Ragnaroek93 wrote: »Another nerf on that? Why not just scrap Nightblades, then? They don't have alot of shields like sorcs, they can't tank like dragonknights, and they have terrible self-heal in comparisson to Templars. The 15% dodge chance isn't even a guaranteed thing like the main skills the other classes use.
Shields? Cast it, get it.
Resistance buff? Cast it, get it.
Heal? Cast it, get it or get it over time.
Dodge chance? Cast it, pray to RNGesus that the 15% hits with every incoming attack.
Dodge roll, cloak, shade = 3 most OP abilities in a non Heavy armour meta which is upcoming.
Indeed... medium is the best now... for roleplay. I think we play different games.
sodantokb16_ESO wrote: »@Baconlad ??? Passive dodge chance ??? Proof is where? I would say in my last 2 years playing this game I have never ever noticed it but i spent most of it with major evasion, but in last half year I solo pve a lot (= tanking many mobs) and without evasion (surge OP) and I havent noticed any "passive dodge" whatsoever. Would call myth, at best a bug.
Shuffle absolutely overperforms. I would argue that it needs a slight nerf, maybe down a few percent, and/or should be relegated to a certain number of medium armor pieces. It's insane when you can go after someone and have shuffle dodge 3-4 attacks in a row. It's a great skill obviously but I think it just goes to show that's it's clearly a bit over performing when nearly every stam user runs it including tanky heavy armor users who shouldn't even need it. And I say this as a heavy armor user who loves to use it. It's a great skill, maybe it doesn't need to be relegated to medium armor users only, but it's performance needs to be evaluated. Thoughts?
But how many times did you observe it. While I would still like some proof If you dont observe it at least once per dungeon run it is either very rare bug or very small chance. Both things make discussing it meaningless because that wont have impact in PVP.sodantokb16_ESO wrote: »@Baconlad ??? Passive dodge chance ??? Proof is where? I would say in my last 2 years playing this game I have never ever noticed it but i spent most of it with major evasion, but in last half year I solo pve a lot (= tanking many mobs) and without evasion (surge OP) and I havent noticed any "passive dodge" whatsoever. Would call myth, at best a bug.
I have observed it as well but the animation isn't actually a dodgeroll but rather your character sidesteps. However, it shows up in combat log as a dodge but is a very subtle animation so it is easy to miss seeing it.
Also Shuffle sucks and is a waste of a slot unless you are a cheating little loser that combines it with subtle use of CE.
Common go test it yourself. Pull a bunch on weak mobs and sit their, be in medium armor, no shuffle youll see it
Im sorry my post triggers you bud. But dodge roll is mainly a medium armor thing. Healing/ raw mitigation/ blocking is mainly a heavy armor thing, and bubbles are mainly a light armor thing. (This is all mainly for self defense, of course raid healing may be different in ragards to light armor). To say that dodge rolling is somthing i can do in light armor as a mag build...thats rediculous. You also suggested that my light armord build needs to stack stamina and stamina regen to be able to dodge roll...***, when do you ever see stamina build putting anything into magick? Not very often...without anything in stamina as light armor i can roll dodge and break free one time each in my given pool of stamina.
What i suggest is that in order to reign in stamina builds 1v1 or 1vX, you should have to cast roll dodge when you need it, no more casting an extremely powerful HOT, dodge rolling once and turning around and letting your HOT carry you through 5 seconds of guaranteed offense. Your five second hot would be akin to one cast of harness magick giving a damage shield of 4k every second, 4k that adds together over time if not diminished...and where is my harness skill that does that? Nowhere...because its too powerful.
The issue here is that all of these things that stamina users can stack in order bypass their intended defense mechanic, so that you DONT have to dodge roll. ZOS needs to go back to their roots with this one.
And as far as harness magick getting to shield against stamina attacks, why wouldnt it? It is our intended defense but for a long portion of the game, many players did not use it, which led to all but magsorcs going to heavy armor so that they could mitigate more damage and heal up.
Also my harness magick against a stamina toon is about 8k...and costs 4k magick, i can spam it yes, but while im spamming it through your insane damage im not turning around and hittingbyou offensively or id die. This same principle need to be applied to medium armor users, you want defense, you dodge roll. You still have shuffle, and you still have a minor hot, and you still have those BS troll monster sets.
You arguement is rediculous, and not properly comparitive
sodantokb16_ESO wrote: »But how many times did you observe it. While I would still like some proof If you dont observe it at least once per dungeon run it is either very rare bug or very small chance. Both things make discussing it meaningless because that wont have impact in PVP.sodantokb16_ESO wrote: »@Baconlad ??? Passive dodge chance ??? Proof is where? I would say in my last 2 years playing this game I have never ever noticed it but i spent most of it with major evasion, but in last half year I solo pve a lot (= tanking many mobs) and without evasion (surge OP) and I havent noticed any "passive dodge" whatsoever. Would call myth, at best a bug.
I have observed it as well but the animation isn't actually a dodgeroll but rather your character sidesteps. However, it shows up in combat log as a dodge but is a very subtle animation so it is easy to miss seeing it.
Also Shuffle sucks and is a waste of a slot unless you are a cheating little loser that combines it with subtle use of CE.
sodantokb16_ESO wrote: »But how many times did you observe it. While I would still like some proof If you dont observe it at least once per dungeon run it is either very rare bug or very small chance. Both things make discussing it meaningless because that wont have impact in PVP.sodantokb16_ESO wrote: »@Baconlad ??? Passive dodge chance ??? Proof is where? I would say in my last 2 years playing this game I have never ever noticed it but i spent most of it with major evasion, but in last half year I solo pve a lot (= tanking many mobs) and without evasion (surge OP) and I havent noticed any "passive dodge" whatsoever. Would call myth, at best a bug.
I have observed it as well but the animation isn't actually a dodgeroll but rather your character sidesteps. However, it shows up in combat log as a dodge but is a very subtle animation so it is easy to miss seeing it.
Also Shuffle sucks and is a waste of a slot unless you are a cheating little loser that combines it with subtle use of CE.
It is very rare but I've even had it happen in PvP and a number of times while sprinting which makes the animation look really weird. Just a guess but I'm going with a 1-2% chance. It is definitely not myth and giving the unique animation created for it I highly doubt its a bug.
Shuffle absolutely overperforms. I would argue that it needs a slight nerf, maybe down a few percent, and/or should be relegated to a certain number of medium armor pieces. It's insane when you can go after someone and have shuffle dodge 3-4 attacks in a row. It's a great skill obviously but I think it just goes to show that's it's clearly a bit over performing when nearly every stam user runs it including tanky heavy armor users who shouldn't even need it. And I say this as a heavy armor user who loves to use it. It's a great skill, maybe it doesn't need to be relegated to medium armor users only, but it's performance needs to be evaluated. Thoughts?
No.