Learn to manage your resource bar. My sorc,nb and dk are just fine. Dungeons are a bit more tricky but not overly hard. People are just mad ez mode is gone
So basicly by your theory it was more skill involved when you could spamm away skills without having to manage your resources behind it?
If anything the new depth needed to manage your resources again the gap beetween bad and good players will be bigger again at least that is how i see it.
I find its more interesting now instead of using only the big impact skill u have to look at how much stam or magicka it use so more variety in the number of skill you can use instead of spamming always the same thing.
kunquatb16_ESO wrote: »
Spam play still 100% viable. Play involving situational skill use, less viable. Tanking has become boring. Changes overall don't meet their stated aim. watching bars is not fun, reacting to in world situations, bashing, dodging, using skills. Rather than watching bars, and heavy attacking. Holding a mouse button requires little skill, reacting to events, using skills situational uses far more skill.
So yes, resource management requires less skill, and is less fun.
Learn to manage your resource bar. My sorc,nb and dk are just fine. Dungeons are a bit more tricky but not overly hard. People are just mad ez mode is gone
Combat starts, I cast maybe 5 spells, Magicka bar empty. Then the rest of the fight I'm using light and heavy attacks with the odd spell every now and then.
kunquatb16_ESO wrote: »
Spam play still 100% viable. Play involving situational skill use, less viable. Tanking has become boring. Changes overall don't meet their stated aim. watching bars is not fun, reacting to in world situations, bashing, dodging, using skills. Rather than watching bars, and heavy attacking. Holding a mouse button requires little skill, reacting to events, using skills situational uses far more skill.
So yes, resource management requires less skill, and is less fun.
Well if you want to spamm now you will have to sac dmg for sustain.
Tanking becoming boring are more of a personal mather and if you take into that if you need to heavy attack for resources that leaves you open so you will have to time it beetween blocks.
And heavy attacking in PvP leaves you open for counter so that means a higher skillcap to do it at the right moment.
Watching bars might not be that fun but compared to any other mmo playing at the highest lvl (pve) its usually a fight against your UI and not the game it self.
kunquatb16_ESO wrote: »Holding a mouse button requires little skill, reacting to events, using skills situational uses far more skill.
kunquatb16_ESO wrote: »Holding a mouse button requires little skill, reacting to events, using skills situational uses far more skill.
I remember when block got nerfed so that you don't regen stamina anymore... same posts, blaming either PvE or PvP gameplay for what it was nerfed. Yet that nerf was about being able to hold block constantly and ignore mechanics, exactly the opposite of reacting to events, using situational awareness.
Fast forward a couple of months.. something else got changed.. and it's the same posts again... people blaming either PvP or PvE and justifying it some way or the other, instead of trying to adapt and just trying it out for a few days / weeks.
And while I don't like the changes myself.. I'm holding judgement until I've played a bit more.. and I'm not going to blame PvE players for it. I think resource management needed some attention, but typical ZOS, they took it too far. Before you could basically ignore your resource pool and never run out.