the changes, most of the time i get comments like, « it's solid » « we we'Re going pretty well » etc... as for dpsing, let me guess, you haven't adjsut yourself, you didn'T changes some spell dmg stuff to some regen? I'm sure you'Re one of them who still thinks that aboutr huge dps and numbers and not sustain, am i right? I've changed some stuff on my sorc, yep a bit less dmg than before, but i even stand longer than i was pre-last patch, so on my side, nothing have changed much, just need to adapt and change a few things, or tried stuff on your side, not jsut copy build found on the net, adjust to your own play style. In other words, all the stuff i have made since the patch are stilll as cool as before, i go to admit Direfrost last boss was a pain, because stupid stam dps weren'T adjusting, so the boss kept healing itself, he never realised that he was runing out of stam but kept spaming Undaunted's Bone shield every few seconds... but that's a small player error that lead to thse faillure which was a lot of time even before the patch.
Giles.floydub17_ESO wrote: »All stamina skills cost 20% less than magicka. Even class skill stamina morphs are 20% less. The reasoning is probably because stamina is used for other things as you mentioned.
Additionally, magicka users have much less stam so they can dodge roll, sneak and such much less than stamina users and a heavy attack with their weapon does not return more stamina.
So yes, it is a double edged sword ( no pun) but the tradeoff is lower costs skills and longer duration of life saving stamina when needed.
You really haven't played magicka lately. This is completely wrong. As a magblade, if I am out of stamina, yes I can spam shields, but if I don't currently have CC immunuity, I am dead. Simple as that. Some players don't know this. I had a comical fight recently, where I spammed Harness Magicka for a good 20 seconds. The attackers kept feeding me magicka, and they didn't CC me. Well then, yes, I can defend. More experienced players would have CCd and killed me within 2 seconds.The Magic users can sprint and even if they run out of stamina can still defend them self's much more effectively that a stamina use can.
The problem I see is that Stamina is not only used for damage and skills related to one hand, dual wield, two hand and bow. It's used for sneaking, dodge roll, blocking and such. This makes Stamina builds extra effected by the resource changes! The Magic users can sprint and even if they run out of stamina can still defend them self's much more effectively that a stamina use can. This makes it very have in PVP and such to be effective. Because of this it's going to be very hard to find a balance between the two resources.
The Magic users can sprint and even if they run out of stamina can still defend them self's much more effectively that a stamina use can.
I have to say, after having played this new system for a few days....combat has become really boring
Standing there shooting heavy staff attacks 50 % of the time to refill magicka bar is just.....sooooo not fun
Not sure what their actual aim was with this change...but for me its caused me to start looking for something else to fill my playtime
This issue goes two ways. Characters built on magicka can only break free or roll dodge 2-3 times before they're completely vulnerable. Stamina abilities are also generally cheaper across the board, to account for this sort of thing.
Most people will die when they run out of resources. And this may surprise you, but nothing dies faster than a magicka sorcerer without magicka.
So hmsdragonfly you agree with the resource change.
You talk about one build. Can you do you major damage if you run out of stamina? I can do hardly none as mine are link to stamina.
You can't block ok. I can't block or do hardly any damage.