idk, man.
I don't do any endgame PVE. I'm a PVPer so looking from the outside in, I see the new vet trials being completed within hours of going live. Not days, Hours. Most people were still downloading the updates!
Yes there are also people saying they are too hard. I think at the end of the day, there has to be some content that is challenging for the best PVE groups out there. They won't be interested in anything that's too easy. But for that to be possible, it kind of means that the difficult content is not doable by the average groups.
I think sometimes people have to accept that some content wasn't aimed at them and move on. I mean there's the 'normal' version so you can experience the actual content - so I have to ask, 'what is the purpose/motivation for wanting to do the vet content'? If its just for gear, then perhaps the same stuff should drop from normal - then doing Vet is purely for the sense of achievement/skins/dyes etc.. ?
StrawberryKitsune wrote: »idk, man.
I don't do any endgame PVE. I'm a PVPer so looking from the outside in, I see the new vet trials being completed within hours of going live. Not days, Hours. Most people were still downloading the updates!
Yes there are also people saying they are too hard. I think at the end of the day, there has to be some content that is challenging for the best PVE groups out there. They won't be interested in anything that's too easy. But for that to be possible, it kind of means that the difficult content is not doable by the average groups.
I think sometimes people have to accept that some content wasn't aimed at them and move on. I mean there's the 'normal' version so you can experience the actual content - so I have to ask, 'what is the purpose/motivation for wanting to do the vet content'? If its just for gear, then perhaps the same stuff should drop from normal - then doing Vet is purely for the sense of achievement/skins/dyes etc.. ?
I agree with your points and I mainly PvE. I'm of the opinion that the weapons should not be locked behind the Vet difficulty even if you got a white/green weapon you had to improve yourself instead of purple. I think that would solve a lot of issues surrounding the quite frankly astounding leap from normal MA to VMA.
Skins/achievements thats fine to lock behind the Vet wall but weapons that are often BiS for theory crafted builds, that's not ok but its just my humble opinion.
I see the reward factor in having the weapons and titles behind the Vet wall for end gamers but it broadens the gap between top players and the majority of the player base and makes people feel excluded from a game that they paid just as much money for. So I can see both sides of the argument really and unfortunately you can't please everyone.
The new trial was beaten on hard mode on live (yes I know they had practice on PTS, but it's beside the point) in less than 4 hours. This game is anything but too difficult.You're continuing to make the new Content harder
seedubsrun wrote: »Now after 20 runs or so I can beat it in an hour or less and have my trusty sharpened inferno Maelstrom staff.
Shad0wfire99 wrote: »I disagree. IMO, there aren't enough mechanics in the game. Outside of vMoL, and apparently now vHoF, most end-game content is a pure dps race. More mechanics, less mountains of health, please.
StrawberryKitsune wrote: »idk, man.
I don't do any endgame PVE. I'm a PVPer so looking from the outside in, I see the new vet trials being completed within hours of going live. Not days, Hours. Most people were still downloading the updates!
Yes there are also people saying they are too hard. I think at the end of the day, there has to be some content that is challenging for the best PVE groups out there. They won't be interested in anything that's too easy. But for that to be possible, it kind of means that the difficult content is not doable by the average groups.
I think sometimes people have to accept that some content wasn't aimed at them and move on. I mean there's the 'normal' version so you can experience the actual content - so I have to ask, 'what is the purpose/motivation for wanting to do the vet content'? If its just for gear, then perhaps the same stuff should drop from normal - then doing Vet is purely for the sense of achievement/skins/dyes etc.. ?
I agree with your points and I mainly PvE. I'm of the opinion that the weapons should not be locked behind the Vet difficulty even if you got a white/green weapon you had to improve yourself instead of purple. I think that would solve a lot of issues surrounding the quite frankly astounding leap from normal MA to VMA.
Skins/achievements thats fine to lock behind the Vet wall but weapons that are often BiS for theory crafted builds, that's not ok but its just my humble opinion.
I see the reward factor in having the weapons and titles behind the Vet wall for end gamers but it broadens the gap between top players and the majority of the player base and makes people feel excluded from a game that they paid just as much money for. So I can see both sides of the argument really and unfortunately you can't please everyone.
Last Fury? I assume you're a sorc, OP?My resources are drained by the time I even get up top for the first crystal, I can't run from the mobs waiting for my regen since the Mobs are like they're in Nascar, and I even got SO CLOSE to actually finishing him only once. 8,000 health. That's all he had left as I was desperately trying to shield against four different sources of high damage attacks but wiped before I could cast that last needed Fury. After that I never even got him under 60% again through another dozen wipes.
Theyre not "continuing to make new content harder" actually. Multiple groups already cleared vet Halls of Fabrication on hardmode, while vet Maw of Lorkhaj hm clear took months.You're continuing to make the new Content harder while at the same time making it more difficult for our Characters to survive. I didn't buy ESO so I could be a Min/Maxer wearing Gold Trial Gear.
I didn't buy ESO so I could be a Min/Maxer wearing Gold Trial Gear.
ParaNostram wrote: »competitive endgame PvE
Shad0wfire99 wrote: »I disagree. IMO, there aren't enough mechanics in the game. Outside of vMoL, and apparently now vHoF, most end-game content is a pure dps race. More mechanics, less mountains of health, please.
Shad0wfire99 wrote: »I disagree. IMO, there aren't enough mechanics in the game. Outside of vMoL, and apparently now vHoF, most end-game content is a pure dps race. More mechanics, less mountains of health, please.