In my opinion, it should be set back to 20% (as before nerf), but have 0 dodge chance when you CCed.
It's ridiculous and stupid when a guy, knocked on the ground dodges all your attacks.
How can you say its not balanced!
Do you know how hard it is to have to press 1 button every 20 seconds and being able to mitigate over 50k damage when focused by multiple attackers and also drain their main resource pool from missed attacks!
Shuffle is completely balanced no heavy sarcasm here XD
Its so effective even magic users started using it, casting it at low cost using the unchained passive.
Definetely needs some further adjustment in my opinion.
Lame post in three years every nerf has made the game worse not better. Any good player knows there are un-dodgeable abilities so use them. It's already been nerfed. With the new resource nerfs using this expensive skill you will be unlikely to keep it up all the time. Solo players need to be able to have tools to fight hordes of baddies. With all Snares roots and slows need abilities like shuffle.
Frfr shuffle should be put back to 25% with all the undodgeable abilities medium armor needs this.Medium armor is the only defense in the game that can be bypassed.Their no abilities that can go through shields or block.Why do we have abilities that go through dodge roll.
How can you say its not balanced!
Do you know how hard it is to have to press 1 button every 20 seconds and being able to mitigate over 50k damage when focused by multiple attackers and also drain their main resource pool from missed attacks!
Shuffle is completely balanced no heavy sarcasm here XD
Its so effective even magic users started using it, casting it at low cost using the unchained passive.
Definetely needs some further adjustment in my opinion.
I've considered using it on my magicka sorc. I already use the stamina immovable potions. Basically hit shuffle, after the cc immunity wears off hit immovable potion, get enough stamina back to hit shuffle again when that wears off lol essentially immune to cc. GG
Trust me heavy will still better than light and medium for most builds next patch Zos nerfed sustain not damage and damage is going up next patch.Proc sets and other things going to make medium really hard.Lame post in three years every nerf has made the game worse not better. Any good player knows there are un-dodgeable abilities so use them. It's already been nerfed. With the new resource nerfs using this expensive skill you will be unlikely to keep it up all the time. Solo players need to be able to have tools to fight hordes of baddies. With all Snares roots and slows need abilities like shuffle.
Well let's be honest, CC spam is out of control and we are getting some dodge roll immunity. I think a lot of people agree that it does not at all seem like a 15% proc but much closer to 30% or more.Frfr shuffle should be put back to 25% with all the undodgeable abilities medium armor needs this.Medium armor is the only defense in the game that can be bypassed.Their no abilities that can go through shields or block.Why do we have abilities that go through dodge roll.
Thats fine, I'd be ok with shuffle as a 5pc medium armor only ability. Its also very likely medium armor will be in next patch. Or at least more of a split between heavy and medium users.
grim_tactics wrote: »I hate to say it, because I think in most cases other classes deserve buffs - not nerfing other classes, but I have to agree.
That percentage has to be off.
It is very irritating having a guy standing right in front of you and the next three abilities all say - miss, miss, miss.
Can't tell you how often this happens when someone isn't even paying attention and just has shuffle up.
Even when dueling with a friend of mine for practice he even thinks the percentage is off cause he runs shuffle.
He just laughs when I get mad because he is literally right in front of me and all these spells just keep "missing".
Seems to me it's closer to 50% (I know that's a bit of an exaggeration) but it works far too good far too often for when it says it should work.
How can you say its not balanced!
Do you know how hard it is to have to press 1 button every 20 seconds and being able to mitigate over 50k damage when focused by multiple attackers and also drain their main resource pool from missed attacks!
Shuffle is completely balanced no heavy sarcasm here XD
Its so effective even magic users started using it, casting it at low cost using the unchained passive.
Definetely needs some further adjustment in my opinion.
I've considered using it on my magicka sorc. I already use the stamina immovable potions. Basically hit shuffle, after the cc immunity wears off hit immovable potion, get enough stamina back to hit shuffle again when that wears off lol essentially immune to cc. GG
That's something I've been considering myself, using the Stam immovables instead, I do like the major intellect though maybe I'll try tri pots.
I have 1950 magica regen (using witches brew), but only 10k stamina. Using shuffle and uses half my stamp pool, but I don't have to use break free because the immunity. When the immunity ends I can hit an immovable pot, my stam goes to full, and I can hit shuffle again once the pot ends. Gives me time to get my burst off as a dw sorc (4 seconds). This is only theory right now as I have not tried it. Would make surviving with only hardened ward easier though.
Omnipresent wrote: »wouldnt making shuffle a 5 piece med armor requirment be helping the situation?
I guess the issue with shuffle is, that it is pure rng and rng and a "skill" based combat system doesn't fit together very well.I have 1950 magica regen (using witches brew), but only 10k stamina. Using shuffle and uses half my stamp pool, but I don't have to use break free because the immunity. When the immunity ends I can hit an immovable pot, my stam goes to full, and I can hit shuffle again once the pot ends. Gives me time to get my burst off as a dw sorc (4 seconds). This is only theory right now as I have not tried it. Would make surviving with only hardened ward easier though.
Doesn't shuffle grant immunity to snares and immobilize only and not to hard cc like stuns?